Quote from Dies_to_Doom_Blade »I did some testing against my own decks with LED and Salvagers and I don't think I'll be adding them after all.
While they're powerful together it's fairly fragile when you have to discard your hand and someone can just kill the salvagers.
There is a ton of removal in my group (Not to mention 3 other Breya decks) so I don't think it would work as well. I'll keep it on the test list but not adding it for now.
I'm not really wanting to add battlesphere because if I'm cheating out big artifacts it's often either Mindslaver or Blightsteel (Who I may cut anyway)
He's fine with the combos but both of those just do the same and better with Breya so I don't quite see the appeal of him.
Plus seven mana is a ton.
Right now I do want to find something to replace Agent of Bolas and Voltaic key
I'm thinking Devastation/Cataclsym and Arcum Daggson/Lightning greaves.
I could also cut Blightsteel and throw in 3 of them anyway. We'll see soon
Quote from Fakeass_Haku-Jin »
Thanks for the reply Dies_to_Doom_Blade.
I understand that you may be cutting Blightsteel soon anyway, but his huge casting cast among other reasons is why I advocated cutting him for Battlesphere in a vacuum. While 7 mana may be a "ton" there are plenty of ways to ramp into him or cheat him into play, and in grindy games having all those chump blockers/Breya fodder/Clock or Ironworks food make him such a flexible card. I can understand being hesitant, and time may prove that it's not an optimal slot, but I'd still recommend giving the Battleball a shot. Basically it interacts well with so many other key cards and occasionally helps you hard combo.
Meanwhile Blightsteel has only two legitimate ways to cheat himself onto the battlefield: Master Transmuter and Kuldotha Forgemaster, two four-or-greater cmc creatures that require a tap. One could add Greaves but that just seems so clunky to me even though it does make Transmuter and Forgemaster better. As with many ideas concerning edh, I am biased towards my experiences with my playgroup, and I've never really liked Blightsteel in multiplayer. Sure sometimes you take out the main threat at the table and leave yourself with the players with the weaker board states, but so many times I've alpha striked one opponent only to see another combo off in my face. The games in which I manage to lock the opponents out of the game and then finish them off one-by-one with Blightsteel... those feel like games I'm going to win anyway. I know you're not fighting hard for Blightsteel's inclusion these days so I won't harp on it too much more, but as a closing thought I really hate how we can't do ANY graveyard tricks with the big fella, which makes Welder and friends very sad.
I can understand cutting Voltaic Key but for the time being I'm keeping it in as another low cmc artifact to put onto the table especially before wheels come online. I also cut Agent of Bolas and added Grim Monolith. The deck is obviously very colored mana hungry but I wanted to add more value to Key as well as get another three mana rock for Clock of Omens. There are still a few uses for extra colorless mana in this deck including Breya's ability and recasting her from the zone. Also Ironworks isn't the only way to go infinite with Displacer and Breya; having Vault/Monolith plus Clock does the trick as well.
Which brings me to a point I'd again like to make about win conditions and adding more to this shell. Your play experience with your group obviously affects this, but I just don't see the need to add more standalone win conditions, especially if they are a) clunky or b) don't synergize with your other combo/engine pieces. Not counting Forgemaster, my list (and yours, if memory serves me) has nine tutors that can search up a game-winning combo piece like Nim Deathmantle. Mystical Tutor also finds Demonic etc to stitch together the win. In a typical game after grinding the opponents down and gaining board presence and card advantage, the win seems to "fall into my lap" if that makes sense. I'll have one combo piece like an Ironworks which is already good by itself, and I'll untap one turn, draw a wheel or draw some cards off clamp, and boom, there's the Fabricate or DT. Good game.
If Deathmantle or Displacer gets exiled, I'm not really worried, because Mindslaver is one of the best ways to make one or more players scoop, especially if you get recursion going. I also got a scoop one game (deathmantle was exiled) having Smokestack on two, Uba Mask, and Daretti I.I.. And the number one reason I don't think we need to worry about adding more A + B instawin combos, is the commander herself. Breya is meant to go the distance, a 4/4 general body is not insignificant, sure it takes a few turns to get there on combat, but we're grinding and staxing, aren't we? I mean I guess if they exile our Deathmantle, Displacer, Welder, all our walkers, Mindslaver etc etc, then you can say "you got me."
And lastly before this becomes seriously TLDR, how are you liking Scrap Mastery Dies_to_Doom_Blade? I can see its "bomby" appeal but in my limited time with this deck it's been just an imprint for Chrome Mox, a total win more in another game, and in another I didn't even want to cast it because it would have restored my opponents' boards (I had been Smokestack'ing/Daretti'ing them all game.) I'm thinking of cutting it soon but I'd like to hear more discussion/lines of play with the card.
I'll post my list when I have more time later. It's obviously based off your deck with a few changes to my liking and meta (also I don't have a Ravages of War ), the deck is very interesting to play and takes alot of good decision making while in the heat of battle. As a lover of Value-Town Sharuum decks, I'm enjoying the transition to this Breya cult so far. My friends sure aren't enjoying it as much for obvious reasons
Quote from TheDesacrator »I am suprised you don't play Reflecting Pool.
Quote from Kylar »
On Devastation, I think it's wiser to run Decree of Annihilation if you just wanna deal with lands since cycling can't be "countered" unless it's stifled or the likes which makes it stronger plus the cycling fee is the same cmc as Devastation.
Quote from Kylar »Eh Decree doesnt touch artifacts too =D