Updated the front page a little bit. The deck has been running real smoothly so far.
I really need to add some counters and have been considering cutting a few more cards that seem winmore
Mycosyth lattice has been ok. Sure it's good with vandalblast and works well with Breya but I'm not sure if the cost is worth it
Sword of the meek isn't super important. Sure it's good with foundry and ok witwh Breya but I don't think it's super important here.
Thopter foundry has been ok without sword but not super impressive.
Those are the 3 I'd consider cutting next based on how they were last night.
They would probably be replaced with counterspell, red blast, and pyroblast if anything since I need to add more protection effects like that
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Played in our finals last night. Came in 3rd out of 4. Had a couple of good moments but even playing stax effects, it wasn't fast enough to shut down my friends bant deck. I managed a 2nd turn Dack and a 3rd turn Tangle Wire, but it wasn't enough to stop him from killing off his own Academy Rector and getting Dovescape out, which quite literally shut down the whole board (everyone was playing blue...). From there he eventually landed Elesh Norn and while I was able to kill it once with Breya, he brought it back with something, I managed to Metamorph it, but he was holding his Acidic Slime.
Played in our finals last night. Came in 3rd out of 4. Had a couple of good moments but even playing stax effects, it wasn't fast enough to shut down my friends bant deck. I managed a 2nd turn Dack and a 3rd turn Tangle Wire, but it wasn't enough to stop him from killing off his own Academy Rector and getting Dovescape out, which quite literally shut down the whole board (everyone was playing blue...). From there he eventually landed Elesh Norn and while I was able to kill it once with Breya, he brought it back with something, I managed to Metamorph it, but he was holding his Acidic Slime.
Thanks for your feedback.
What cards did you find too weak? Also I changed up some of the deck recently, did you try those cards out?
I recently played against a Rector deck that fetches up Omniscience for wins rather than Dovescape and had a fairly decent matchup there.
Against Dovescape I'm not so sure since pretty much our creatures are useless.
Forgemaster into blightsteel or welder into mindslaver but I'm not sure what else.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
He just had a really good hand. He's had a year to work on that deck and has it finely tuned to be disgusting. He plays Jenara as his commander and has multiple nasty ways to kill you. Nothing I played was weak, it was just that he managed to get dovescape out on like turn 4. The deck has no way to get around enchantments that aren't cast. If I had managed to get my stranglehold and get it out early, I'm sure I would have crushed him.
He just had a really good hand. He's had a year to work on that deck and has it finely tuned to be disgusting. He plays Jenara as his commander and has multiple nasty ways to kill you. Nothing I played was weak, it was just that he managed to get dovescape out on like turn 4. The deck has no way to get around enchantments that aren't cast. If I had managed to get my stranglehold and get it out early, I'm sure I would have crushed him.
Makese sense.
Bummer that it was only one game though but I guess it happens. Also you seemed to have a good hand in the beginning so it looks like the deck is working well so far.
I'm going ahead with these changes as well for next week:
Having more counters and another kill condition with theif seems solid.
I really love the draw 7's in here so adding another seems great. Plus the cuts I did all seemed like there were too cute to be viable.
That said, Memory Jar could come back in later iterations
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I think i want to move on from Breya stax for a bit as the deck was only meant for the finals. I plan to play Bruse with Silas Renn and have some fun farming points in the next season as I like this 4 color option a lot. Some interactions I look forward too:
- Lattice + Hellkite Tyrant (with haste)
- Lattice + Vandalblast (I'll get negative points, but should net positive after winning)
I think i want to move on from Breya stax for a bit as the deck was only meant for the finals. I plan to play Bruse with Silas Renn and have some fun farming points in the next season as I like this 4 color option a lot. Some interactions I look forward too:
- Lattice + Hellkite Tyrant (with haste)
- Lattice + Vandalblast (I'll get negative points, but should net positive after winning)
- Recursioning Scourglass with Silas every turn
- Welding Jar + Nev's Disk
- Bruse + Metalwork Colossus
sounds like fun
my issue is that you have to swing
Well, remember that deck I told you that won the finals? This one crushed him two games in a row Turns out T1: Sigarda's Aid with mana rocks, T2: Silas, T3 Bruse targetting Silas then playing Conqueror's Flail at instant speed onto Silas is pretty nasty. 24 point swing? Yes please. Also getting back Executioner's Capsule is pretty effective.
He just had a really good hand. He's had a year to work on that deck and has it finely tuned to be disgusting. He plays Jenara as his commander and has multiple nasty ways to kill you. Nothing I played was weak, it was just that he managed to get dovescape out on like turn 4. The deck has no way to get around enchantments that aren't cast. If I had managed to get my stranglehold and get it out early, I'm sure I would have crushed him.
Makese sense.
Bummer that it was only one game though but I guess it happens. Also you seemed to have a good hand in the beginning so it looks like the deck is working well so far.
I'm going ahead with these changes as well for next week:
Having more counters and another kill condition with theif seems solid.
I really love the draw 7's in here so adding another seems great. Plus the cuts I did all seemed like there were too cute to be viable.
That said, Memory Jar could come back in later iterations
I like the direction you are going with this, I hate to say it but I think they further away you get from Sharuum combos and trinkets the more powerful this deck will be. Sharuum has been dying for some time now and trying to use Breya as Sharumm 2.0 is putting us in the same rut we were in before.
I like the direction you are going with this, I hate to say it but I think they further away you get from Sharuum combos and trinkets the more powerful this deck will be. Sharuum has been dying for some time now and trying to use Breya as Sharumm 2.0 is putting us in the same rut we were in before.
..
With more testing I seem to be devoting more time to combo cards that aren't good by themselves to control with land destruction, blightsteel, or mindslaver as finishers.
Also been testing out card that combo well with what the deck already does (Notion Thief) seems to be real good so far. I likely will cut some more cards that are weaker and from there I should have a decent grasp on how to optimize
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Would it deter your thread if I posted the egg list I had success with? It's not nearly at this tier as far as reliable wins, but my god was it amazing to play. It has a few too many combo slots, but the value is still there. I doubt I'll have it together much longer, but I had this big pile of foil eggs/appropriate synergy cards laying around and tried it out.
Would it deter your thread if I posted the egg list I had success with? It's not nearly at this tier as far as reliable wins, but my god was it amazing to play. It has a few too many combo slots, but the value is still there. I doubt I'll have it together much longer, but I had this big pile of foil eggs/appropriate synergy cards laying around and tried it out.
I encourage anything that can start an interesting discussion. Looking at other people's ideas is a great route in finding more great cards so go for it
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
@DiesToDoomblade: Excellent thread you have here. I haven't posted much on these boards since I haven't edh'd has hard as I used to with the job promotion and the really vibrant vintage scene in NY/NJ/PA area. I saw a post someone wrote in the boards about whether or not it is right or wrong to make Breya into Sharuum 2.0, and it's been consistent across the few threads I've read this past week.
Breya and Sharuum are not the same general. They may use similar cards in their lists, but that is about as far as the comparisons go. To me, I've treated Sharuum as a 6 mana WUB Loyal Retainers for artifacts that has evasion and can beat down. Given its color scheme, it's spot on the curve of 75% of games, and the short list of powerful cards that create open ended synergies with Sharuum and other cards, I tuned my list to bring out the best I believed Sharuum had to offer. Lack of relevant printings have really over many years have really derailed her as a competitive strategy
Breya is not Sharuum in the slightest.
Breya is her own win-con with infinite mana. The inclusion of a 4th color completely messes with your ability to have a fetch-engine mana base and take advantage of all 4 colors at every stage of the game. the mana pinch you are feeling with colors is real, and even if you play more U sources, in some games, those islands make come back to bite you in the ass cuz you may find you're stuck with no black or red the other 10% of games: you really want a deck full of 5c lands to not suffer color screw, but don't have enough to have consistency without running taplands and falling behind on board development. This makes you have to sculpt your list to account for colors in the curve, which downplays your ability to fully exploit the cardpool a 4c general offers you. This is a tension that has to be accounted for, that really doesn't exist for Sharuum.
Both generals want to take advantage of the colorless slice of the color pie, but where as Sharuum is the line you'd like to finish with (play cards, do stuff, dump cards in yard, play sharuum, win) Breya asks that you use her to bridge your win (play cards, do stuff, play breya, use breya to do stuff with cards and board, win). While I feel that Sharuum is best as a combo general, but can grind a win. I feel that Breya is a general that can grind wins, and run combos. By that line of thinking, i feel breya would be a better "stax" (god I hate using that term on these boards, it's so misused) general. However, I don't think this color scheme can constrict a board like Derevi can (from turn 1 or 2 and maintain it). This color scheme is more like "develop the board, and then start "Staxing", which is very different.
A true Stax plan is all about controlling a game through mana dominance- jump your curve while putting your opponent behind theirs. Bant is able to do this because they have green, which offers them mana dorks and better lands (because gaea's cradle and serra's sanctum aren't banned, but tolatian is and Coffers < gaea's cradle). This allows bant to efficiently start locking a board down by turn 2. Their dorks are mana rocks that are cheaper, and more resilient to EDH lock pieces than artifacts (most tax effects are like Thorn of Amethyst, not Lodestone Golem).
What Breya offers is a more powerful option of colors than Bant. Bant has enlightened tutor: Breya has vampiric. Bant has Loyal retainers and Karmic Guide for reanimating fatties: we have welder and Reanimate. Breya is going to have to develop its mana, and then manipulate a board into construction using more powerful, more efficient cards.
Derevi Bant's smokestack line would look something like this- Turn 1 land and mana dory, turn 2 land, something else, turn 3 drop a smokestack, turn for put soot counter on and force the table to sac.
Breya line would be more like: turn 1 land welder, turn 2 land mana rock, turn 3 windfall/ wheel into more ramp and lands, pitching smokestack. Turn 4 mystical tutor into temporal mastery), entomb smokestack and weld, take extra turn to put soot counter on, taking advantage of a 5th turn for more shenanigans.
They can both get to the same places, but take two vastly different routes. Green offers consistency at the expense of not being able to deviate when something goes wrong. Breya offers more decision trees but demands excellence in deck building and flexibility in deck slotting. For Breya to truly be Stax, would require the diamond cycle from Tempest at 1 mana, and that never going to happen in edh. instead, it's going to be 4 color control, do stuff and 4 turns later, your opponents scratching their heads, wondering where did the game turn that you got ahead and are pushing for a win.
As for printing, breya seems like a somewhat decent swiss army knife. Sharuum was a surgical instrument. I have the feeling more things will be relevant to breya because she seems to get better simply with more mana, where as Sharuum needs specific cards to do insanely degenerate things. The less specialized a card, the more you can slot things for it. Breya will most certainly get more printings, where as any printing for Sharuum would most certainly be more impactful.
just my 2 cents.
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Blue: teaching Magic players manners since 1995
Shops: Teaching blue players manners since 2009
This seems super solid. The fact that it's an instant means we can fetch up mindslaver, forgemaster, transmuter, clock, or whatever end of turn and then do our thing
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
whats the reason that ponder and preordain are in over brainstorm or is it more due to some one running leovold(cripples brainstorm) in you meta?
thoughts on grafdigger's cage? it stop alot of shenanigans and its easily sac-able.
All 3 are insane and in the deck.
Cage is something I'm debating. It works fine with Transmuter but not so much with Welder of Forgemaster. I need to find room for it to test it out anyway
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
its fine with welder and forgemaster you sack it to the forgemaster and wleder there shouldn't be any stack issues with that.
Didn't consider that. I'll have to give it a whirl in the near future
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
He's decent in the build but mox is still far better.
Chromatic latern would also be super decent in a budget build so you know, 4 mana colors
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
So I have decided to start building this deck. My first question is what could I replace Mindslaver with? It is the one card in all of Magic that I cannot bring myself to play because I dislike it so much. Yes I know it is awesome in this, but yea, can't do it.
So I have decided to start building this deck. My first question is what could I replace Mindslaver with? It is the one card in all of Magic that I cannot bring myself to play because I dislike it so much. Yes I know it is awesome in this, but yea, can't do it.
It's hard because it slides into the deck fairly well.
Having 2 conditions that pretty much win the game (Blightsteel and Thief/Wheel) could be enough if you try to strengthen those.
Flash+ Rector wins games but you're adding 3 cards that don't do anything by themselves and have no synegery with the rest of the deck.
Maybe Iron Works and Deathmantle for the infinite combo?
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Omniscience yeah, that's pretty much the main reason to run Flash/Rector.
I'm adding Static orb in a minute. Just thinking of the right cut for it. I like Opposition but it's not great but I want to test it with Orb's.
Golem I don't care for since we have a good amount of spells that are hurt by it.
Which token generators were you thinking? I've had zero problem keeping smokestack from killing me so far and with Transmuter/Welder/Daretti have helped abusing Breya
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Omniscience yeah, that's pretty much the main reason to run Flash/Rector.
I'm adding Static orb in a minute. Just thinking of the right cut for it. I like Opposition but it's not great but I want to test it with Orb's.
Golem I don't care for since we have a good amount of spells that are hurt by it.
Which token generators were you thinking? I've had zero problem keeping smokestack from killing me so far and with Transmuter/Welder/Daretti have helped abusing Breya
Oh I have heard/seen Flash/Rector into Dovescape before as well (though that would be terrible in this).
Oh bummer, I like Opposition as well. Is Zur's Weirding still working out well for you?
Lodestone would sorta similar to Sphere of Resistance, which you could swap out with Welder when you don't need it. But yea, I guess decks that run manlands are the only ones that want things like that.
I was thinking Bitterblossom, though again, it is an enchantment. You just currently have 2 token generators one of which only works 1 per turn and the other that requires jumping through hoops to maintain.
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I really need to add some counters and have been considering cutting a few more cards that seem winmore
Mycosyth lattice has been ok. Sure it's good with vandalblast and works well with Breya but I'm not sure if the cost is worth it
Sword of the meek isn't super important. Sure it's good with foundry and ok witwh Breya but I don't think it's super important here.
Thopter foundry has been ok without sword but not super impressive.
Those are the 3 I'd consider cutting next based on how they were last night.
They would probably be replaced with counterspell, red blast, and pyroblast if anything since I need to add more protection effects like that
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Thanks for your feedback.
What cards did you find too weak? Also I changed up some of the deck recently, did you try those cards out?
I recently played against a Rector deck that fetches up Omniscience for wins rather than Dovescape and had a fairly decent matchup there.
Against Dovescape I'm not so sure since pretty much our creatures are useless.
Forgemaster into blightsteel or welder into mindslaver but I'm not sure what else.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Makese sense.
Bummer that it was only one game though but I guess it happens. Also you seemed to have a good hand in the beginning so it looks like the deck is working well so far.
I'm going ahead with these changes as well for next week:
-Mycosynth lattice
-Memory Jar
-Sword of the meek
-Thopter Foundry
+Counterspell
+Red Elemental Blast
+Windfall
+Notion Theif
Having more counters and another kill condition with theif seems solid.
I really love the draw 7's in here so adding another seems great. Plus the cuts I did all seemed like there were too cute to be viable.
That said, Memory Jar could come back in later iterations
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
- Lattice + Hellkite Tyrant (with haste)
- Lattice + Vandalblast (I'll get negative points, but should net positive after winning)
- Recursioning Scourglass with Silas every turn
- Welding Jar + Nev's Disk
- Bruse + Metalwork Colossus
sounds like fun
my issue is that you have to swing
I like the direction you are going with this, I hate to say it but I think they further away you get from Sharuum combos and trinkets the more powerful this deck will be. Sharuum has been dying for some time now and trying to use Breya as Sharumm 2.0 is putting us in the same rut we were in before.
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
With more testing I seem to be devoting more time to combo cards that aren't good by themselves to control with land destruction, blightsteel, or mindslaver as finishers.
Also been testing out card that combo well with what the deck already does (Notion Thief) seems to be real good so far. I likely will cut some more cards that are weaker and from there I should have a decent grasp on how to optimize
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
I encourage anything that can start an interesting discussion. Looking at other people's ideas is a great route in finding more great cards so go for it
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
@DiesToDoomblade: Excellent thread you have here. I haven't posted much on these boards since I haven't edh'd has hard as I used to with the job promotion and the really vibrant vintage scene in NY/NJ/PA area. I saw a post someone wrote in the boards about whether or not it is right or wrong to make Breya into Sharuum 2.0, and it's been consistent across the few threads I've read this past week.
Breya and Sharuum are not the same general. They may use similar cards in their lists, but that is about as far as the comparisons go. To me, I've treated Sharuum as a 6 mana WUB Loyal Retainers for artifacts that has evasion and can beat down. Given its color scheme, it's spot on the curve of 75% of games, and the short list of powerful cards that create open ended synergies with Sharuum and other cards, I tuned my list to bring out the best I believed Sharuum had to offer. Lack of relevant printings have really over many years have really derailed her as a competitive strategy
Breya is not Sharuum in the slightest.
Breya is her own win-con with infinite mana. The inclusion of a 4th color completely messes with your ability to have a fetch-engine mana base and take advantage of all 4 colors at every stage of the game. the mana pinch you are feeling with colors is real, and even if you play more U sources, in some games, those islands make come back to bite you in the ass cuz you may find you're stuck with no black or red the other 10% of games: you really want a deck full of 5c lands to not suffer color screw, but don't have enough to have consistency without running taplands and falling behind on board development. This makes you have to sculpt your list to account for colors in the curve, which downplays your ability to fully exploit the cardpool a 4c general offers you. This is a tension that has to be accounted for, that really doesn't exist for Sharuum.
Both generals want to take advantage of the colorless slice of the color pie, but where as Sharuum is the line you'd like to finish with (play cards, do stuff, dump cards in yard, play sharuum, win) Breya asks that you use her to bridge your win (play cards, do stuff, play breya, use breya to do stuff with cards and board, win). While I feel that Sharuum is best as a combo general, but can grind a win. I feel that Breya is a general that can grind wins, and run combos. By that line of thinking, i feel breya would be a better "stax" (god I hate using that term on these boards, it's so misused) general. However, I don't think this color scheme can constrict a board like Derevi can (from turn 1 or 2 and maintain it). This color scheme is more like "develop the board, and then start "Staxing", which is very different.
A true Stax plan is all about controlling a game through mana dominance- jump your curve while putting your opponent behind theirs. Bant is able to do this because they have green, which offers them mana dorks and better lands (because gaea's cradle and serra's sanctum aren't banned, but tolatian is and Coffers < gaea's cradle). This allows bant to efficiently start locking a board down by turn 2. Their dorks are mana rocks that are cheaper, and more resilient to EDH lock pieces than artifacts (most tax effects are like Thorn of Amethyst, not Lodestone Golem).
What Breya offers is a more powerful option of colors than Bant. Bant has enlightened tutor: Breya has vampiric. Bant has Loyal retainers and Karmic Guide for reanimating fatties: we have welder and Reanimate. Breya is going to have to develop its mana, and then manipulate a board into construction using more powerful, more efficient cards.
Derevi Bant's smokestack line would look something like this- Turn 1 land and mana dory, turn 2 land, something else, turn 3 drop a smokestack, turn for put soot counter on and force the table to sac.
Breya line would be more like: turn 1 land welder, turn 2 land mana rock, turn 3 windfall/ wheel into more ramp and lands, pitching smokestack. Turn 4 mystical tutor into temporal mastery), entomb smokestack and weld, take extra turn to put soot counter on, taking advantage of a 5th turn for more shenanigans.
They can both get to the same places, but take two vastly different routes. Green offers consistency at the expense of not being able to deviate when something goes wrong. Breya offers more decision trees but demands excellence in deck building and flexibility in deck slotting. For Breya to truly be Stax, would require the diamond cycle from Tempest at 1 mana, and that never going to happen in edh. instead, it's going to be 4 color control, do stuff and 4 turns later, your opponents scratching their heads, wondering where did the game turn that you got ahead and are pushing for a win.
As for printing, breya seems like a somewhat decent swiss army knife. Sharuum was a surgical instrument. I have the feeling more things will be relevant to breya because she seems to get better simply with more mana, where as Sharuum needs specific cards to do insanely degenerate things. The less specialized a card, the more you can slot things for it. Breya will most certainly get more printings, where as any printing for Sharuum would most certainly be more impactful.
just my 2 cents.
Blue: teaching Magic players manners since 1995Shops: Teaching blue players manners since 2009
This seems super solid. The fact that it's an instant means we can fetch up mindslaver, forgemaster, transmuter, clock, or whatever end of turn and then do our thing
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
thoughts on grafdigger's cage? it stop alot of shenanigans and its easily sac-able.
All 3 are insane and in the deck.
Cage is something I'm debating. It works fine with Transmuter but not so much with Welder of Forgemaster. I need to find room for it to test it out anyway
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Didn't consider that. I'll have to give it a whirl in the near future
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
i can probably trade for a mox opal though
I was running Weathered Wayfarer until I got a Mox.
He's decent in the build but mox is still far better.
Chromatic latern would also be super decent in a budget build so you know, 4 mana colors
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
It's hard because it slides into the deck fairly well.
Having 2 conditions that pretty much win the game (Blightsteel and Thief/Wheel) could be enough if you try to strengthen those.
Flash+ Rector wins games but you're adding 3 cards that don't do anything by themselves and have no synegery with the rest of the deck.
Maybe Iron Works and Deathmantle for the infinite combo?
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
How about something like Static Orb or Lodestone Golem? Static should be in there regardless.
Also, have you considered some more token generators for Skullclamp and Smokestacks redundancy?
I'm adding Static orb in a minute. Just thinking of the right cut for it. I like Opposition but it's not great but I want to test it with Orb's.
Golem I don't care for since we have a good amount of spells that are hurt by it.
Which token generators were you thinking? I've had zero problem keeping smokestack from killing me so far and with Transmuter/Welder/Daretti have helped abusing Breya
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Oh I have heard/seen Flash/Rector into Dovescape before as well (though that would be terrible in this).
Oh bummer, I like Opposition as well. Is Zur's Weirding still working out well for you?
Lodestone would sorta similar to Sphere of Resistance, which you could swap out with Welder when you don't need it. But yea, I guess decks that run manlands are the only ones that want things like that.
I was thinking Bitterblossom, though again, it is an enchantment. You just currently have 2 token generators one of which only works 1 per turn and the other that requires jumping through hoops to maintain.