I think I might have a better kill combo for you. The Dread Return target is Phyrexian Delver, which returns Mikaeus, the Unhallowed. Sac Delver to flashback Cabal Therapy (a card you probably want to be playing anyway), which causes it to be returned by the undying trigger and allows you to reanimate Triskelion. You lose 12 life to pull this off but it doesn't require any mana after you've milled your deck which is what makes it ideal in my opinion. It's also only a 3 card package if you don't count Therapy so you have more room to run other stuff.
I would play Lion's Eye Diamond and Kozilek. That way once you have Dakmor combo online, you can just go through your entire deck infinite times and do whatever you want with the mana. Makes it so you don't have to play bad cards like Dread Return if you don't want to
Yeah I guess it would if you geared it to function on druid alone. I was thinking as a jump charger to get a big chunk in the yard before going off. But it might not be necessary. But you could still call the deck Kermit Hermit.
I was looking at the bloom, but was worried about not getting enough use out of it, but perhaps it's good enough on its own to get us started on our chain.
It's worth noting that LftL/free discard outlet/Cadaverous Bloom is another way to dump your entire deck into the graveyard in a semi-reliable fashion. And Zombie Infestation can get you the creatures required for Dread Return in addition to being another strong engine with LftL.
It's worth noting that LftL/free discard outlet/Cadaverous Bloom is another way to dump your entire deck into the graveyard in a semi-reliable fashion. And Zombie Infestation can get you the creatures required for Dread Return in addition to being another strong engine with LftL.
A bit convoluted for this deck's idea, I think. Especially since I'm trying to trim down and open up disruption slots.
Typically I'm right there with you, except that I even try to avoid the infinite combos, so if I was building this deck just to be janky for me, this sounds like convoluted fun. But, this is kinda a step higher. It's like when Edric first came out, or Griselbrand: it's not about the deck, really, it's about solving the puzzle.
And Gitrog makes for an epic puzzle to solve. On one side, Kermit puts the Hermit in the CZ, but he makes the rest more nebulous, yet, there's more copies of the other pieces which again makes it easier, but then you're limited on colors, which again makes it harder.
I really think that you should add Hermit Druid for redundancy. Think about it, you could call it "Kermit Hermit"!
I'm thinking that mana base would look pretty bad.
It would only look bad in a meta full of Blood Moons. Otherwise there are more than enough non-basics that enter the battlefield untapped and tap for G and/or B.
Really, a Blood Moon saturated metagame is the only reason I can think of to not put Hermit Druid in this deck. Yes, that effect is in the Command Zone - sort of - at 3BG. Aside from the lands, you don't need to build around it at all because this deck already wins when the whole library is in the graveyard. You're even already running some ways to protect a creature from removal. It just seems better than any single combo piece in the deck because it's effectively all the combo pieces in one. To put it another way, would you not run Ancestral Recall (if it were legal and didn't cost a hundred kabillion dollars) in an Arcanis the Omnipotent deck because the "draw three cards" effect is already in the Command Zone?
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
It would only look bad in a meta full of Blood Moons. Otherwise there are more than enough non-basics that enter the battlefield untapped and tap for G and/or B.
Really, a Blood Moon saturated metagame is the only reason I can think of to not put Hermit Druid in this deck. Yes, that effect is in the Command Zone - sort of - at 3BG. Aside from the lands, you don't need to build around it at all because this deck already wins when the whole library is in the graveyard. You're even already running some ways to protect a creature from removal. It just seems better than any single combo piece in the deck because it's effectively all the combo pieces in one. To put it another way, would you not run Ancestral Recall (if it were legal and didn't cost a hundred kabillion dollars) in an Arcanis the Omnipotent deck because the "draw three cards" effect is already in the Command Zone?
No basics also means the fetches get a little worse but at least you can still sac them for a card. We're going to need 12+ so I've got
Crucible of Worlds is questionable but you do get Cabal Pit to help against the hate bears which is nice. You also get Plan Z: Activate Tomb of Urami. Need some more options though, especially with a higher land count. You've convinced me this is a good direction to go in, I think the mana can work out.
Two more lands I'm going to be running are Transguild Promenade, and Rupture Spire because they fix mana in the early game and cycle for free in the late game.
Alright so what I'm thinking right now, because I don't want to run a cut-throat combo win as fast as possible deck, I might go for a more stax build. The usuall stax build but with a focus on cycling through the graveyard/ reanimator. I would probably run two ROE titans so that if someone instant speed responds to the first one's trigger I can just continue to cycle through my deck till i hit the second one. Other than that I would be able to get extra value off of cards like Smokestack, or the Living Plane, Doomwake Giant combo. Plus after casting living plane you can just sack three lands to flashback Dread Return targeting Doomwake Giant. Then just stuff like Constant Mists and Drownyard Temple for unlimited fog.
So I'm not sure if I'll be adding anything new, but here's a link to the build I've been playing (based around my paper collection, so some great cards are missing due to budget).
It's mainly a value / rock style deck, and I sometimes play with more discard such as Gibbering Descent and the like. It's main kill is a bit frail with Worm Harvest, but it synergizes well. The secondary kill condition is 4-horsemen looping into Dakmor Salvage and Skirge Familiar to get a lethal Maga.
So I'm not sure if I'll be adding anything new, but here's a link to the build I've been playing (based around my paper collection, so some great cards are missing due to budget).
It's mainly a value / rock style deck, and I sometimes play with more discard such as Gibbering Descent and the like. It's main kill is a bit frail with Worm Harvest, but it synergizes well. The secondary kill condition is 4-horsemen looping into Dakmor Salvage and Skirge Familiar to get a lethal Maga.
Any ideas what card types you want to see get cut? I'm curious as to how important the draw is and if they kind of end up as "dead" cards once you're rolling. I guess the better question is, how much mana can you spare while assembling/milling for combos? Also, when you say disruption, do you mean just discard? I feel like Nature's Claim will be good for the pesky enchantments that can keep commander in its zone.
Since we are going graveyard, we should include the original 4-horsemen combo. It is absolutely bonkers/broken with Gitrog.
And since we are in green, Seeker of Skybreak is a very good alternative to Basalt Monolith. Each activation of the above combo will self-mill 1 card, and Gitrog provides the draw when a land is milled. It also gets dredge cards into the yard. Add in Eldrazi Titans to shuffle back the graveyard to round off this combo.
Since we are adding monolith and seeker, Rings of Brighthearth will be a shoe-in. Makes fetches work twice as hard. Graveyard staples like Elvish Aberration will be really good friends with the seeker and rings. EDH staples like Gilded Lotus and Voltaic Key are also good inclusions, with the Voltaic Key working beautifully with Mesmeric Orb too at 1 per 1 card mill activation. The Key also allows us to get more activations of artifact discards like Grimoire of the Dead or Trading Post
As for lands, Petrified Field and Deserted Temple are good inclusions too. Deserted Temple is worth the inclusion as it allows Lake of the Dead to be activated twice. (Not to mention it combos with Rings of Brighthearth to get infinite mana with Lake or Lotus Vale).
Hello! I think your list looks great. I really like the discard and dredge synergy you are going for. I decided to focus on the additional land drop The Gitrog Monster provides and to benefit from his land-graveyard-anywhere ability more passively.
I made a G/B landfall deck before The Gitrog Monster was spoiled built around generating resources through additional land drops, draw, tutors and recursion. The focus is the interactions my deck has between Life from the Loam and Ad Nauseum. He makes the perfect commander for my brew and i am eager to slot him instead instead of my other commander that was basically a placeholder, Skullbriar, the Walking Grave.
I haven't made the full transition over so my land base is a bit shaky still.
There's still a big list of cards I want to experiment with to finely tune this deck.
I'm not sure what I should have the basic land count at if I want to max out on fetchlands. In fact, the land base is something I find to be very tricky. Any comments or criticism is appreciated!
And a few thoughts:
I'd definitely make room for some discard and removal. I like Thoughtseize, Inquisition, and Nature's Claim which you have listed. I'd also recommend Abrupt Decay and maybe Beast Within as more flexible removal options. Insidious Dreams seems worse than permanent discard outlets since you can play those before you cast your commander. Dosan the Falling Leaf is also risky against combo unless you cast it the turn you go off.
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I like it.
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It's worth noting that LftL/free discard outlet/Cadaverous Bloom is another way to dump your entire deck into the graveyard in a semi-reliable fashion. And Zombie Infestation can get you the creatures required for Dread Return in addition to being another strong engine with LftL.
Another combo is Cadaverous Bloom/Tainted Æther/Titania, Protector of Argoth/Perilous Forays to suck all of the land out of your deck. A bit convoluted, but hilarious. You can probably draw your entire deck and win with Exsanguinate if Gitrog is out. Idk about you, but I love winning with5-card combos.
A bit convoluted for this deck's idea, I think. Especially since I'm trying to trim down and open up disruption slots.
Typically I'm right there with you, except that I even try to avoid the infinite combos, so if I was building this deck just to be janky for me, this sounds like convoluted fun. But, this is kinda a step higher. It's like when Edric first came out, or Griselbrand: it's not about the deck, really, it's about solving the puzzle.
And Gitrog makes for an epic puzzle to solve. On one side, Kermit puts the Hermit in the CZ, but he makes the rest more nebulous, yet, there's more copies of the other pieces which again makes it easier, but then you're limited on colors, which again makes it harder.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
It would only look bad in a meta full of Blood Moons. Otherwise there are more than enough non-basics that enter the battlefield untapped and tap for G and/or B.
Really, a Blood Moon saturated metagame is the only reason I can think of to not put Hermit Druid in this deck. Yes, that effect is in the Command Zone - sort of - at 3BG. Aside from the lands, you don't need to build around it at all because this deck already wins when the whole library is in the graveyard. You're even already running some ways to protect a creature from removal. It just seems better than any single combo piece in the deck because it's effectively all the combo pieces in one. To put it another way, would you not run Ancestral Recall (if it were legal and didn't cost a hundred kabillion dollars) in an Arcanis the Omnipotent deck because the "draw three cards" effect is already in the Command Zone?
Some acceptable ones
A couple I should have added
Crucible of Worlds is questionable but you do get Cabal Pit to help against the hate bears which is nice. You also get Plan Z: Activate Tomb of Urami. Need some more options though, especially with a higher land count. You've convinced me this is a good direction to go in, I think the mana can work out.
Edit: also if you have Titania you get infinite dudes.
Living Plane + Wail of the Nim/ Cower in Fear Kill all opponents lands
Heres my idea for the deck. by no means is it done but works.
1 Wooded Foothills
1 Verdant Catacombs
1 Marsh Flats
1 Polluted Delta
1 Bloodstained Mire
1 Windswept Heath
1 Misty Rainforest
9 Swamp
17 Forest
1 Blighted Woodland
1 Overgrown Tomb
1 Reliquary Tower
1 Strip Mine
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Woodland Cemetery
1 Dust Bowl
1 Bayou
// Creatures
1 Sylvan Safekeeper
1 Sakura-Tribe Scout
1 Deathrite Shaman
1 Walking Atlas
1 Zulaport Cutthroat
1 Blood Artist
1 Sylvan Advocate
1 Sakura-Tribe Elder
1 Azusa, Lost but Seeking
1 Tilling Treefolk
1 Eternal Witness
1 Oracle of Mul Daya
1 Titania, Protector of Argoth
1 Seedborn Muse
1 Jolrael, Empress of Beasts
1 The Gitrog Monster
1 Massacre Wurm
1 Avenger of Zendikar
1 Craterhoof Behemoth
1 Mox Diamond
1 Zuran Orb
1 Expedition Map
1 Horn of Greed
1 Crucible of Worlds
1 Kormus Bell
1 Vedalken Orrery
1 Crop Rotation
1 Grisly Salvage
1 Golgari Charm
1 Natural Affinity
1 Harrow
1 Wail of the Nim
1 Cower in Fear
1 Putrefy
1 Exploration
1 Burgeoning
1 Pernicious Deed
1 Living Plane
1 Demonic Tutor
1 Exhume
1 Restore
1 Mulch
1 Life from the Loam
1 Marsh Casualties
1 Yawgmoth's Will
1 Cultivate
1 Kodama's Reach
1 Maelstrom Pulse
1 Explosive Vegetation
1 Damnation
1 Jarad's Orders
1 Creeping Renaissance
1 Nissa's Renewal
1 Boundless Realms
1 Exsanguinate
1 Praetor's Counsel
1 Liliana of the Dark Realms
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
It's mainly a value / rock style deck, and I sometimes play with more discard such as Gibbering Descent and the like. It's main kill is a bit frail with Worm Harvest, but it synergizes well. The secondary kill condition is 4-horsemen looping into Dakmor Salvage and Skirge Familiar to get a lethal Maga.
http://tappedout.net/mtg-decks/24-03-16-jer-gitrog/
So I just noticed that Soul of Innistrad is probably better than Dread Return for assembling Mike+Trike due to Skirge Familiar/Dakmor Salvage and Cadaverous Bloom/Life from the Loam generating plenty of mana. You'd need 17 total mana which is either 34 cards milled with Salvage/Familiar or 9 extra cards in hand via Bloom/Loam.
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
And since we are in green, Seeker of Skybreak is a very good alternative to Basalt Monolith. Each activation of the above combo will self-mill 1 card, and Gitrog provides the draw when a land is milled. It also gets dredge cards into the yard. Add in Eldrazi Titans to shuffle back the graveyard to round off this combo.
Since we are adding monolith and seeker, Rings of Brighthearth will be a shoe-in. Makes fetches work twice as hard. Graveyard staples like Elvish Aberration will be really good friends with the seeker and rings. EDH staples like Gilded Lotus and Voltaic Key are also good inclusions, with the Voltaic Key working beautifully with Mesmeric Orb too at 1 per 1 card mill activation. The Key also allows us to get more activations of artifact discards like Grimoire of the Dead or Trading Post
As for lands, Petrified Field and Deserted Temple are good inclusions too. Deserted Temple is worth the inclusion as it allows Lake of the Dead to be activated twice. (Not to mention it combos with Rings of Brighthearth to get infinite mana with Lake or Lotus Vale).
Utility Package:
1x Mesmeric Orb
1x Basalt Monolith
1x Rings of Brighthearth
1x Elvish Aberration
1x Krosan Restorer
1x Voltaic Key
1x Gilded Lotus
1x Trading Post
1x Petrified Field
1x Deserted Temple
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
I made a G/B landfall deck before The Gitrog Monster was spoiled built around generating resources through additional land drops, draw, tutors and recursion. The focus is the interactions my deck has between Life from the Loam and Ad Nauseum. He makes the perfect commander for my brew and i am eager to slot him instead instead of my other commander that was basically a placeholder, Skullbriar, the Walking Grave.
Anyway, here is my list.
5 The Gitrog Monster
Creatures (11)
1 Deathrite Shaman
2 Hermit Druid
2 Lotus Cobra
3 Azusa, Lost but Seeking
3 Eternal Witness
3 Nissa, Vastwood Seer
3 Skullwinder
3 Grazing Gladeheart
4 Oracle of Mul Daya
5 Ob Nixilis, the Fallen
5 Skirge Familiar
Artifacts (7)
0 Mox Diamond
1 Mana Vault
1 Expedition Map
1 Sensei's Divining Top
2 Scroll Rack
3 Crucible of Worlds
3 Horn of Greed
Enchantments (7)
1 Exploration
1 Manabond
1 Burgeoning
2 Gaea's Touch
2 Sylvan Library
3 Retreat to Kazandu
5 Cadaverous Bloom
Planeswalkers (1)
4 Garruk Wildspeaker
Instants (8)
1 Noxious Revival
1 Vampiric Tutor
1 Crop Rotation
1 Entomb
2 Shred Memory
3 Realms Uncharted
3 Beast Within
5 Ad Nauseam
1 Raven's Crime
1 Green Sun's Zenith
2 Regrowth
2 Treasure Find
2 Life from the Loam
2 Demonic Tutor
2 Sylvan Scrying
2 Explore
2 Summer Bloom
2 Exsanguinate
2 Damnable Pact
2 Night's Whisper
3 Yawgmoth's Will
3 Journey of Discovery
3 Genesis Wave
4 Scapeshift
4 Harmonize
4 Damnation
4 Ill-Gotten Gains
5 Diabolic Revelation
5 Rude Awakening
9 The Great Aurora
Lands (43)
9 Forest
2 Swamp
1 Bayou
1 Overgrown Tomb
1 Woodland Cemetery
1 Twilight Mire
1 Llanowar Wastes
1 Golgari Rot Farm
1 Wooded Foothills
1 Windswept Heath
1 Verdant Catacombs
1 Polluted Delta
1 Temple of the False God
1 Ancient Tomb
1 Dryad Arbor
1 Shizo, Death's Storehouse
1 Cabal Pit
1 Darkmor Salvage
1 Barren Moor
1 Tranquil Thicket
1 Bojuka Bog
1 Hissing Quaqmire
1 Vesuva
1 Boseiju, Who Shelters All
1 Mirrorpool
1 Reliquary Tower
1 Thespian's Stage
1 Deserted Temple
1 Strip Mine
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Dark Depths
1 Glacial Chasm
1 Maze of Ith
I haven't made the full transition over so my land base is a bit shaky still.
There's still a big list of cards I want to experiment with to finely tune this deck.
I'm not sure what I should have the basic land count at if I want to max out on fetchlands. In fact, the land base is something I find to be very tricky. Any comments or criticism is appreciated!
What are you typically grabbing with Sylvan Scrying and Realms Uncharted? Why no Crop Rotation?
How does this deck win with Necropotence in play?
And a few thoughts:
I'd definitely make room for some discard and removal. I like Thoughtseize, Inquisition, and Nature's Claim which you have listed. I'd also recommend Abrupt Decay and maybe Beast Within as more flexible removal options.
Insidious Dreams seems worse than permanent discard outlets since you can play those before you cast your commander.
Dosan the Falling Leaf is also risky against combo unless you cast it the turn you go off.