+ Temple of the False God = Extra mana, plus the ability to benefit from Urborg while it's dead weight
+ Path of Ancestry = Tribal land...seems good.
+ Herald's Horn = See above, replacing land with artifact
+ Heirloom Blade = See above
+ Opal Palace = being that Thrax is an aggressive general, putting more and more counters on him seems like the right thing to do for commander damage wins
- 2Mountain = got enough color fixing that I don't think I'll miss the red mana
- Survivors' Encampment = see above
- Endless Ranks of the Dead = this worked far too slow to justify keeping it. Maybe when I get The Scarab God I can justify its return, but not until then
- Unscythe, Killer of Kings = This was painful to drop...both because it sounds cool, and it's fun to use. I might get it back in somehow...
I had Call for some time in an earlier iteration, but it never came up when I could use it, and since I started putting in non-Zombies, I forgot about it. However, given that I have ways to make things zombies that aren't...I might consider getting it back in at some point.
Not so sure about Berserkers' Onslaught, though. I do block now and again(perhaps not enough to really justify Rage Reflection), but I prefer the versatility. Good call, though.
If it is in your price range, The Scarab God goes excellent with zombie decks. So well in fact I'm making a zombie deck with it as the commander.
Desperately hoping I can trade for it before I plunk down cash, but that's definitely on my radar, especially after playing against it several times(why yes, I do love wasting a board wipe every other turn!)
Only a few changes to this one...success seems to find the zombies more often than not, but that won't stop me from getting me a zombie god when I can...
+ Liliana, Death's Majesty = seemed to be a gimme for a zombie deck. Solves the problem of my non-zombies not getting bonuses from the lords, too.
+ Torment of Hailfire = this has not shown up at all in my games thus far. I'll reserve judgement on it until it shows up and ideally, is cast.
+ Ghost Quarter = again, land destruction can be useful.
+ Path of Ancestry = Tribal land...seems good.
+ Herald's Horn = See above, replacing land with artifact
+ Heirloom Blade = See above
+ Opal Palace = being that Thrax is an aggressive general, putting more and more counters on him seems like the right thing to do for commander damage wins
- 2Mountain = got enough color fixing that I don't think I'll miss the red mana
- Survivors' Encampment = see above
- Endless Ranks of the Dead = this worked far too slow to justify keeping it. Maybe when I get The Scarab God I can justify its return, but not until then
- Unscythe, Killer of Kings = This was painful to drop...both because it sounds cool, and it's fun to use. I might get it back in somehow...
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
When I ran a zombie deck (with Lord of Tresserhorn as commander) my opponents groaned each time I played Call to the Grave.
Also: do you find yourself blocking often with your creatures? If not you can replace Rage Reflection with Berserkers' Onslaught.
Cheers
UGTatyova, Benthic DruidUG | RBRakdos the DefilerRB | RNorin the WaryR | BGThelon of HavenwoodBG
Hola!
I had Call for some time in an earlier iteration, but it never came up when I could use it, and since I started putting in non-Zombies, I forgot about it. However, given that I have ways to make things zombies that aren't...I might consider getting it back in at some point.
Not so sure about Berserkers' Onslaught, though. I do block now and again(perhaps not enough to really justify Rage Reflection), but I prefer the versatility. Good call, though.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
GVorinclex, Voice of HungerG
WUBMerieke Ri BeritWUB
UBRNekusar, the MindrazerUBR
GWUBAtraxa, Praetors' VoiceGWUB
Desperately hoping I can trade for it before I plunk down cash, but that's definitely on my radar, especially after playing against it several times(why yes, I do love wasting a board wipe every other turn!)
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
+ Liliana, Death's Majesty = seemed to be a gimme for a zombie deck. Solves the problem of my non-zombies not getting bonuses from the lords, too.
+ Torment of Hailfire = this has not shown up at all in my games thus far. I'll reserve judgement on it until it shows up and ideally, is cast.
+ Ghost Quarter = again, land destruction can be useful.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
+ Dictate of Erebos = for those who hounded me to get it, I finally got my copy. Looking forward to this comboing with Pact and Baggie.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)