rogerandover and aslidsiksoraksi I would like to thank you both again for the suggestions!! Now to get my hands on Blasted Landscape...
When I was reading Bind I actually burst into laughter; that flavor text. Not to mention, Stasis and Sandwurm Convergence is a really cool combination!
rogerandover awesome game report! It also shed some light that sometimes Life from the Loam can be a dead card.
I am really excited to play test these changes and see what I like!
Oh god Roger, I hadn't thought of Kamahl and Nacatl War-Pride, that's just dirty. I love it.
Oh and Zeoid, one more card worth mentioning, especially if you've got a lot of counterspells messing up your day - Seedtime. Imagine Time Walk except green and with Rebecca Guay art. 'nuff said.
I really like the idea of this deck and I really look forward to building my own variation of it. That being said, the reason for my inspiration is I want to win games by using The Great Aurora into Glacial Chasm and Hurricane. With an enchantress style deck, The Great Aurora seems pretty bad.
I'm not sure if I should go another route and would love some input.
I'm not sure that The Great Aurora would be bad in this deck. A more creature-token based shell might be better if you wanted to Aurora for you whole deck or whatever, but enchantments are permanents, and if you're deck is based around a single card then you could do worse than have a solid permanent-based draw engine so you can get to it reliably. Enchantress is also a good way to go if you want to build a land-based control type thing with a Great Aurora finish, since the enchantresses give you a solid way to draw more lands and you also get all the extra-land-drop enchantments (Exploration, Burgeoning, Gaea's Touch). Nissa herself also gives you additional land drops; it's not too hard to play three lands a turn in this deck.
Worth mentioning too is that if you Great Aurora and end up with an enchantress in you hand, you can then replay all your enchantments (depending how much mana you have) to get all the draw triggers again. A mild synergy, sure, but still.
I admit I have not had a chance to play with Sandwurm Convergence. I did have a chance to play with Life from the Loam. It is powerful, disgustingly powerful...I love it!!!
In my latest game I had Dark Depths and Thespian's Stage out. At the end of my opponents end step before my turn I started the combo. I dropped Marit Lage and swung. After combat, it bit the dust. The collective group breathed a sigh of relief. Then I played Life from the Loam also, I cannot say enough good things about Boseiju, Who Shelters All because the Talrand player across from me stood up exclaiming he is making a land destruction deck!
It seems I went on a bit of a tangent. After playing Life from the Loam I retrieved Dark Depths, Thespian's Stage, and a cycle land. Unfortunately, at the time I didn't have any additional land drop cards in play. Then proceeded in playing Dark Depths. Table even tried to exile Life from the Loam in the graveyard but cycle land in my hand came to the rescue to save it. The table did not survive long.
Realms Uncharted finds the lands I need the most at the moment. Even if Glacial Chasm hits the graveyard the recursion is strong within the deck. I must be wary of graveyard exile though.
I have been looking to fit Oracle of Mul Daya but the only cut I can think of at the moment is Mana Bloom. However, Mana Bloom has done a lot of work. Sure it is a dead card when you have no enchantresses but when you do it feels so broken!! I was also looking at Goblin Charbelcher to cut but if offers removal of some pesky creatures although sometimes a hit or miss...
Love the the sick Life from the Loam plays, and that cycling move is extra spicy. I'm not really sure how we could protect our graveyards, aside from stuff like Ground Seal, but that hurts us too. Holistic Wisdom can be done at instant speed to catch something that was going to be exiled, which is nice.
I think cutting Goblin Charbelcher is probably fine. It's kind of a pet card of mine that I just like, and Oracle of Mul Daya is just a better card that fits the deck better overall I think. Mana Bloom is a powerhouse though, I'd think kinda hard about cutting it.
Good to hear you are liking Life from the Loam. And yeah, hadn't thought of cyling to instant-save LftL - have to remember that tech!
I've been playing a bit with my deck aswell lately, with some minor changes. I think I've had Sandwurm Convergence once, and it was okay. The best thing about it was getting Aboria down aswell, and just add up on wurms every turn while noone could attack me. I've been wanting to test Sylvan Advocate since he's a really good anthem to lands, but I havn't drawn him. Animating lands gives me headaches with all the calculating - is it better to pump or animate 5 lands. With Advocate, I believe the math will be much esier. Play him for two, animate lands until you have 5 mana left to pump. Lets see how it goes.
In other news, Dust Bowl have won me games. Lastest one, in late game, after Kami of the Crescent Moon "everyone draws ALOT" had scooped and Kess, Dissident Mage had a pretty big board and full graveyard. The turn before Kess makes Jace, Unraveler of Secrets's enblem, I play Splendid Reclamation getting back lots of lands, since I had Splendid for a long time and mainly discarded lands. So I play something to get countered, play Primal Command - shuffle Kess gy, find Seedborn Muse, and proceed and destroy a land with Dust Bowl saccing Drownyard and getting it back same turn. Rinse repeat no his upkeep. Game over. (Kess only had 3 basics).
I think City of Solitude might be a good inclusion since to rely on winning with Hurricane. Freyalise's Winds slows the board down massively, and unless you just want to stall the game, it's better when you can make it asymmetrical with Seedborn Muse.
As of stuff to cut, I think Burnished Hart is too slow for what you want. Wouldn't Cultivate be better? I think green have better options then Preferred Selection. Mirri's Guile, Sylvan Library fx. Another on could be Bow of Nylea, it's a sweet card, but when I played with it, it's just didn't do enough. Is two Fog's necessary? I only play the best one, Constant Mists and thats more then enough for my build. I know Viridian Revel can draw insane amounts of cards, but it could also be a dead card.
Really enjoyed going through this deck list. I am ashamed to admit my version of monogreen features Baru,fist of krosa as the commander. Effective,creative,and efficient but is as creative as putting Jace the mind sculpter in a mono blue deck. Like the win cons and and hibernations end especially. Wish more people were this creative in my play group
You shouldn't be ashamed of that! Baru is far from a stock standard green commander. Straightforward in game plan sure, but he has tricks up his sleeve. He goes infinite with Mirage Mirror and Paleoloth - infinite x/x wurms is a good time.
From your Maybeboard, honestly I would probably not add most of those. Nature's Wrath is vicious but very effective; it draws a lot of hate. Ulvenwald Hydra is an interesting one, could definitely be worth playing.
I like Moment's Peace as a backup to Constant Mists. Can't rely on your 1-of in my experience. But I also think my build might be a little softer than yours, you seem to run more creatures than I do.
I've found Lifegift to be kind of bland, though it does good work. I'm not sure how much you can abuse Awakening; not that many instants or activated abilities... Remember that its effect is symmetrical. Unless you're breaking it wide open, chances are someone else will get more out of it.
Those are some thoughts Glad you're trying out the MonoGreen Control Adventure!!
PS Mishronin, Baru is totally cool! If you've got a list to share, you're welcome to do so
So what are everyone’s thoughts on Rivals? I think Wayward Swordtooth
(The Oracle of Mul Daya dinosaur) is an absolute house. I’m excited to test him. World Shaper is also very interesting, especially is a Crucible build. I think between Him, Ramnaup Excavator and Life from the Loam the sacrifice/cycling/utility land package is probably the way to go.
I also think Azor’s Gateway deserves a test too. Although I do find with cards like Glacial Chasm im often using life as a resource. I also tend to get a lot of hate early game by players trying to race my shields. I’m a little unsure how much we’d get out of it.
Alright as the oh so official runner of this here primer it is my distinct pleasure to present to you the all-important mega end-all word of the day on Rivals of Ixilan!!! What is good?? What is bad??? Do I even have clue????? Read on to find out!!
Rivals of Ixalan cards worth considering (there's a 3cmc vanilla 4/2 in the set but I didn't really talk about him much...)
PolyRaptor: O I want to break this card somehow, it just seems to so cool. But not really for us.
Jadelight Ranger: I haven't played enough limited to get a feel for explore. This might be kind of cool? It's cheap, blocks, could be an easy draw-2... I dunno. Probably better stuff we could be doing, but if your build emphasizes ETB effects, this might be worth exploring (get it??)
Path of Discovery: I don't do the creature thing too much, but again, if your build is in that way, this might be worth looking into
Tendershoot Dryad: I like that it's a Verdant Force type effect in that it happens each upkeep, not just your own. Actually this card is just better than Verdant Force and tbh that makes me a little sad, I always like that old guy. Probably not a fit for what we're trying to do but powerful stuff nonetheless.
Wayward Swordtooth: I'm excited. Play more lands is always good. Now that we can run almost 4+ of that effect, might be even worth getting something like Horn of Greed into the deck, since we can break the symmetry pretty well. Plus he comes down early and can block, which is useful. Not sure I really love that he's a creature though, if we're being honest.
World Shaper: Another juicy one. Crucible effects are great, though you need the right build for it. I think the Life from the Loam package is gaining traction, with a lot of people trying it out, so this might be a good way to go. Combine with Crucible of Worlds and Ramunap Excavator for maximum power.
Plummet: I honestly kind of like this card. Lots of voltron commanders could be just killed by this. Nice to have a green card that says 'destroy target creature' even if there is the dumb flying clause in there (whoa you could run Evolution Charm for a sick combo though, c'mon now...)
Naturalize: Playable card. Was playable before this set even, since there were a lot of other ones. But if you like the art then hey rock on homie.
Arch of Orazca: Let's play it. Draws cards, is a mana sink, is a land... What's not to love. It doesn't tap for green I guess, and makes Vernal Bloom less good, but I think the upsides are worth it.
The Immortal Sun: Ok so don't run this if you're doing Nissa as you commander. But if you're a Kamahl player or maybe something else, then this could be pretty good. I imagine for Kamahl, having a static boost to your lands is hot, turning off opposing planeswalkers is marginal but not bad, and having all your spells be cheaper and your draws be stronger... I'm down.
Azor's Gateway: I kind of like it. Takes a lot of investment though, so I'm not sure. Once it's set up, it should make Hurricane happen more or less immediately. I'm not too excited though - if I spent 5 turns doing this, I could have just spent 5 turns dumping lands and drawing cards instead, so what have we really gained?
Awakened Amalgam: If you go the lands way this is kind of cute. But let's be real, this is EDH, a fat vanilla is basically a dead card.
Aight gang, that's my take! Some other random thoughts:
- There could be a solid green control deck just based on lands in here somewhere. Could drop the enchantress thing and focus on drawing via land drops (Seer's Sundial, Horn of Greed). With all the extra-land-drop cards and all the play-land-from-graveyard things, plus all the utility lands that they keep printing, this could definitely be a thing. I'm thinking like Legacy Lands but in EDH. Now I just gotta dig up a Tabernacle... I've seen non-green versions of this already around, but trying it the mono-green way might be a fun challenge.
- I agree with Wizard of Oz, some kind of land recursion package is valuable and I'm thinking should be included, even if you don't go all in and drop the enchantress stuff.
- Wizard of Oz also brings up a good point, namely that once people figure out what our deck does, they start to focus on you very fast, "before your shields are up." I noticed this to the point that I mostly play this deck only online against strangers. I'm not really sure how to combat this... Don't want to invest in more shields as they are boring and dilute the deck a lot. Probably the best answer is better politicking, but that's not much of a solution. Open to suggestions.
- Right now I'm gonna update the primer with the Rivals stuff, but I feel like a new decklist and all that is in order... one day! I promise!! For now, keep tapping them forests y'all, while those lame blue mages trying to use their brains to brutally control nature, we know the true control lies in calm acceptance of the natural order.
In conclusion, here is a kinda cool Nissa drawing from DevianArt user MoutMahanin
Nice with some reviews on RIX, though I'm not super excited for any cards for my Mono Green Control. I might try out World Shaper, but he definitely fits better for my Gitrog deck.
But you do actually make a point with The Immortal Sun (since I play Kamahl). I've been wanting a static effect for my lands, and have been looking at Sylvan Advocate, but the sun might be overall better... Well, I'm not sure, but it's worth testing. Arch of Orazca is another nice land, but 6 mana to draw a single card... that's a lot. In Arboria-mode it could be really good Should maybe add Reliquary Tower then! Azor's Gateway is ofc absolutely insane once flipped, but I just think its way too hard to get there.
As for a monogreen Lands.dec, I'm totally up for the challenge!!!
I'm not sure which commander to use, but here's my first thought: Titania, Protector of Argoth
The cards will of cause be different depending of the commander. Titania wants lands to go to the grave. Elemental Bond is pretty bonkers with her.
Here's a first rough draft - be sure to share your thoughts and lets make a cool deck!
aslidsiksoraksi - Thanks for the suggestions and thoughts. I'm curious what everyone's thoughts are on Elderscale Wurm as a way to weather our own Hurricane effects unscathed? Has it been discussed?
Regarding the lack of Dark Depths, I cut it because I just am not a huge fan of a do nothing land that needs a combo piece to be killer. I still use the stage to copy things like Maze of Ith and other utility lands that do appear
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I am wondering what people think about adding in Nissa, Vital Force to their lists? We have so many lands entering the battlefield that her BETTER THAN Horn of Greed effect just seems like something we need. I am tempted to try cutting See's Sundial for her.
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I run it in my creatured version to good effect. Each ability is useful, and her ultimate is easily achievable. Her second ability is not quite as good as Eternal Witness, but there aren't many pieces I need it to retrieve that it won't retrieve. I'd say it's a strict upgrade to the sundial, seeing as it's 1 more to cast, once you land the emblem there's no activation cost, the emblem is much harder to get rid of, and there's no risk of decking yourself with the emblem as it's a 'may' ability.
Hmmm I hadn't thought of Elderscale Wurm as a way of surviving Hurricane, that's interesting. He's also tutorable with Primal Command, and serves as an extra protection piece of sorts. The first line of text is kind of scary, since 7 life is really low, so I wouldn't want to drop him without Constant Mists around as backup. Not sure, seems worthwhile - Ender, have you played it?
Nissa, Vital Force seems amazing, especially with the new planeswalker rules. Nissa tribal, anyone? I've got to rework the main decklist a bit, but I'd definitely play her over Sundial.
As for Lands.dec.... Nice list Roger! I'll have to find a minute to really look it over... My first thought is that Titania seems to lead the deck towards an aggro strategy, or at least a combo win (Splendid Reclamation + Zuran Orb, that kind of thing) - how do you feel about Concordant Crossroads to make it that much more explosive? Control with a combo finish? I guess that's kind of what we are already
I've played a couple of games with the lands.dec and I'm not sold on Titania anymore. She's a strong commander, but I think you have to revolve your 99 cards around her to make her that. I missed CA, something which Nissa, Vastwood Seer gives you. I also think Sakura-Tribe Scout and friend can be removed. It's nice to be explovsive, but you have to have a way to refill your hand, else it's just a waste of time. This free up some space, since it wouldn't be worth running Elemental Bond and Greater Good. I'm thinking some more protection might be good, and maybe that Arboria/Arch of Orzca wonderland thing might be worth including. Maybe even Sandwurm Convergence? Do we need to protect our creatures even more? We have Homeward Path, Yavimaya Hollow and Sylvan Safekeeper.
And aslidsiksoraksi, no worries on Elderscale's first line. It's only if you have less then 7 life
I am running Elderscale Wurm in my build, but have yet to test it out. It works great in theory though. And yeah, rogerandover beat me to it that the first line only applies if your life total is below 7, at which point it raises you up to 7. No need to fret. I plan on cutting the Seer's Sundial once I get an extra copy of Nissa to include and see how she works out.
The other card I added was Squallmonger, which pairs nicely with our strategy to deal damage to flyers and players. Best part is it doesn't hit itself!!!
Please take a look at my updated list, which I believe to be "Final", but needs testing. You'll find it here: Decklist
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When I was reading Bind I actually burst into laughter; that flavor text. Not to mention, Stasis and Sandwurm Convergence is a really cool combination!
rogerandover awesome game report! It also shed some light that sometimes Life from the Loam can be a dead card.
I am really excited to play test these changes and see what I like!
Oh and Zeoid, one more card worth mentioning, especially if you've got a lot of counterspells messing up your day - Seedtime. Imagine Time Walk except green and with Rebecca Guay art. 'nuff said.
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
I am going to try Seedtime out too!
I really like the idea of this deck and I really look forward to building my own variation of it. That being said, the reason for my inspiration is I want to win games by using The Great Aurora into Glacial Chasm and Hurricane. With an enchantress style deck, The Great Aurora seems pretty bad.
I'm not sure if I should go another route and would love some input.
Thanks in advance!
If you wanted to make it revolve around the Great Aurora, then I'd up the land count, adding more utility lands. Also add Burgeoning and maybe some more things like Skyshroud Claim. You'll also want Horn of Greed of course. Life from the Loam and Realms Uncharted + cycling lands package would also be a good thing to have in, I'd think.
Worth mentioning too is that if you Great Aurora and end up with an enchantress in you hand, you can then replay all your enchantments (depending how much mana you have) to get all the draw triggers again. A mild synergy, sure, but still.
Last, you might be interested in this thread: http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/762011-nissa-vastwood-seer-an-attempt-at-creative#c3
Let us know how it works for you!
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
The deck is coming together nicely
I admit I have not had a chance to play with Sandwurm Convergence. I did have a chance to play with Life from the Loam. It is powerful, disgustingly powerful...I love it!!!
In my latest game I had Dark Depths and Thespian's Stage out. At the end of my opponents end step before my turn I started the combo. I dropped Marit Lage and swung. After combat, it bit the dust. The collective group breathed a sigh of relief. Then I played Life from the Loam also, I cannot say enough good things about Boseiju, Who Shelters All because the Talrand player across from me stood up exclaiming he is making a land destruction deck!
It seems I went on a bit of a tangent. After playing Life from the Loam I retrieved Dark Depths, Thespian's Stage, and a cycle land. Unfortunately, at the time I didn't have any additional land drop cards in play. Then proceeded in playing Dark Depths. Table even tried to exile Life from the Loam in the graveyard but cycle land in my hand came to the rescue to save it. The table did not survive long.
Realms Uncharted finds the lands I need the most at the moment. Even if Glacial Chasm hits the graveyard the recursion is strong within the deck. I must be wary of graveyard exile though.
I have been looking to fit Oracle of Mul Daya but the only cut I can think of at the moment is Mana Bloom. However, Mana Bloom has done a lot of work. Sure it is a dead card when you have no enchantresses but when you do it feels so broken!! I was also looking at Goblin Charbelcher to cut but if offers removal of some pesky creatures although sometimes a hit or miss...
Love the the sick Life from the Loam plays, and that cycling move is extra spicy. I'm not really sure how we could protect our graveyards, aside from stuff like Ground Seal, but that hurts us too. Holistic Wisdom can be done at instant speed to catch something that was going to be exiled, which is nice.
I think cutting Goblin Charbelcher is probably fine. It's kind of a pet card of mine that I just like, and Oracle of Mul Daya is just a better card that fits the deck better overall I think. Mana Bloom is a powerhouse though, I'd think kinda hard about cutting it.
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
I've been playing a bit with my deck aswell lately, with some minor changes. I think I've had Sandwurm Convergence once, and it was okay. The best thing about it was getting Aboria down aswell, and just add up on wurms every turn while noone could attack me. I've been wanting to test Sylvan Advocate since he's a really good anthem to lands, but I havn't drawn him. Animating lands gives me headaches with all the calculating - is it better to pump or animate 5 lands. With Advocate, I believe the math will be much esier. Play him for two, animate lands until you have 5 mana left to pump. Lets see how it goes.
In other news, Dust Bowl have won me games. Lastest one, in late game, after Kami of the Crescent Moon "everyone draws ALOT" had scooped and Kess, Dissident Mage had a pretty big board and full graveyard. The turn before Kess makes Jace, Unraveler of Secrets's enblem, I play Splendid Reclamation getting back lots of lands, since I had Splendid for a long time and mainly discarded lands. So I play something to get countered, play Primal Command - shuffle Kess gy, find Seedborn Muse, and proceed and destroy a land with Dust Bowl saccing Drownyard and getting it back same turn. Rinse repeat no his upkeep. Game over. (Kess only had 3 basics).
My list can be found here
Any thoughts on my Maybeboard, and what you'd cut to make room for stuff in there?
"Due to a lack of funding, the light at the end of the tunnel has been shut off."
I think City of Solitude might be a good inclusion since to rely on winning with Hurricane. Freyalise's Winds slows the board down massively, and unless you just want to stall the game, it's better when you can make it asymmetrical with Seedborn Muse.
As of stuff to cut, I think Burnished Hart is too slow for what you want. Wouldn't Cultivate be better? I think green have better options then Preferred Selection. Mirri's Guile, Sylvan Library fx. Another on could be Bow of Nylea, it's a sweet card, but when I played with it, it's just didn't do enough. Is two Fog's necessary? I only play the best one, Constant Mists and thats more then enough for my build. I know Viridian Revel can draw insane amounts of cards, but it could also be a dead card.
I'll just agree with most of what Rogerandover said
Just be careful with City of Solitude since it will stop your fogs (not your Glacial Chasm though)
From your Maybeboard, honestly I would probably not add most of those. Nature's Wrath is vicious but very effective; it draws a lot of hate. Ulvenwald Hydra is an interesting one, could definitely be worth playing.
I like Moment's Peace as a backup to Constant Mists. Can't rely on your 1-of in my experience. But I also think my build might be a little softer than yours, you seem to run more creatures than I do.
Surprised at no Dark Depths - you run the stage...
Praetor's Counsel is a powerhouse of course.
I've found Lifegift to be kind of bland, though it does good work. I'm not sure how much you can abuse Awakening; not that many instants or activated abilities... Remember that its effect is symmetrical. Unless you're breaking it wide open, chances are someone else will get more out of it.
Those are some thoughts Glad you're trying out the MonoGreen Control Adventure!!
PS Mishronin, Baru is totally cool! If you've got a list to share, you're welcome to do so
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
(The Oracle of Mul Daya dinosaur) is an absolute house. I’m excited to test him. World Shaper is also very interesting, especially is a Crucible build. I think between Him, Ramnaup Excavator and Life from the Loam the sacrifice/cycling/utility land package is probably the way to go.
I also think Azor’s Gateway deserves a test too. Although I do find with cards like Glacial Chasm im often using life as a resource. I also tend to get a lot of hate early game by players trying to race my shields. I’m a little unsure how much we’d get out of it.
Rivals of Ixalan cards worth considering (there's a 3cmc vanilla 4/2 in the set but I didn't really talk about him much...)
Jadelight Ranger: I haven't played enough limited to get a feel for explore. This might be kind of cool? It's cheap, blocks, could be an easy draw-2... I dunno. Probably better stuff we could be doing, but if your build emphasizes ETB effects, this might be worth exploring (get it??)
Path of Discovery: I don't do the creature thing too much, but again, if your build is in that way, this might be worth looking into
Tendershoot Dryad: I like that it's a Verdant Force type effect in that it happens each upkeep, not just your own. Actually this card is just better than Verdant Force and tbh that makes me a little sad, I always like that old guy. Probably not a fit for what we're trying to do but powerful stuff nonetheless.
Wayward Swordtooth: I'm excited. Play more lands is always good. Now that we can run almost 4+ of that effect, might be even worth getting something like Horn of Greed into the deck, since we can break the symmetry pretty well. Plus he comes down early and can block, which is useful. Not sure I really love that he's a creature though, if we're being honest.
World Shaper: Another juicy one. Crucible effects are great, though you need the right build for it. I think the Life from the Loam package is gaining traction, with a lot of people trying it out, so this might be a good way to go. Combine with Crucible of Worlds and Ramunap Excavator for maximum power.
Plummet: I honestly kind of like this card. Lots of voltron commanders could be just killed by this. Nice to have a green card that says 'destroy target creature' even if there is the dumb flying clause in there (whoa you could run Evolution Charm for a sick combo though, c'mon now...)
Naturalize: Playable card. Was playable before this set even, since there were a lot of other ones. But if you like the art then hey rock on homie.
Arch of Orazca: Let's play it. Draws cards, is a mana sink, is a land... What's not to love. It doesn't tap for green I guess, and makes Vernal Bloom less good, but I think the upsides are worth it.
The Immortal Sun: Ok so don't run this if you're doing Nissa as you commander. But if you're a Kamahl player or maybe something else, then this could be pretty good. I imagine for Kamahl, having a static boost to your lands is hot, turning off opposing planeswalkers is marginal but not bad, and having all your spells be cheaper and your draws be stronger... I'm down.
Azor's Gateway: I kind of like it. Takes a lot of investment though, so I'm not sure. Once it's set up, it should make Hurricane happen more or less immediately. I'm not too excited though - if I spent 5 turns doing this, I could have just spent 5 turns dumping lands and drawing cards instead, so what have we really gained?
Silent Gravestone: We have too much recursion to like this card
Awakened Amalgam: If you go the lands way this is kind of cute. But let's be real, this is EDH, a fat vanilla is basically a dead card.
- There could be a solid green control deck just based on lands in here somewhere. Could drop the enchantress thing and focus on drawing via land drops (Seer's Sundial, Horn of Greed). With all the extra-land-drop cards and all the play-land-from-graveyard things, plus all the utility lands that they keep printing, this could definitely be a thing. I'm thinking like Legacy Lands but in EDH. Now I just gotta dig up a Tabernacle... I've seen non-green versions of this already around, but trying it the mono-green way might be a fun challenge.
- I agree with Wizard of Oz, some kind of land recursion package is valuable and I'm thinking should be included, even if you don't go all in and drop the enchantress stuff.
- Wizard of Oz also brings up a good point, namely that once people figure out what our deck does, they start to focus on you very fast, "before your shields are up." I noticed this to the point that I mostly play this deck only online against strangers. I'm not really sure how to combat this... Don't want to invest in more shields as they are boring and dilute the deck a lot. Probably the best answer is better politicking, but that's not much of a solution. Open to suggestions.
- Right now I'm gonna update the primer with the Rivals stuff, but I feel like a new decklist and all that is in order... one day! I promise!! For now, keep tapping them forests y'all, while those lame blue mages trying to use their brains to brutally control nature, we know the true control lies in calm acceptance of the natural order.
In conclusion, here is a kinda cool Nissa drawing from DevianArt user MoutMahanin
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
But you do actually make a point with The Immortal Sun (since I play Kamahl). I've been wanting a static effect for my lands, and have been looking at Sylvan Advocate, but the sun might be overall better... Well, I'm not sure, but it's worth testing.
Arch of Orazca is another nice land, but 6 mana to draw a single card... that's a lot. In Arboria-mode it could be really good Should maybe add Reliquary Tower then!
Azor's Gateway is ofc absolutely insane once flipped, but I just think its way too hard to get there.
As for a monogreen Lands.dec, I'm totally up for the challenge!!!
I'm not sure which commander to use, but here's my first thought:
Titania, Protector of Argoth
The cards will of cause be different depending of the commander. Titania wants lands to go to the grave. Elemental Bond is pretty bonkers with her.
Here's a first rough draft - be sure to share your thoughts and lets make a cool deck!
1 Sakura-Tribe Scout
1 Skyshroud Ranger
1 Azusa, Lost but Seeking
1 Wayward Swordtooth
1 Ramunap Excavator
1 Oracle of Mul Daya
1 World Shaper
1 Ulvenwald Hydra
1 Lotus Cobra
1 Eternal Witness
1 Genesis
1 Bane of Progress
1 Spike Weaver
1 Sylvan Safekeeper
1 Tireless Tracker
1 Tilling Treefolk
Lands:
1 Blasted Landscape
1 Crystal Vein
1 Dark Depths
1 Desert of the Indomitable
1 Drownyard Temple
1 Dryad Arbor
1 Dust Bowl
1 Glacial Chasm
1 High Market
1 Homeward Path
1 Maze of Ith
1 Mosswort Bridge
1 Scrying Sheets
1 Slippery Karst
30 Snow-Covered Forest
1 Strip Mine
1 Thespian's Stage
1 Tranquil Thicket
1 Winding Canyons
1 Yavimaya Hollow
1 Sol Ring
1 Crucible of Worlds
1 Horn of Greed
1 Storm Cauldron
1 Sunstone
Enchanments:
1 Exploration
1 Burgeoning
1 Gaea's Touch
1 Sylvan Library
1 Elemental Bond
1 Greater Good
Instants:
1 Worldly Tutor
1 Constant Mists
1 Crop Rotation
1 Noxious Revival
1 Squall Line
Sorcories:
1 Green Sun's Zenith
1 Traverse the Ulvenwald
1 Summer Bloom
1 Edge of Autumn
1 Explore
1 Nature's Lore
1 Sylvan Scrying
1 Nissa's Pilgrimage
1 Far Wanderings
1 Skyshroud Claim
1 Realms Uncharted
1 Reap and Sow
1 Splendid Reclamation
1 Hour of Promise
1 Seasons Past
1 Life from the Loam
1 Harmonize
1 Nissa, Vital Force
"Due to a lack of funding, the light at the end of the tunnel has been shut off."
Regarding the lack of Dark Depths, I cut it because I just am not a huge fan of a do nothing land that needs a combo piece to be killer. I still use the stage to copy things like Maze of Ith and other utility lands that do appear
"Due to a lack of funding, the light at the end of the tunnel has been shut off."
"Due to a lack of funding, the light at the end of the tunnel has been shut off."
"Due to a lack of funding, the light at the end of the tunnel has been shut off."
Nissa, Vital Force seems amazing, especially with the new planeswalker rules. Nissa tribal, anyone? I've got to rework the main decklist a bit, but I'd definitely play her over Sundial.
As for Lands.dec.... Nice list Roger! I'll have to find a minute to really look it over... My first thought is that Titania seems to lead the deck towards an aggro strategy, or at least a combo win (Splendid Reclamation + Zuran Orb, that kind of thing) - how do you feel about Concordant Crossroads to make it that much more explosive? Control with a combo finish? I guess that's kind of what we are already
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
And aslidsiksoraksi, no worries on Elderscale's first line. It's only if you have less then 7 life
The other card I added was Squallmonger, which pairs nicely with our strategy to deal damage to flyers and players. Best part is it doesn't hit itself!!!
Please take a look at my updated list, which I believe to be "Final", but needs testing. You'll find it here: Decklist
"Due to a lack of funding, the light at the end of the tunnel has been shut off."