Quote from Sheldon »Paradox Engine is a more defensive card.
Quote from aslidsiksoraksi »I dunno if it's your style but various x spells seem really good with sasaya. Hurricane, for example, will just win if you have the most life (or if you play glacial chasm). There's also the various hydras and even stuff like Stream of Life if you're feeling janky. tho tbh you've probably heard all that before
overall it looks like a pretty sweet list, i think it's a good call with the instant-speed land grabbers. how consistently are you able to flip Sasaya?
the only thing i'd add would be more pay-off cards so that you can win fast after getting to mega mana land. that's what I was thinking with hurricane. sprout swarm is also another option, since you can use it to make a ton of saprolings at instant speed and surprise kill someone (there's gotta be an +x/+x to all creatures spell?). it also goes great with aetherflux resevoir
book of rass is slick tech. try also tower of fortunes for big mana draw
anyway just some thoughts, digging the deck!
Quote from arrogantAxolotl »After giving your list a look I have to confess that I really like the way in which you approach reaching your seven land in hand quota. The interaction between effects that put lands into your graveyard like Harrow and Crop Rotation combined with the recursive cards like Nostalgic Dreams is something I think I appreciate. There are quite a number of cards like Sprouting Vines and Wildest Dreams that feel like they have a home here whereas most other decks would prefer different cards.
Have you considered playing the admittedly goodstuffy Oracle of Mul Daya and Courser of Kruphix? They allow you to play land cards from the top of your library, so you can continue to make land drops each turn without decreasing the number of lands you hold in hand for Sasaya.Creeping Renaissance may be a card you're interested in. Groundskeeper exists as well.I'm not a fan of most of the cards in your tech category. If this were my deck, I would consider new ways to spend your vast trove of mana once you've acquired it. There are a lot of interesting ways to spend a million mana.
Also, sweet gif.
Quote from weltkrieg »I also run a sasaya deck, though mine is more big mana control into an obnoxious 18 card infinite turn combo. Of course, when I'm tapping a land for 20 mana, doesn't really matter how much the combo costs to get off.
I see you already run abundance, same as I do. It is arguably the strongest card in the deck. Once I start doing things, it is almost guaranteed that I am going to do something obnoxious very quickly. Recycle is an option, though a dangerous one. I don't drop it until I am ready to go off. Two colorless options that make the deck absolutely absurd and do beautiful things with sylvan library (you'll get all 3 cards every turn since abundance is a draw replacement), but memory jar and teferi's puzzle box are absurdly good in this deck. Much of the time, you don't mind putting your hand on the bottom and drawing a fresh handful. With an abundance active, you'll basically be tutoring the next few cards. Memory jar+abundance is instant general backflip.
The single most broken card in my deck is the great aurora, however. I tend to draw 20 to 40 cards with it with a few hundred mana floating. Since it allows you to put a bunch of lands back into play and mostly shuts off your opponents lock pieces, it's pretty good.