Quote from Weebo »If you ever feel like a not even remotely budget friendly option, I love Sword of Fire and Ice and Sword of War and Peace in Dralnu. They're protection from burn spells that double up as win conditions.
Shred Memory is good for the same reasons Muddle the Mixture is. GY hate out of the hand is almost impossible to play around unless your opponents are incredibly paranoid, as well.
Frantic Search is solid in Dralnu. You're already playing with your GY to mitigate the downside, so it's effectively free instant speed looting.
Slaughter Pact and Pact of Negation are very powerful cards when Dralnu is down and perfectly respectable the rest of the time.
I really like the idea of Trail of Evidence in Dralnu too. Clues are a decent mana sink if you're playing a lot at instant speed and it can generate a lot of card advantage for a relatively small initial investment.
Quote from Weebo »For cuts, I would probably be looking at Duskmantle Guildmage and Bloodchief Ascension right off the bat. You're already an attractive target as a spell focused deck and you're not milling enough to make them serious threats. They generate way more attention than they should merit. Mindcrank too. I understand the combo potential, but it's a bad card on its own most of the time. That said, I'll cop to really disliking combos where one or more parts don't pull their weight outside of the combo and that colors my opinion of all three of those.
Quote from Jusstice »I’m still not quite convinced it’s a good idea to cut Freed from the Real here. I would never go without Thousand-Year Elixir, but IMO it doesn’t seem like you can ever have enough of these effects that turn Dralnu into something like Yawgmoth’s Will. Especially with things like High Tide, Turnabout, Cabal Ritual and other mana-producing cards possible in these colors. One that I see rarely but that seems to me to be one of the better of the set – Pemmin’s Aura. On top of the untap, it provides some protection for Dralnu, particularly important now that Green has been getting stuff like Ulvenwald Tracker for a long time now.
Quote from jenncertainty »Any suggestions on cuts? Because that's the thing, I see its utility, but I'm not convinced it's worth cutting something for it. Currently, it looks like I'll be cutting the Guildmage/Mindcrank combo, but those slots will be filled by Reanimate (which I still need to acquire) and Sword of War and Peace, which I'm still testing but feeling pretty good about.
Quote from Wonkstar »Decent budget option to protect Dralnu against burn decks is Magebane Armor. A lot cheaper than the swords, and the +2 / +4 isn't too bad either.
Quote from ulasht_the_great_seed »Do you think the deck could benefit from some way of becoming the monarch, for extra card draw? Maybe Marchesa's Decree as a way to protect yourself, too?
Quote from Weebo »Quote from ulasht_the_great_seed »Do you think the deck could benefit from some way of becoming the monarch, for extra card draw? Maybe Marchesa's Decree as a way to protect yourself, too?Monarch seems like a terrible choice here. The deck is creature light, even with the reanimation theme, so you're not stopping anyone from swinging by threatening blocks and you're unlikely to steal the crown back once you lose it. There's also not enough board control to keep the board completely clear at all times (which is not a small feat, even for decks dedicated to it). You would be drawing one additional card, then giving everyone else at the table free card draw. Marchesa's Decree isn't really protection. It provides a small deterrent, but anyone swinging with a 2/x or larger is still going to kill you well before they're in any danger. Add on that it actually incentivizes people to attack you while you're the monarch and it's pretty much useless in a deck like this. The effective deterrents either stop the damage entirely or kill the creature.
Quote from Honor Basquiat »I wanted to say I really am impressed with this primer and I feel you make a good case for Dralnu, Lich Lord.
I understand that the drawback isn't "that scary" but can someone talk about some cards that we should be afraid of. i.e. common cards played in the format that do deal damage. Blasphemous Act comes to mind. But perhaps there are targeted spells that we could potentially use Spellskite to help protect us.