Quote from Jaydizzledrake »HI, Been testing this deck A TON on MTGO, only changes have to do with cards banned on MTGO SOL Ring etc.
I've noticed a couple people talk about Hall of Gemstone.
The comments state that the inclusion has to do with not having green for fog effects on opponents turns. Am I wrong or can't we just cast it during there upkeep while the Hall is on the stack? This saves us and allows us to play a card that I think is AWESOME. Other than that, the deck is super sweet. SOOOO many people have scooped to this build.
Quote from aslidsiksoraksi »It seems solid to me. Getting two lands also means (as I'm sure you've noticed) that it can directly fetch Stage + Depths, which is nice. There aren't a lot of deserts that I like tho tbh, except maaaaaaaybe the cycling one, since I guess there's not harm in playing another cycling land if we're going all-in on the Life from the Loam plan. Which is to say, the zombie effect is meaningless to us and kind of just makes the card less beautiful and streamlined.
In any case, while we're talking about HOU, the whole set is out now and so here is my long-awaited set review (I won't deal with cards that are obvious draft fodder or are designed for creature-heavy strategies):
Hour of Promise: see above
Nissa's Defeat: Wow don't play this unless you're profoundly masochistic or enjoy strange ironies. Really just a sad card.
Uncage the Menagerie: Not totally bad actually. Set at 3 it gets you three card-draw creatures. Or Eternal Witness to do it all again. Set at 2 it gets one enchantress and Scavenging Ooze which is not too bad either. Set at 4 it gets you fogs and enchantress. I think it could be useful as it is always at least a 2-for-1 and gives access to whatever we need, be it card draw, protection, recursion, or win cons. Drawback is it's kind of expensive and probably takes up the whole turn you cast it.
Ramunap Extractor: I'd rather have Crucible of Worlds but then again I'd rather pay my rent. And also this one is tutorable with creature tutors. I don't think Crucible effects are at their very best here, but it wouldn't be hard to throw in the relevant nonbasics and go down that path.
Mirage Mirror: I kind of like this in the way I like all kind of weird effects that I don't really know where to put. We have the mana to use it (though it can only be used once a turn, which is kind of un-great). Could be good for doing random things? I dunno but I'm interested by it. One extra cool interaction is that if you copy Tornado you'll get a few blasts with a lesser life payment. Or if you copy Sandwurm Convergence you'll get twice the sandwurms. Most of all though I think you'll be copying your opponent's stuff for random interactions, which is usually fun, though probably not the best way to win in a competitive environment.
Dagger of the Worthy: Look if you equip this to Nissa, and then attack 6 times, while also never playing that 7th land, and your opponent does not block or disrupt you in any way, you will win the game. AUTO-INCLUDE
Desert of the Indomitable: one more cycling land can't be that bad. ETB tap is bad of course, but if you're into the Life from the Loam package, you could do worse than throwing this in there.
Nissa, Genesis Mage: Big and slow and dumb version for n00bs. That is my official assessment.
KAPOW! and there you have it. Any thoughts on the set welcome! I think the two most exciting cards are easily Hour of Promise and Uncage the Menagerie. Both probably decent options worth trying out, though neither are so powerful you'd be a fool not to run them.
Quote from Zeoid »Hello, I got an itch to try something new and stumbled upon your deck list. I continued reading and was shocked (in a good way!) in the direction you took the deck. I scrambled to put your deck list together from cards I already owned and hunted for some of the older ones at my local store. After, I got your iteration of the deck together and went to play with my group of friends. It was amazingly fun and hilarious!!
My friend playing Aurelia, the Warleader had an indestructible field and proceeded in wiping out the table. Then he got to me, Glacial Chasm and Constant Mists are all-stars because they saved my butt so many times that game. I drew into Squall Lineand with the power of mana doublers, nuked him for the win.
Now, that everyone had an idea on how the deck worked it became more challenging. A card that really surprised me was Revelation. The table got spooked and everyone was thinking of a group effort way to suppress the deck. At first, I thought this card was useless when I first saw it...Then I played it. It lead to an interesting revelation on my part. The Prossh, Skyraider of Kher player at the table had a pretty alarming hand. All thoughts on suppressing the deck and I were forgotten. I thought to myself the political power this card holds is incredible!!!
Although, I was temporarily forgotten the blue players held up counters for Squall Line and Hurricane. A side note, I cannot say enough good things about the decks recursion package!! Nostalgic Dreams allowed me to recur and decimate my competitors after they thought they had neutered the deck.
Since playing my friends I made some changes like adding Boseiju, Who Shelters All for those pesky blue mages. After reading someone's suggestion on the usage of Life from the Loam and cycle lands, I got more excited. I also, threw in Life from the Loam and the two old cycle lands. I replaced Preferred Selection figuring if I have a problem I will just dig for a solution. I replaced Lignify with Song of the Dryads because my group is really, really efficient at killing creatures. Plus the idea of Song of the Dryads comboed with Thespian's Stage brings me joy thinking about it. With all that said, life hasn't allowed me to play with the new changes...
On the chopping block right now is Hibernation's End it is slow and super clunky. I saw someone talking about possibly trying out Sandwurm Convergence. If anyone tried it out, how was it?
I would like to thank aslidsiksoraksi for sharing this deck list (I mean gift) as you have fully converted me onto the ways of mono-green control.