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Quote from Jenna Tolaria »Nezumi means mouse... And it's a rat. Lol.
Quote from MatsuriFramboise »Yosei, the Morning Star - Every time this card comes down, it's an extreme threat. Last two games I played, I didn't win either, but it did end up being horrible punishment for the person who killed me. I tap them out in revenge and essentially give opponents a Time Walk against them.
Quote from MatsuriFramboise »Demon of Dark Schemes seems pretty cool. I'll have to snag one of those sometime. Chainer kinda worries me because if I invest resources into getting stuff onto the battlefield, the last thing I want is someone killing him off and wiping all of those units I brought back away too. Quote from Jenna Tolaria »Nezumi means mouse... And it's a rat. Lol. True! From what I recall, even if names and subtypes clash, R&D will favor subtypes over flavor for the sake of keeping synergy in the game. So rather than it being a mouse like its name claims, it's a rat instead so it will work with all the other rats in the game (there's even a rat lord so the synergy is not unwelcome if rat tribal is your thing.)
Quote from Dechs KaisonWhat the Griselbrand, Xen. Just when I thought your stuff couldn't get any better, you churn out that Jeleva banner. It's gorgeous.
Quote from MatsuriFramboise »Hmm... What about Gonti, Lord of Luxury? He works as a general value card that can steal cards from opponents' decks and allows us to play them (regardless of color), which can throw off combos and take away responses to our cards (or at the very least, steal some land drops to keep them from casting stuff) and give us extra resources to work with. And since Ayli's a reanimation deck, we can sac Gonti (or use him as a rattlesnake removal piece) and reanimate him for extra value and disruption. Not only that, but if you use the Reveillark + Karmic Guide combo, he not only can give us as many cards as we want to work with-- he can just win, because he straight up just mills everyone. In other words, he's potentially a wincon if he can be put in an ETB loop.
Quote from tarotplz »Hello everyone, I´m kinda new to EDH and I`m trying to build a Ayli, Eternal Pilgrim deck. Seeing as this is the first Commander deck I´m building, it´s not as easy as I would have thought. That´s why I´m here to ask all of you more experienced Ayli players for help
My first question is about life gain. How much of it do we actually need in the deck? Originally I was set on running both of the Soul Sisters and even a bunch of cards like Blood Artist and Rhox Faithmender. Looking at the lists in this thread I don´t really see many life gain cards. Why not? Wouldn´t we kinda want to get Ayli´s 2nd ability online reliably?
Which cards would you all say are the core of the deck? The cards that should not be replaced under any circumstances? The best sac-outlets, the best reanimation spells, the best reanimation targets?
OH and lastly, what do you all think about Dawn of the Dead? Seems like an easy way to get a creature back each turn. If we sac the creature again it won´t be exiled and can return next turn aswell.
Quote from tarotplz »Thank you so much for the detailed answer! I really look forward to playing EDH and Ayli looks to be a promising general
Quote from SlaveToPhage »Youtube -> Command zone Ayli If you like the lifegain approah. Links are not working.... Ayli is a fun and powerful Orzhov commander. Imho the best, but Im not into inf. combos so Teysa v.1 is a no go.
Quote from Dedalus »Hi there Thank you for your wonderful Primer! After I played a few rounds I tweaked it a bit to my needs. Scrubland, Caves of Koilos for fixing and Orzhov Basilica for fixing and advantage. I hope that we soon see Orzhov Cycling, Battle and Reveal lands. If so, more fetchlands are going in as well. Mimic Vat is of course on my list Boseiju, Who Shelters All My meta isn't very blue (in case of countermagic). Therefore is a land that comes tapped into play, produces colorless and costs 2 life not worth it (for me!) You play a Strip mine but no Wasteland or Tectonic Edge? Will somehow put Westvale Abbey in it, although there maybe arent enough creatures to sac into it. Will test out Thaumatic Compass as well, because a) takes care of our coulored mana (altough its expensive) and b) another Maze of Ith Yawgmoth's Will --> never played it outside of storm in commander before. I dont like the exile Also don't like an Ugin, the Spirit Dragon in this deck. How frequently do you use the second ability ? What do you think about Tragic Slip and Phyrexian Reclamation? and How does your newest decklist looks like (after testing Custodi Lich and Vindictive Lich and Razaketh, the Foulblooded? Greetings
Quote from Frozocrone »Thank you very much for this guide - I originally started my EDH experiences with Ayli and on suggestion of friends, tried to build a life gain deck but it wasn't going as planned with long, drawn out games with a mentality to 'not lose' rather than win. Building around a sacrifice theme has completely changed how my play group sees Orzhov, no longer is it the annoying Karlov kife gain deck! Have you considered other utility creatures? I find my meta has a lot of Enchantments, so War Priest of Thune usually makes its way into my hand early on, just to get rid of problem cards (and being a 2/2 for 2 mana means it's easy to cast or animate from various cards. I'm also tempted to get a hold of Bontu the Glorified. 3 mana for an indestructible sac outlet seems really good, not to mention scrying to fix draws or get to combo pieces faster. Two mana for each sacrifice does seem quite steep though. Speaking of indestructible sac outlets, Yahenni, Undying Partisan could be interesting, particularly after a board wipe. Also, what number of Equipments would make Stoneforge Mystic an optimal inclusion. I'm somewhat interested in Viridian Longbow or Thornbite Staff, just to equip onto Ayli and play politics with people by removing big threats and build (temporary) alliances. Thornbite, I think could be used in a Ashnod's Altar. Priest of Gix and Nim Deathmantle to win games too (not to attach onto the infinite Priest but another creature already in play, since Thornbite would untap each time Priest hits the graveyard.
Quote from Jonas Ukulore »I recently cut both Vindictive Lich and Custodi Lich. They were not absolutely required. I tried running a list without Xiahou Dun, the One-Eyed, but that proved a mistake. There's just no other reliable way of recurring black instants and sorceries. So he's back. Also: if you have Entomb and some reanimation available T2: what do you usually bin? Razaketh, Ashen Rider, or (what I usually fo for) Sheolly?
Quote from Enral »Hi, great primer! I just started playing her and she is amazing. I tested out the idea of corpse dance but often find the need to hold up Mana and care about my graveyard order very taxing...just wanna hear your argument for and against it and maybe convince me to give it another chance? Just wondering if I'm playing corpse dance wrong in general. What are your thoughts on Chainer and eldrazi displacer? I'm testing them out ATM. I wrote a mini primer to remind me of the synergies and inclusions I made. Feel free to check out my list and feedback/critique would be appreciated : http://tappedout.net/mtg-decks/your-pain-is-my-gain-2/
Quote from Kelzam » Quote from Jonas Ukulore »I recently cut both Vindictive Lich and Custodi Lich. They were not absolutely required. I tried running a list without Xiahou Dun, the One-Eyed, but that proved a mistake. There's just no other reliable way of recurring black instants and sorceries. So he's back. Also: if you have Entomb and some reanimation available T2: what do you usually bin? Razaketh, Ashen Rider, or (what I usually fo for) Sheolly? Reanimating On Turn 2: Honestly, this is something I basically never do because I don't like the attention and it's bad EDH politics. It's a very aggressive move for a deck that plays rather defensively. If I were going to bin something, it would probably be Rune-scarred Demon, Knight-Captain of Eos, Wurmcoil Engine or Weathered Wayfarer. On Turn 2 most people don't have much to target on the board with Ashen Rider other than lands or maybe a mana rock. If they seriously ramped out into a Sol Ring into a Grim Monolith or Mana Crypt or something then I might consider it because they need to be slowed. But, other than that, if having a huge Flying beater on the board on Turn 2 isn't negative attention, blowing up lands will get you ejected from the game first. Razaketh, the Foulblooded would have basically no sac fodder that early in the game to make him too useful, which is why Rune-scarred Demon would be the better T2 reanimator target for tutoring, although I'd prefer to wait until later in the game to use him, as well. Sheoldred, Whispering One wouldn't be doing too much as she wouldn't have much to reanimate - if anything at all - and while she might be putting a choke on opponents playing creatures, it's just asking to be Public Enemy #1 and opponents to focus you the rest of the game. The deck can handle being focused, but only after time to set up for it. I like following up a board wipe in the mid to late game with her when I'm getting more value out of her triggered abilities. The ones I listed above though may have utility depending on the situation, though. Against heavy token or aggro decks such as Krenko or Ezuri Elfball it'd be great to have out Knight-Captain of Eos or possibly Wurmcoil Engine to deter attackers. I love saving opponents with Knight-Captain's ability to gain political points and get some heat off of me while they turn their attention to whoever tried to kill them. You could possibly get False Prophet as a bargaining chip but only being a 2/2, it's easy to remove him and no one is going to play much while he's on the board so they'll just try to remove him first then play out their hands. Weathered Wayfarer is an all-star Turn 1 or 2 play, however, because our utility lands are so important in helping us shore up our defenses until the mid to late game when we start to shine He's small and unthreatening, but finding Volrath's Stronghold, Maze of Ith, Phyrexian Tower, Mistveil Plains and the others early on makes it so hard for opponents to keep you down.
Quote from Frozocrone »Sheoldred wasn't cutting it for me, I've got a pretty competitive meta and she was always a turn too slow so she's gone from my deck. Same with Yosei and Kukushko, love the cards but they just paint a massive target on my head when I played them. Leonin Relic-Warder however, I've found is amazing. It creates an infinite ETB/LTB with Necromancy, Animate Dead or just about any Enchantment that brings stuff back and utilising the stack can exhile opponent artifacts and enchantments permanently. Nothing too bad to warrant attention, but just enough to remove threats and set up combos. A few of my tech cards are Silence, Grand Abolisher, Aven Mindcensor and Angel's Grace. Not necessarily to help my strategies, but rather to protect them(or buy me time in the case of the latter two).