So, I've been thinking about this for a while, and I'm finally pulling the trigger. The more I diluted the essence of this deck, the less fun it was becoming to play. I've been adding things for the sake of combos, not because they necessarily work with the goblin theme or not.
So today's edits take Dominaria, Battlebond, and Core 2019's wealth of great cards and replaces some combo pieces that were taking up space, were essentially win-more, or were not that helpful and went against the core philosophy of the deck.
Additions: Cheering Fanatic is a fantastic curve card. Attacking with a Cheering Fanatic on Turn 3 means I can also cast Krenko. Dark-Dweller Oracle is insane for this deck. I have no shortage of creatures to sacrifice and 'Impulse Drawing' helps filter through the deck. Because I keep my CMC relatively low, I should be able to cast almost anything I exile this way. Goblin Instigator is just another Mogg War Marshal/Dragon Fodder. That's not a bad thing, as it lowers my curve again and provide two bodies. Goblin Trashmaster is a repeatable Smelt. That's good. Helm of the Host is just a great commander card, but being able to make non-legendary copies of Krenko, Kiki-Jiki, or Purphoros has obvious advantages.
Subtractions: Zealous Conscripts and Splinter Twin are infinite combo pieces, but much harder to set-up than the ones that already exist for Krenko. The only reason I haven't cut Kiki-Jiki is that he's still very useful in this deck outside of infinite combos. These two are not, and sit dead in my hand unless I have one of the other pieces. That's obviously bad for a deck that emphasizes the early game.
Combat Celebrant is strong, it's true, and I would recommend including him in just about any aggro deck with red. In this case, though, I'm looking to cut out the non-goblin creatures for my 'back to basics' efforts.
Izzet Chemister doesn't really add the value I'd wanted from it in this deck. I might give it another go if I bring my number of instants and sorceries up.
The Immortal Sun was in her for late-game card draw, but Goblin Dark-Dweller is just so much better in this deck, and on curve, that I decided to replace it.
Note: I'm working on updating the Primer so you may not see these changes reflected for a few hours. 'Back to Basics' doesn't stop here, I'm going to be looking at moving back to a more goblin-centric deck overall, and hopefully getting the number of goblin creatures back up to 30ish.
Hey Jay13x I'd just like to say that I really enjoy the playstyle of this deck. I've seen a lot of Krenko decks that feel too aggro for me and some that have too much combo and lose that tribal goblin feel.
Yeah, I'm angling back toward the original feel of the deck after going a little too corner case combo heavy.
I made my own first EDH deck just a while back (I started playing in Dominaria) before I discovered this primer. So I was wondering what your thoughts are on swapping Gamble for Sensation Gorger for budget reasons?
I was also curious what your current thoughts are on Arms Dealer and Gempalm incinerator do you think they are suitable when if you're trying to up the goblin count to 30 or if they're staying on the shelf?
Most of what you'll be killing with these cards will be power 4 or less. For instance, Gempalm can kill Linvala or other utility creatures (excepting creatures with protection from Gempalm's colors/types). Arms Dealer can always sacrifice himself for damage. They're useful to get around counterspells and various other tricks.
Legion Warboss is definitely the stand out goblin card of Guilds of Ravnica. A sort-of fixed Goblin Rabblemaster that only requires the token to attack, it provides token fuel for all the engines of the deck and is great with Krenko, but also helps fuel to cast Krenko and your bigger spells in the late game. Repeatable goblin token production can't be passed up, here. Remember: you can tap Krenko to count that little guy and sacrifice it all before it ever has to attack.
Massive Raid is potentially a win con, but more than likely it'll just be more removal for this deck, which I found it needed.
I'm not sure why I was sleeping on this card, but three goblins for three mana is nothing to sneeze at. It can easily jump start any of the engines this deck sets up.
OUT:Kiki-Jiki, Mirror Breaker
If you've been following the last few updates, I've been angling this way for a while. Kiki-Jiki pushes for play styles that didn't really line up for what I was going for with this deck. All the combos are still listed under 'Cut Combos' in the primer if you want to go that route, but I never found a situation where I really wanted to cast Kiki-Jiki except when I had all the other combo pieces in play. It's a lot of risk to bet so much on one card.
Hammer of Purphoros
I have enough haste enablers in this deck at this point that I found myself never really using the Hammer. I may re-evaluate in the future if I find myself struggling for haste enablers again. Also I got tired of carrying around the golem tokens just in case, lol.
Helm of the Host
A nine mana investment for something that other players will rarely allow just isn't worth it. I really wanted to like this card more (who doesn't want more Krenko?), but it just didn't do what I wanted it to. As part of my efforts to bring this deck back to basics, I get more value out of Hordeling Outburst than I would with this card.
To be honest I had forgotten Arms Dealer wasn't in the deck anymore. I'd have to play around and see, but Lightning Crafter benefits from all the untap engine stuff still in the deck while Arms Dealer doesn't.