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Just Getting Started
scoed's avatar
Join Date: 12/23/2005
Posts: 1
First This is my first commander deck build so honest. If it looks bad say so. I have the cards on order so I haven't played it yet. I have only played the format with those crappy preconstructed decks. Yes I am losing a lot. Any way here it is.
Avancyn Nukes!!!!
Goal: Blow up the board repetitively, while protecting my board and winning with "Avacyn, Angel of Hope". The sub-goal is to use "Avacyn, Angel of Hope" and "Worldslayer" to lock the field down. Basically I want to blow things up.
Angel of the Dire Hour
Avenger en-Dal
Devout Witness
Duplicant
Heliod, God of the Sun
Intrepid Hero
Mageta the Lion
Magus of the Disk
Mangara of Corondor
Myojin of Cleansing Fire
Platinum Angel
Steel Hellkite
Sunblast Ange
Burnished Hart
Eternal Dragon
Relic Seeker
Stonehewer Giant
Stoneforge Mystic
Steelshaper's Apprentice
Artifact = 20
Astral Cornucopia
Everflowing Chalice
Guardian Idol
Sol Ring
Thought Vessel
Thran Dynamo
Thunder Totem
Unstable Obelisk
Worn Powerstone
Journeyer's Kite
Planar Portal
General's Kabuto
Kusari-Gama
Lightning Greaves
Swiftfoot Boots
Worldslayer
Whispersilk Cloak
Nevinyrral's Disk
Oblivion Stone
Elixir of Immortality
Sorcery = 9
Open the Armory
Steelshaper's Gift
Austere Command
Day of Judgment
Morningtide
Planar Cleansing
Planar Outburst
Rout
Wrath of God
Instant = 11
Enlightened Tutor
Afterlife
Allay
Chastise
Crib Swap
Disenchant
Exile
Path to Exile
Swords to Plowshares
Valorous Stance
Fated Retribution
Planeswalker = 3
Elspeth, Sun's Champion
Gideon, Champion of Justice
Ugin, the Spirit Dragon
I have some basic questions. How many lands should I be running? Is my curve bad? What is a proper curve for the format in a control deck that will see play in both 1v1 up to 6v6 (mostly 3v3 oor 4v4)? In your opinion what can I do to make it better? Is this deck going to draw the hate?
Welcome to the format! To get things started, you can use the formatting buttons to essential take your deck list into a easy to read deck, and that will help readers suggest ideas
You have a lot of the staples in the format already, which is good! My only other comment about the list is that you certainly have a LOT of sweeper effects, you may be able to cut back on some as having a few in hand isn't always the best.
To answer some of your questions:
1. the number of lands you should be running is more of a guideline then an exact number. Usually anywhere from 36-40, depending on your curve and other mana acceleration cards you have.
2. The curve seems a just a little high, but you do have some ramp.
3. It is very hard to make a deck that works just as well for 1v1 and for 6v6... for 1v1 you dont need as many sweepers as you do, but for 6v6 youll probably want as many as possible, so it all depends on what are playing more often.
Welcome to the format! To get things started, you can use the formatting buttons to essential take your deck list into a easy to read deck, and that will help readers suggest ideas
You have a lot of the staples in the format already, which is good! My only other comment about the list is that you certainly have a LOT of sweeper effects, you may be able to cut back on some as having a few in hand isn't always the best.
To answer some of your questions:
1. the number of lands you should be running is more of a guideline then an exact number. Usually anywhere from 36-40, depending on your curve and other mana acceleration cards you have.
2. The curve seems a just a little high, but you do have some ramp.
3. It is very hard to make a deck that works just as well for 1v1 and for 6v6... for 1v1 you dont need as many sweepers as you do, but for 6v6 youll probably want as many as possible, so it all depends on what are playing more often.
Thanks! I was wondering how they got those nice deck lists.
Weathered Wayfarer is a great add to mono white and will feel like Sol Ring if you have it opening hand. Note it says Land, as opposed to anything specific.
You have a lot of equipment tutors. Like, all of them I think. Widening your array of choices could help. Maybe consider Loxodon Warhammer for the option to gain life, Sword of Vengeance for a little everything, Sword of Light and Shadow is great as it protects Avacyn from the most common exile sources. Darksteel Plate may seem pointless, but Avacyn will be hated out some games and it could be a good idea to have a second way to try and push damage in through a board wipe. Obviously the former equipment is a lot better, but with all the tutors you can afford to play around and make sure they're really tested.
You may also want to add Trading Post. It can do a lot of work, most importantly trading in rocks late game for lost equipment.
Weathered Wayfarer is a great add to mono white and will feel like Sol Ring if you have it opening hand. Note it says Land, as opposed to anything specific.
You have a lot of equipment tutors. Like, all of them I think. Widening your array of choices could help. Maybe consider Loxodon Warhammer for the option to gain life, Sword of Vengeance for a little everything, Sword of Light and Shadow is great as it protects Avacyn from the most common exile sources. Darksteel Plate may seem pointless, but Avacyn will be hated out some games and it could be a good idea to have a second way to try and push damage in through a board wipe. Obviously the former equipment is a lot better, but with all the tutors you can afford to play around and make sure they're really tested.
You may also want to add Trading Post. It can do a lot of work, most importantly trading in rocks late game for lost equipment.
I really liked the idea of Sword of Light and Shadow,Trading Post, and Weathered Wayfarer. they now in the deck. I also thought of adding Magnifying Glass to ramp early/mid game and draw late game. Thanks for the ideas. I tested for the first time today in a 4v4 and won 3 out of 4 games. The last game was strange. I won off of Platinum Angel plus Avacyn, Angel of Hope protected by Swiftfoot Boots and Lightning Greaves. Couldn't attack because of Moat and Mystic Decree backed with counters combo. Decked the last of them in the end after being at negative life (-134 life), over 21 commander damage by two different commanders and out of cards to draw for several turns. But a win is a win. The new deck list.
First off welcome to the format It is a great format for many reasons and I love your starting deck, as a personal favorite of mine, you can see my Avacyn Decklist if you like
As for how do you get the Creature (19) you put them in the text but do not put a number infront of them
First off welcome to the format It is a great format for many reasons and I love your starting deck, as a personal favorite of mine, you can see my Avacyn Decklist if you like
As for how do you get the Creature (19) you put them in the text but do not put a number infront of them
Such as
Creatures (19)
8 Avacyn, Angel of Hope
blah
blah
Blah
Thanks for the info. I looked up your Army of the Heavens, Lead by the Angel of Hope deck. I like it as I like theme decks. Its goals are a bit different then mine but it looks fun. Thanks.
Depending on how many 1cost artifacts you then run, Auriok Salvagers can start to look interesting. (Even more, and Salvaging Station looks interesting, but then you have a radically different deck).
Akroma's Vengeance may prove overall more useful than Martial Coup, depending on how much you need those soldiers. I'd normally suggest Tragic Arrogance, but you look to prefer the destroy route with your commander, and I typically run TA to deal with board states like yours.
I know it's a bit situational but it's hard to argue in mono white, especially with your apparent love for wrath effects. Have you thought about Mass Calcify?
Depending on how many 1cost artifacts you then run, Auriok Salvagers can start to look interesting. (Even more, and Salvaging Station looks interesting, but then you have a radically different deck).
Akroma's Vengeance may prove overall more useful than Martial Coup, depending on how much you need those soldiers. I'd normally suggest Tragic Arrogance, but you look to prefer the destroy route with your commander, and I typically run TA to deal with board states like yours.
Thanks for the ideas. I have been looking at Sword of the Animist and I like it my fear is I am having issues keeping things alive early. I am drawing tons of hate early. I just don't think I will be able to ramp with the sword do to everything I play dying quickly and only half of it is me wrathing the world to live till I take over with Avacyn, Angel of Hope plus a repeatable board wipe. Now I think you are more than right about Akroma's Vengeance. It will be added. I am having issues with a certain blue/white enchantment based deck and it will make that match up better with out cost to the over all strength of the deck. Thank you.
Well Sword of the Animist keeps coming up. Guess I should try it as I own one. Journeyer's Kite is the most choice for a card swap for Sword of the Animist with. Journeyer's Kite does some amazing work with some of my discard effect cards like Mageta the Lion. I'll have to see which helps more. The sword diffidently works better with my equipment finding package. As for Knight of the White Orchid It is great on turn two but doesn't do anything useful for me late game. And your right Emeria Shepherd is great. Problem the late game slot is very crowded. What would you take out for it?
I know it's a bit situational but it's hard to argue in mono white, especially with your apparent love for wrath effects. Have you thought about Mass Calcify?
I didn't even know it existed. Interesting and I love wrath effects. I will conciser it. I am also looking at Descend upon the Sinful as well. There is tons of wonderful white wraths to look at and that is what makes this so fun.
Thanks all I will keep reading and tweaking. I really love this deck. It is already one of the stronger decks in my meta and I will tweak it tell it is hated out.
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Just Getting Started
scoed's avatar
Join Date: 12/23/2005
Posts: 1
First This is my first commander deck build so honest. If it looks bad say so. I have the cards on order so I haven't played it yet. I have only played the format with those crappy preconstructed decks. Yes I am losing a lot. Any way here it is.
Avancyn Nukes!!!!
Goal: Blow up the board repetitively, while protecting my board and winning with "Avacyn, Angel of Hope". The sub-goal is to use "Avacyn, Angel of Hope" and "Worldslayer" to lock the field down. Basically I want to blow things up.
Deck Data
Format: Commander
Color: Mono White
Commander: Avacyn, Angel of Hope
Card Count: 99 + 1 commander = 100 cards
Cost: $406
CMC Data
0 = 37 = 37 land, 25 basic, 12 non-basic, 0 non-land
1 = 6
2 = 14
3 = 14
4 = 10
5 = 5
6 = 7
7 = 4
8 = 2 + 1 commander
9+ = 0
Card Type Data
Creature = 20 = 1 commander, 19 non-commander
Artifact = 23 = 6 equipment, 3 creature, 14 other
Sorcery = 9
Instant = 11, 1 tribal, 10 other
Planeswalker = 3
Land = 37 = 25 basic, 12 non basic
Enchantment = 0
Tribal = 1
Deck List
Commander
Avacyn, Angel of Hope
Main Deck
Creature = 19
Angel of the Dire Hour
Avenger en-Dal
Devout Witness
Duplicant
Heliod, God of the Sun
Intrepid Hero
Mageta the Lion
Magus of the Disk
Mangara of Corondor
Myojin of Cleansing Fire
Platinum Angel
Steel Hellkite
Sunblast Ange
Burnished Hart
Eternal Dragon
Relic Seeker
Stonehewer Giant
Stoneforge Mystic
Steelshaper's Apprentice
Artifact = 20
Astral Cornucopia
Everflowing Chalice
Guardian Idol
Sol Ring
Thought Vessel
Thran Dynamo
Thunder Totem
Unstable Obelisk
Worn Powerstone
Journeyer's Kite
Planar Portal
General's Kabuto
Kusari-Gama
Lightning Greaves
Swiftfoot Boots
Worldslayer
Whispersilk Cloak
Nevinyrral's Disk
Oblivion Stone
Elixir of Immortality
Sorcery = 9
Open the Armory
Steelshaper's Gift
Austere Command
Day of Judgment
Morningtide
Planar Cleansing
Planar Outburst
Rout
Wrath of God
Instant = 11
Enlightened Tutor
Afterlife
Allay
Chastise
Crib Swap
Disenchant
Exile
Path to Exile
Swords to Plowshares
Valorous Stance
Fated Retribution
Planeswalker = 3
Elspeth, Sun's Champion
Gideon, Champion of Justice
Ugin, the Spirit Dragon
Land = 37 = 25 basic, 12 non basic
Plains = 25
Arcane Lighthouse
Emeria, the Sky Ruin
Forbidding Watchtower
Gargoyle Castle
Homeward Path
Kjeldoran Outpost
Mystifying Maze
Rogue's Passage
Dread Statuary
Strip Mine
Thawing Glaciers
Wasteland
I have some basic questions. How many lands should I be running? Is my curve bad? What is a proper curve for the format in a control deck that will see play in both 1v1 up to 6v6 (mostly 3v3 oor 4v4)? In your opinion what can I do to make it better? Is this deck going to draw the hate?
Thanks.
There's an avacyn primer that you might find interesting: here
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
Welcome to the format! To get things started, you can use the formatting buttons to essential take your deck list into a easy to read deck, and that will help readers suggest ideas
like this:
1x Avacyn, Angel of Hope
Creatures (19)
1x Angel of the Dire Hour
1x Avenger en-Dal
1x Devout Witness
1x Duplicant
1x Heliod, God of the Sun
1x Intrepid Hero
1x Mageta the Lion
1x Magus of the Disk
1x Mangara of Corondor
1x Myojin of Cleansing Fire
1x Platinum Angel
1x Steel Hellkite
1x Sunblast Angel
1x Burnished Hart
1x Eternal Dragon
1x Relic Seeker
1x Stonehewer Giant
1x Stoneforge Mystic
1x Steelshaper Apprentice
Artifacts (20)
1x Astral Cornucopia
1x Everflowing Chalice
1x Guardian Idol
1x Sol Ring
1x Thought Vessel
1x Thran Dynamo
1x Thunder Totem
1x Unstable Obelisk
1x Worn Powerstone
1x Journeyer's Kite
1x Planar Portal
1x General's Kabuto
1x Kusari-Gama
1x Lightning Greaves
1x Swiftfoot Boots
1x Worldslayer
1x Whispersilk Cloak
1x Nevinyrral's Disk
1x Oblivion Stone
1x Elixir of Immortality
1x Open the Armory
1x Steelshaper's Gift
1x Austere Command
1x Day of Judgment
1x Morningtide
1x Planar Cleansing
1x Planar Outburst
1x Rout
1x Wrath of God
Instants (11)
1x Enlightened Tutor
1x Afterlife
1x Allay
1x Chastise
1x Crib Swap
1x Disenchant
1x Exile
1x Path to Exile
1x Swords to Plowshares
1x Valorous Stance
1x Fated Retribution
Planeswalkers (3)
1x Elspeth, Sun's Champion
1x Gideon, Champion of Justice
1x Ugin, the Spirit Dragon
Lands (37)
25x Plains
1x Arcane Lighthouse
1x Emeria, the Sky Ruin
1x Forbidding Watchtower
1x Gargoyle Castle
1x Homeward Path
1x Kjeldoran Outpost
1x Mystifying Maze
1x Rogue's Passage
1x Dread Statuary
1x Strip Mine
1x Thawing Glaciers
1x Wasteland
On to the list
I used to play a similar deck, led by Tajic, Blade of the Legion. As you are playing Avacyn, you will get some hate before the game begins, as many people think she can be oppressive and very difficult to answer. However, she does cost a lot so you have to make sure you can ramp to her fast enough before other people can find their answers.
Astral Cornucopia and Everflowing Chalice aren't the best for ramping, as they require significant mana ahead of time for it to work. I would suggest more things like Marble Diamond, Knight of the White Orchid, Land Tax, Solemn Simulacrum, Caged sun, Pearl Medallion, and Pristine Talisman, to name a few.
You have a lot of the staples in the format already, which is good! My only other comment about the list is that you certainly have a LOT of sweeper effects, you may be able to cut back on some as having a few in hand isn't always the best.
To answer some of your questions:
1. the number of lands you should be running is more of a guideline then an exact number. Usually anywhere from 36-40, depending on your curve and other mana acceleration cards you have.
2. The curve seems a just a little high, but you do have some ramp.
3. It is very hard to make a deck that works just as well for 1v1 and for 6v6... for 1v1 you dont need as many sweepers as you do, but for 6v6 youll probably want as many as possible, so it all depends on what are playing more often.
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
Thanks! I was wondering how they got those nice deck lists.
1 Angel of the Dire Hour
1 Avenger en-Dal
1 Devout Witness
1 Duplicant
1 Mageta the Lion
1 Magus of the Disk
1 Mangara of Corondor
1 Myojin of Cleansing Fire
1 Platinum Angel
1 Steel Hellkite
1 Sunblast Angel
1 Burnished Hart
1 Eternal Dragon
1 Relic Seeker
1 Stonehewer Giant
1 Stoneforge Mystic
1 Steelshaper Apprentice
1 Solemn Simulacrum
1 Endbringer
1 Everflowing Chalice
1 Guardian Idol
1 Sol Ring
1 Thought Vessel
1 Thran Dynamo
1 Thunder Totem
1 Unstable Obelisk
1 Worn Powerstone
1 Pariah's Shield
1 Planar Portal
1 Kusari-Gama
1 Lightning Greaves
1 Swiftfoot Boots
1 Worldslayer
1 Whispersilk Cloak
1 Nevinyrral's Disk
1 Oblivion Stone
1 Marble Diamond
1 Journeyer's Kite
1 Argentum Armor
1 Steelshaper's Gift
1 Austere Command
1 Day of Judgment
1 Planar Cleansing
1 Planar Outburst
1 Rout
1 Wrath of God
1 Martial Coup
1 Enlightened Tutor
1 Afterlife
1 Chastise
1 Crib Swap
1 Exile
1 Path to Exile
1 Swords to Plowshares
1 Valorous Stance
1 Fated Retribution
1 Oblation
1 Elspeth, Sun's Champion
1 Ugin, the Spirit Dragon
1 Aura of Silence
1 Land Tax
23 Plains
1 Arcane Lighthouse
1 Emeria, the Sky Ruin
1 Forbidding Watchtower
1 Homeward Path
1 Kjeldoran Outpost
1 Mystifying Maze
1 Dread Statuary
1 Thawing Glaciers
1 Boseiju, Who Shelters All
1 Myriad Landscape
1 Dust Bowl
1 Kor Haven
1 Temple of the False God
1 Tower of the Magistrate
You have a lot of equipment tutors. Like, all of them I think. Widening your array of choices could help. Maybe consider Loxodon Warhammer for the option to gain life, Sword of Vengeance for a little everything, Sword of Light and Shadow is great as it protects Avacyn from the most common exile sources. Darksteel Plate may seem pointless, but Avacyn will be hated out some games and it could be a good idea to have a second way to try and push damage in through a board wipe. Obviously the former equipment is a lot better, but with all the tutors you can afford to play around and make sure they're really tested.
You may also want to add Trading Post. It can do a lot of work, most importantly trading in rocks late game for lost equipment.
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
1 Angel of the Dire Hour
1 Avenger en-Dal
1 Devout Witness
1 Duplicant
1 Mageta the Lion
1 Magus of the Disk
1 Mangara of Corondor
1 Myojin of Cleansing Fire
1 Platinum Angel
1 Steel Hellkite
1 Sunblast Angel
1 Eternal Dragon
1 Weathered Wayfarer
1 Stonehewer Giant
1 Stoneforge Mystic
1 Steelshaper Apprentice
1 Solemn Simulacrum
1 Endbringer
1 Relic Seeker
1 Everflowing Chalice
1 Guardian Idol
1 Sol Ring
1 Thought Vessel
1 Thran Dynamo
1 Thunder Totem
1 Unstable Obelisk
1 Worn Powerstone
1 Pariah's Shield
1 Planar Portal
1 Sword of Light and Shadow
1 Lightning Greaves
1 Swiftfoot Boots
1 Worldslayer
1 Whispersilk Cloak
1 Nevinyrral's Disk
1 Oblivion Stone
1 Journeyer's Kite
1 Magnifying Glass
1 Argentum Armor
1 Trading Post
1 Steelshaper's Gift
1 Austere Command
1 Day of Judgment
1 Planar Cleansing
1 Planar Outburst
1 Rout
1 Wrath of God
1 Martial Coup
1 Enlightened Tutor
1 Afterlife
1 Chastise
1 Crib Swap
1 Exile
1 Path to Exile
1 Swords to Plowshares
1 Valorous Stance
1 Fated Retribution
1 Oblation
1 Elspeth, Sun's Champion
1 Ugin, the Spirit Dragon
1 Aura of Silence
1 Land Tax
23 Plains
1 Arcane Lighthouse
1 Emeria, the Sky Ruin
1 Forbidding Watchtower
1 Homeward Path
1 Kjeldoran Outpost
1 Mystifying Maze
1 Dread Statuary
1 Thawing Glaciers
1 Boseiju, Who Shelters All
1 Myriad Landscape
1 Dust Bowl
1 Kor Haven
1 Temple of the False God
I got a question how do you get the creature (19) in bold into the lists?
As for how do you get the Creature (19) you put them in the text but do not put a number infront of them
Such as
Creatures (19)
8 Avacyn, Angel of Hope
blah
blah
Blah
BURPerfectly Suited to Mindless Carnage, ThraximundarRUB
URBOckham's Mindrazer = Nekusar the MindrazerBRU
UBRMarchsea makes all the Men do Stupid ThingsRBU
GWBThe Best Offense is Defense, Doran 2.0BWG
XRDaretti, Artifact ShenanigansRX
RKrenko the Don of the Goblin MobR
GFreyalise and Elves have pet HydrasG
WArmy of the Heavens, Lead by the Angel of HopeW
BDrana, The Removal BloodchiefB
UAzami, Knowledge is PowerU
WBDaxos is Enchanting Enchantments to Enchant more EnchantsBW
GRI got 99 Permanents but Primal Surge ain't One, Ruric TharRG
GBNel Thot's Sacrificial SwarmBG
WRWifey's Wrath - Gisela Blade of GoldnightRW
WUPillowfort Tron - BrunaUW
XXThe TriadXX
Do you have what it takes to survive?
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Depending on how many 1cost artifacts you then run, Auriok Salvagers can start to look interesting. (Even more, and Salvaging Station looks interesting, but then you have a radically different deck).
If you run Relic Seeker, I strongly suggest adding Sword of the Animist for ramp.
Akroma's Vengeance may prove overall more useful than Martial Coup, depending on how much you need those soldiers. I'd normally suggest Tragic Arrogance, but you look to prefer the destroy route with your commander, and I typically run TA to deal with board states like yours.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Thanks for the ideas. I have been looking at Sword of the Animist and I like it my fear is I am having issues keeping things alive early. I am drawing tons of hate early. I just don't think I will be able to ramp with the sword do to everything I play dying quickly and only half of it is me wrathing the world to live till I take over with Avacyn, Angel of Hope plus a repeatable board wipe. Now I think you are more than right about Akroma's Vengeance. It will be added. I am having issues with a certain blue/white enchantment based deck and it will make that match up better with out cost to the over all strength of the deck. Thank you.
Well Sword of the Animist keeps coming up. Guess I should try it as I own one. Journeyer's Kite is the most choice for a card swap for Sword of the Animist with. Journeyer's Kite does some amazing work with some of my discard effect cards like Mageta the Lion. I'll have to see which helps more. The sword diffidently works better with my equipment finding package. As for Knight of the White Orchid It is great on turn two but doesn't do anything useful for me late game. And your right Emeria Shepherd is great. Problem the late game slot is very crowded. What would you take out for it?
I didn't even know it existed. Interesting and I love wrath effects. I will conciser it. I am also looking at Descend upon the Sinful as well. There is tons of wonderful white wraths to look at and that is what makes this so fun.
Thanks all I will keep reading and tweaking. I really love this deck. It is already one of the stronger decks in my meta and I will tweak it tell it is hated out.