It does say it's every creature type at all times. Am I reading it wrong? I could be and that's fine, just thought I might have a sneaky Swiss Army knife there.
The card is every creature type but it's not a creature card, it's an instant card. If G&G said "Play a Zombie (or Zombie card) from your GY", that would have been fine. but it specifies "creature" which the Nameless Inversion is not. You need to have "Creature - Zombie" written (or errated) on the type line for it to be ok with G&G.
It does say it's every creature type at all times. Am I reading it wrong? I could be and that's fine, just thought I might have a sneaky Swiss Army knife there.
The card is every creature type but it's not a creature card, it's an instant card. If G&G said "Play a Zombie (or Zombie card) from your GY", that would have been fine. but it specifies "creature" which the Nameless Inversion is not. You need to have "Creature - Zombie" written (or errated) on the type line for it to be ok with G&G.
Thought you might say that. Oh well. Out it comes.
Out: Realmwright Tormod's Crypt Null Profusion - It's a high risk card and this probably isn't the right deck for it. Much as I love the card. Bident of Thassa - It's probably not going to see it's full range of value here.
I've been looking pretty hard for anything that will stop me from discarding things I can't get back and things I need to advance my game plan. Have looked at scrys, loots, and haven't found anything absolutely perfect. There are a couple of artifacts in here that will retrieve things once they're gone. But the best I can see to prevent losing key pieces is Library of Leng, a pet card of mine. It will likely be going in, if I have a spare copy. Gatherer is down right now, but the app I have on my phone has no rulings listed for the library. That being said, the way I read the wording is that as each card is discarded I can pick to discard to graveyard or library, which works just fine for me. Great piece to combo with Dream Halls too.
Not the worst idea in the world. The only issue I have with that is shuffling zombies back into my library. It's probably a little bit TOO random in this instance. Having said that I love Psychic Spiral. Great card.
Damn, those are both pretty expensive. Shrouded Lore I only get one card back with, and they're both one offs. I think I'll pass on those, thanks for researching though.
In: Lord of the accursed - Small pump, I don't have many of the better lords. Miasmic Mummy - Card disadvantage for opponents, card advantage for me. Plague Belcher - Bleeder effect. Library of Leng - Perfect for this deck, smooths out the drop to graveyard. Final Reward - Instant speed problem solver. Not cheap, but it's worth a go.
Out: Graf Harvest - I may regret taking this out. Playtesting will make certain. Nameless Inversion - Didn't do what I wanted it to. Crystal Ball - It could come back. I want to see how Library of Leng performs on its own first. Call to the Kindred - It always seemed like value and ended up being a dead draw. Sure I get a creature every now and then but I'm also scrying away key enchantments and artifacts. It slows things down more than I'd like. Flux - It's a reiteration of Ancient Excavation but strictly worse for being symmetrical. Card advantage isn't really advantage if my opponents get the same opportunity.
In: Shepherd of Rot - One of the staple zombies. Still wanting a few more of the staples from planechase but this is a welcome addition. Blanket of Night - This colour fixes and allows me to alpha strike with Zombie Master and Zombie Trailblazer. I'm still potently aware that it cuts both ways and helps fix for opponents too, so for as strong as it is it could also be just as weak.
Out: Dream Halls - nonbo with Library of Leng and slightly unnecessary - fantastic card, one of my favourites ever, but this could be the wrong deck for it. Stitchwing Skaab - One of the weaker tribal choices in the deck.
In: Necrotic Ooze - this deck has a limited amount of draw options, so being able to copy abilities like that of Cryptbreaker will be advantageous.
Out: Graveborn Muse - This could be a bad idea, but I doubt it. I know in one breath I say limited draw and another I take draw options out. But this is suicide draw. With things like Tombstone Stairwell and Endless Ranks of the Dead active, I'm likely shoot myself in the face with this more often than not. Besides, I more need incremental draw in this deck than heavy, 'more than maximum hand size' draw.
Just wanted to let you know I came to the same conclusion on Graveborn Muse, quite possibly suicide.
Glad I made the right choice. I thought I was going to get 'what the hell are you doing?' comments more than anything. The only problem I have now is that this deck is quite low on sustainable draw. I don't have spare copies of Phyrexian Arena or the mainstays either. I don't feel like Skullclamp is the best fit here, as I'm low on sac as is. I'd appreciate recommendations.
Thanks for the suggestions. Erebos, God of the Dead I like a lot, the other two I don't have/can't afford. I feel like River Kelpie could be great tech here too. I see it in ISB's list, I'd be interested to hear whether it holds it's place well.
River Kelpie has been really really good for me. It gets a little stronger too depending on how often you have access to a sac outlet. Overall its been strong for me with the only downside is it not being a zombie so you sometimes have to jump through hoops to get it into play. Sphinx of Uthuun has also been fairly solid for me of late just because Fact or Fiction effects are strong and in general zombies dont fly so it gives me a little air game. I am going to throw a few ideas at you. I done know what kind of budget you are working with but most of these should be cheap things to consider.
Epiphany at the Drownyard -> Pull from Tomorrow Epiphany is interesting but overall you are giving your opponents a lot of control of what you get here. For one more mana you get to hide a lot of information from your opponents and probably draw more cards overall.
Fortune's Favor -> Forbidden Alchemy I think Fortune's Favor is really underwhelming, you really are only looking at probably drawing 2 cards and you have unknown elements to it as well as sharing information with your opponents. Forbidden looks just as deep and lets you take the best card leaving the rest for you to rez still. Oh... also it has flashback so you can mill into it and value off it later or just cast it twice in total.
Final Reward -> Silence the Believers I can only assume that Final Reward was a budget add. Silence is a cheap to buy card that costs one less mana and can be used for multiple targets.
All three of these should be relatively cheap changes to make if you are interested. They all seem like upgrades to me.
Private Mod Note
():
Rollback Post to RevisionRollBack
I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Thanks for the feedback!
I play River Kelpie in my Dralnu build and it's solid there, but unfortunately I only have the one copy at present. I like that it's resilient and gives options for draw in either sac or reanimation, so I'd see it as a good add here even if I can't reanimate it per se.
Pull from Tomorrow does seem a good upgrade. Epiphany is fun, and there's a challenge to make the choices work but with X involved that can mean a lot of cards hitting the graveyard, including some I may not want there. Plus the more I play these effects the more obvious my choices to keep will become.
Forbidden Alchemy is ok - I'd prefer a reversed effect, where I'm drawing more than dropping - like Taigam's Scheming but better. I'm not sure if this exists or not to be honest. The best I can think of at present is Flux, which isn't perfect as it's symmetrical across the table.
Silence the Believers I've run in the past in other decks and it's always an early cut. Granted it's more versatile than Final Reward - that being said I've always felt like it's an average card posing as something more versatile than it actually is. Strive was an interesting mechanic but short of running Battlefield Thaumaturge it's very expensive. If it comes down to it I'd prefer to run Ashes to Ashes or similar.
Thanks for the thoughts, always appreciated. I appreciate you considering my wallet too - I dont pay it as much attention as I should. A zombie tribal deck can get unjustifiably expensive (which is why I haven't sprung for things like Undead Warchief and Death Baron yet, much as I'd like to).
Silence the Believers still costs one less mana than Final Reward. I agree with you that I often cut Silence but at the same time, its almost a strict upgrade (one more black symbol but one less mana cost) over the card you are actually running.
Private Mod Note
():
Rollback Post to RevisionRollBack
I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
So further to the consideration of River Kelpie, Kindred Discovery just got spoiled. It could be obscene. In comparing the two, there are pros and cons both ways.
River Kelpie
- Supports a reanimation strategy
- Incremental card draw, which in most cases is usually preferable
- Can block in a pinch and has resilience
Kindred Discovery
- The synergy with Tombstone Stairwell and Endless Ranks of the Dead and other token strategies is obscene.
- Resilient to destruction due to card type
- Counts for zombies I don't control
- Much like Graveborn Muse, could very well be a suicidal strategy - less in terms of life, more in terms of decking myself. I'd definitely need to consider options to mitigate that.
I'd love to hear thoughts on the issue. I know which I'd lean towards, although of course there is the option of using both. Very interested to see if there are any further tribal synergies from the new set my zombies could misappropriate.
So further to the consideration of River Kelpie, Kindred Discovery just got spoiled. It could be obscene. In comparing the two, there are pros and cons both ways.
River Kelpie
- Supports a reanimation strategy
- Incremental card draw, which in most cases is usually preferable
- Can block in a pinch and has resilience
Kindred Discovery
- The synergy with Tombstone Stairwell and Endless Ranks of the Dead and other token strategies is obscene.
- Resilient to destruction due to card type
- Counts for zombies I don't control
- Much like Graveborn Muse, could very well be a suicidal strategy - less in terms of life, more in terms of decking myself. I'd definitely need to consider options to mitigate that.
I'd love to hear thoughts on the issue. I know which I'd lean towards, although of course there is the option of using both. Very interested to see if there are any further tribal synergies from the new set my zombies could misappropriate.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
The card is every creature type but it's not a creature card, it's an instant card. If G&G said "Play a Zombie (or Zombie card) from your GY", that would have been fine. but it specifies "creature" which the Nameless Inversion is not. You need to have "Creature - Zombie" written (or errated) on the type line for it to be ok with G&G.
Commander BLOG: The Crazy 99
Gonti ; Sissay
Thought you might say that. Oh well. Out it comes.
In:
Carrion Feeder
Perpetual Timepiece - I'll give it a punt.
Voidmage Husher - It might be an overreaction to being locked out by Roon, but it's reusable control to some extent.
Corpse Connoisseur
Out:
Realmwright
Tormod's Crypt
Null Profusion - It's a high risk card and this probably isn't the right deck for it. Much as I love the card.
Bident of Thassa - It's probably not going to see it's full range of value here.
Random idea, Psychic Spiral? Don't like your graveyard, change it?
In:
Lord of the accursed - Small pump, I don't have many of the better lords.
Miasmic Mummy - Card disadvantage for opponents, card advantage for me.
Plague Belcher - Bleeder effect.
Library of Leng - Perfect for this deck, smooths out the drop to graveyard.
Final Reward - Instant speed problem solver. Not cheap, but it's worth a go.
Out:
Graf Harvest - I may regret taking this out. Playtesting will make certain.
Nameless Inversion - Didn't do what I wanted it to.
Crystal Ball - It could come back. I want to see how Library of Leng performs on its own first.
Call to the Kindred - It always seemed like value and ended up being a dead draw. Sure I get a creature every now and then but I'm also scrying away key enchantments and artifacts. It slows things down more than I'd like.
Flux - It's a reiteration of Ancient Excavation but strictly worse for being symmetrical. Card advantage isn't really advantage if my opponents get the same opportunity.
Generally some nice stuff from Amonkhet for G&G, I also drew Dread Wanderer, but wasn't sure how useful it would be. It's no Gravecrawler. Was crossing my fingers for Liliana, Death's Majesty but it wasn't to be, pulled Gideon of the Trials instead.
Here's the updated decklist for the second page:
1 Realmwright
1 Cryptbreaker
1 Gravecrawler
2 Returned Reveler
2 Blood Scrivener
2 Nightscape Familiar
2 Miasmic Mummy
3 Phylactery Lich
3 Cemetery Reaper
3 Plague Belcher
3 Diregraf Captain
3 Unbreathing Horde
3 Fleshbag Marauder
3 Diregraf Colossus
3 Prized Amalgam
3 Zombie Trailblazer
3 Bone Dancer
3 Zombie Master
3 Lord of the Accursed
4 Drunau Corpse Trawler
4 Forgotten Creation
4 Grave Scrabbler
4 Corpse Augur
4 Stitchwing Skaab
4 Fatestitcher
4 Graveborn Muse
4 Liliana's Reaver
5 Ghoulcaller Gisa
5 Havengul Lich
5 Raving Dead
5 Grimgrin, Corpse-Born
5 Gray Merchant of Asphodel
5 Geralf's Masterpiece
5 Phyrexian Delver
6 Gempalm Polluter
6 Twisted Abomination
1 Epiphany at the Drownyard
4 Fact or Fiction
4 Ancient Excavation
4 Fortune's Favor
5 Final Reward
5 Silumgar's Command
7 Scour from Existence
Sorceries
1 Dark Salvation
2 Dread Summons
4 Ill-Gotten Gains
5 From under the Floorboards
5 Living Death
6 Ever After
8 Decree of Pain
Enchantments
2 Necromancer's Stockpile
3 Secrets of the Dead
4 Endless Ranks of the Dead
5 Call to the Grave
5 Dream Halls
6 Null Profusion
6 Rooftop Storm
Artifacts
0 Tormod's Crypt
1 Library of Leng
1 Codex Shredder
4 Door of Destinies
4 Grimoire of the Dead
4 Bident of Thassa
1 Crypt of Agadeem
1 Drownyard Temple
1 Sunken Hollow
1 Watery Grave
1 Cabal Coffers
1 Command Tower
1 Bojuka Bog
12 Island
17 Swamp
In:
Fabricate - Normally I don't run a lot of tutors, but I need to guarantee access to Library of Leng to smooth out my mill.
Out:
Returned Reveler - Along the same lines, I prefer Miasmic Mummy as I have a lot more control over what I'm throwing.
In:
Tombstone Stairwell - This guy is gonna go for MILES.
Out:
Tormod's Crypt
In:
Shepherd of Rot - One of the staple zombies. Still wanting a few more of the staples from planechase but this is a welcome addition.
Blanket of Night - This colour fixes and allows me to alpha strike with Zombie Master and Zombie Trailblazer. I'm still potently aware that it cuts both ways and helps fix for opponents too, so for as strong as it is it could also be just as weak.
Out:
Dream Halls - nonbo with Library of Leng and slightly unnecessary - fantastic card, one of my favourites ever, but this could be the wrong deck for it.
Stitchwing Skaab - One of the weaker tribal choices in the deck.
In:
Necrotic Ooze - this deck has a limited amount of draw options, so being able to copy abilities like that of Cryptbreaker will be advantageous.
Out:
Graveborn Muse - This could be a bad idea, but I doubt it. I know in one breath I say limited draw and another I take draw options out. But this is suicide draw. With things like Tombstone Stairwell and Endless Ranks of the Dead active, I'm likely shoot myself in the face with this more often than not. Besides, I more need incremental draw in this deck than heavy, 'more than maximum hand size' draw.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsSignature by Inkfox Aesthetics by Xen
[Modern] Allies
Glad I made the right choice. I thought I was going to get 'what the hell are you doing?' comments more than anything. The only problem I have now is that this deck is quite low on sustainable draw. I don't have spare copies of Phyrexian Arena or the mainstays either. I don't feel like Skullclamp is the best fit here, as I'm low on sac as is. I'd appreciate recommendations.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsEpiphany at the Drownyard -> Pull from Tomorrow Epiphany is interesting but overall you are giving your opponents a lot of control of what you get here. For one more mana you get to hide a lot of information from your opponents and probably draw more cards overall.
Fortune's Favor -> Forbidden Alchemy I think Fortune's Favor is really underwhelming, you really are only looking at probably drawing 2 cards and you have unknown elements to it as well as sharing information with your opponents. Forbidden looks just as deep and lets you take the best card leaving the rest for you to rez still. Oh... also it has flashback so you can mill into it and value off it later or just cast it twice in total.
Final Reward -> Silence the Believers I can only assume that Final Reward was a budget add. Silence is a cheap to buy card that costs one less mana and can be used for multiple targets.
All three of these should be relatively cheap changes to make if you are interested. They all seem like upgrades to me.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
I play River Kelpie in my Dralnu build and it's solid there, but unfortunately I only have the one copy at present. I like that it's resilient and gives options for draw in either sac or reanimation, so I'd see it as a good add here even if I can't reanimate it per se.
Pull from Tomorrow does seem a good upgrade. Epiphany is fun, and there's a challenge to make the choices work but with X involved that can mean a lot of cards hitting the graveyard, including some I may not want there. Plus the more I play these effects the more obvious my choices to keep will become.
Forbidden Alchemy is ok - I'd prefer a reversed effect, where I'm drawing more than dropping - like Taigam's Scheming but better. I'm not sure if this exists or not to be honest. The best I can think of at present is Flux, which isn't perfect as it's symmetrical across the table.
Silence the Believers I've run in the past in other decks and it's always an early cut. Granted it's more versatile than Final Reward - that being said I've always felt like it's an average card posing as something more versatile than it actually is. Strive was an interesting mechanic but short of running Battlefield Thaumaturge it's very expensive. If it comes down to it I'd prefer to run Ashes to Ashes or similar.
Thanks for the thoughts, always appreciated. I appreciate you considering my wallet too - I dont pay it as much attention as I should. A zombie tribal deck can get unjustifiably expensive (which is why I haven't sprung for things like Undead Warchief and Death Baron yet, much as I'd like to).
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
River Kelpie
- Supports a reanimation strategy
- Incremental card draw, which in most cases is usually preferable
- Can block in a pinch and has resilience
Kindred Discovery
- The synergy with Tombstone Stairwell and Endless Ranks of the Dead and other token strategies is obscene.
- Resilient to destruction due to card type
- Counts for zombies I don't control
- Much like Graveborn Muse, could very well be a suicidal strategy - less in terms of life, more in terms of decking myself. I'd definitely need to consider options to mitigate that.
I'd love to hear thoughts on the issue. I know which I'd lean towards, although of course there is the option of using both. Very interested to see if there are any further tribal synergies from the new set my zombies could misappropriate.
Actually, Kindred Discovery only counts zombies you control.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!