You should NOT play Captain Sisay if:
You don't like stax
Quote from darrenhabib »I play a competitive Captain Sisay deck.
Maybe you should change the title of the thread to "Captain Sisay in Competitive EDH: A Guide to Stax"
Our decks are obviously different but still competitive. It combos with Myojin of Life's Web and Seedborn Muse.
Another thing that I do is run Kozilek, the Great Distortion, as you can get a soft lock, with tapping Captain Sisay for appropriate converted mana cost creature and counter any spell worth disrupting.
The problem with the way you're presenting this is that you're saying this is the only way to play competitive Captain Sisay.
You should NOT play Captain Sisay if:
You don't like stax
ShakeAndShimmy's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
1 Captain Sisay1 Okina, Temple to the Grandfathers1 Nykthos, Shrine to Nyx1 Kor Haven1 Hall of the Bandit Lord1 Flagstones of Trokair1 Savannah1 Mana Vault1 Eiganjo Castle12 Snow-Covered Forest1 Gaddock Teeg1 Azusa, Lost but Seeking1 Yisan, the Wanderer Bard1 Flooded Strand1 Saffi Eriksdotter1 Yeva, Nature's Herald1 Sachi, Daughter of Seshiro1 Karametra, God of Harvests1 Kamahl, Fist of Krosa1 Thousand-Year Elixir1 Patron of the Orochi1 Vorinclex, Voice of Hunger1 Yavimaya Hollow1 Myojin of Life's Web1 Sol Ring1 Burgeoning1 Exploration6 Snow-Covered Plains1 Mother of Runes1 Worldly Tutor1 Land Tax1 Earthcraft1 Fauna Shaman1 Scryb Ranger1 Enlightened Tutor1 Seedborn Muse1 Eternal Witness1 Green Sun's Zenith1 Arid Mesa1 Command Tower1 Courser of Kruphix1 Sylvan Library1 Oracle of Mul Daya1 Concordant Crossroads1 Avacyn, Angel of Hope1 Temur Sabertooth1 Seeker of Skybreak1 Bane of Progress1 Regal Force1 Survival of the Fittest1 Budoka Gardener1 Sylvan Safekeeper1 Elesh Norn, Grand Cenobite1 Vedalken Orrery1 Quirion Ranger1 Praetor's Counsel1 Spike Weaver1 Summoner's Pact1 Lightning Greaves1 Grim Monolith1 Sakura-Tribe Scout1 Fierce Empath1 Kozilek, the Great Distortion1 Chord of Calling1 Tooth and Nail1 Marsh Flats1 Misty Rainforest1 Iona, Shield of Emeria1 Mana Crypt1 Temple Garden1 Verdant Catacombs1 Windswept Heath1 Gaea's Cradle1 Winding Canyons1 Congregation at Dawn1 Eladamri's Call1 Lapse of Certainty1 Rings of Brighthearth1 Eldritch Evolution1 Swiftfoot Boots1 Wooded Foothills1 Weathered Wayfarer1 Knight of the Reliquary1 Quest for Renewal
Quote from jpw234 »Hey Shake, really love the list and the guide, I'll be trying to make my primer as informational as this over the next few days. Lots of really cool stuff here! My list is pretty similar to yours in the basic core but we've got a bunch of interesting differences some of which I wanted to ask you about. I'll repost my list here just for convenience
'Captain Sisay's Crew' by jpw234Magic OnlineOCTGN2ApprenticeBuy These Cards
4 Captain SisayLands (35)8 Forest4 Plains7 Fetchlands1 Savannah1 Temple Garden1 Canopy Vista1 Sunpetal Grove1 Wooded Bastion1 Command Tower1 Razorverge Thicket1 Dryad Arbor1 Flagstones of Trokair1 Okina, Temple to the Grandfathers1 Yavimaya Hollow1 Wasteland1 Strip Mine1 Ancient Tomb1 Nykthos, Shrine to Nyx1 Gaea's CradleRamp (14)0 Chrome Mox0 Mana Crypt1 Sol Ring1 Mana Vault1 Elvish Mystic1 Fyndhorn Elves1 Llanowar Elves1 Avacyn's Pilgrim1 Joraga Treespeaker1 Birds of Paradise2 Priest of Titania2 Bloom Tender3 Somberwald Sage3 Shaman of Forgotten WaysMana Denial: Tap, Tax, MLD (9)2 Winter Orb2 Thalia, Guardian of Thraben3 Static Orb3 Vryn Wingmare3 Glowrider4 Hokori, Dust Drinker4 Armageddon4 Ravages of War6 CatastropheBreaking Stax Symmetry (4)3 Crucible of Worlds3 Azusa, Lost but Seeking4 Oracle of Mul Daya5 Seedborn MuseAdditional Hate (9)2 Ground Seal2 Stony Silence2 Containment Priest2 Gaddock Teeg2 Scavenging Ooze2 Kataki, War's Wage3 Hushwing Gryff4 Linvala, Keeper of Silence7 Elesh Norn, Grand CenobiteUtility (13)1 Skullclamp1 Sylvan Safekeeper1 Quirion Ranger2 Sylvan Library2 Scroll Rack3 Eternal Witness3 Loyal Retainers4 Living Plane5 Karmic Guide5 Titania, Protector of Argoth6 Kamahl, Fist of Krosa6 Sun Titan10 Kozilek, Butcher of TruthTutors (8)1 Crop Rotation1 Enlightened Tutor1 Green Sun's Zenith2 Eladamri's Call2 Survival of the Fittest3 Yisan, the Wanderer Bard3 Fierce Empath3 Idyllic TutorRemoval (7)1 Nature's Claim1 Swords to Plowshares1 Path to Exile3 Aura of Silence3 Aura Shards3 Krosan Grip3 Beast Within
So stuff I noticed:
You're playing Thorn of Amethyst and Sphere of Resistance where I play Vryn Wingmare and Glowrider. I have to admit to not having tested the artifacts as I have generally defaulted to creatures where possible just because this deck is focused so much on them. The bodies are more easily tutorable, feed Cradle/Skullclamp, etc. How/why did you come to playing the artifacts?
Would you recommend Eidolon of Rhetoric in any meta, or do you face extra storm decks? I have found myself OK against storm with the taxers/Teeg/Hokori but this is obviously a great hoser.
Is Craterhoof Behemoth really worth the slot when we have Kamahl, Fist of Krosa? How often is Hoof winning when you don't have Living Plane out? And does Hoof typically take a table from 40 to dead or does it rely on incremental damage first? Relatedly, if you hypothetically cut Hoof would you cut Natural Order (i.e. is this basically the main NO target)? Have you tested any kind of NO package with Terastodon and such (I haven't but interested)?
Why no MLD? I saw on the reddit thread you had problems with it hitting Cradle, have you tried it with Titania, Protector of Argoth? The synergy between Titania and MLD both before and after casting the wipe (Titania before = win with token army, Titania after = rebuy Cradle) has been insane for me.
And some specific cards I haven't tested yet that I'd love to just hear your general thoughts on why they're good: Root Maze, new Thalia, Sanctum Prelate, Voyaging Satyr
Thanks in advance!
Quote from ShakeAndShimmy »Your deck might be considered competitive within your own playgroup but is not something I would call truly Competitive. Keep in mind the decks that dominate the high end of this format are capable of extremely early wins (often with protection lined up). Ramping into some beaters is just too slow of a game plan on its own. There are almost no combos in GW that can out speed Storm which means we need to head the opposite route and utilize the brilliant hatebears GW has access to. I'm not saying you can't play Sisay other ways, but if you want to ever take a game off of Food Chain Proshh then Stax is going to be the only way you can realistically achieve that with any kind of consistency.
My playgroup is several thousand Magic Online players. There is a wide range of casual to competitive decks, but we have the best. I'll bring my Captian Sisay deck into any game that is marked as competitive for sure. Maybe you just don't have your head around the sequencing. I'm able to finish games by turn 5 no problem.
Quote from RattleAndHum »My playgroup is several thousand Magic Online players. There is a wide range of casual to competitive decks, but we have the best. I'll bring my Captian Sisay deck into any game that is marked as competitive for sure. Maybe you just don't have your head around the sequencing. I'm able to finish games by turn 5 no problem.
You are either overestimating the effectiveness of your deck or you're playing against consistently weaker lists, probably both. You have little to no ramp and almost no disruption which means any tuned Storm or Booneweaver list is going to be able to assemble their combos unimpeded.
Quote from Swift2210 »Nice list. I'd recommend cutting Sunpetal Grove for Gemstone Caverns, Kamahl and Ulamog for Glowrider and Vryn, Song for Grasp of Fate, and Voyaging Satyr for Pod