Quote from 602.1 »Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.]
Quote from Forgotten One »I like the concept. Some cards you may want to consider are Paradox Engine, Rings of Brighthearth, and Heartstone. And maybe a Squee, Goblin Nabob to go with all those discard effects.
Quote from DementedKirby »No Dramatic Reversal or Intellectual Offering?
Quote from Alexeezay »So I'm currently building this deck, it's really cool!
Thinking about adding the following cards:
Eladamri's Call: makes your life easier by finding the counterspell guys.
Retribution of the Meek: all of the activators are so small, it's a perfect fit, no? I'm happy that they printed Dusk // Dawn.
Arcanis the Omnipotent: seems busted as well but we probably get enough cards from Kynaios?
Jolrael, Empress of Beasts: this is great in multiplayer games. If there's a Wrath you could potentially Armageddon' someone. Or just go for the alpha strike.
Mageta, the Lion: I kind of like him because he stays around itself. Maybe Alexi, Zephyr Mage is better? Any experience with these? This probably necessitates Squee because of 'Discard 2 cards'.
Sigarda, Heron's Grace: nice mana sink and protection for the spellshapers and Ertai. Vigilante Justice would be sweet with this but seems too weak.
Gorilla Shaman: also works with Bracers and Rings, seems good to kill off artifact mana early and useful almost any time.
Waterfront Bouncer: strong to keep bouncing alongside Rule of Law/Arcane Lab
Sunscape Master: in a similar vein as Waterfront Bouncer, but pretty powerful imo. Too costly?
Humble Defector: group-hug, harmless, early play. Powerful with untap effects.