I really like the idea of Xenagos here. Seems like an easy way to storm and add an extra dick ton of mana.
Also agree with the removal of Vorinclex, avenger, and natural order. It was pretty rare that I felt like they were the correct line of play in this deck.
So far I'm enjoying Chancellor as a decent 2nd win condition next to Purp as well.
I still recommend riftsweeper here for if any reason you need to aurora again or if your kills are exiled. I still like the guy. Of course food chain is insane here since it pretty much instant wins with prossh.
In my heavy blue meta I may add Dosan or city of solitude but I'm not certain on that. The discard, red counters, and yawg will have done a lot of work in that field too, which is also why I'd keep mindslicer.
After watching the video I added some more cards and now am at 103 but still will mess around with it. Hell I may even buy into the deck for real life storm
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Watched your video. I haven't fished this list yet to give better suggestions, but if you're looking for more speedy crafting tools, you might want to consider Mirri's Guile. It is card disadvantage, but I played it in Food Chain Prossh for a while and it performed above expectations.
I also echo the sentiments on Food Chain. I know you don't want to put it in the deck, but it is another huge enabler. There are risks associated with it (like being shot down mid-combo), but this deck is well-positioned to recover from it since you still benefit from having the tokens just being in play. And as Dies says, it provides infinite storm as well.
A few other cards to throw at you that might create a little puzzle challenge Greater Good, Birthing Pod, and Evolutionary Leap. With a change in just a few cards, I think you can turn any one of these into something rather broken. You sounded like you didn't need many more gas cards, but still, food for thought.
And lastly, I have to say that this deck is pretty amazing in design. You managed to overcome many of the pitfalls I've ran into while playing Prossh over the years: handling wraths on your mana producers, how to make collective unconscious cards work (by focusing on same-turn Cradle plays), combating blue metas, not relying on a single card to win you the game. Bravo!!
EDIT: Forgot to mention - another win condition is Impact Tremors. It's storm 20 instead of storm 10, but effectively a second Purphoros.
well honestly I don't even know that playing more kill conditions is needed considering for every game having an extra would win me might have just as many or more i lose from drawing cards i just don't need i rarely see jesters cap effects that would just be something to meta deck in. my main worry with riftsweeper is it does nothing unless i get something important exiled as I should just win off of TGA without cycling it it just hilarious and awesome. food chain is ok but again that requires having prosh out and reach if i have cradle and reach i win anyway and earthcraft can easily fill its role while being awesome all day and not being a dead draw very often. tendrils is a good safety net but i have not used chancellor to win in a long time symbiosis is also cuttable as it can feel win more however it is efficient at what it does and can be looked at in many cases as a mana ritual. food chain is probably fine just becuase its the best "sac outlet" i could play for the prossh but i don't see it as necessary. i want to cut some more fat for more cards that can land me prossh turn 3 more often without creating card disadvantage i want the deck to pretty much attempt to win turn 4 then if answered attempt to win turn 5 then if stopped again attempt to win turn 6 then if stopped again find a way to win again turn 7. some games you will get answered/interacted with 3 or more turns in a row and someone else goes off that's fine. I want the deck to consistently be able to threaten a win by turn 4 and be able to continue to threaten that win mutiple turns in a row however i don't think that it is far away from that at the current. if i untap with cradle and 6-8 bodies on the field i expect to win. TLDR the deck has been fine on the back end thus far i think i can cut more fat from that side to make it happen faster and with more resilience by moving a few cards to the front end i think that is more important. once the deck runs smoothly i can slowly replace the remaining uneeded cards for additional control though honestly the main card this deck wishes it can play but cannot is counterspell/ponder.
If you want to run more ramp, especially ones that give you +2, there are several in consideration. Assuming you'd want to steer clear of excessive mana dorks, I'd still consider the following:
I'm not sure if this is exactly what you are asking though, since these all represent some form of card disadvantage. Mirri's Guile, again, is probably the closest thing we'll get to cheap sculpting. Maybe Scroll Rack as well. If you wanted to try and go for raw cards, you could try things such as:
These aren't great cards, but they add to the Cradle count.
EDIT: Explore is good here too. Ramp without loss of cards.
And why not Impact Tremors? It's double the amount of storm needed for Purphoros, but still less storm required than Tendrils. It amplifies your kills by adding to your overall finishing power output on a damage per storm basis.
I've love Treasonus ogre, lumberjack, and somberwald in the past so I think they would be good inclusions.
I like the other suggestions, especially the enchantments but I think the build currently is strong and I'm unsure what Moxnix would take out.
I definatly want to find room for the creatures in my build though. I can't believe I forgot ogre
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I'm curious to see how carnival of souls works out in this deck. You'd probably have to run something like essence warden to counteract the life loss though. Also, if your source of lifegain dies, you're dead. So I don't know. But it looks fun.
Since we're talking about multiplayer here, looking at Exploration reminded me that Burgeoning is a card that might be just as good for what youre looking for.
I have never liked that card very much. It's much worse than exploration first off I can't combo it with crucible second it doesn't benefit me after I play my large draw spell on turn so I can't use it to drop a on turn cradle either. The reason the card disadvtage is ok with the extra land drops is due to then tutoring crucible when you draw them and using them to drop geas cradle later in your combo chain when you start the chain without cradle. I think I like the idea of coalition relic for 1 more proportion swap from finishers to opening mana as I play enough colorless lands that color screw is a thing and it leads into Prosh at which point I can turn my cradle engine online. The more I test the more I feel I don't need as many kill conditions it's never been relivant tendrils is a fine back up to puraphos so far as you just cast the entire deck in a single turn easily even if purph somehow gets exiled
This list seems a little light on protection, I counted 5 pieces (Thoughtseize, Duress, Pyro, REB, Swarm) I think you could squeeze in some more pieces. Here's the protection I play in my FCP list:
Xenagos, the Reveler seems like he could be good as a mana source (was always a haymaker when I played Midrange) and at worst as a *****ty token producer.
I think FC is worth playing, with the amount of draw/tutors you have surely you will be able to get to one of your 2 wincons with it - Chancellor of the Forge and Purphoros. And I don't think it would be unreasonable to squeeze in one or two more wincons for it.
Fished this list a dozen times last night. I haven't played storm in EDH in a long time, so it was taking me extra long to figure out the lines of play, although I could feel the power at my fingertips. I wish this deck ran a few more free mana sources, like Chrome Mox or Simian Spirit Guide. While going off, I felt like I would run out of red and black mana. Maybe more rituals?
Tell me if I'm playing this wrong, but I generally try to open a hand with a draw spell and ramp. From there, I just look for more ramp and Cradle, then I drop Prossh and the big draw spell on the same turn, using Cradle. Sometimes this lets me play into more stuff, sometimes it doesn't - really depends on how much free ramp I get off the draw. From there you have a grip of cards, a huge board with Cradle. Assuming that I get to untap, I can just play out my whole hand into more draw, more ramp, and eventually just YawgWin via tutor chaining for EtW and Purphoros. Does this sound about right?
I've also done a few games with TGA as the main line of play. It's definitely interesting although a little harder of a puzzle to figure out. Again, not used to playing storm in EDH, but slowly getting the hang of it!
@Angelforge
This deck doesn't need more disruption. When you're going off, you will draw a ridiculous amount of cards and produce a ridiculous amount of mana, trivializing whatever your opponents' try to do to stop you. On that train of thought, Yawgmoth's Will is probably the most powerful card in this deck.
I don't really like Chrome Mox in EDH, its almost always card disadvantage, or dead in your hand most of the time if you have a well tuned deck.
..
This might be true for any other deck that isn't a storm deck When going off, I have all these extra cards and not enough colored mana. I'm highly considering adding in the spirit guides, Chrome Mox, and maybe even Manamorphose. Maybe my lines of play haven't been correct and I've been wasteful with mana, but I've been color blocked from going off in one turn. I also didn't draw into Azusa often, which would have definitely helped to offset the color issues. When going off, I generally need 3 red and ~4 black. That's a lot to ask when Cradle only produces green. That's why Yawgmoth's Will and the three rituals in this deck have been a godsend. Same with Lotus Petal and all the other cards that let me play extra mana on the same turn.
EDIT:
Random Ideas (many mentioned in this thread already):
My thoughts echo yours. Speed without resiliency is not a winning formula.
You can certainly try to go faster here, but I feel the cost is too high. I really tried to like Chrome Mox in Jeleva storm, but 99% of the time it was bad or dead. I feel its not needed here.
My thoughts echo yours. Speed without resiliency is not a winning formula.
You can certainly try to go faster here, but I feel the cost is too high. I really tried to like Chrome Mox in Jeleva storm, but 99% of the time it was bad or dead. I feel its not needed here.
..
It's really not about going faster though, it's about having access to colored mana while you're going off. Maybe my draws have been poor, but I've been color restricted due to lack of black/red mana while going off. I'd like to have more ways to generate mana, and I think some of these sacrifice cards might be worth exploring, since they let you re-cast Prossh and net even more tokens / mana.
The decks alredy playing Xenagos. Chime mox is excellent in jeleva it's a deck packing multiple wheels and more importantly Ad nauseam if your having color issues here I would candelabra of tawnos first as it can split cradle mama and serve as a massive ritual ... mana morphose second as it's essentially free and doesn't lose you a card before I even thought about re adding chrome mox which tested poorly here or spirit guide which I've never even thought was worth testing. I guess I should revise the op again but I don't want to update it every day as I make small changes until I'm sure I like my addition. The 2 kill condition are tendrils and God of the forge I cut chancellor I've never missed it. FC is a fine addition of you want to add it.
I like chancellor a lot with Food chain but I can see cutting him.
I'm not so much a fan of Cultivate/Reach or sylvan ranger and have cut them a while ago. I adore ogre in here and am thinking of adding somberwald sage or some other manamorphis effects
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
The decks alredy playing Xenagos. Chime mox is excellent in jeleva it's a deck packing multiple wheels and more importantly Ad nauseam if your having color issues here I would candelabra of tawnos first as it can split cradle mama and serve as a massive ritual ... mana morphose second as it's essentially free and doesn't lose you a card before I even thought about re adding chrome mox which tested poorly here or spirit guide which I've never even thought was worth testing. I guess I should revise the op again but I don't want to update it every day as I make small changes until I'm sure I like my addition. The 2 kill condition are tendrils and God of the forge I cut chancellor I've never missed it. FC is a fine addition of you want to add it.
Makes sense. Candelabra sounds insane in here. I was actually looking for another Rude Awakening, but this does the job fantastic. I feel like I could use another card to give me the last OOMPH, cause I found myself looking for Earthcraft and Deserted Temple often.
I like chancellor a lot with Food chain but I can see cutting him.
I'm not so much a fan of Cultivate/Reach or sylvan ranger and have cut them a while ago. I adore ogre in here and am thinking of adding somberwald sage or some other manamorphis effects
I'm still testing Cultivate/Kodama/Ranger. Because this deck doesn't have cheap filtering options, you need to make card advantage somewhere in order to keep up. They aren't the best ramp spells, but I'll have to admit that these help hit your land drops, fix your mana, and are a source of minor card advantage. Ranger is for sure the weakest card of these three. I'll be testing Candelabra in its spot.
Chancellor is an easy cut, even with Food Chain in the deck IMO. You can still win with either Purphoros or Tendrils no problem.
I consider ranger a land for the most part though I've only drawn it a few times it's ok. I agree chancellor was never needed if I feel I have enough front end cards I could see adding candelabra. Food chain is fine to run in this deck as its a good enough draw I can't see myself tutoring it very often with the games I've played so far. I don't really like safe I have liked carpet of flowers however. I would play candle before mana morph while this decks no jeleva but I win with it just fine and don't seem to have the issues you guys are having with coloredana later. I played maybe 20 games the last 2 days with this and jeleva I have yet to lose a real game though I did mull to 2 with this one and scoop once. I find it very easy to tutor chain and tutor split for untaps. Also note despite not liking symbiosis on paper I still have yet to cut it as it continues to win me games and pull out wins.
Im not sure i like culling as it only works with prossh online and i honestly just played 2 more games winning both i have no problems fixing my mana i got hit with 2 sweepers and 2 counterspells and still had no issue pushing through to win i don't know what kinds of hands you guys are getting or what your popping your initial tutor on but cultivates have been excellent for me if i added any card to this deck it would be the cadelabra first but nothing is really performing subpar for me so far the last couple of days. This deck *****s all over control its only bad MU are faster combo decks and things like city of solitude wont win those games so i don't see much of a reason to play them choke is an interesting consideration however though if really wanted to hose blue in that slot i could play Boil but i dont really want to control i want to curve into goldfish plays and force other players to tempo me with control and win behind me. I don't really fear blues ability to counter spells as much as i fear blues ability to goldfish faster than me if i waste a turn playing something like grid early and it makes me fish a turn slower now they dont need to counter my spells they just go off and if they are not combo im not to worried . xenagos has been doing a lot of work i love that card so much I have sand bagged cradle multiple games had my opponents think their o-stone or w/e has them in the clear only to lose to empty the warrens into cradle into tutor chain hes incredible. ill update my OP with whatever changes im missing before I head to bed. i have been playing against some good decks with this build lately and its winning far more than expected. when you think of sylvan ranger think of it as a land that draws you a card sacs to intent +1s cradle and lets you drop it early feeds xenogod gets clamped blocks whatever etc this deck is not very dense at cmc 2 and bodies are relevant i just don't want to flood on dorks for speed and lose this decks resiliency in fact a card like elvish visionary is very playable at the current. If i ever feel i need more back end efficient cards i can add the candles but i have not so far.
edit: ok OP is up to date as of 8/25/2015 at midnight
So far I've tested against my Shu yun control (Prossh wins over 90 percent)
Ghave stax (Prossh wins around 50 percent but nether void shuts down this deck haaaard)
And reanimator which prossh has a problem with...What do you suggest against decks that go off faster or can drop threats like Jin early on? The red blasts and hand destruction has been good, and hell, the Great aurora actually just wins the game against reanimator but getting there before the hand is gone has been tough.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Like I said the biggest problem is going to be blue decks that can fish game winning lines faster. Once I can decide which cards are weakest and get the deck to flow properly my last step will be removing those cards for relivant control but that will not be a large number of slots so they will be important while grave hate would help against reanimator it won't help against other builds like I said it wishes it could run a few blue counters etc but it can't I'll give it some thought this is part of the reason I do not want to add more back end fish cards right now as its fishing fine and by the end it will run a few more control slots a cannot decide which like I told mcr on skype the other day I wish I could just run a few more redblasts lol.
Like I said the biggest problem is going to be blue decks that can fish game winning lines faster. Once I can decide which cards are weakest and get the deck to flow properly my last step will be removing those cards for relivant control but that will not be a large number of slots so they will be important while grave hate would help against reanimator it won't help against other builds like I said it wishes it could run a few blue counters etc but it can't I'll give it some thought this is part of the reason I do not want to add more back end fish cards right now as its fishing fine and by the end it will run a few more control slots a cannot decide which like I told mcr on skype the other day I wish I could just run a few more redblasts lol.
I've been using Guttural Response as a 3rd red blast and it definitely helps against blue decks
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Like I said the biggest problem is going to be blue decks that can fish game winning lines faster. Once I can decide which cards are weakest and get the deck to flow properly my last step will be removing those cards for relivant control but that will not be a large number of slots so they will be important while grave hate would help against reanimator it won't help against other builds like I said it wishes it could run a few blue counters etc but it can't I'll give it some thought this is part of the reason I do not want to add more back end fish cards right now as its fishing fine and by the end it will run a few more control slots a cannot decide which like I told mcr on skype the other day I wish I could just run a few more redblasts lol.
I've been using Guttural Response as a 3rd red blast and it definitely helps against blue decks
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Also agree with the removal of Vorinclex, avenger, and natural order. It was pretty rare that I felt like they were the correct line of play in this deck.
So far I'm enjoying Chancellor as a decent 2nd win condition next to Purp as well.
I still recommend riftsweeper here for if any reason you need to aurora again or if your kills are exiled. I still like the guy. Of course food chain is insane here since it pretty much instant wins with prossh.
In my heavy blue meta I may add Dosan or city of solitude but I'm not certain on that. The discard, red counters, and yawg will have done a lot of work in that field too, which is also why I'd keep mindslicer.
After watching the video I added some more cards and now am at 103 but still will mess around with it. Hell I may even buy into the deck for real life storm
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I also echo the sentiments on Food Chain. I know you don't want to put it in the deck, but it is another huge enabler. There are risks associated with it (like being shot down mid-combo), but this deck is well-positioned to recover from it since you still benefit from having the tokens just being in play. And as Dies says, it provides infinite storm as well.
A few other cards to throw at you that might create a little puzzle challenge Greater Good, Birthing Pod, and Evolutionary Leap. With a change in just a few cards, I think you can turn any one of these into something rather broken. You sounded like you didn't need many more gas cards, but still, food for thought.
And lastly, I have to say that this deck is pretty amazing in design. You managed to overcome many of the pitfalls I've ran into while playing Prossh over the years: handling wraths on your mana producers, how to make collective unconscious cards work (by focusing on same-turn Cradle plays), combating blue metas, not relying on a single card to win you the game. Bravo!!
EDIT: Forgot to mention - another win condition is Impact Tremors. It's storm 20 instead of storm 10, but effectively a second Purphoros.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Worn Powerstone
Coalition Relic
Basalt Monolith
Somberwald Sage
Orcish Lumberjack
Treasonous Ogre (I still think this card is the nuts)
Other ramp that I think is highly underrated:
Wild Growth
Utopia Sprawl
Other efficient Pre-Prossh token spells:
Artifact Mutation
Hordeling Outburst
Growth Spasm
I'm not sure if this is exactly what you are asking though, since these all represent some form of card disadvantage. Mirri's Guile, again, is probably the closest thing we'll get to cheap sculpting. Maybe Scroll Rack as well. If you wanted to try and go for raw cards, you could try things such as:
Wall of Blossoms
Elvish Visionary
Gatecreeper Vine
These aren't great cards, but they add to the Cradle count.
EDIT: Explore is good here too. Ramp without loss of cards.
And why not Impact Tremors? It's double the amount of storm needed for Purphoros, but still less storm required than Tendrils. It amplifies your kills by adding to your overall finishing power output on a damage per storm basis.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
I like the other suggestions, especially the enchantments but I think the build currently is strong and I'm unsure what Moxnix would take out.
I definatly want to find room for the creatures in my build though. I can't believe I forgot ogre
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
1 City of Solitude
1 Defense Grid
1 Dosan the Falling Leaf
1 Vexing Shusher
1 Xantid Swarm
1 Guttural Response
1 Pyroblast
1 Red Elemental Blast
1 Ricochet Trap
1 Abrupt Decay
1 Reclamation Sage
//Recursion
1 Treasured Find
1 Eternal Witness
1 Riftsweeper
1 Yawgmoth's Will
Similar stuff that's worth mentioning:
Imp's Mischief
Regrowth
Xenagos, the Reveler seems like he could be good as a mana source (was always a haymaker when I played Midrange) and at worst as a *****ty token producer.
I think FC is worth playing, with the amount of draw/tutors you have surely you will be able to get to one of your 2 wincons with it - Chancellor of the Forge and Purphoros. And I don't think it would be unreasonable to squeeze in one or two more wincons for it.
Boseiju, Who Shelters All seems like a very playable piece of protection for this deck.
Riftsweeper is a house, saves us from Jeleva and lets you loop forever. Would not cut.
Is it worth modifying the land base to support Tainted Pact?
4 Forests -> 1 Forest, 1 Snow-Covered Forest, 1 Dryad Arbor, 1 ?? (maybe GSZ, maybe Twilight Mire to cast that Necropotence)
3 Swamps -> 1 Swamp, 1 Snow-Covered Swamp, 1 Boseiju
2 Mountains -> 1 Mountain, 1 Snow-Covered Mountain
Relaxed EDH: BROlivia VampiresRB
#FreeBraids
Tell me if I'm playing this wrong, but I generally try to open a hand with a draw spell and ramp. From there, I just look for more ramp and Cradle, then I drop Prossh and the big draw spell on the same turn, using Cradle. Sometimes this lets me play into more stuff, sometimes it doesn't - really depends on how much free ramp I get off the draw. From there you have a grip of cards, a huge board with Cradle. Assuming that I get to untap, I can just play out my whole hand into more draw, more ramp, and eventually just YawgWin via tutor chaining for EtW and Purphoros. Does this sound about right?
I've also done a few games with TGA as the main line of play. It's definitely interesting although a little harder of a puzzle to figure out. Again, not used to playing storm in EDH, but slowly getting the hang of it!
@Angelforge
This deck doesn't need more disruption. When you're going off, you will draw a ridiculous amount of cards and produce a ridiculous amount of mana, trivializing whatever your opponents' try to do to stop you. On that train of thought, Yawgmoth's Will is probably the most powerful card in this deck.
Tainted Pact isn't included because basic lands for Earthcraft is more important.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
This might be true for any other deck that isn't a storm deck When going off, I have all these extra cards and not enough colored mana. I'm highly considering adding in the spirit guides, Chrome Mox, and maybe even Manamorphose. Maybe my lines of play haven't been correct and I've been wasteful with mana, but I've been color blocked from going off in one turn. I also didn't draw into Azusa often, which would have definitely helped to offset the color issues. When going off, I generally need 3 red and ~4 black. That's a lot to ask when Cradle only produces green. That's why Yawgmoth's Will and the three rituals in this deck have been a godsend. Same with Lotus Petal and all the other cards that let me play extra mana on the same turn.
EDIT:
Random Ideas (many mentioned in this thread already):
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
You can certainly try to go faster here, but I feel the cost is too high. I really tried to like Chrome Mox in Jeleva storm, but 99% of the time it was bad or dead. I feel its not needed here.
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
It's really not about going faster though, it's about having access to colored mana while you're going off. Maybe my draws have been poor, but I've been color restricted due to lack of black/red mana while going off. I'd like to have more ways to generate mana, and I think some of these sacrifice cards might be worth exploring, since they let you re-cast Prossh and net even more tokens / mana.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
I'm not so much a fan of Cultivate/Reach or sylvan ranger and have cut them a while ago. I adore ogre in here and am thinking of adding somberwald sage or some other manamorphis effects
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Makes sense. Candelabra sounds insane in here. I was actually looking for another Rude Awakening, but this does the job fantastic. I feel like I could use another card to give me the last OOMPH, cause I found myself looking for Earthcraft and Deserted Temple often.
I'm still testing Cultivate/Kodama/Ranger. Because this deck doesn't have cheap filtering options, you need to make card advantage somewhere in order to keep up. They aren't the best ramp spells, but I'll have to admit that these help hit your land drops, fix your mana, and are a source of minor card advantage. Ranger is for sure the weakest card of these three. I'll be testing Candelabra in its spot.
Chancellor is an easy cut, even with Food Chain in the deck IMO. You can still win with either Purphoros or Tendrils no problem.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Toxic Deluge to interact with a hatebear swarm might be worth considering.
Choke is pretty good.
Edit: We get two talismans here, are either of them worth playing or too low-impact?
Edit2: Bubbling Muck seems like a great compliment to Candelabra.
Relaxed EDH: BROlivia VampiresRB
#FreeBraids
edit: ok OP is up to date as of 8/25/2015 at midnight
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Ghave stax (Prossh wins around 50 percent but nether void shuts down this deck haaaard)
And reanimator which prossh has a problem with...What do you suggest against decks that go off faster or can drop threats like Jin early on? The red blasts and hand destruction has been good, and hell, the Great aurora actually just wins the game against reanimator but getting there before the hand is gone has been tough.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
I've been using Guttural Response as a 3rd red blast and it definitely helps against blue decks
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Considering adding Autumn's Veil,Inquisition of Kozilek, Unmask, or Cabal therapy
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake