Firestorm is a good card. I've run it in my Zada build before, though it was more of an instant-speed finisher if I had more creatures than anybody's life total and somebody put something on the stack that I couldn't otherwise dance around. Pashalik Mons could be useful, indeed.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Seasoned Pyromancer is not worth $27 in EDH. I'll wait until it rotates out of Standard, I guess.
I've got some bad news for you... Seasoned Pyromancer will probably only keep creeping up in price. It's not in Standard; it's from Modern Horizons. It's a Modern card. Thanks, Modern!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Seasoned Pyromancer is not worth $27 in EDH. I'll wait until it rotates out of Standard, I guess.
I've got some bad news for you... Seasoned Pyromancer will probably only keep creeping up in price. It's not in Standard; it's from Modern Horizons. It's a Modern card. Thanks, Modern!
What do you guys think of Aria of Flame? If you get it down early you could easily kill someone just by casting all your pumps on a turn with lots of big cantrips and not even attacking. You can use it to kill through stuff like Propaganda and then actually attack someone else.
What do you guys think of Aria of Flame? If you get it down early you could easily kill someone just by casting all your pumps on a turn with lots of big cantrips and not even attacking. You can use it to kill through stuff like Propaganda and then actually attack someone else.
With all the pump spells Spikeshot Elder gets pretty big and you can kill someone with its ability. Not only that, but with Goblin Goliath it gives double damage as well. Both are creatures which benefit Zada (more bodies to copy spells) and goblins as well, which makes them tutorable with Goblin Recruiter and also help Krenko, Mob Boss make more tokens.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
That is definitely true, but Aria doesn't require any extra mana to activate like spikeshot, and it persists between turns. You have to pump up spikeshot all at once and be able to activate it. Aria can end up doing a lot of incremental damage. Even if you're just casting a couple spells a turn, you'll be doming people for 6-7-8 pretty quick. It could even allow a win with no creatures because you could just pump your opponents if you got wiped. That's obviously a corner case but you never know. I think I might try it out but idk what to cut for it and you're right, I don't really want to replace spikeshot since he helps the creature count.
That is definitely true, but Aria doesn't require any extra mana to activate like spikeshot, and it persists between turns. You have to pump up spikeshot all at once and be able to activate it. Aria can end up doing a lot of incremental damage. Even if you're just casting a couple spells a turn, you'll be doming people for 6-7-8 pretty quick. It could even allow a win with no creatures because you could just pump your opponents if you got wiped. That's obviously a corner case but you never know. I think I might try it out but idk what to cut for it and you're right, I don't really want to replace spikeshot since he helps the creature count.
Have you done the math for it?
If you're in a 4-player game, you just handed out 30 life. You'd have to cast 4 spells to take away that 10 life from a player that you just gave them. So you cast 4 spells in order to deal a net damage of 0. Worst case scenario is that you haven't dealt any damage to anyone and let's assume everyone was at 40 life. So they were at 50 when Aria of Flame hit the board. Now, this deck is not storm. And copied spells don't trigger Aria of Flame. Let's say you start adding some verse counters to it. A wary opponent may decide to blow it up - something very easy to do in EDH. You just gifted your opponents 10 life with no downside to them.
Let's look at a best case scenario. Let's say you cast 10 spells in a single turn. That would make Aria of Flame hand out 55 damage to a single opponent, thus killing them since you gave them 10 life. 10 spells. To kill one opponent. Let's imagine those 10 spells were the following (in the following order):
This would produce 66 goblin tokens that would be 2/2 with haste. Giving a total of 132 damage. That practically takes out an entire table. And that's not counting the possibility of having Krenko, Mob Boss in play or casting more spells targeting Zada afterwards. Or even activating Goblin Goliath's ability. Doing that just to activate Aria of Flame to give 55 damage to a single player is just drastically inefficient when compared to what the deck can do with casting 10 spells anyways. It would take up a slot best suited for something else. If you cast 10 instant and/or sorcery spells in a multiplayer game in a single turn you should be winning anyways, not just taking out one player after having given everyone else 10 extra life.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Aria of Flame reminds me of Aetherflux Reservoir, but with the downside that it gives away life to opponents rather than gaining you life. Both of these cards only target a single opponent and do little else to help the deck. Contrast that with Psychosis Crawler or Glint-Horn Buccaneer who hit every opponent at the table and are creatures to boot (albeit high mana cost creatures compared to others in the deck).
If you have one, give it a try and see how it plays, but I wouldn't spend the money on it as it is liable to fall out of your list pretty quickly.
Tectonic Reformation is a good backup plan if you're full of cards and mana but have run out of steam and don't have a cantrip or wincon in that hand. I run Cavalier of Flames but not Tectonic Reformation, though. I honestly haven't felt a need for it. You can test it, though; I don't feel like it would be a bad card. At worst it's "draw a card" for 2.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Tectonic Reformation definitely isn't terrible. It could potentially come down early and help fix one's hand with extra mana unspent setting up during the turn, but that's really only 2-3 turns worth and very dependent on having surplus lands in hand. Faithless Looting gets about the same number of cards in that situation. To some degree I'd rather draw Reforge the Soul when it comes to non-creature rummaging.
Cavalier of Flame only works with it at all in Cav's death trigger since its ETB discard wheel effect is mutually exclusive to the "Cycling R" that Tectonic Reformation give your lands, but many other things work with Cav's death trigger, too. Even drawing too many and having to discard down to hand size.
But I like how you're thinking about the deck! There was a time I was running Titan's Strength and was going to run a handful of the red cycling lands like Forgotten Cave so that, while comboing off, I could use TS to scry through the rest of the deck if creatures outnumbered my library and selectively draw specific cards between copies of TS.
What would you guys run between Fury Charm or Goblin Cratermaker? Charm is good because it can destroy or pump, while cratermaker is a body that also can destroy if needed. Upside of cratermaker is that it can also be tutored by goblin matron/recruiter or imperial recruiter and can even hit karn, ugin, or an eldrazi.
What would you guys run between Fury Charm or Goblin Cratermaker? Charm is good because it can destroy or pump, while cratermaker is a body that also can destroy if needed. Upside of cratermaker is that it can also be tutored by goblin matron/recruiter or imperial recruiter and can even hit karn, ugin, or an eldrazi.
I'd say it's a meta call. Fury Charm works in any pod and Goblin Cratermaker seems to be more specific. At least with the charm, if there's no artifact that needs to be destroyed, it can pump your army.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I need some more advice and here is my current build for reference. I've been playing the deck a ton and I've been able to go off super quickly, but as we know, the deck is a bit of a glass cannon. I'm trying to make it a bit more resilient. I'm coming at this with a few strategies.
My next strategy was to try to add what I call utility creatures. These are creatures that can have a powerful effect normally found on another card type, or just make the deck a bit more consistent, but still maintain the creature count. The main new additions are Magus of the Moon to hose most other decks, Neheb, Dreadhorde Champion to allow for some card filtering and ramp, and Treasure Nabber to potentially help with ramp. I haven't draw nabber since I added it so I'm not sure if it's good. Some other creatures I added that aren't really utility but that I figured are probably good include Guttersnipe, Krenko, Tin Street Kingpin, and Pashalik Mons.
What is everyone's opinion on the potential adds, what I should cut, and the deck as a whole? Some other considerations are adding Seasoned Pyromancer, Dreadhorde Arcanist, Fire Diamond, and Coldsteel Heart. These are lower priority though. Pyro is just really expensive right now even though I'm sure it would be good. Arcanist and the rocks I'm just not sure if they are worth adding. Once again, I'm also not sure what I would cut for all 4 of those secondary additions.
I'd have to think a lot more to comment on most of that, but there are a few things I can think of to mention.
Firstly, I'd like to ask if there's anything specific that breaks your glass cannon in your meta? Or does it end up being a variety of stuff? Are you okay with it being a glass cannon so that when your opponents see how easily it can fold it's not as much of a threat in their minds when you reveal her as your commander?
Yeah, Seasoned Pyromancer is definitely good, but the price is way to much for a card that's only good in my janky glass cannon deck, so I may never get it since it's in Modern rather than rotating out of Standard ever.
There are also some creatures somewhat like Iron Myr that one might consider, too, like Hedron Crawler, Plague Myr, and Walking Atlas. Wily Goblin isn't quite as good, but we just need a little bit of mana from our creatures while using Twinflame/Heat Shimmer to help us get through our attempt to reach critical mass, and I like how the Treasure can wait to be used (unlike, say, Akki Rockspeaker). As backup for Skirk Prospector, your playgroup might allow Mons's Goblin Waiters, or you might try Phyrexian Altar (which would work with Pashalik Mons). Since my playground allows Waiters, I should definitely find space for Mons, hahahaha.
Edit: Also, Precursor Golem probably makes the best backup Zada, especially if you can cast a cloning spell like Twinflame/Heat Shimmer on it more than once.
Those are definitely some interesting ideas. I'm not adding the fast mana rocks because they are so expensive price wise, but I just had them in the list so I don't forget. My goal of making it more consistent was not to make it unbeatable. Obviously it still pretty much folds to a board wipe. I'm just trying to smooth draws and add some more answers so it's not helpless.
I was mainly hoping to get some advice on what cards you think I could cut to make room for the new ones. I listed some cards that sometime seem slow but other times are all stars so I'm really not sure.
Those are definitely some interesting ideas. I'm not adding the fast mana rocks because they are so expensive price wise, but I just had them in the list so I don't forget. My goal of making it more consistent was not to make it unbeatable. Obviously it still pretty much folds to a board wipe. I'm just trying to smooth draws and add some more answers so it's not helpless.
I was mainly hoping to get some advice on what cards you think I could cut to make room for the new ones. I listed some cards that sometime seem slow but other times are all stars so I'm really not sure.
You don't need to worry so much about fast mana rocks. I run a list that's a bit expensive but only because I already owned the cards. But the key shell for Zada and all support cards could be acquired for less than $50. Here's the link, if you're interested. You'd have to add the cost of Zada (in the sideboard) and subtract the cost of the mountains. Doing so gives a grand total of $49.98. And it's a deck that can easily win turn 4 or 5. Hope it helps!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Those are definitely some interesting ideas. I'm not adding the fast mana rocks because they are so expensive price wise, but I just had them in the list so I don't forget. My goal of making it more consistent was not to make it unbeatable. Obviously it still pretty much folds to a board wipe. I'm just trying to smooth draws and add some more answers so it's not helpless.
I was mainly hoping to get some advice on what cards you think I could cut to make room for the new ones. I listed some cards that sometime seem slow but other times are all stars so I'm really not sure.
You don't need to worry so much about fast mana rocks. I run a list that's a bit expensive but only because I already owned the cards. But the key shell for Zada and all support cards could be acquired for less than $50. Here's the link, if you're interested. You'd have to add the cost of Zada (in the sideboard) and subtract the cost of the mountains. Doing so gives a grand total of $49.98. And it's a deck that can easily win turn 4 or 5. Hope it helps!
My deck started as that but I've been upgrading it as I've played!
If you want some cards to look at as far as cuts, I can comment on some:
Dualcaster Mage is going to have no synergy with Zada herself. It's interesting for some small synergies like copying a ritual or getting 7 creatures for 2RRRR instead of 3 for 1RR. It can counter a counterspell, which can be useful except you have to ask yourself how much mana you have available when you try to do things you'd want to protect from counterspells (like casting Zada and having mana for a cantrip). It can also go infinite with Twinflame/Heat Shimmer and a pre-existing target creature, but I don't like having that available. It would be hilarious to copy somebody's Expropriate, though.
You could possibly live without Guttersnipe and Purphoros. They can make winning easier (as can Psychosis Crawler), so to me that's a meta call as to whether they're necessary to stand a chance or not.
Treasonous Ogre is also a card not everybody can use well. I tend not to run it if I'm always finding myself low on life by the time I want to try to go off.
You can live without Sol Ring, too. If that's what makes the difference between going off promptly versus not going off in time, then you're just winning with Sol Ring and luck. Disclaimer: I don't run it in any of my decks.
Legion Loyalist is a nice little guy. I like the card, but I end up using other trample enablers like Temur Battle Rage (in your list) instead because it's also a damage doubler (double strike > first strike) and a possible defensive combat trick. I don't think I use any other trample enablers, though, because I focus on going wide and trample just matters a lot less then.
Harsh Mentor seems like a punishment card. Does it actually stop anybody from activating anything?
Magus of the Moon I can see also as a meta-dependent call. Is it to slow others down while you set up? Protect the combo turn? Does it paint a target on you?
I decided to cut Treasure Nabber and Krenko, Tin Street Kingpin for Harsh Mentor and Goblin Cratermaker. I think Hanweir Garrison is better than Krenko a lot of the time because even though Krenko can get bigger and make more tokens, the garrison tokens are already tapped and attacking so you can buff your whole team before blocks including the new guys. Of course in the long run Krenko is probably better so I'm still not sure if that was the right decision. I do like the potential to copy important spells or go infinite with Dualcaster. Guttersnipe, Purphoros, and Harsh Mentor are just there so I can deal as much damage as possible without having to attack. Then when I do have to attack, I don't need to chain as many buffs because hopefully people already took a lot of damage. Purphoros and guttersnipe in particular allow me to kill without even needing to attack to get around things like ensnaring bridge. Treasonous Ogre has been an MVP every time I draw it so I don't want to get rid of it, and I think sol ring is just a better mountain. Magus is just to slow down other people. Chaos warp is there for some removal but is probably cuttable. Legion loyalist I didn't really think about cutting but now that you mention it, it's not that great.
If you guys were to replace either goblin matron or recruiter with imperial recruiter, which would it be? It's more of a direct replacement for matron, but goblin recruiter tutoring on the top of the deck feels pretty bad if you don't have a cantrip.
If you guys were to replace either goblin matron or recruiter with imperial recruiter, which would it be? It's more of a direct replacement for matron, but goblin recruiter tutoring on the top of the deck feels pretty bad if you don't have a cantrip.
If you're going to keep two of the three, you may want to test whether you prefer the mechanics of Goblin Matron or Goblin Recruiter - just give them both some chances to see how you feel about the way they work. Crazy Monkey, though, seems to only be running Imperial Recruiter at the moment.
Here is my thought process after play testing a lot. Goblin Matron feels better because you get a card right to your hand, but it can only be one card which is obviously a downside. Goblin recruiter is strictly worse if you only grab one thing. It is of course better with a cantrip in hand so you can draw them all. However if you don't have a cantrip then it usually ends up dead in my hand. I think usually if you have a cantrip in hand already, and enough creatures in play to be able to make enough copies to get all the stuff you put on top with Goblin recruiter, then you are probably ahead enough already to not need all the new creatures and would just prefer pumps. In that case, goblin recruiter is once again kinda a dead card. Imperial recruiter is almost the same as goblin matron in my deck which is why that's my first thought to replace and keep the unique ability of goblin recruiter, but as I said, goblin recruiter can end up a dead card a lot.
I'm also thinking of adding Fire diamond and Star compass because I can't afford the really good fast mana. Those would be my only rocks besides sol ring and ruby medallion but I'm not sure if rocks are really what this deck wants.
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I feel the same way about Teferi, Hero of Dominaria for my Atraxa, Praetors' Voice deck.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I've got some bad news for you... Seasoned Pyromancer will probably only keep creeping up in price. It's not in Standard; it's from Modern Horizons. It's a Modern card. Thanks, Modern!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Edit: Because I'd rather have a second Prismatic Vista.
old thread
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
With all the pump spells Spikeshot Elder gets pretty big and you can kill someone with its ability. Not only that, but with Goblin Goliath it gives double damage as well. Both are creatures which benefit Zada (more bodies to copy spells) and goblins as well, which makes them tutorable with Goblin Recruiter and also help Krenko, Mob Boss make more tokens.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Have you done the math for it?
If you're in a 4-player game, you just handed out 30 life. You'd have to cast 4 spells to take away that 10 life from a player that you just gave them. So you cast 4 spells in order to deal a net damage of 0. Worst case scenario is that you haven't dealt any damage to anyone and let's assume everyone was at 40 life. So they were at 50 when Aria of Flame hit the board. Now, this deck is not storm. And copied spells don't trigger Aria of Flame. Let's say you start adding some verse counters to it. A wary opponent may decide to blow it up - something very easy to do in EDH. You just gifted your opponents 10 life with no downside to them.
Let's look at a best case scenario. Let's say you cast 10 spells in a single turn. That would make Aria of Flame hand out 55 damage to a single opponent, thus killing them since you gave them 10 life. 10 spells. To kill one opponent. Let's imagine those 10 spells were the following (in the following order):
This would produce 66 goblin tokens that would be 2/2 with haste. Giving a total of 132 damage. That practically takes out an entire table. And that's not counting the possibility of having Krenko, Mob Boss in play or casting more spells targeting Zada afterwards. Or even activating Goblin Goliath's ability. Doing that just to activate Aria of Flame to give 55 damage to a single player is just drastically inefficient when compared to what the deck can do with casting 10 spells anyways. It would take up a slot best suited for something else. If you cast 10 instant and/or sorcery spells in a multiplayer game in a single turn you should be winning anyways, not just taking out one player after having given everyone else 10 extra life.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
If you have one, give it a try and see how it plays, but I wouldn't spend the money on it as it is liable to fall out of your list pretty quickly.
Budget Modern: GStompyG | R8-WhackR
Tectonic Reformation is a good backup plan if you're full of cards and mana but have run out of steam and don't have a cantrip or wincon in that hand. I run Cavalier of Flames but not Tectonic Reformation, though. I honestly haven't felt a need for it. You can test it, though; I don't feel like it would be a bad card. At worst it's "draw a card" for 2.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Cavalier of Flame only works with it at all in Cav's death trigger since its ETB discard wheel effect is mutually exclusive to the "Cycling R" that Tectonic Reformation give your lands, but many other things work with Cav's death trigger, too. Even drawing too many and having to discard down to hand size.
But I like how you're thinking about the deck! There was a time I was running Titan's Strength and was going to run a handful of the red cycling lands like Forgotten Cave so that, while comboing off, I could use TS to scry through the rest of the deck if creatures outnumbered my library and selectively draw specific cards between copies of TS.
old thread
old thread
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I'd say it's a meta call. Fury Charm works in any pod and Goblin Cratermaker seems to be more specific. At least with the charm, if there's no artifact that needs to be destroyed, it can pump your army.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I've added Tormenting Voice, Skullclamp, Faithless Looting, and Wheel of Fortune for some draw that works without Zada out. I also added Swiftfoot Boots for a bit of protection.
My next strategy was to try to add what I call utility creatures. These are creatures that can have a powerful effect normally found on another card type, or just make the deck a bit more consistent, but still maintain the creature count. The main new additions are Magus of the Moon to hose most other decks, Neheb, Dreadhorde Champion to allow for some card filtering and ramp, and Treasure Nabber to potentially help with ramp. I haven't draw nabber since I added it so I'm not sure if it's good. Some other creatures I added that aren't really utility but that I figured are probably good include Guttersnipe, Krenko, Tin Street Kingpin, and Pashalik Mons.
I'm currently trying to find space for Harsh Mentor and Goblin Cratermaker but I'm really not sure what to cut. I'm considering cutting Krenko, Tin Street Kingpin, Pashalik Mons, and Hanweir Garrison because sometimes they just feel a little slow. However other times they are great, hence the uncertainty. Also considering cutting Otherworldly outburst because it ends up being a dead card a lot.
What is everyone's opinion on the potential adds, what I should cut, and the deck as a whole? Some other considerations are adding Seasoned Pyromancer, Dreadhorde Arcanist, Fire Diamond, and Coldsteel Heart. These are lower priority though. Pyro is just really expensive right now even though I'm sure it would be good. Arcanist and the rocks I'm just not sure if they are worth adding. Once again, I'm also not sure what I would cut for all 4 of those secondary additions.
Hoping to get some good insight on this!
Firstly, I'd like to ask if there's anything specific that breaks your glass cannon in your meta? Or does it end up being a variety of stuff? Are you okay with it being a glass cannon so that when your opponents see how easily it can fold it's not as much of a threat in their minds when you reveal her as your commander?
Yeah, Seasoned Pyromancer is definitely good, but the price is way to much for a card that's only good in my janky glass cannon deck, so I may never get it since it's in Modern rather than rotating out of Standard ever.
As for Fire Diamond and Coldsteel Heart, I've sometimes run even cheaper-to-cast ones like Mox Amber and Chrome Mox but generally prefer mana from creatures or rituals. In your Maybeboard, Ancient Tomb ain't a bad choice, and Mana Crypt/Sol Ring/Mana Vault are alright if you don't end up with too many of those since we end up needing a lot of red mana. You might consider Nykthos, Shrine to Nyx. Priest of Urabrask is also a card I like since he's basically free or converts 2 into RR.
There are also some creatures somewhat like Iron Myr that one might consider, too, like Hedron Crawler, Plague Myr, and Walking Atlas. Wily Goblin isn't quite as good, but we just need a little bit of mana from our creatures while using Twinflame/Heat Shimmer to help us get through our attempt to reach critical mass, and I like how the Treasure can wait to be used (unlike, say, Akki Rockspeaker). As backup for Skirk Prospector, your playgroup might allow Mons's Goblin Waiters, or you might try Phyrexian Altar (which would work with Pashalik Mons). Since my playground allows Waiters, I should definitely find space for Mons, hahahaha.
Edit: Also, Precursor Golem probably makes the best backup Zada, especially if you can cast a cloning spell like Twinflame/Heat Shimmer on it more than once.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I was mainly hoping to get some advice on what cards you think I could cut to make room for the new ones. I listed some cards that sometime seem slow but other times are all stars so I'm really not sure.
You don't need to worry so much about fast mana rocks. I run a list that's a bit expensive but only because I already owned the cards. But the key shell for Zada and all support cards could be acquired for less than $50. Here's the link, if you're interested. You'd have to add the cost of Zada (in the sideboard) and subtract the cost of the mountains. Doing so gives a grand total of $49.98. And it's a deck that can easily win turn 4 or 5. Hope it helps!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My deck started as that but I've been upgrading it as I've played!
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I'm also thinking of adding Fire diamond and Star compass because I can't afford the really good fast mana. Those would be my only rocks besides sol ring and ruby medallion but I'm not sure if rocks are really what this deck wants.