Here's my second take on ?non-competitive? Azami tribal wizards. I'm always on the lookout for some unique and fun wincons for this deck as I would like to avoid infinite combos and/or turns. Advice is always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
It will be hard to convince your opponents that there is such a thing as "non-competitive" azami. Usually she will immediately eat removal as soon as she resolves, even if you have a very restricted deck.
I do like the idea of fun-wizards. Magus of the Jar and Magus of the Future are both sweet. Meletis Charlatan can be really fun if you have a high volume of impact spells, but you can also use him to barter/politic opponents, offering a copied cultivate if they leave you alone / attack someone else / etc. Glen Elendra Archmage and Sower of Temptation are both really good, but may make for some grumpy opponents and dispute the "non-competitive" claim.
Without some stax lock or combo (lab-man), you are going to be hard pressed to find an actual win-con that goes with mass wizard tribal. Some voltron works, and I've seen Azami strait up murder someone via commander damaged when equiped with diviner's wand while there was an Arcanis the Omnipotent enchanted with Pemmin's Aura out. That seems like a bit of a stretch. Perhaps the good-stuff blue theft spells so you can bribery/knowledge exploitation something to win with?
Here's my second take on ?non-competitive? Azami tribal wizards. I'm always on the lookout for some unique and fun wincons for this deck as I would like to avoid infinite combos and/or turns. Advice is always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
5 Azami, Lady of Scrolls
//Planeswalker (2)
4 Kasmina, Enigmatic Mentor
4 Jace, Wielder of Mysteries
//Wizards (13)
2 Baral, Chief of Compliance
2 Voidmage Prodigy
3 Sigil Tracer
3 Laboratory Maniac
4 Murmuring Mystic
4 Archaeomancer
4 Kheru Spellsnatcher
4 Venser, Shaper Savant
4 Sower of Temptation
4 Talrand, Sky Summoner
4 Naru Meha, Master Wizard
5 Teferi, Mage of Zhalfir
7 Galecaster Colossus
//Non-Wizards (4)
3 Tempest Djinn
5 Psychosis Crawler
5 Docent of Perfection
0 Final Iteration
6 Guile
//Card Advantage (10)
2 Mission Briefing
3x Blue Sun's Zenith
4 Fact or Fiction
4 Bond of Insight
4 Talent of the Telepath
5 Intellectual Offering
6 Spelltwine
7 Blatant Thievery
7 Mind's Dilation
8 Dig Through Time
2 Twincast
2 Illusionist's Bracers
4 Jace’s Sanctum
4 Domineering Will
4x Mass Manipulation
5 Telemin Performance
5 Time Warp
5 Venser's Journal
6 Walk the Aeons
7 Swarm Intelligence
//Control (11)
1 Rapid Hybridization
1 Pongify
2 Hurkyl's Recall
2 Fumble
2 Snap
2 Cyclonic Rift
2 Echoing Truth
2 Reality Shift
2x Curse of the Swine
5 Evacuation
5 Aether Gale
6 Inundate
//Counter (10)
2 Counterspell
2 Narset's Reversal
3 Wizard’s Retort
3 Spell Crumple
3 Hinder
3 Dissipate
4 Foil
4 Insidious Will
5 Desertion
6 Time Stop
0x Everflowing Chalice
1 High Tide
2 Sapphire Medallion
//Land (35)
0 Riptide Laboratory
0 Reliquary Tower
0 Homeward Path
0 Rogue's Passage
0 Arcane Lighthouse
0 Terrain Generator
29 Island
3 Equilibrium
5 Intellectual Offering
4 Aetherize
4 Learn from the Past
4 Ray from the Past
7 Sphinx of the Final Word
7 Scourge of Fleets
April 23 2019:
Sage of Fables >> Teferi, Mage of Zhalfir
Mirari >> Walk the Aeons
Kami of the Crescent Moon >> Kasmina, Enigmatic Mentor
Curious Homunculus >> Narset's Reversal
May 5 2019"
Astral Cornucopia >> Laboratory Maniac
Staff of Nin >> Venser's Journal
Arcane Melee >> Psychic Spiral
Mnemonic Wall >> Bond of Insight
Willbender >> Echoing Truth
Devastation Tide >> Cyclonic Rift
Uyo, Silent Prophet >> Psychosis Crawler
Swan Song >> Intellectual Offering
Disdainful Stroke >> Snap
Jace, Unraveler of Secrets >> Jace, Wielder of Mysteries
Psychic Spiral >> Mind's Dilation
Rewind >> Desertion
Island >> Tempest Djinn
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
I do like the idea of fun-wizards. Magus of the Jar and Magus of the Future are both sweet. Meletis Charlatan can be really fun if you have a high volume of impact spells, but you can also use him to barter/politic opponents, offering a copied cultivate if they leave you alone / attack someone else / etc. Glen Elendra Archmage and Sower of Temptation are both really good, but may make for some grumpy opponents and dispute the "non-competitive" claim.
Without some stax lock or combo (lab-man), you are going to be hard pressed to find an actual win-con that goes with mass wizard tribal. Some voltron works, and I've seen Azami strait up murder someone via commander damaged when equiped with diviner's wand while there was an Arcanis the Omnipotent enchanted with Pemmin's Aura out. That seems like a bit of a stretch. Perhaps the good-stuff blue theft spells so you can bribery/knowledge exploitation something to win with?
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!