Quote from Tev »Hermit guarantees a massive dump into my yard but I am uncertain if I want to go through route. Also, Hermit puts the land into my hand. Avenging Druid, on the other hand, puts that land into play. Since my strategy is to force my opponents to Wrath or die (but perhaps still die anyway), I decided to go with mana ramp over the untaps you've got. Druid feeds into that by getting more lands into play but also mills me for Zombie goodness. That way I can start powering out my good lands instead of the Hermit's basics.
Champ may not cost 11 but sometimes he felt like it. I just didn't have time to play him, wait a turn and then spend five more mana. I might not have creatures in my graveyard by then from a Reshuffle. I might not have Zombies to sacrifice due to some board wipe, such as an Infest Effect. Or someone just vanilla Wrathed to get rid of the Champ. Sure, he's got 7 mana to put him back on top but I frequently don't have time for that. I'm currently having trouble keeping Hell's Caretaker to stick with the random hate and he costs 4 mana with sacrifice to get him to work. The Champ, in comparison, is prohibitively expensive.
Quote from Tev »I think I've found a cut for Filth but I'm not sure. Agent of Erebos is good hate but a lot of the time I don't have time to do that; this is in-effect a combo deck where I race to put my pieces onto the table. But it's such good hate I'm not sure if I could just cut it, after all I added Bojuka Bog but that just might be due to low opportunity cost. I've updated the manabase:
Changes 5/9/17Magic OnlineOCTGN2ApprenticeBuy These Cards
In1 Tainted Isle1 Tainted WoodOut1 Dimir Aqueduct1 Golgari Rot Farm
The ETBT and bounce requirement were quite brutal at times, even though it was nice having lands that tapped for two: it was easy to activate Cabal Coffers or Crypt of Agadeem. That's just laziness being a detriment to optimization. Sometimes I just needed a colorless and I would be staring at a Karoo, the Tainted Lands should come address mana smoothing without too much of a problem considering the deck has 8 "Swamps" out of 38 lands or almost 1 in 4. We'll see if this is a problem for colored sources but I don't think it will be.