Quote from Jay13x »Quote from Dracos_Nightwolf »The beauty here is that only the original Combat Celebrant needs to do more than attack for it to work with Twin, and with Kiki-Jiki the original card never needs risk itself in combat.
Ummmm... Slightly confused here... In both combos, you shouldn't be actually attacking with the original Celebrant. You only attack with the copy. Or am I just having a massive brain fart?... no, I'm just having a dumb.
Quote from Dracos_Nightwolf »The beauty here is that only the original Combat Celebrant needs to do more than attack for it to work with Twin, and with Kiki-Jiki the original card never needs risk itself in combat.
Ummmm... Slightly confused here... In both combos, you shouldn't be actually attacking with the original Celebrant. You only attack with the copy. Or am I just having a massive brain fart?
The beauty here is that only the original Combat Celebrant needs to do more than attack for it to work with Twin, and with Kiki-Jiki the original card never needs risk itself in combat.
Quote from Dracos_Nightwolf »I know that you aren't a fan of actually attacking.. But there is one card that you might like... Márton Stromgald. Yes, I know that I'm showing my love of some of the older cards (though I wish this was out back when I first started). Another card that works with this (or a lot of other cards in your deck if you so choose) is Break Through the Line... Just a thought. I run both in my Krenko deck and used to run them both in my Wort deck. Just a thought...
Quote from Magnivore »Hey Jay, at some point I'm going to take the time to spike the ***** out of this deck. I'm sure it could benefit from some fast mana and other annoyingly-expensive cards that will allow it to combo off around turns 2-3 while under a Blood Moon effect. Once I have a list I'll post it.
Quote from Meatwalker »kindred charge I like a lot. definitely seems great compared to mogg infestation.
question on the chemister though, with the relatively low number of instants/sorceries in the deck is he really worth it? like kindred charge and burn at the stake would be a sick play off of it, but seems like a ridiculously unlikely scenario.
but still! maybe recasting dragon fodder for free wouldn't be too bad either
Quote from Jay13x »Wily Goblin seems handy. The rare red ramp, helps get to T3 Krenko and otherwise gives some extra mana for later. I'm not sure what I'd swap for it, though. It might just become a budget recommendation.
Quote from ThayneTrain »Random question:
If you had to point out 2-5 of the weakest non-land cards in this deck, from your experiences, which would you pick? I run a deck similar to this one in my playgroup and have been experimenting with some meta-hate (Pyroblast, REB, Blood Sun, etc.) and would love to get some input in this regard from a reputable fellow goblin farmer.
Quote from Matthijs »I've recently refound my love for Magic and discovered Commander. After buying the vampire precon deck, this is the first deck I'm building. I've always loved goblins and am looking forward to what Dominaria will bring for tinkering around with!
Anyway, not much to add yet, except maybe that you mention Sol Ring as a substitute for Altar but Sol Ring is already in the deck ;-) Thanks for posting this, am having fun building and playing it!
Quote from phrunkferterbonsai »1. Thoughts on Aggravated Assault?
It goes infinite with Skirk Prospector/Phyrexian Altar + Goblin Tokens. It also curves with Krenko by casting at T3 and activating ability at T5 (or earlier if with support). It does similar work to Kindred Charge, but has the potential to go infinite, reach, and recurability - vs Kindred Charge which doubles the number of unique goblins, and doesn't spend time on the board (less vulnerable to removal).
Quote from phrunkferterbonsai »2. Thoughts on Cloudstone Curio?
With a Skirk Prospector/Phyrexian Altar, can go - Infinite death, Infinite Tokens, Infinite Mana, Infinite ETBs - with Krenko. Also gives Krenko a back-to-hand option for removal/wipe protection. Also an untapping option if you keep bounce-recasting Krenko until you run out of mana.
Quote from phrunkferterbonsai »3. Thoughts on Command Beacon?
Because board wipes.
Quote from phrunkferterbonsai »4. Thoughts on Chandra TOD?
Comparable abilities to The Immortal Sun (card advantage, ramp), but comes down two turns earlier. Chandra TOD also comes with a much-needed option for removal and a win-con.
Quote from phrunkferterbonsai »5. Thoughts on Ruby Medallion?
Helps to cast Krenko a turn earlier and brings down the cost of other combo pieces. Running down your list, it can maybe replace the anthem enchantment Quest for the Goblin Lord? It's basically deciding between rushing to combo vs tap right aggro. Maybe this is more of a meta call. I personally compete against a lot of control/stax decks where aggro plays are not as effective.
Quote from phrunkferterbonsai »6. Thoughts on Sensation Gorger?
A much-needed wheel effect, because mono-red and draw problems. And always a great play to put this card on top of the library after arranging an infinite combo with Goblin Recruiter.
Quote from phrunkferterbonsai »6. Thoughts on Imperial Recruiter?
Basically a second Goblin Matron that can help fetch individual combo pieces. Or fetch Goblin Recruiter to arrange an infinite combo.
Quote from phrunkferterbonsai »7. Thoughts on Shattering Spree?
Personally I just find it more flexible than Vandalblast. But either is good.
Quote from phrunkferterbonsai »
Do you have a version of your deck without the Splinter Twin, Combat Celebrant, etc package? Seems like they interact with only a few other pieces outside of their own combo package. Makes me hesitate in adding them. (And as I am typing and back-reading, I see that you've mentioned them as your most cut-able pieces).