Decided to take some goodstuff out of my box and put together a decklist: Nekusar, the Mindrazaer was selected, partly due to available cards and partly due to the fun I will have (and to my opponent's annoyance) of all the draw and discard effects I'll be running.
Update: Nekusar is REALLY turning out well and is currently my most entertaining deck to play...both for myself and for my opponents. Instead of pillowfort during the early game, I push for an agro-rush with haste-creatures. When my opponents use their kill spells and hate on my speed, I switch modes and put down the draw-pain cards and use tempo to win. Overall, this deck is proving to be quite resilient.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Lots of stuff has changed with some promo cards I got but the theme is there. Notably the shuffle gy into library cards are gone and I have more board clear. Also mainboard Rise of Dark Realms
Ramp -> get enchants and creatures down -> copy windmill for the win -> Animate GY creatures for alternative win con
I'm really liking how this deck is performing. Had to cut out some mundane cards....the flexibility was nice, but hard counters have more impact when I'm trying to protect my board position and bleed engine.
Please refer to the OP for decklist and changelog.
Decided to take some goodstuff out of my box and put together a decklist: Nekusar, the Mindrazaer was selected, partly due to available cards and partly due to the fun I will have (and to my opponent's annoyance) of all the draw and discard effects I'll be running.
Update: Nekusar is REALLY turning out well and is currently my most entertaining deck to play...both for myself and for my opponents. Instead of pillowfort during the early game, I push for an agro-rush with haste-creatures. When my opponents use their kill spells and hate on my speed, I switch modes and put down the draw-pain cards and use tempo to win. Overall, this deck is proving to be quite resilient.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
5 Nekusar, the Mindrazer
//Planeswalker (2)
5 Angrath, the Flame-Chained
5 Ob Nixilis, the Hate-Twisted
//Creatures (16)
1 Kederekt Parasite
2 Disciple of Griselbrand
3 Jace's Archivist
3 Magus of the Wheel
3 Master of the Feast
4 Fate Unraveler
4 Blazing Specter
4 Fell Specter
4 Sangromancer
5 Kulrath Knight
5 Psychosis Crawler
5 Archfiend of Ifnir
5 Seizan, Perverter of Truth
6 Runehorn Hellkite
6 Sire of Insanity
6 Sire of Stagnation
7 Kaervek the Merciless
//Card Advantage (8)
2 Wheel of Fate
2 Howling Mine
3 Windfall
3 Dictate of Kruphix
3 Molten Psyche
4 Geth's Grimoire
4 Whispering Madness
5 Reforge the Soul
1 Elixir of Immortality
2 Waste Not
2 Torpor Orb
3 Tainted Remedy
4 Whip of Erebos
5 Psychic Spiral
//Control (13)
1 Vandalblast
2 Terminate
2 Cyclonic Rift
2 Countersquall
2 Arcane Denial
2x Electrodominance
3 Ionize
3 Soul Manipulation
3 Chaos Warp
4 Wash Out
5 Evacuation
5 Murderous Cut
9 Blasphemous Act
//Pain (8)
2 Mindcrank
2x Mind Grind
3 Arterial Flow
3 Fevered Visions
3 Psychic Corrosion
3 Underworld Dreams
5 Painful Quandary
7 Price of Knowledge
//Ramp (9)
1 Sol Ring
2 Thought Vessel
2 Dimir Signet
2 Rakdos Signet
2 Izzet Signet
3 Darksteel Ingot
3 Obelisk of Grixis
3 Chromatic Lantern
3 Commander's Sphere
0 Command Tower
0 Forbidden Orchard
0 Exotic Orchard
0 Crumbling Necropolis
0 Sulfur Falls
0 Dragonskull Summit
0 Drowned Catacomb
0 Smoldering Marsh
0 Sunken Hollow
0 Shadowblood Ridge
0 Swiftwater Cliffs
0 Darkwater Catacombs
0 Reliquary Tower
0 Desolate Lighthouse
0 Geier Reach Sanitarium
0 Mikokoro, Center of the Sea
0 Temple of the False God
0 Evolving Wilds
0 Terramorphic Expanse
9 Swamp
4 Island
4 Mountain
100 cards in decklist!
Any suggestions would be very welcome.
Counters:
Pain:
Liliana's Caress
//Other Potentials
Recoil
Time Reversal
Aug 19 2015:
Initial Build
Sept 16 2015:
Minds Aglow >> Windfall
Prosperity >> Molten Psyche
Skyscribing >> Reforge the Soul
Syncopate >> Washout
Agony Warp >> Cyclonic Rift
Auger Spree >> Languish
Word of Seizing >> Sphinx's Tutelage
Stigma Lasher >> Mountain
Shared Trauma >> Island
Ogre Marauder >> Swamp
Sept 28 2015:
Feldon's Cane >> Chandra Ablaze
Thalakos Deceiver >> Barbed Shocker
Kulrath Knight >> Master of the Feast
Igneous Pouncer >> Sire of Insanity
Sootstoke Kindler >> Dark Deal
Swiftfoot Boots >> Murder
Lightning Greaves >> Waste Not
Dec 25 2015:
Sedraxis Specter >> Magus of the Wheel
Scythe Specter >> Inferno Titan
Mana Leak >> Sol Ring
Counterflux >> Thought Vessel
Torrent of Souls >> Darksteel Ingot
Swamp >> Vivid Crag
Dreadship Reef >> Command Tower
Molten Slagheap >> Wheel of Fate
Feb 9 2016:
Rakdos Charm >> Psychic Spiral
Teleportal >> Disdainful Stroke
Grixis Charm >> Dispel
Crosis's Charm >> Dissipate
Swamp >> Swiftwater Cliffs
Mountain >> Bloodfell Caves
Feb 27 2016:
Psychic Spiral >> Far // Away
Elixir of Immortality >> Countersquall
Megrim >> Viseling
July 19 2016:
Viseling >> Sword of Vengeance
Empyrial Plate >> Syphon Mind
Psychosis Crawler >> Mind Shatter
Nov 11 2016:
Magus of the Wheel >> Whispering Madness
Ashenmoor Liege >> Blood Tyrant
Thunderblust >> Commander's Sphere
Hateflayer >> Runehorn Hellkite
Wheel of Fate >> Howling Mine
Disdainful Stroke >> Arcane Denial
Incendiary Command >> Minds Aglow
Vivid Crag >> Exotic Orchard
Dec 19 2016:
Mountain >> Phyrexian Arena
Pain Magnification >> Fevered Visions
Jeleva, Nephalia's Scourge >> Torpor Orb
Vivid Creek >> Sunken Hollow
Vivid Marsh >> Smoldering Marsh
March 29 2017:
Ray of Command >> Chaos Warp
Far // Away >> Blasphemous Act
Syphon Mind >> Island
Slave of Bolas >> Vandalblast
June 4 2017:
Spiteful Visions >> Underworld Dreams
Quicksilver Gargantuan >> Vicious Shadows
Sword of Vengeance >> Mountain
Sept 22 2017:
Mountain >> Shadowblood Ridge
Wrecking Ball >> Chromatic Lantern
Jan 15 2018:
Fog Bank >> Mind Grind
Baleful Strix >> Sangromancer
Wrexial, the Risen Deep >> Sire of Stagnation
Inferno Titan >> Mikaeus, the Unhallowed
Thraximundar >> Kaervek the Merciless
Blood Tyrant >> Geth's Grimoire
Scorchwalker >> Whirlpool Warrior
Temple Bell >> Fellwar Stone
Languish >> Painful Quandary
Dreamborn Muse >> Arterial Flow
Phyrexian Arena >> Murderous Cut
Izzet Guildgate >> Sulfur Falls
Rakdos Guildgate >> Dragonskull Summit
Needle Specter >> Phychosis Crawler
Chandra Ablaze >> Viseling
Flamekin Village >> Dimir Signet
Rakdos Keyrune >> Rakdos Signet
Izzet Keyrune >> Izzet Signet
Bloodfell Caves >> Forbidden Orchard
Dimir Guildgate >> Underwater River
Mountain >> Desolate Lighthouse
Island >> Darkwater Catacombs
Barbed Shocker >> [card]Dragon Mage[/card
Feb 13 2018:
Dark Deal >> Psychic Spiral
Dispel >> Elixir of Immortality
Viseling >> Angrath, the Flame-Chained
Swamp >> Drowned Catacomb
May 31 2018:
Dragonskull Summit >> Mountain (need it for another deck)
Aug 7 2018:
Sphinx's Tutelage >> Psychic Corrosion
Mind Funeral >> Dictate of Kruphix
Nov 1 2018:
Whirlpool Warrior >> Fell Specter
Vicious Shadows >> Ionize
Dec 1 2018:
Dissipate >> Dream Fracture
Mikaeus, the Unhallowed >> Niv-Mizzet, the Firemind
Dragon Mage >> Kulrath Knight
Minds Aglow >> Wheel of Fate
Murder >> Tainted Remedy
Bloodchief Ascension >> Languish
Mind Shatter >> Archfiend of Ifnir
Memory Erosion >> Magus of the Wheel
Fellwar Stone >> Disciple of Griselbrand
May 3 2019:
Niv-Mizzet, the Firemind >> Electrodominance
Dream Fracture >> Whip of Erebos
Languish >> Ob Nixilis, the Hate-Twisted
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
You seem to have a mill subtheme but nekusar should be able to kill well before that.
You have a lot of creatures and some spells that seem filler and dont fit the theme at all.
You are the mindrazer and player's hands are their minds, rip them out and put stuff back in.
This is my nekusar deck I did http://tappedout.net/mtg-decks/nekusar-sub-75-edh-deck/
Lots of stuff has changed with some promo cards I got but the theme is there. Notably the shuffle gy into library cards are gone and I have more board clear. Also mainboard Rise of Dark Realms
Ramp -> get enchants and creatures down -> copy windmill for the win -> Animate GY creatures for alternative win con
Hey cespinar! Totally appreciate you dropping by. Your suggestions and decklist help me out a tonne! I'll take a closer look at those wheel effects.
Thanks
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Small update to my build....further tuning. Please refer to the Original Post for details.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Rakdos Charm >> Psychic Spiral
Teleportal >> Disdainful Stroke
Grixis Charm >> Dispel
Crosis's Charm >> Dissipate
Swamp >> Swiftwater Cliffs
Mountain >> Bloodfell Caves
I'm really liking how this deck is performing. Had to cut out some mundane cards....the flexibility was nice, but hard counters have more impact when I'm trying to protect my board position and bleed engine.
Please refer to the OP for decklist and changelog.
Comments and Suggestions always welcome.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Nekusar has gone through a major revision. Updates are in the changelog. I certainly welcome comments and suggestions.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)