Ghave combos well with many cards but I don't know of any very mana efficient ones. If you substitute Ashnod's Altar in for Crawler you can combo for less there. But I think those sorts of cards are better suited to an actual Ghave deck. This has me thinking about 'i win' situations for Atraxa and I think that combos aren't really the way to go when you have infect. Triumph of the Hordes seems like a better way to win than big mana multi-card combos.
Yahenni + Together Forever is fine but not amazing. Why pay 1 mana to return it your hand when you can get them into play with other combos. I would never fault you for playing these cards as they both fit the deck.
Yahenni is not a card I am enamored by. I think there are better sacrifice outlets and better threats available, getting both in one card is the only real draw here.
I think Together Forever is similar. It is doing 2 things your deck wants to do in one card and it is on theme.
At the end of the commander session you need to be satisfied with what you did. Every synergy piece you remove for something more efficient makes your deck better but less themed. Personally, I want the best available deck within whatever theme I chose. I try to pick themes that are casual and then push them to the extreme, which can fail either way.
I'm totally with you on the subject of theme! And i like to stick with that af much as possible. Infect, however, is not something i want to do. Instead i try to add utility, which can be slightly off theme but is just bestter in what it does, either by effect or efficiency. As long as the general gameplan and the feel of the deck stay the same: Go tall, bash face and do crazy things on board
I was really hoping for Simic to bring in some nice new +1 counter synergies but instead we just got the return of monstrosity, which isn't very good to begin with, and very bad payoffs. The only card I'm even slightly looking forward to trying is Incubation Druid.
The Kaya and Dovin planeswalkers look really bad too. I know wizards probably learned their lesson about the power level of 3-mana walkers, but they didn't have to make them unplayable.
Monstrosity is a terrible mechanic, i agree. But the payofs this time are the real deal.
The "put a counter on me" triggers are great across the newly spoiled cards and Atraxa could be a home for some of them.
I like to see Incubation Druid as a better Gyre Sage which i don't run, but i might try the new one.
You should definitely run Gyre Sage if you're playing a creatures-vased build; the ramp is amazing. I haven't tested Incubation Druid yet but I think it has great potential.
I disagree that the payoffs are real this time around. The creatures that have triggers upon receiving counters seem to cost way too much or have subpar effects.
Gyre Sage is creature based ramp, and i can see this thing being good, it's just green though and i would probably run Birds first. Though creature removal is very prevalent in my meta and i prefer something more permanent. So i use green spell based ramp. The only creatures are Crystalline Crawler for obvious reasons, and Skura-Tribe Elder
I agree with you on the costs of some cards. Though i'd like to point out that we got some nice tools from simic alone. The ones i'll be giving a try for sure are: Incubation Druid gives us multicolor ramp early, and possibly a lot of it from T3 onwards (T3 sorta kinda Gilded Lotus is very good in my book}. Hydroid Krasis is something like the inverse of Fathom Mage and it scales really, REALLY good in the late game. Simic Ascendancy, well. This is just a wincon on its own in the +1/+1 counter builds. Enchantments are among the hardest permanents to remove in EDH.
This is for simic and +1/+1 focused decks. Atraxa can be built many ways and i can see the go wide strategies take advantage of Biogenic Ooze, the Afterlife mechanic and payofs and the Overrun Boar
I've played Gyre Sage in the past. I honestly liked the card quite a lot. It can be fairly explosive with the right draw. I really like Everflowing Chalice and these creatures are kinda like that one.
I'll try Hydroid Krasis as well. But I personally have some doubts because while it does scale very well in the late game, the amount of card draw is limited to how much mana you put in and not its actual body size. But if you have good mana dorks like Gyre Sage and Incubation Druid, it doesn't look like a bad deal.
I'm very skeptical about Simic Ascendeny though. The win trigger has to occur on your upkeep making it very unreliable.
On the topic of Simic Ascendancy. While some might view it as a do nothing enchantment, the card to me is a multi purpose all star at a very reasonable cost. I agree it has to go one round around the table when it's crucial, but I dont think that's a problem.
I could be very wrong ofcourse but this is how i see it prior to testing.
To summarise:
1) It's a must deal with threat in the right deck. The counters stack up really fast when the ball os rolling so the focus is on that instead of your other threats i.e. Atraxa herself or other value items. Something that i value a lot.
2) If dropped early and not dealt with, you win. Period. It wins the game from a very different angle. It's very easy to back up with protection spells on that valuable turn.
3) It's a counter enabler/mana sink at the right spot in the curve. It has the ability to put a counter on a creature to get things going, use in combat or to get value out of, for three mana.
Downsides? Well it's an awful topdeck. Hitting this turn 6/7 when you've established a big board is useless. In those situations it might be viewed as "win more" i guess.
Set review time! As always I will be ignoring cards that have no use in the format or for Atraxa. This set looks pretty cool and I think there will be plenty of useful options.
WWhite Cards:W Forbidding Spirit is an new pillowfort card. I don't think it applies to Atraxa decks but it could see play in the format.
Smothering Tithe seems very powerful. Again, it is another card I see being useful in the format but not Atraxa directly.
Unbreakable Formation is good for counters themed decks. It can provide protection from wraths and it can also be used aggressively when the moment is right.
UBlue Cards:U Benthic Biomancer is a good adapt card. Some passive looting can be nice if you are proliferating its counters. It might be slightly low impact for the format.
Mass Manipulation is another card that is good in the format but isn't specific enough to fit into any Ataxa decks I know of.
BBlack Cards:B Awaken the Erstwhile is a pretty cool card. I doesn't help Ataxa very much but it seems like people might want to play it in the format.
Priest of Forgotten Gods is the same as most of the cards above, could see play but doesn't help us.
GGreen Cards:G Biogenic Ooze creates creatures and counters for those creatures. Could be used as an 'army in a can' type card for counters themed decks.
Biogenic Upgrade has the word double on it! It has to be great right?
Incubation Druid is a card I really like. If you like mana dorks it seems good in a deck that can add a counter for less than the built in 5 mana.
GWUBMulticolor Cards:GWUB Biomancer's Familiar is a card I don't see doing too much. If you wish to run adapt builds it could be very useful. It seems like a card that is TOO specific.
Combine Guildmage is a card that fits the counters theme. It seems slightly weak to me but I could be wrong.
Dovin, Grand Arbiter is a low impact card I think. With all the options available to us, why waste a slot on a walker like this?
Emergency Powers is powerful but I would say not in Atraxa decks.
Hydroid Krasis is a nice card in counters builds. I like cards that form both a threat and card advantage. I wish it was stronger, but I think it is okay like it is.
Kaya, Orzhov Usurper is another low impact walker when compared to the ones of the past. This has some more utility than Dovin though, and could be good in graveyard focused metagames.
Simic Ascendancy is a little trap I believe. It can be used as a source of counters, but I think it will draw more hate and loose you games. Maybe you can get a win out of it once or twice. I don't think its worth the slot though.
I like Zegana, Utopian Speaker. I think she is probably the best source of trample for the counters decks.
Dovin, Architect of Law is pretty lame. I actually like it better than the other Dovin because it draws a card.
Nice review. I agree with all of it except for the hate drawing on the Ascendancy. I thought we had established that Atraxa draws hate nonetheless, so that argument has to be pretty invalid right?
Atraxa can draw hate to the pilot or herself depending on the meta. When playing superfriends PWs will be attacked or Atraxa will be removed so they can be attacked.
I think Simic Ascendancy will be removed before it wins the game and if players cant remove it they will try and kill the player the best they can.
I think the difference here is that the 'wins the game' trigger forces people to deal with you. Sure, some irrational people will feel that way about the commander herself.
I dont think the bad politics is worth the power level. Would you play the card without the trigger?
Someone else pointed this out to me and it is very silly if you want to overkill your Mind Sculptor ultimate on someone you could follow it up with a Kaya, Orzhov Usurper as a ridiculous overkill of a finisher
I think Emergency Powers would in fact be great in an Atraxa deck. If you have a lot of walkers in your graveyard then this can put them all back into your deck at instant speed. Doing so during your turn means that you can recover your graveyard, potentially draw 7 from an empty hand, and cast an expensive spell all for 5WU. If it's your only card in your hand, it basically reads "Draw 7 then cast something 7 or less for free and shuffle your graveyard".
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Great review. The only card I disagree with you on is Zegana, Utopian Speaker. Tuskguard Captain is cheaper and can give your creatures trample and has Outlast which I think is just a more efficient Adapt; Adapt is a terrible mechanic and should never be used in constructed play anyway, especially not in a deck built around +1/+1 counters. The ability to draw just one card is negligible.
Atraxa can draw hate to the pilot or herself depending on the meta. When playing superfriends PWs will be attacked or Atraxa will be removed so they can be attacked.
I think Simic Ascendancy will be removed before it wins the game and if players cant remove it they will try and kill the player the best they can.
I think the difference here is that the 'wins the game' trigger forces people to deal with you. Sure, some irrational people will feel that way about the commander herself.
I dont think the bad politics is worth the power level. Would you play the card without the trigger?
No it is not.
The powerlevel is starting to get high, but so is the rest of the table. But i have to say, my playgroup is terrible at proper threat assessment and for some reason focusses on me/Atraxa as soon as i take out her deckbox, so i don't think the card will make that any worse. If anything, it forces the table to think about tuning their decks and playing proper removal.
In the end though, it's not a very political, but still a synergistic deck and one of the biggest issues i face is once i do get the ball rolling, someone, usually the same person steals Atraxa away from me. Which is why i have built in so much protection for her.
Someone else pointed this out to me and it is very silly if you want to overkill your Mind Sculptor ultimate on someone you could follow it up with a Kaya, Orzhov Usurper as a ridiculous overkill of a finisher
This would be very funny. I used to play on MODO before they banned all the broken cards in 1v1. I played Teferi, but the deck was very PW oriented. I had a couple of games where I was able to ultimate Jace, TMS and copy it with Rings of Brighthearth. Talk about overkill lol.
I think Emergency Powers would in fact be great in an Atraxa deck. If you have a lot of walkers in your graveyard then this can put them all back into your deck at instant speed. Doing so during your turn means that you can recover your graveyard, potentially draw 7 from an empty hand, and cast an expensive spell all for 5WU. If it's your only card in your hand, it basically reads "Draw 7 then cast something 7 or less for free and shuffle your graveyard".
I could be wrong in my assessment of Emergency Powers. I don't think it is specifically good in Atraxa the same way something like Doubling Season or Crystalline Crawler is. But it is very powerful spell in the format. My deck is 75% permanents, which is a very good amount. The card obviously makes me think of Time Spiral. With Mirari's Wake in the deck, is Time Spiral better? Anyway I might test this card as my thoughts on it are changing.
Great review. The only card I disagree with you on is Zegana, Utopian Speaker. Tuskguard Captain is cheaper and can give your creatures trample and has Outlast which I think is just a more efficient Adapt; Adapt is a terrible mechanic and should never be used in constructed play anyway, especially not in a deck built around +1/+1 counters. The ability to draw just one card is negligible.
Idk I like Zegana on its face. Keep in mind I don't really play the counters deck and only have a few reps with that style of deck from many years ago.
Atraxa can draw hate to the pilot or herself depending on the meta. When playing superfriends PWs will be attacked or Atraxa will be removed so they can be attacked.
I think Simic Ascendancy will be removed before it wins the game and if players cant remove it they will try and kill the player the best they can.
I think the difference here is that the 'wins the game' trigger forces people to deal with you. Sure, some irrational people will feel that way about the commander herself.
I dont think the bad politics is worth the power level. Would you play the card without the trigger?
No it is not.
The powerlevel is starting to get high, but so is the rest of the table. But i have to say, my playgroup is terrible at proper threat assessment and for some reason focusses on me/Atraxa as soon as i take out her deckbox, so i don't think the card will make that any worse. If anything, it forces the table to think about tuning their decks and playing proper removal.
In the end though, it's not a very political, but still a synergistic deck and one of the biggest issues i face is once i do get the ball rolling, someone, usually the same person steals Atraxa away from me. Which is why i have built in so much protection for her.
Well if your meta is hostile and you think having the winning trigger then run it. It also couldn't hurt to try and run another deck to let the Atraxa hate cool off.
Atraxa can draw hate to the pilot or herself depending on the meta. When playing superfriends PWs will be attacked or Atraxa will be removed so they can be attacked.
I think Simic Ascendancy will be removed before it wins the game and if players cant remove it they will try and kill the player the best they can.
I think the difference here is that the 'wins the game' trigger forces people to deal with you. Sure, some irrational people will feel that way about the commander herself.
I dont think the bad politics is worth the power level. Would you play the card without the trigger?
No it is not.
The powerlevel is starting to get high, but so is the rest of the table. But i have to say, my playgroup is terrible at proper threat assessment and for some reason focusses on me/Atraxa as soon as i take out her deckbox, so i don't think the card will make that any worse. If anything, it forces the table to think about tuning their decks and playing proper removal.
In the end though, it's not a very political, but still a synergistic deck and one of the biggest issues i face is once i do get the ball rolling, someone, usually the same person steals Atraxa away from me. Which is why i have built in so much protection for her.
If your deck is more focused on counters on creatures, why not run Ishai + Reyhan instead of Atraxa (and just keep Atraxa as 1 in the 99)? They get and move a lot of counters (moving a counter is technically putting counters) and would be much more viable a way to put lots of +1/+1 counters on creatures. You could also add creatures that get +1/+1 counters for spells your opponents cast. When I saw Simic Ascendancy spoiled (I'm surprised they only did Simic instead of the other guilds like Tarkir did with the clans) this is what came to my mind in order to use it. I have an Atraxa super friends and it's usually the first to get attacked but my group usually makes the correct threat assessment so it's not really an issue.
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I think Emergency Powers is a pretty solid card, especially if you have a mana doubler effect in your deck. And I think it's particularly important in being able to recover your dead Planeswalkers for this specific archetype. So, my overall assessment is that it's a decent card that's much more affordable and accessible than comparable 'Twister effects. It's definitely outshined by Time Spiral, since the Spiral is basically a strictly better version of the Powers seeing how the untap clause usually lets you cast a spells for "free" anyways.
Well if your meta is hostile and you think having the winning trigger then run it. It also couldn't hurt to try and run another deck to let the Atraxa hate cool off.
I do run other decks and it balances nicely.
Often times, it's the scare of Atraxa getting out of hand. It distracts players from others who are doing much more, but maybe less obvious busted stuf, like saccing Endrek tokens for mana and chaining spells with Grave Pact and bleeders in play.
Due to the nature of my deckbuilding, i often feel like i'm the only one with answers to problem cards or permanents. If i'm starting to threaten people from a different angle, they might start packing the right cards to also answer the other problems.
Well then maybe you need to stop being the only one with answers. Maybe everyone is picking on you because you always have answers and therefore you're the most prepared to be the archenemy. Maybe instead of thinking "I need an answer for this situation" when deck building, you just rely on someone else to have an answer for that. At the end of the day, the deck needs to synergize with itself and not just react to what everyone else is doing.
You know, you might be right. I Always try to strike a nice balance but i might rethink the deck a little bit.
Focussing more on early game ramp instead of curving into an ideal T4 Atraxa engine online, which it usually is and what scares most i guess. In the process i might add cards that protect my board better than control others.
Played the prerelease today. Had awesome pulls and after playing with them, cards like Hydroid Krasis, Incubation Druid and even Sharktocrab for board control, feel pretty strong!
I've even seen Zegana, Utopian Speaker pull some weight on the other side of the table.
Those are pretty sweet goodies for the deck, time to rethink.
Yahenni + Together Forever is fine but not amazing. Why pay 1 mana to return it your hand when you can get them into play with other combos. I would never fault you for playing these cards as they both fit the deck.
Yahenni is not a card I am enamored by. I think there are better sacrifice outlets and better threats available, getting both in one card is the only real draw here.
I think Together Forever is similar. It is doing 2 things your deck wants to do in one card and it is on theme.
At the end of the commander session you need to be satisfied with what you did. Every synergy piece you remove for something more efficient makes your deck better but less themed. Personally, I want the best available deck within whatever theme I chose. I try to pick themes that are casual and then push them to the extreme, which can fail either way.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
The Kaya and Dovin planeswalkers look really bad too. I know wizards probably learned their lesson about the power level of 3-mana walkers, but they didn't have to make them unplayable.
The "put a counter on me" triggers are great across the newly spoiled cards and Atraxa could be a home for some of them.
I like to see Incubation Druid as a better Gyre Sage which i don't run, but i might try the new one.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I disagree that the payoffs are real this time around. The creatures that have triggers upon receiving counters seem to cost way too much or have subpar effects.
I agree with you on the costs of some cards. Though i'd like to point out that we got some nice tools from simic alone. The ones i'll be giving a try for sure are:
Incubation Druid gives us multicolor ramp early, and possibly a lot of it from T3 onwards (T3 sorta kinda Gilded Lotus is very good in my book}.
Hydroid Krasis is something like the inverse of Fathom Mage and it scales really, REALLY good in the late game.
Simic Ascendancy, well. This is just a wincon on its own in the +1/+1 counter builds. Enchantments are among the hardest permanents to remove in EDH.
And for some reason i kinda like Growth Spiral
The ones that could be good utility, but do not seem great or seem to conditional are: Sharktocrab, Galloping Lizrog, Incubation // Incongrurity and Titanic Brawl.
This is for simic and +1/+1 focused decks. Atraxa can be built many ways and i can see the go wide strategies take advantage of Biogenic Ooze, the Afterlife mechanic and payofs and the Overrun Boar
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I'm very skeptical about Simic Ascendeny though. The win trigger has to occur on your upkeep making it very unreliable.
I could be very wrong ofcourse but this is how i see it prior to testing.
To summarise:
1) It's a must deal with threat in the right deck. The counters stack up really fast when the ball os rolling so the focus is on that instead of your other threats i.e. Atraxa herself or other value items. Something that i value a lot.
2) If dropped early and not dealt with, you win. Period. It wins the game from a very different angle. It's very easy to back up with protection spells on that valuable turn.
3) It's a counter enabler/mana sink at the right spot in the curve. It has the ability to put a counter on a creature to get things going, use in combat or to get value out of, for three mana.
Downsides? Well it's an awful topdeck. Hitting this turn 6/7 when you've established a big board is useless. In those situations it might be viewed as "win more" i guess.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
WWhite Cards:W
Forbidding Spirit is an new pillowfort card. I don't think it applies to Atraxa decks but it could see play in the format.
Smothering Tithe seems very powerful. Again, it is another card I see being useful in the format but not Atraxa directly.
Unbreakable Formation is good for counters themed decks. It can provide protection from wraths and it can also be used aggressively when the moment is right.
UBlue Cards:U
Benthic Biomancer is a good adapt card. Some passive looting can be nice if you are proliferating its counters. It might be slightly low impact for the format.
Mass Manipulation is another card that is good in the format but isn't specific enough to fit into any Ataxa decks I know of.
BBlack Cards:B
Awaken the Erstwhile is a pretty cool card. I doesn't help Ataxa very much but it seems like people might want to play it in the format.
Priest of Forgotten Gods is the same as most of the cards above, could see play but doesn't help us.
GGreen Cards:G
Biogenic Ooze creates creatures and counters for those creatures. Could be used as an 'army in a can' type card for counters themed decks.
Biogenic Upgrade has the word double on it! It has to be great right?
Incubation Druid is a card I really like. If you like mana dorks it seems good in a deck that can add a counter for less than the built in 5 mana.
GWUBMulticolor Cards:GWUB
Biomancer's Familiar is a card I don't see doing too much. If you wish to run adapt builds it could be very useful. It seems like a card that is TOO specific.
Combine Guildmage is a card that fits the counters theme. It seems slightly weak to me but I could be wrong.
Dovin, Grand Arbiter is a low impact card I think. With all the options available to us, why waste a slot on a walker like this?
Emergency Powers is powerful but I would say not in Atraxa decks.
Galloping Lizrog is funny.
Hydroid Krasis is a nice card in counters builds. I like cards that form both a threat and card advantage. I wish it was stronger, but I think it is okay like it is.
Kaya, Orzhov Usurper is another low impact walker when compared to the ones of the past. This has some more utility than Dovin though, and could be good in graveyard focused metagames.
Simic Ascendancy is a little trap I believe. It can be used as a source of counters, but I think it will draw more hate and loose you games. Maybe you can get a win out of it once or twice. I don't think its worth the slot though.
I like Zegana, Utopian Speaker. I think she is probably the best source of trample for the counters decks.
Dovin, Architect of Law is pretty lame. I actually like it better than the other Dovin because it draws a card.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I think Simic Ascendancy will be removed before it wins the game and if players cant remove it they will try and kill the player the best they can.
I think the difference here is that the 'wins the game' trigger forces people to deal with you. Sure, some irrational people will feel that way about the commander herself.
I dont think the bad politics is worth the power level. Would you play the card without the trigger?
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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Also since you pointed it out, you're right that Dovin, Architect of Law looks better than Dovin, Grand Arbiter; in a superfriends build, I'd play Dovin, Architect of Law first because it can draw cards and can protect itself better. That should tell you just how bad Dovin, Grand Arbiter is.
No it is not.
The powerlevel is starting to get high, but so is the rest of the table. But i have to say, my playgroup is terrible at proper threat assessment and for some reason focusses on me/Atraxa as soon as i take out her deckbox, so i don't think the card will make that any worse. If anything, it forces the table to think about tuning their decks and playing proper removal.
In the end though, it's not a very political, but still a synergistic deck and one of the biggest issues i face is once i do get the ball rolling, someone, usually the same person steals Atraxa away from me. Which is why i have built in so much protection for her.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
This would be very funny. I used to play on MODO before they banned all the broken cards in 1v1. I played Teferi, but the deck was very PW oriented. I had a couple of games where I was able to ultimate Jace, TMS and copy it with Rings of Brighthearth. Talk about overkill lol.
I could be wrong in my assessment of Emergency Powers. I don't think it is specifically good in Atraxa the same way something like Doubling Season or Crystalline Crawler is. But it is very powerful spell in the format. My deck is 75% permanents, which is a very good amount. The card obviously makes me think of Time Spiral. With Mirari's Wake in the deck, is Time Spiral better? Anyway I might test this card as my thoughts on it are changing.
Idk I like Zegana on its face. Keep in mind I don't really play the counters deck and only have a few reps with that style of deck from many years ago.
Well if your meta is hostile and you think having the winning trigger then run it. It also couldn't hurt to try and run another deck to let the Atraxa hate cool off.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
If your deck is more focused on counters on creatures, why not run Ishai + Reyhan instead of Atraxa (and just keep Atraxa as 1 in the 99)? They get and move a lot of counters (moving a counter is technically putting counters) and would be much more viable a way to put lots of +1/+1 counters on creatures. You could also add creatures that get +1/+1 counters for spells your opponents cast. When I saw Simic Ascendancy spoiled (I'm surprised they only did Simic instead of the other guilds like Tarkir did with the clans) this is what came to my mind in order to use it. I have an Atraxa super friends and it's usually the first to get attacked but my group usually makes the correct threat assessment so it's not really an issue.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
I do run other decks and it balances nicely.
Often times, it's the scare of Atraxa getting out of hand. It distracts players from others who are doing much more, but maybe less obvious busted stuf, like saccing Endrek tokens for mana and chaining spells with Grave Pact and bleeders in play.
Due to the nature of my deckbuilding, i often feel like i'm the only one with answers to problem cards or permanents. If i'm starting to threaten people from a different angle, they might start packing the right cards to also answer the other problems.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Focussing more on early game ramp instead of curving into an ideal T4 Atraxa engine online, which it usually is and what scares most i guess. In the process i might add cards that protect my board better than control others.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I've even seen Zegana, Utopian Speaker pull some weight on the other side of the table.
Those are pretty sweet goodies for the deck, time to rethink.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG