Quote from Squirrely »Oh I don't dislike Timbermare, nor do I suspect cutting it anytime soon.
It's just that I've found it less useful than a fog effect in most cases. You have to tap proactively to prevent an attack coming your way (which they might not have done), whereas fogs can suprise someone foolish enough to actually attack you. I guess I haven't faced enough Eldrazi or Myriad lately that Spore Frog did the trick better.
Btw, a fun trick with Timbermare is letting your opponent attack someone else and THEN flashing it in to precent blocks.
Like I said, not cutting the card because it's fun and definitely has uses, but it's not the most universally useful creature in the deck.
Quote from Squirrely »My early game consisted of Spore Frog, Karametra's Acolyte (that card is such a beating), Yeva and Temur Sabertooth. Oh, and an easy Genesis in the yard off of Feldon's Anvil of Bogardan.
Quote from Squirrely »I draw Gaea's Cradle for even more mana and pass. Stuff, stuff. Feldon's turn, he discards Pathrazer of Ulamog to Anvil, tries to reanimate it. I bounce Loaming Shaman with Sabertooth, wreck his graveyard again.
Quote from Squirrely »Random thoughts:
- Karametra's Acolyte is such a kick in the nads. Not sure why it seems to live quite a long time in most of my games, maybe it's because it only taps for 1-3 mana when I cast it and then out of nowhere it starts generating 6-7 mana, surprising people? Maybe it's just because my deck doesn't really do anything insane or threatening. I should test Priest of Titania by now, as it has the same quality but is even cheaper (lower ceiling though).
- Panharmonicon was in my had literally the whole game. Never needed it, never wanted it either. Time to go.
- Lifeblood Hydra is super cool. I hoped it would play out like some sort of fatty/Stroke of Genius split card, and it did. It's somewhat susceptible to getting stolen though, but when you can protect it it's very nice.
- Acidic Slime never got drawn, but would've been amazing in this game. Something to kill Planeswalkers for 'only' 5 mana is very useful. Actually, with all the artifact/enchantment removal I run, I was surprised to not draw any at all when it would have been very nice to have. I think I'm going to up the number a bit, because it's basically never dead anyway.
- Regal Behemoth wasn't necessary this game because I drew it too late, as well as Spike Weaver on top of my Spore Frog, but I could have gone even more nuts at one point if I had cast Behemoth and would've been able to easily protect the crown. Duskwatch Recruiter (flipped) + Farhaven Elf + Temur Sabertooth + doubled mana with Regal Behemoth is soooooo tasty, and the next turn Recruiter flips back and basically becomes a tutor at that point.
- I accidentally selected the deck (wanted to play something else), but I was super happy to have selected Yeva. I had a blast.
Quote from Squirrely »@Cloudstone Curio - Yeah, I'm leaning that way as well. Probably going to include Beast Within again, mostly to answer potentially problematic commanders (like you did in your Bruna game). Btw, I also still run Veilstone Amulet, I think I'll just go ahead and cut it as well. I've literally NEVER drawn it in any of my games, so it might be worthwhile still, but this also means that I don't need it to function.
@Situational cards - One of the downsides of running narrow toolbox cards, I guess. Sometimes you just draw all answers for the wrong problems and no draw/ramp/generic good stuff. I'd chalk that one up to variance until that starts happening more.
Quote from Squirrely »Your report made me think about non-combat damage some more. This deck is very good at preventing damage coming your way in the combat step (or just diverting attacks), but it's still vulnerable to big non-combat damage like in your game. Grey Merchant of Asphodel, Purphoros, god of the Forge, but also stuff like Nekusar, the Mindrazer or a well set-up Blood Artist can be a problem.
In my last game (the one from the report), a Scuttling Doom Engine from Feldon and big Purphoros, God of the Forge turn from the goblin player would have threatened me more if I didn't have Miren, the Moaning Well and gained some life from Lifeblood Hydra earlier. That's only 2 cards though (oh and I guess I added Momentous Fall), and I don't run a lot of tutors, so maybe I'll just add a smidge more life gain to my deck instead of the Veilstone Amulet I'm cutting.
Not sure if I want incremental life gain (Wellwisher or Essence Warden), or bigger instances (something like Thragtusk or Pelakka Wurm). Essence Warden really appeals to me because it can stop combos better and is less threatening, but it's quite useless to draw later. Ravenous Baloth holds a special place in my heart, but is probably not worth it because of the low amount of beasts I run (unless I bring back Rampaging Baloth). Spike Weaver looks fun as well because it's also a combat trick that I find myself using quite often with Spike Weaver (I used to play Secret Force back in the day).
Quote from Squirrely »+ Yavimaya Dryad, Priest of Titania
- Explosive Vegetation, Skyshroud Claim
I'm trading in my (slightly better and more consistent) non-creatures for creature-based ramp. Especially Priest is a card I'm thrilled to try out.
Quote from Squirrely »+ Ohran Viper
- Greenwarden of Murasa
I wanted to try Ohran Viper for a while now as a steady stream of card draw combined with being a good surprise blocker. Greenwarden is fine, but a bit expensive for what it does. So far, the combination of Genesis and Eternal Witness proved to be plenty recursion that's backed up by self-bouncing targets for reuse. Might come back if I notice I need more recursion, but I think I'll manage.
Quote from Squirrely »+ Momentous Fall
- Rampaging Baloths
Rampaging Baloths were the worst of my 'finishers' and basically never necessary. I don't know, they're good, but not super exciting in my deck and I needed the room. Momentous Fall gives me card draw, life gain and a sac outlet at instant speed. Sounds good.
Quote from Squirrely »+ Viridian Zealot
- not sure, to lazy to look better
After my last game I noticed I wanted a little more enchantment/artifact removal with my low amount of tutors. I like the rattlesnaky-ness of Caustic Caterpillar so far, and this is also an elf.
Quote from Squirrely »+ Wirewood Symbiote
We discussed this cut enough, I think. I chose the Symbiote to keep some potential to do shenanigans, but on a creature AND with potential to save Yeva from untimely demise.
Quote from Squirrely »Probably also going to go:
+ Beast Within
- Cloudstone Curio
- Veilstone Amulet
Both the Curio and Amulet were meant as protection for my board, but I think I have enough of that and now need some more protection against my opponents' boards.
Still also thinking about trying out Reincarnation, but I'm not sure what to cut.
Quote from Squirrely »Btw, the above cuts bring my non-creature spells to 5 with only 2 (Lifecrafter's Bestiary and Survival of the Fittest) that are restricted to sorcery speed.
Quote from Squirrely »@Molder Slug - How has it been working out for you? I'm down to a single artifact, so if there would be any deck to run it in, it's this one. Still a bit on the fence because it doesn't kill stuff at a timing I want, doesn't destroy the worst offenders if the controller doesn't want it to, and it's telegraphed with a huge target on its forehead.
Quote from Squirrely »@Lifegain - I think we're more or less on the same page. Thragtusk doesn't reeaaally appeal to me either, but I thought the body and the burst might be interesting. After thinking about it some more, I'm leaning towards Essence Warden. It's an awkward topdeck, but it's the less threatening off all of the options, and only costs 1 mana. The thought of flashing Essence Warden in in response to something like a Storm Herd, or a Genesis Wave sounds like a lot of fun. It also has the added benefit of dealing somewhat better with burst damage combos that involve recasting creatures, like Krenko+Purphoros, or Blood Artist+Sac outlet+recursive black guy. Instead of the Thragtusk (that I don't own anyway), I'm going to slot in Essence Warden to see how it works out.
Quote from Squirrely »@Ohran Viper being unreliable card advantage because it runs into random blockers - You're right, and maybe it's not good enough for exactly this reason. My reasoning was the other way around, actually. I was looking into deathtouch blockers to flash in as removal. Ohran Viper does that well enough (although Thornweald Archer might just be better), but if I do not need the blocker, I can maybe also draw a card here and there. Masked Admirers is just so expensive for what it does, and recurring and replaying it even more so. Maybe it's worth it in my version of the deck because it's basically the definition of durdle. I haven't seen the Viper in play yet (ever in EDH, actually), so I'll keep it in for now. Let's see if it's enough of a rattlesnake/removal spell to warrant being a less consistent source of card draw.
Quote from Squirrely »@Cutting Sol Ring - Well, I do think Sol Ring makes the deck better. I'd rather cut Mana Crypt from your list because I generally don't want to be taking extra damage if I can help it, and the 1 mana doesn't matter that much if you're playing a grindy EDH deck. That being said, I haven't missed it at all and I like the idea of having a deck without Sol Ring in it. Also, Joraga Treespeaker is just very good. It's might be slower than Sol Ring, and a worse top deck, but people tend to groan less at a t1 Treespeaker than they do at a t1 Sol Ring.
Quote from Squirrely »@Lifecrafter's Bestiary - I absolutely love this card, but I haven't spent that much time with it in play because it tends to get removed very quickly. Which is usually the correct play, because it can create quite a lot of card advantage over a couple of turns. It probably depends a bit on your play style and the games your in. If you're with your back against the wall from early on, you won't be able to leverage it because of the extra mana. In less cutthroat games, I'm very happy to just play my cards off-curve if I can and draw some extra cards. Look at it like this: if we had a card that read '1GG, enchantment, upkeep: pay G, at the beginning of your upkeep draw a card'. Would you play that? I think I would, and Bestiary comes very close to being at least that in this deck (remember I play more than 50 creatures), with the potential to be much more. The scry even helps you to dig towards a creature if you don't have any.
Having said that, I can see it being less good if you run less creatures - or just more bursty card draw - like you. I don't see it as a must-include, but in my list I've been very very happy with it. I think not having cut it yet while I've been purging all the sorcery speed from list says something about how much I like it.
Quote from OCPunisherThis isn't Lorwyn/Shadowmoor Standard. People play Titans and Dragons and Eldrazi (oh my).
Quote from OCPunisher »Also, unless I missed something in the masses of text above, I think you have a few too many ramp creatures. People are already going to look at the mono-green player and start thinking about ways to wrath the board, so losing your mana guys along with the rest of your team when that inevitably happens is just going to set you back even more. I'd much rather run effects like Cultivate and Rampant Growth than Krosan Restorer and Juniper Order Druid.
Quote from Iansisle »
That having been said, the full spoilers for Hour of Devastation dropped today. There's a lot to be excited about. My initial thoughts for Yeva:
1) Hope Tender: So, yeah, I'm most excited about an uncommon mana dork. This is the first 2cc "untap any land" creature since Voyaging Satyr, which is an absolute all-star in the current build. Having to pay a mana to activate his abilities is a bit obnoxious, but early game he can exert to still power out the T3 Yeva. Late game, paying one mana to untap a Nykthos or Cradle is so inconsequential it might as well not even exist. And with Seedborn Muse out, he can exert himself every go around. I think this guy goes straight into the deck, no testing required, over Juniper Order Druid.
Quote from Iansisle »
5) Uncage the Menagerie: And now we're getting into cards that I'm not eager to immediately test. This is a ton of value on a single card, but the values are awkward for my deck. For instance, there are only three 5-drops in the entire deck (Muse, Genesis, and Acidic Slime), meaning that Tooth and Nail would be more effective as a 7-mana tutor. Four four drops seems like the best gas (Karametra's Acolyte, Temur Sabertooth, Timbermare, Willow Satyr, although three three drops isn't terrible (Shaman of Forgotten Ways, Nissa, Vastwood Seer, Eternal Witness) and two two drops is ok (Priest of Titania, Duskwatch Recruiter). I'm going to have to give this card some thought, as well as decide which deck slot it might be tested in if at all.