So this is meant to be a sort role-reversal for my other EDH deck I have, in which I'm giving cards to the opponent to put them in a poor situation and obtain a lock. Win conditions include things like Illusions of Grandeur, Thought Last, and Opalescence. Early testing was sort of inconsistent, mainly due to removal of key cards, or the opponent's commander wreaking too much havoc. I've added cards like Pithing Needle and Meddling Mage in an attempt to address the former, and cards like Arcane Laboratory to try and address the latter. I still feel the deck is very unpolished, however, and I am somewhat at a loss as to how to refine it (or indeed, what to cut at times). Any advice greatly appreciated
I was very skeptical about Embargo until I tried it. I was very surprised to see it win me a couple games almost on its own.
I'm also thinking of abandoning the permission pretense almost entirely. It's nice to say "no", but I don't think I have room for enough counters to reliably make this work, and sometimes my opponent will land a card I need to stop, but I won't get the counter until much later. I've thought about some more proactive plays, or simply removal. In either case, I've found this deck definitely wants to be a lock deck, and the adjustments I'll look to make will probably be based on that.