This isn't really a go tall kind of deck. I mean, it can but you are probably winning by that point. You could consider harvest season, I suppose, if there are lots of tapped creatures.
I'm sort of thinking the same. The only real reason I want mass lands is for landfall triggers or to flip Nissa ahead of schedule. I've got some options for picking up specific lands, so I'm not too worried about that. I guess I could try Harrow again. I liked the instant speed and being able to pick up anything I want to enter untapped. Otherwise maybe Ulvenwald Hydra would be a thing. I'm not too sold on it.
They're doing different jobs. Harrow is getting a utility land or two, maybe giving me an elemental from Titania, Protector of Argoth. There's not many I need, so it's mostly Glacial Chasm or Nykthos, Shrine to Nyx. Primal Growth is getting untapped mana but can't fetch specific lands. Plus the downside is once Nissa flips I can't sac her. There's other creatures to sac, but I can't really see adding it unless there's a dying trigger I'm trying to exploit.
I like Skyshroud Claim but again it seems wasted in a deck where it's only fetching basics or Dryad Arbor. And costly at 3G. Maybe a simple Cultivate or similar would do fine. Ultimately it'd be really nice to just replace it with a big mana dork like Azusa, Lost but Seeking or Selvala, Heart of the Wilds, but they're outside of my budget.
Ah, crap. Misread that entirely. Ideally the best scenario is replacing Realms with another iteration of Farhaven Elf or some such. I believe I'm still missing Yavimaya Granger, so that's an option. Elvish Pioneer isn't shabby either.
Can't see Yavimaya Dryad in the first page decklist, almost certain it's in the deck. Gonna need to check that out now.
2nd edit - just found out Elfhame Sanctuary is a thing, too. It's not the greatest card in the world, not the worst either though. Could put in work I guess. Cheap and fixes mana screw.
It feels a little weird removing Realms, it's been in the deck since I made it. It really was just a bit weak, in that once I've got 7 lands, I get 7 more, now they're all tapped and I haven't achieved anything. Its just big and splashy and doesn't do a ton, unless I have a landfall creature on board. Hour of Promise isn't an equivalent, obviously. If we search for the right stuff it can give us big mana, but it can also get us other bits and pieces, too, depending on the situation we're in.
Strionic Resonator is a much easier cut - Bramble Sovereign is pretty damn bonkers. I'd tried it in an earlier iteration of this build and it didn't really pop, but now it just makes silly things sillier.
Okay, now we got something I might need to make a cut for: Nissa's Triumph. With flipped Nissa, this tutors for any 3 lands, which seems bonkers to me. But I do also have a more lands.matter style of deck then I think you do.
Okay, now we got something I might need to make a cut for: Nissa's Triumph. With flipped Nissa, this tutors for any 3 lands, which seems bonkers to me. But I do also have a more lands.matter style of deck then I think you do.
I dunno, I think this deck does lands well enough. In typical toc fashion it's definitely more midrange, in that it does several things but doesn't go all in on any one thing - I like to be flexible enough to change strategies if needed. There's a lands matter theme, but yours is definitely deeper. With that in mind though, Nissa's Triumph is damn good. Well costed, and at its absolute worst its GG for two to hand, which isn't bad at all - it can hit landfall or flip Nissa. At it's best, it's obviously excellent, and there's enough utility lands here that I'll find something worth playing. As it is, Emergence Zone is getting a damn slot here quick as I can grab a copy, and there's plenty of other stuff I can grab - Glacial Chasm, Nykthos, Shrine to Nyx, Winding Canyons, Drownyard Temple, so on and so forth. So yeah, it's definitely under consideration.
Otherwise, I'm not overly sold on anything else as a definite add. Vivien's Arkbow looks cool, Nissa, who Shakes the World could do things....I'll wait till the full spoiler and assess accordingly.
Yeah, there are plenty of landtutors, but what I like about Nissa's Triumph is the card advantage it got going. Obviously it's not as strong to cast without flipped Nissa, but I could see myself doing it swell. But then again, Nissa does flip pretty easily, so most of the time it would provide 3 cards - could even see me fetching 3 cyclers. Oh, the value! Might even need to jam in Reliquary Tower with all those cards this deck gets to draw
Yeah, there are plenty of landtutors, but what I like about Nissa's Triumph is the card advantage it got going. Obviously it's not as strong to cast without flipped Nissa, but I could see myself doing it swell. But then again, Nissa does flip pretty easily, so most of the time it would provide 3 cards - could even see me fetching 3 cyclers. Oh, the value! Might even need to jam in Reliquary Tower with all those cards this deck gets to draw
Yeah, I’m not overly worried about lands in the yard myself. Most of these I run, except for Life from the Loam which is still a bit pricey. Have you tried out World Shaper in your list? I’ve been in two minds, it could be great or terrible depending on the build, and I’m not sure if I’m ‘all in’ enough on lands matter to make it work here.
I don't think I have tried World Shaper in this deck. Even though I do run High Market, I havn't felt the need dedicate more room for landrecursion (since I have all that other stuff). But I do like World Shaper and I do play it in my Gitrog build, which is more deeply rooted in dredging. You do need a reliable way to sac I think, for it to work properly.
Yeah, Life from the Loam has gotten kinda pricey, but it also a really good card. It fills the yard and brings back your cyclers or utility lands.
I don't think I have tried World Shaper in this deck. Even though I do run High Market, I havn't felt the need dedicate more room for landrecursion (since I have all that other stuff). But I do like World Shaper and I do play it in my Gitrog build, which is more deeply rooted in dredging. You do need a reliable way to sac I think, for it to work properly.
Yeah, Life from the Loam has gotten kinda pricey, but it also a really good card. It fills the yard and brings back your cyclers or utility lands.
Í need to pick up a copy of Loam. It's round about $20 at my LGS, I'll just have to look at some trading to cover it.
I'd had pretty much the same opinion regarding World Shaper. I don't have a dedicated sac outlet here, so it'd be corner case tech at the most.
Just updated my deck, thought I'd share it with you if you'd like to see.
Trying out a couple of new lands. Reliquary Tower, Nykthos, Shrine to Nyx and Ash Barrens. So the basic count got lowered, which I'm not totally fond of, but it's workable. Might cut Rogue's Passage but sometimes I just need to get past blockers, since mono green have a hard time killing creatures.
I've also removed some of my ramp (Cultivate and Kodama's), but added Pir's Whim. I have enough cards that fetches for basics anyway, and one in the cz.
Properly going to cut Sylvan Scrying for Nissa's Triumph.
In my experience with those lands, Reliquary Tower will often just be a nonbasic, but when you need it you need it. If you have a flex spot it's a good tool to have. Nykthos, Shrine to Nyx is clearly gross. It's a great addition. Ash Barrens I haven't played before, but I guess I can see it's value.
How has Pir's Whim worked out for you? It seems a nice flexible spell, if slightly more expensive than I'd want for a single ramp for myself. On that note, how has Elderscale Wurm been? I've seen it in Ender66666's list too, and wondered if it would fit in here well. It won't stop Glacial Chasm's upkeep life loss, but seems great otherwise.
I really like the interplay between Power Conduit and Spike Weaver btw, that's great - especially because Nissa's counters don't really matter. I can't remember the last time I used her ultimate.
In my experience with those lands, Reliquary Tower will often just be a nonbasic, but when you need it you need it. If you have a flex spot it's a good tool to have. Nykthos, Shrine to Nyx is clearly gross. It's a great addition. Ash Barrens I haven't played before, but I guess I can see it's value.
Np Glad you took a look. Nykthos, Shrine to Nyx is really gross - can't believe I havn't thought of playing it in here before! It's a keeper for sure. Ash Barrens on the other hand, not so much. I went pretty deep with nonbasics, and in my last game I think I emptied all my basics with Ash Barrens returned to my hand. Rather up my basic count - since Vernal Bloom is a thing.
How has Pir's Whim worked out for you? It seems a nice flexible spell, if slightly more expensive than I'd want for a single ramp for myself. On that note, how has Elderscale Wurm been? I've seen it in Ender66666's list too, and wondered if it would fit in here well. It won't stop Glacial Chasm's upkeep life loss, but seems great otherwise.
I only just added Pir's Whim, but in the one game I played with it, I actually used it to sacrifice my own Titania's Song so I could make use of Vedalken Orerry - I like that it's flexible like that.
I really like the interplay between Power Conduit and Spike Weaver btw, that's great - especially because Nissa's counters don't really matter. I can't remember the last time I used her ultimate.
Power Conduit is such a cute card - sadly it's not that good, but when it works it does do pretty mean stuff. Mostly it's there to make a hard fog-lock with Glacial Chasm. On Nissa, I rarely think of anything else then ticking her up - give me that card advantage!
Looking forward to your set reveiw - this set sure offers some juice all around. Plenty of cardboard I want for my various decks. Even for Nissa which is quite hard to make cuts for!
Looking forward to your set reveiw - this set sure offers some juice all around. Plenty of cardboard I want for my various decks. Even for Nissa which is quite hard to make cuts for!
I’m looking forward to going over it too. This set is super solid all around, with a lot of exciting cards coming through. I’ll put something up in the next few days. Easter is a ‘fly under the radar’ time for me, so I’ll likely pop something up on Tuesday. I look forward to discussing some of the new releases too.
So, this is the culmination of Bolas' machinations, the epic end of a long story arc for Wizards. And it's a set that has something for everyone. I know for myself there's at least a few picks for several of my current builds, and some really solid stuff for Nissa.
I'll run through what I'd consider here, but not everything in the set that applies to us - some of it should be obvious that there's no place for it here.
Colorless:
Karn, the Great Creator - Predominantly you would be running this for it's static ability, which is very much meta dependent. With it's last ability being redundant in EDH, the first loyalty ability probably doesn't carry enough weight to justify inclusion here.
Ugin, the Ineffable - Removal is nice in colours that struggle with it, but probably doesn't do enough to justify inclusion.
Ugin's Conjurant - scalable creature, could be decent with our bounce package, most notably Cloudstone Curio for multiple bounces and multiple triggers. Has no other uses, though, so probably not a reasonable inclusion without leaning into this heavily.
Artifact:
Vivien's Arkbow - Very strong filtering, potentially at instant speed. This could be a really solid add.
Land:
Blast Zone - Good mana sink, plays well with proliferate, probably a little too destructive to be a certain add here.
Emergence Zone - Winding Canyons 2.0. I could pull a dozen copies and not have enough, and it's an undoubted add here.
Karn's Bastion - If I ran more walkers, I'd probably run this. I don't care overly about hitting Nissa's ultimate though, so I don't see the benefit.
Green:
Walkers:
Arlinn, Voice of the Pack - Creates creatures then buffs them, but just a tad too tribal to be relevant here.
Jiang Yanggu, Wildcrafter - Buffs creatures then dorkifies them. He probably doesn't do enough to really have a big impact here.
Nissa, who shakes the World - I'd playtest her, because she could be great. I think you'd have to play into some proliferate to make it work well. Without hitting her ultimate she's not worth it, so the question becomes 'çan you reliably hit her ultimate'? I think it's unlikely here without adding proliferate synergy, and that's something I'm not prepared to do for one card.
Vivien, Champion of the Wilds - You're playing this for it's static ability, no doubt. The loyalty abilities are fairly lackluster, being absolutely honest.
Creatures:
Arboreal Grazer - For a one drop, it's actually not bad. I probably won't play it, but I can see how you'd run it over Burgeoning, which tends to peter out in relevance the further into the game you run.
Challenger Troll - This guy makes your finishers (and himself) go further, and for that reason could be really solid. Pretty well costed at 5 mana for a 6/5 too.
Evolution Sage - This guy is going to go into so many Atraxa builds. I don't see the need here with only 3 walkers currently and no more slated to join the team.
God-Eternal Rhonas - So, there''s a lot to unpack with the new gods. Rhonas is a fairly costed beater. His ETB trigger is reasonable, if a little disappointing. I'd 100% have taken trample over vigilance, but maybe that made him too strong? Either way, being as you're doubling what's already there, there's a chance that either your 8/8's become 16/16's or your 1/1's become 2/2's. I suspect results will wildly vary and for that reason I'm not really interested. Pseudo-indestructibility is nice, but with all that's here I don't see enough to run him at present.
Pollenbright Druid - Cute ETB triggers on a cheap body here, but neither trigger is something we're interested in.
Thundering Ceratok - It's ok. It doesn't do enough on its own, so I probably won't consider this.
Vivien's Grizzly - This actually isn't bad. It's an expensive effect, but in the absence of Abundance or Cream of the Crop it filters fairly well.
Non creature:
Awakening of Vitu-Ghazi - Cool story piece, but doesn't do much other than make a land go tall and be very vulnerable.
Band Together - Green removal you say? This could do nice things with Hornet Queen or Multani, Yavimaya's Avatar. I'd consider running this. It's versatile, instant speed, and gives you some really nice options pre-combat.
Finale of Devastation - You already want it because there's a dinosaur on it. You read the text and it's an immediate add. I'd do depraved things for a copy to add here. It's undoubtedly a finisher, although it's important to note that you'll need to bring your own trample.
Nissa's Triumph - We've already discussed this one. I think it's a strong add. Worst case scenario it keeps your land drops coming, best case scenario it gets you the specific lands you need to drop. Best case scenario is very easy for us to hit, too.
Return to Nature - Simple, flexible, modal removal at instant speed. A green mage could do a lot worse.
Storm the Citadel - This card tries to do a lot. I like the efforts at removal, and I think it's a meta call. If you see a lot of Enchantress or mana rocks this could do some work. You probably don't need a huge swarm to make an impact either. My initial thought is that it's a little win more, though - if you're able to swing in for damage, chances are you're already on top. Besides, I have enough artifact and enchantment removal here to not require it to be tied to success in combat.
And there's my take for Nissa oriented builds. This set it full of strong cards, although with this list being pretty well established it's hard to find pieces unless they fit perfectly. If I missed anything you think justifies discussion feel free to chime in. Likewise if you think I've called any of these incorrectly; first impressions can be misleading, and discussion is a great way to see pros and cons.
Small update - Am now trialling Wilderness Reclamation, in place of Realms Uncharted. Temporary placement, may stick or may not. Playtesting will tell for sure
And what are you planning to add to your deck? I'm quite excited for Finale of Devastation in my Yeva build where I have a lot more creatures then I do in Nissa. Return to Nature is a beautiful card for sure, but I'm just not sure if I want it more then the abillity to target indestructible stuff.
With all the new awakening stuff, it could be fun to make a dedicated deck for lands with a bunch for Nissa-walkers Pollenbright Druid and Evolution Sage would be great here along Karn's Bastion.
So I’m absolutely sold on Finale and Emergence Zone. I want both yesterday. I’ll definitely be looking to try out Nissa’s Triumph too. I’m into two minds about Vivien’s Arkbow. If I land a copy it’ll either come in here or my Glissa build.
As for maybes, I really like Band Together and I can maybe see Challenger Troll being an interesting combat modifier. I’m not absolutely sold on either, but they could both be good. It’ll come down to how versatile they are. At their best they’ll be decent, I need to know how good they are at their worst.
With all the new awakening stuff, it could be fun to make a dedicated deck for lands with a bunch for Nissa-walkers Smile Pollenbright Druid and Evolution Sage would be great here along Karn's Bastion.
The Arkbow looked cool, but as I considered it, it reminded me of Survival of the Fittest which I think is a much better card. Sure, you don't have to discard a creature-card, but you want to have lots of creatures anyway if you plan to use the bow. The bow can easily fail, where Survival gets the creature you want, guaranteed.
I don't like Band Together that much. Mostly because there will be times where you don't have the power to kill the desired creature, and you'd wish you rather had Beast Within. I have the same feelings for the troll, though it could be good if you need to win via combat with beefy guys.
Great suggestion for lands-deck. I might tinker something up in the near future
The Arkbow looked cool, but as I considered it, it reminded me of Survival of the Fittest which I think is a much better card. Sure, you don't have to discard a creature-card, but you want to have lots of creatures anyway if you plan to use the bow. The bow can easily fail, where Survival gets the creature you want, guaranteed.
This is a good point. Survival of the Fittest is nuts, and the Arkbow has big boots to fill. There's times it'll flop, and I think it needs a fairly specific build with some topdeck manipulation or a high creature density. The reason I like it for Glissa is I can toss a rock for recursion later and flash something in for combat end of turn. It has a higher creature density than Nissa, so there's a chance it could do some good things.
I don't like Band Together that much. Mostly because there will be times where you don't have the power to kill the desired creature, and you'd wish you rather had Beast Within. I have the same feelings for the troll, though it could be good if you need to win via combat with beefy guys.
Yeah, I get this. I'm hesitant with either one. Like I say, best case scenario they do exactly what you want, it's really a case of 'how often are they best case scenario?'. I suspect I'll probably not take the leap on either. It's hard when a list is tight like our Nissa builds, inclusions need to do exactly what you need them to.
Great suggestion for lands-deck. I might tinker something up in the near future
Let me know how you get on. I've got more thoughts. I think it'd be a glass cannon to some degree, but it'd be lots of fun too.
3 players, myself, Muldrotha, the Gravetide and Feather the Redeemed. Got off to a relatively slow start, and had a bit of targeting from Muldrotha. Feather managed to OTK Muldrotha with several cantrips for 22 damage, and starts relentlessly swinging at me. I had Constant Mists in hand to keep myself alive.
At that point I had 20 cards left in my deck, and everything I cast was causing me to draw, so I land Wave of Vitriol, and Feather sweeps. I had a reasonable board enough to end the game, but it was fun to see how well this deck claws back.
Hour of promise, perhaps, if you aren't already? Othewise, if just basics/forests: skyshroud claim, ranger's path, primal growth, explosive vegetation, etc.
Credit to DolZero for this awesome sig!
Credit to DolZero for this awesome sig!
I like Skyshroud Claim but again it seems wasted in a deck where it's only fetching basics or Dryad Arbor. And costly at 3G. Maybe a simple Cultivate or similar would do fine. Ultimately it'd be really nice to just replace it with a big mana dork like Azusa, Lost but Seeking or Selvala, Heart of the Wilds, but they're outside of my budget.
Credit to DolZero for this awesome sig!
Can't see Yavimaya Dryad in the first page decklist, almost certain it's in the deck. Gonna need to check that out now.
2nd edit - just found out Elfhame Sanctuary is a thing, too. It's not the greatest card in the world, not the worst either though. Could put in work I guess. Cheap and fixes mana screw.
In:
Bramble Sovereign
Hour of Promise
Out:
Strionic Resonator
Boundless Realms
It feels a little weird removing Realms, it's been in the deck since I made it. It really was just a bit weak, in that once I've got 7 lands, I get 7 more, now they're all tapped and I haven't achieved anything. Its just big and splashy and doesn't do a ton, unless I have a landfall creature on board. Hour of Promise isn't an equivalent, obviously. If we search for the right stuff it can give us big mana, but it can also get us other bits and pieces, too, depending on the situation we're in.
Strionic Resonator is a much easier cut - Bramble Sovereign is pretty damn bonkers. I'd tried it in an earlier iteration of this build and it didn't really pop, but now it just makes silly things sillier.
I dunno, I think this deck does lands well enough. In typical toc fashion it's definitely more midrange, in that it does several things but doesn't go all in on any one thing - I like to be flexible enough to change strategies if needed. There's a lands matter theme, but yours is definitely deeper. With that in mind though, Nissa's Triumph is damn good. Well costed, and at its absolute worst its GG for two to hand, which isn't bad at all - it can hit landfall or flip Nissa. At it's best, it's obviously excellent, and there's enough utility lands here that I'll find something worth playing. As it is, Emergence Zone is getting a damn slot here quick as I can grab a copy, and there's plenty of other stuff I can grab - Glacial Chasm, Nykthos, Shrine to Nyx, Winding Canyons, Drownyard Temple, so on and so forth. So yeah, it's definitely under consideration.
Otherwise, I'm not overly sold on anything else as a definite add. Vivien's Arkbow looks cool, Nissa, who Shakes the World could do things....I'll wait till the full spoiler and assess accordingly.
Emergence Zone is a sweet land for sure. I do already run Vedalken Orrery and Winding Canyons, so might aswell add this one. I don't worry too about lands in the graveyard.
Yeah, I’m not overly worried about lands in the yard myself. Most of these I run, except for Life from the Loam which is still a bit pricey. Have you tried out World Shaper in your list? I’ve been in two minds, it could be great or terrible depending on the build, and I’m not sure if I’m ‘all in’ enough on lands matter to make it work here.
Yeah, Life from the Loam has gotten kinda pricey, but it also a really good card. It fills the yard and brings back your cyclers or utility lands.
Í need to pick up a copy of Loam. It's round about $20 at my LGS, I'll just have to look at some trading to cover it.
I'd had pretty much the same opinion regarding World Shaper. I don't have a dedicated sac outlet here, so it'd be corner case tech at the most.
Trying out a couple of new lands. Reliquary Tower, Nykthos, Shrine to Nyx and Ash Barrens. So the basic count got lowered, which I'm not totally fond of, but it's workable. Might cut Rogue's Passage but sometimes I just need to get past blockers, since mono green have a hard time killing creatures.
I've also removed some of my ramp (Cultivate and Kodama's), but added Pir's Whim. I have enough cards that fetches for basics anyway, and one in the cz.
Properly going to cut Sylvan Scrying for Nissa's Triumph.
In my experience with those lands, Reliquary Tower will often just be a nonbasic, but when you need it you need it. If you have a flex spot it's a good tool to have. Nykthos, Shrine to Nyx is clearly gross. It's a great addition. Ash Barrens I haven't played before, but I guess I can see it's value.
How has Pir's Whim worked out for you? It seems a nice flexible spell, if slightly more expensive than I'd want for a single ramp for myself. On that note, how has Elderscale Wurm been? I've seen it in Ender66666's list too, and wondered if it would fit in here well. It won't stop Glacial Chasm's upkeep life loss, but seems great otherwise.
I really like the interplay between Power Conduit and Spike Weaver btw, that's great - especially because Nissa's counters don't really matter. I can't remember the last time I used her ultimate.
Np Glad you took a look. Nykthos, Shrine to Nyx is really gross - can't believe I havn't thought of playing it in here before! It's a keeper for sure. Ash Barrens on the other hand, not so much. I went pretty deep with nonbasics, and in my last game I think I emptied all my basics with Ash Barrens returned to my hand. Rather up my basic count - since Vernal Bloom is a thing.
I only just added Pir's Whim, but in the one game I played with it, I actually used it to sacrifice my own Titania's Song so I could make use of Vedalken Orerry - I like that it's flexible like that.
Power Conduit is such a cute card - sadly it's not that good, but when it works it does do pretty mean stuff. Mostly it's there to make a hard fog-lock with Glacial Chasm. On Nissa, I rarely think of anything else then ticking her up - give me that card advantage!
I’m looking forward to going over it too. This set is super solid all around, with a lot of exciting cards coming through. I’ll put something up in the next few days. Easter is a ‘fly under the radar’ time for me, so I’ll likely pop something up on Tuesday. I look forward to discussing some of the new releases too.
So, this is the culmination of Bolas' machinations, the epic end of a long story arc for Wizards. And it's a set that has something for everyone. I know for myself there's at least a few picks for several of my current builds, and some really solid stuff for Nissa.
I'll run through what I'd consider here, but not everything in the set that applies to us - some of it should be obvious that there's no place for it here.
Creatures:
Non creature:
And there's my take for Nissa oriented builds. This set it full of strong cards, although with this list being pretty well established it's hard to find pieces unless they fit perfectly. If I missed anything you think justifies discussion feel free to chime in. Likewise if you think I've called any of these incorrectly; first impressions can be misleading, and discussion is a great way to see pros and cons.
With all the new awakening stuff, it could be fun to make a dedicated deck for lands with a bunch for Nissa-walkers Pollenbright Druid and Evolution Sage would be great here along Karn's Bastion.
As for maybes, I really like Band Together and I can maybe see Challenger Troll being an interesting combat modifier. I’m not absolutely sold on either, but they could both be good. It’ll come down to how versatile they are. At their best they’ll be decent, I need to know how good they are at their worst.
I bet this could actually be a really savage build. Maybe use Jolrael, empress of beasts at the helm, and you’ve got tons of other stuff to make lands into men. Sylvan Awakening, Rude Awakening, all the Nissa variants that do it too...you could even get really nasty and run Gilt-leaf Archdruid and just get all the lands. There’s a lot of strong druids out there. Kamahl, Evolution Sage, Baru, Fist of Krosa, Karametra’s Acolyte, Seton, Krosan protector and so on. I bet there’s also nasty things you could do with Living Plane.
I don't like Band Together that much. Mostly because there will be times where you don't have the power to kill the desired creature, and you'd wish you rather had Beast Within. I have the same feelings for the troll, though it could be good if you need to win via combat with beefy guys.
Great suggestion for lands-deck. I might tinker something up in the near future
Yeah, I get this. I'm hesitant with either one. Like I say, best case scenario they do exactly what you want, it's really a case of 'how often are they best case scenario?'. I suspect I'll probably not take the leap on either. It's hard when a list is tight like our Nissa builds, inclusions need to do exactly what you need them to.
Let me know how you get on. I've got more thoughts. I think it'd be a glass cannon to some degree, but it'd be lots of fun too.
3 players, myself, Muldrotha, the Gravetide and Feather the Redeemed. Got off to a relatively slow start, and had a bit of targeting from Muldrotha. Feather managed to OTK Muldrotha with several cantrips for 22 damage, and starts relentlessly swinging at me. I had Constant Mists in hand to keep myself alive.
I then spent the next 10 turns stalemating out with Constant Mists, then Scapeshifted into Glacial Chasm. Behind my impenetrable fortress of solitude, I managed to bring out every basic land in the deck over a few turns, then hit Zendikar Resurgent, landed Bramble Sovereign to copy Karametra's Acolyte with a twin, then hit Shamanic Revelation for 14, and putting me into 83 life. I drew into Squall Line, cast it for 49. Feather drops a whole lot of cantrips to pump his creatures from Zada, Hedron Grinder, gave them all lifelink and then cast Soul's Fire to keep himself alive.
At that point I had 20 cards left in my deck, and everything I cast was causing me to draw, so I land Wave of Vitriol, and Feather sweeps. I had a reasonable board enough to end the game, but it was fun to see how well this deck claws back.