Nice Guerte! Yes I like those cards too. I've been following your list for a while now. While I enjoy combo, I certainly enjoy the more reanimate/cast big spells kinda game, just personal preference. Really love what you've done with Gonti, excited to see what you come up with!
Thanks! Glad you enjoy the deck. Hopefully I’ll have a formal update this weekend, after I do a bit more testing.
As you can tell, it's quite the big update! I've been back and forth with what I wanted to do with the deck, and finally I decided to pull the trigger and go back to what this deck originally was: a goodstuff reanimator deck. I took out quite a bit of the combo pieces (Marionette Master,Su-Chi,Wurmcoil Engine), as I don't want to necessarily focus on getting those out and winning the same way every time. I'd rather just play a value reanimator deck and have fun. I still have the main Deathmantle/Ashnod/Grave Titan loop in there, and may put back in Wurmcoil just in case of Torpor Orb, but for now, this is what I want to run.
I took out some of the bulkier/underperforming cards, and added in a couple more sac outlets, ETB creatures, creature tutor and reanimation spells.
Some notable cards I took out were some spot removal spells. There are quite a few creatures with ETBs that remove creatures, but didn't have anything to remove noncreatures. That is why I have included Mesmeric Fiend and Thought-Knot Seer. There is plenty of reactive removal, but not enough proactive removal. What's really great with these two is they have separated enters and leaves play effects, so we can permanently exile cards from hands if we have a sac outlet out, and can continually repeat this with Lifeline.
Vesuva/Petrified Field were added in order to recur or copy a Coffers in case ours gets removed, or we just want way more mana to pump into Torment of Hailfire.
Overall, I am very happy with how the deck is playing, and will continue to play and update regularly.
Yet again, I slacked on doing a set review for Modern Horizons. The only card that caught my eye was Dead of Winter, but I prefer playing with my Unstable Swamps and don't want to switch to Snow-Covered Swamps. At least for now.
Without further ado, onto the M20 review!
Blood for Bones: WotC does seem to print a lot of 4-CMC reanimation spells nowadays. This one does seem a bit different, as it requires an additional cost of sacrificing a creature, but it also doesn't target. What does that mean? Our opponent's cannot fizzle the spell by using targeted graveyard removal, as the spell doesn't target so we don't need to let them know what we are bringing back until resolution. We also can bring back the creature we sacrificed as part of the cost as well! It may be hard to find a spot for this card, but it could be worthwhile if we do.
Scheming Symmetry: A political Vampiric Tutor. Unlike the downside of 2 life from Vampiric, this one lets our opponent search for a card as well. We can either select the opponent that would have the lowest impact, or make a political agreement with someone to let them tutor something that won't affect us much, if at all. Could be a good card to at least try out.
Unholy Indenture: This one falls into a similar vein as Kaya's Ghostform. It's an enchantment that requires the creature to die in order to bring it back. I think at 3 CMC, it's too high compared to our other reanimation options, especially being an enchantment. Necromancy and Corpse Dance are far more flexible in that spot.
Thanks! Glad you enjoy the deck. Hopefully I’ll have a formal update this weekend, after I do a bit more testing.
[EDH Non-Primers] Newzuri | Breya
Join up and discuss all things Gonti!
[EDH Non-Primers] Newzuri | Breya
OUT:
Entreat the Dead
Fellwar Stone
Go for the Throat
Goryo's Vengeance
Helm of the Host
Hero's Downfall
Marionette Master
Mind Stone
Rescue from the Underworld
Snuff Out
Su-Chi
Swamp x2
Wurmcoil Engine
IN:
Buried Alive
Disciple of Bolas
Entomb
Kaya's Ghostform
Massacre Wurm
Mesmeric Fiend
Petrified Field
Phyrexian Reclamation
Though-Knot Seer
Torment of Hailfire
Vesuva
Victimize
Viscera Seer
Yahenni, Undying Partisan
As you can tell, it's quite the big update! I've been back and forth with what I wanted to do with the deck, and finally I decided to pull the trigger and go back to what this deck originally was: a goodstuff reanimator deck. I took out quite a bit of the combo pieces (Marionette Master,Su-Chi,Wurmcoil Engine), as I don't want to necessarily focus on getting those out and winning the same way every time. I'd rather just play a value reanimator deck and have fun. I still have the main Deathmantle/Ashnod/Grave Titan loop in there, and may put back in Wurmcoil just in case of Torpor Orb, but for now, this is what I want to run.
I took out some of the bulkier/underperforming cards, and added in a couple more sac outlets, ETB creatures, creature tutor and reanimation spells.
Some notable cards I took out were some spot removal spells. There are quite a few creatures with ETBs that remove creatures, but didn't have anything to remove noncreatures. That is why I have included Mesmeric Fiend and Thought-Knot Seer. There is plenty of reactive removal, but not enough proactive removal. What's really great with these two is they have separated enters and leaves play effects, so we can permanently exile cards from hands if we have a sac outlet out, and can continually repeat this with Lifeline.
Vesuva/Petrified Field were added in order to recur or copy a Coffers in case ours gets removed, or we just want way more mana to pump into Torment of Hailfire.
Overall, I am very happy with how the deck is playing, and will continue to play and update regularly.
[EDH Non-Primers] Newzuri | Breya
Yet again, I slacked on doing a set review for Modern Horizons. The only card that caught my eye was Dead of Winter, but I prefer playing with my Unstable Swamps and don't want to switch to Snow-Covered Swamps. At least for now.
Without further ado, onto the M20 review!
Blood for Bones: WotC does seem to print a lot of 4-CMC reanimation spells nowadays. This one does seem a bit different, as it requires an additional cost of sacrificing a creature, but it also doesn't target. What does that mean? Our opponent's cannot fizzle the spell by using targeted graveyard removal, as the spell doesn't target so we don't need to let them know what we are bringing back until resolution. We also can bring back the creature we sacrificed as part of the cost as well! It may be hard to find a spot for this card, but it could be worthwhile if we do.
Scheming Symmetry: A political Vampiric Tutor. Unlike the downside of 2 life from Vampiric, this one lets our opponent search for a card as well. We can either select the opponent that would have the lowest impact, or make a political agreement with someone to let them tutor something that won't affect us much, if at all. Could be a good card to at least try out.
Unholy Indenture: This one falls into a similar vein as Kaya's Ghostform. It's an enchantment that requires the creature to die in order to bring it back. I think at 3 CMC, it's too high compared to our other reanimation options, especially being an enchantment. Necromancy and Corpse Dance are far more flexible in that spot.
Now, onto some recent updates I made to the deck:
OUT:
Chainer, Dementia Master
Demon of Dark Schemes
Disciple of Bolas
Torment of Hailfire
Victimize
Vulturous Aven
Yahenni, Undying Partisan
IN:
Black Sun's Zenith
Dusk Legion Zealot
Entomber Exarch
Phyrexian Rager
Sepulchral Primordial
Sheoldred, Whispering One
Soldevi Adnate
I took out Disciple of Bolas and Vulturous Aven and put in Dusk Legion Zealot and Phyrexian Rager. Having the ability to unconditionally draw earlier in the game is more important than later in the game. Demon of Dark Schemes was replaced with Black Sun's Zenith due to it being a better boardwipe, as it can kill more creatures than Demon. Soldevi Adnate replaces Yahenni, Undying Partisan as a sac outlet (although limited to once per turn), but it can generate mana to cast other spells. Victimize, Chainer, Dementia Master, and Torment of Hailfire were replaced with Entomber Exarch, Sheoldred, Whispering One, and Sepulchral Primordial. Exarch is recursion and disruption in one, Sheoldred is recursion and removal, and Primordial can get up to 3 creatures just upon entering.
[EDH Non-Primers] Newzuri | Breya