Here's my second take on ?non-competitive? Azami tribal wizards. I'm always on the lookout for some unique and fun wincons for this deck as I would like to avoid infinite combos and/or turns. Advice is always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
It will be hard to convince your opponents that there is such a thing as "non-competitive" azami. Usually she will immediately eat removal as soon as she resolves, even if you have a very restricted deck.
Without some stax lock or combo (lab-man), you are going to be hard pressed to find an actual win-con that goes with mass wizard tribal. Some voltron works, and I've seen Azami strait up murder someone via commander damaged when equiped with diviner's wand while there was an Arcanis the Omnipotent enchanted with Pemmin's Aura out. That seems like a bit of a stretch. Perhaps the good-stuff blue theft spells so you can bribery/knowledge exploitation something to win with?