Quote from Dies_to_Doom_Blade »Hey look...we're making the same general again. What a surprise
I'm gonna suggest more counters in here. Mizzix needs to be protected for you to do what you wanna do here.
I also like Planeswalkers in this deck like JTMS and Tezzeret the seeker. Work super well with Poliferate effects that can abuse your experience counters.
Fuel for the cause is sweet here.
I suggest things like Frantic search and Time spiral to really get bang for your buck. Look forward to seeing where this goes.
PAST IN FLAMES!
Stroke of genesis draws a ton of cards and so does Blue sun's Zenith
Cyclonic rift and Vandalblast are insane too
I just found this card:
What's better than infinite counter spells?
I'm currently at a 130 card decklist...curse my love of land destruction
Quote from Hunding Gjornersen »Merchant Scroll has been High Tide's best buddy since basically forever. Also, High Tide cares about the number of Islands you have so Steam Vents should be much much better here than Shivan Reef or Sulfur Falls. Finally, is 35 lands enough for Terrain Generator?
Quote from Deep_Woods »Where is good old Mind's Desire?
Also Elsewhere Flask might be a consideration if you want to go all Islands when you combo.
You could even Dragon Storm into some Niv-Mizzets if you really wanted.
Quote from DarklingScribe »Mizzix loves Spells with x in their cost. She might be the only general that makes "x" counterspells worth playing (like Power Sink, Syncopate, Clash of Wills, Mindswipe ect...)
Quote from trancer99 »This is pretty much what I pictured in my mind when it was spoiled, nice list have you played it yet?
Edit: I am not seeing Force of Will... did I miss something in the text? budget?
Quote from Hunding Gjornersen »Some more awesome cards:
Compulsive Research Recoup Gamble Talrand, Sky Summoner Pyromancer's Goggles Windfall Sakashima the Impostor
Quote from Dies_to_Doom_Blade »I actually cut the MLD from my testing list because often you just win the same turn anyway.
Been loving my playtesting and oddly enough even with all the counters I throw in I've cut things like counterspell and mana drain because having things for 1 blue is so much better than two. I'll probably put mana drain back in once I throw this into my playgroup though
Tezzeret/Teferi/and Ral Zarek of all people
I'm probably going to mod the deck further once I assemble all the cards in real life but working off High tide + untap effects means that I will likely throw candelabra and voltaic key and like all of the copy artifact things. Works well for caged sun too.
EVER CAST 89 SPELLS IN ONE TURN?!!?!
Quote from DarklingScribe »How about Spellskite as protection?