Before you read further, I will summarize the theme of this deck, its purpose and wincons, so you can decide if you want to spend more time on it. NOTE: This deck still need refinement with newest cards.
WHO: Shu Yun, the Silent Tempest, Jeskai khan during the Fate Reforge timeline, seemly the wisest of the five, highly values wisdom and foresight, and kill dragons with ease when required. Unlike other voltron generals, Shu Yun’s “pumping” comes naturally as you play noncreature spells, and his ability adds a lot of politics, which makes him highly versatile even in group games.
WHAT: This is an artifact-related deck focuses on Shu Yun and cards synergies with him, mostly Jeskai’s spell-based triggers. Shu Yun is NOT the only wincon here.
WHEN: This deck requires a lot of patience since Shu Yun relies on spells and equipments to protect him. Because Shu Yun doesn’t start big and strong and in many cases you might not even win with Shu Yun himself, which is ok.
WHERE: Because of Shu Yun’s versatility, I consider this deck 1v1/multiplayer able, although maintaining cards in hand may become increasingly difficult as number of players increases. Fortunately, there are cards in this deck that help you maintain a good hand.
WHY: I personally enjoy nonlinear decks with various of wincons, and because EDH is a social format I want my deck to be able to help others when needed.
HOW: This deck offers several wincons in addition to Shu Yun.
1) Shu Yun
4) Go Infinite
1) Potential to one-shot one or more opponents.
2) Strong board presence.
3) Consistent card advantage with cantrip, retrieval, and permanent-draws.
4) Jeskai colors which covers a wide range of spell choices.
5) Multiple wincons.
6) Strong politics. Many spells manipulate battles of others, this includes pumping, protections, counters, and of course Shu Yun’s own ability. The deck consists of planewalkers who could give and take advantages amongst players. Removals of all permanent types, i.e., bargaining chips.
1) This deck wins mostly by creatures, then planeswalkers, both are permanent types susceptible to damage and removal.
2) Refilling hands may become increasingly difficult as the number of players go up.
3) Mana intensive when attempt to maintain board state. Also has to support three colors.
Reasons you might LIKE about this deck:
1) You enjoy voltron deck and also want extra versatility.
2) You enjoy politics and control.
3) You enjoy multiple wincons.
4) You enjoy underused generals. (Is he?)
5) You enjoy supporting creatures with spells.
6) You like Jeskai color combination and/or the lore.
Reasons you might DISLIKE about this deck:
1) You dislike small creatures, tokens, and/or voltron.
2) You dislike politics and/or control variance.
3) You want more focus in a deck.
4) You don’t want too many colors in a deck.
5) You prefer hardcore competitive decks.
Now that you’ve learned a bit about the deck, here is the list.