Quote from Burntgerbil »Awesome!
I always wanted to play mono white, but the lack of critical mass of card advantage kept me off of it.
I've had Sram together for two weeks now - and it seems like a good choice for four or fewer platers.
My list below list is slightly outdated
I have the predictable sram voltron win condition as well as Heliod+Skybind+Serra's Sanctum lockout as well as infinite mana with Nykthos/Sanctum +Shackles/Flickering Ward and Paradox engine/Nacre Talisman (with Walking Ballista added as a finisher for that)
Quote from ISBPathfinder »
I need to find room for Recruiter of the Guard also. I realized I was missing the room for it yesterday when I was pushing my list together.
Quote from Kahboom0225 »I've been tinkering around with Sram aura voltron, have you considered the following:
Cultivator's Caravan 3 cmc mana rock that gives you a card draw when cast.
Pentarch Ward it's pretty close to divination with Sram on board.
Empyrial Armor & Battle Mastery more buff auras.
Conviction another bounce aura.
Quote from Tyrantslayer10 »Helm of the Gods? Seems like a good fit possibly?
The Action Meta
[ EDH ] [Primer]WBG Anafenza, the Hate Bear GBW[ EDH ] UBR Sedris vs. Nekusar RBU[ EDH ] BRG PROSSHDAQ GRB
[ EDH ] RWU Shu Yun, the Silent Spellslinger UWR[ EDH ] GWU Ishai and Kydele Enchantress UWG
[ EDH ] WUBRG General Tazri - Basic Allies Tribal GRBUW
[Retired] [ EDH ] BR Mogis, God of Punishment RB[Retired] [ EDH ] WUB Oloro, Ageless Ascetic Stax BUW
[Retired] [ EDH ] U Meloku, the Master of Illusions U
Quote from Action_Mane »Why doesn't Sigarda's Aid see any play in the deck? I know it doesn't do anything on it's own but I wonder if it's blowout potential and saving time on all of your sequencing would be worth it alone to play it.
Quote from Squirrely »I always thought this was the case as well, but recently I discovered Sun Clasp does something different. It returns the enchanted creature instead of itself. (I have both Conviction and Flickering ward in my peasant cube)
So I built the deck and won my first 4p game against new Kozilek, Mizzix and Kruphix.
Ok, so we're ~7/8 turns in. Initially I was trying to kill Kruphix, but on ~18 commander damage his Capsize + Sunstone let him stabilize. I start going for Kozi with a big Sram over 2 turns. Sram locked out all his answers: Maze of Ith (hexproof), tons of blockers (pro creatures), alpha striking me in between (Pariah+Darksteel Plate). The next couple of turns I focus on Mizzix. Again, the hexproof ensures he can't touch my Sram. Kruphix seems fine with all of this, confident he can beat me. At this point I notice I have drawn over 70 cards..
I don't think I have an out, but I decide to stick it out. Kruphix Cyclonic Rifts at my eot, Winding Canyon makes sure if can play my creatures again, Reliquary Tower lets me keep everything else. He gets back his Rift, does it again at eot, I play a couple of creatures again. I'm slowly gaining more leverage with Sun Titan + Emeria Shepherd getting stuff back. I'm protected against infinite Rift by Stonecloaker, so 'only' Capsize and Sunstone left.
Play a Plains, Emeria Shepherd puts Faith's Fetters on Sunstone. Pass. Pass back. I attack, he casts Capsize on my Fetters. I cast Return to Dust on my own Faith's Fetters. Opponent: 'uh, ok?'. Lets it resolve, Capsize gets countered upon resolution. Sad opponent. Only Sunstone left.
Cast Aura of Silence, opponent counters. Play land, Emeria Shepherd puts Aura back in my hand, cast it... no counter = gg.
Honestly, it was one of the best games of EDH I've ever played. It was super grindy, people got to make huge plays. The deck was good (and won) but wasn't oppressive. It had answers for stuff, and even was able to grind out the game when the voltron plan was not an option anymore.
Great deck, thanks!
Quote from Squirrely »@the Return to Dust: Yeah, but I was afraid he’d counter it. Thought I might make the less optimal play to see if I could get away with something. I really needed it to work out because winning through that Capsize wouldve been even harder..
Quote from thomeyis »Have you ever tried Vow of Duty/Spectral Grasp as removal that still allows the creatures to harass someone else?