Timestamps aren't really considered here, only this: 706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and "as . . . is turned face up" abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.
So, for all intented purposes, the copy becomes the card it copies with whatever is written on that card initially (copying an animated Mutavault makes an unanimated Mutavault). Timestamps are involved if multiple effects make an object copy something else, like Shapesharer's ability activated multiple times targetting the same creature (this is quite obvious in this case).
I guess I didn't read his comment closely; I thought he used Vesuva to copy Shapesharer or Phyrexian Metamorph. Yeah, no, that doesn't work.
I don't think there is any scenario where Vesuvan can enter the battlefield as a Caged Sun, lol. Not in the actual decklist at least, and that would be really complicated even using any card BESIDES Song of the Dryads... ;-)
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
I don't think there is any scenario where Vesuvan can enter the battlefield as a Caged Sun, lol. Not in the actual decklist at least, and that would be really complicated even using any card BESIDES Song of the Dryads... ;-)
Yeah, no, not in the deck. It can leave, and then enter as a copy of Mutavault, though, which is why I was looking into it.
I don't think there is any scenario where Vesuvan can enter the battlefield as a Caged Sun, lol. Not in the actual decklist at least, and that would be really complicated even using any card BESIDES Song of the Dryads... ;-)
Yeah, no, not in the deck. It can leave, and then enter as a copy of Mutavault, though, which is why I was looking into it.
Killjoy.
I did some of my own digging. Your right, if one was to copy a Shapeshared Mutavault it would still enter as a normal Mutavault. Curiously, according to the different layers it would still be a land. I cited:
If there is a combo to be had, it might be an exception to your rule. If you manage to get all ~7 cards you need without disruption, you practically deserve to win.
Doesn't trying to get Radiant Fountain in over complicated things? One could just use the elusive 1 mana to cast Phryexian Metamorph. Just because nobody (READ: me) casts Metamorph for more than 3 mana doesn't mean it can't be done.
Doesn't trying to get Radiant Fountain in over complicated things? One could just use the elusive 1 mana to cast Phryexian Metamorph. Just because nobody (READ: me) casts Metamorph for more than 3 mana doesn't mean it can't be done.
True. Either way. The Fountain does add more landfall triggers per loop. Though I do like minimizing complexity, given the already high amount of it. You can also cut Mana Breach if you cut the Fountain.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Phyrexian Metamorph is actually a card I've considered putting into Zedruu for years because it's so good, but goodness hasn't yet been inspiration enough for me to go out and acquire one.
Private Mod Note
():
Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
What do you think about the new Sword of the Animist? It helps you ramp and gives you fodder for your moonfolk to return lands back to your hand. Even more nuts with amulet of vigor up.
Private Mod Note
():
Rollback Post to RevisionRollBack
To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
That looks nice. We don't run Amulet of Vigor in this deck, it's too broken.
Speaking of broken things, I broke our little puzzle. I'd take the point but I never would have come to it if it weren't for osieorb18 giving the foundation. He can have it.
Here it is,
Fair warning, this is an infinite loop. And it's one you wouldn't normally chance upon. If you want to completely purge your deck of loops by all means continue, but if you don't look your deck can probably remain as it is.
If you want to know,
The combo pieces are: Shapesharer, Phyrexian Metamorph, Vesuva, Mutavualt, Caged Sun, Extraplanar Lens, Storm Cauldron
if you think these are going to be tricky to get on the field unhindered than this may be an infinite loop that can be allowed to live. The decision is yours.
Also, it's only an infinite landfall loop
Here you go:
1. Make Metamorph a copy of Mutavault using Shapesharer. (It becomes an unanimated Mutavault, I believe).
2. Play Vesuva targeting the metamorphed Mutavault, it enters as Phyrexian Metamorph which in turn copies Caged Sun.
3. Use Shapesharer's ability on itself, making it a Mutavault.
4. Cast Extraplanar Lens targetting Mutavault.
5. Tap the land Metamorph returning it to your hand.
6. Animate the Shapesharer Mutavault.
7. Cast Metamorph for 4 CMC targetting the ShapeshifterMutavault
8. Tap Metamorph
9. loop 7-9
If Phyrexian Metamorph is a copy of Mutavault and you play Vesuva, copying Phyrexian Metamorph... you have to remember that a clone copying another clone becomes whatever that clone copied, so Vesuva would just be an unanimated Mutavault right on step 2 in your example.
This is why I said it's nearly impossible to make Vesuva ETB as a Caged Sun. Song of Dryads works and you probably can imagine why it's different. When a card copies something, you replace all of the copiable values on the card.
Also, Cyclonic Rift is somehow missing in my list, so I need to cut 1 card. I need to cut another one to add a sac outlet, and the more I think about it, the more I'm leaning towards High Market, as much as it hurts to play non-Island lands. I could remove other utility lands, and with the high-density of non-blue permanents this deck plays, an Island is probably better than Nykthos. Now, there is Ghost Town vs Oboro, and how useful these lands are. I'm not quite sure yet. And I probably don't need to have both Wasteland and Tec Edge.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
If Phyrexian Metamorph is a copy of Mutavault and you play Vesuva, copying Phyrexian Metamorph... you have to remember that a clone copying another clone becomes whatever that clone copied, so Vesuva would just be an unanimated Mutavault right on step 2 in your example.
This is why I said it's nearly impossible to make Vesuva ETB as a Caged Sun. Song of Dryads works and you probably can imagine why it's different. When a card copies something, you replace all of the copiable values on the card.
Also, Cyclonic Rift is somehow missing in my list, so I need to cut 1 card. I need to cut another one to add a sac outlet, and the more I think about it, the more I'm leaning towards High Market, as much as it hurts to play non-Island lands. I could remove other utility lands, and with the high-density of non-blue permanents this deck plays, an Island is probably better than Nykthos. Now, there is Ghost Town vs Oboro, and how useful these lands are. I'm not quite sure yet. And I probably don't need to have both Wasteland and Tec Edge.
Okayyyyy, I'm calling shenanigans!
I get it, I missed that bit about copy effects in 706.2. But now that I realize that's the case I can revive my old shapeshare Mutavault into Metamorph argument.
If Mutavault is animated and then shapeshared into Metamorph it should become:
Phyrexian Metamorph
Land Creature - Shapeshifter
Changeling
You may have Phyrexian Metamorph enter
the battlefield as.....
3/3
If Phyrexian Metamorph is a copy of Mutavault and you play Vesuva, copying Phyrexian Metamorph... you have to remember that a clone copying another clone becomes whatever that clone copied, so Vesuva would just be an unanimated Mutavault right on step 2 in your example.
This is why I said it's nearly impossible to make Vesuva ETB as a Caged Sun. Song of Dryads works and you probably can imagine why it's different. When a card copies something, you replace all of the copiable values on the card.
Also, Cyclonic Rift is somehow missing in my list, so I need to cut 1 card. I need to cut another one to add a sac outlet, and the more I think about it, the more I'm leaning towards High Market, as much as it hurts to play non-Island lands. I could remove other utility lands, and with the high-density of non-blue permanents this deck plays, an Island is probably better than Nykthos. Now, there is Ghost Town vs Oboro, and how useful these lands are. I'm not quite sure yet. And I probably don't need to have both Wasteland and Tec Edge.
Okayyyyy, I'm calling shenanigans!
I get it, I missed that bit about copy effects in 706.2. But now that I realize that's the case I can revive my old shapeshare Mutavault into Metamorph argument.
If Mutavault is animated and then shapeshared into Metamorph it should become:
Phyrexian Metamorph
Land Creature - Shapeshifter
Changeling
You may have Phyrexian Metamorph enter
the battlefield as.....
3/3
Well... this is really interesting from a rulings perspective from what I can see.
Still, if there is any infinite combo possible here, it's a total headache to play after a couple of hours of play and a few beers haha, so that's fine. It would take more than a miracle for someone to play Metamorph without copying anything (besides if it ETB off Warp World, not seeing any other permanent when the replacement effect applies) so I will just call this fine, I'm not even sure that I understand correctly how it works as I am writing this.
Shapesharer is a fun card, really. Since it targets two creatures, the ability will work even if the second target is gone, using last known informations to copy the permanent. It can mess up with my opponents' permanents if they are not careful, and it works with Mutavault too. It can turn a tiny creature into a huge attacker/blocker, or give some relevant ability when the creature attacks (copying any of the 5 Titans), or some LTB ability if copying Mindslicer for example. I love this card. The fact that it's a Moonfolk and a Wizard just makes it really good for this deck.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Ghost Town vs Oboro, Palace in the Clouds: I think the former is better. The fact that Oboro is legendary and taps for blue is msotly irrelevant, since it's not an Island anyway. Ghost Town has a timing restriction but it's free. This deck has plenty of ways to return lands to my hand for 1 already, so I think that Oboro doesn't really do much. Ghost Town, however, at 0, can be returned to my hand during my opponent's upkeep if I have Ward of Bones or Land Equilibrium on the field, and it triggers landfall for each 1 I invest with Patron (really good with Hedron Crab, Roil Elemental or Seer's Sundial). Also, Ghost Town is $0.50 and Oboro is $18 for total unknown reasons (is this really played outside of EDH lol?). So, Oboro out, Snow-Covered Island in.
Nykthos, Shrine to Nyx: honestly doesn't do that much in the deck, it works late game when I have already plenty of mana and plenty of creatures in play, but with Patron of the Moon putting a lot of lands into play, it feels a little bit win-more when it works, and when it doesn't work, I will prefer an Island. Tectonic Edge: Wasteland will do for now, I can always recur it with Elixir of Immortality after some Trinket Mage shenanigans with Riptide Laboratory (I can get back Expedition Map here too). High Market: Added this as my only sac outlet, that will have to do for Shackles and Roil Elemental. Academy Ruins vs Buried Ruins: the advantage of Buried Ruins is that it is faster, returning the land directly to hand. With that said, Academy Ruins is a better card overall and blue has no problem drawing cards. I'm cutting Buried Ruins to have more Islands. Riptide Laboratory: too good to pass. Coral Atoll: I have mixed feelings with that one, I already have plenty of ways to bounce lands but that thing ramps with Patron and works great with Land Equilibrium too. I like having that option, despite it CipT. Glacial Chasm: not a mana-producing land, but really good in this deck since we can bounce it and replay it at instant speed with Patron when needed, without ever needing to pay the cumulative upkeep if we don't feel like wasting life. Radiant Fountain: totally cancel any life loss from Glacial Chasm, and can win a ton of life with all the non-infinite loops in the deck. Mutavault: synergy with 2 themes in the deck: Moonfolks and Wizards; can draw cards with Azami and gives flash to my general, can carry Adventuring Gear, it's good. Reliquary Tower: with all the Sunder effects, there will be situations where we get to 10+ cards in hand; blue isn't recognized for recursion, so this is how we deal with that. Thawing Glaciers: basically Farseek every turn when Patron is there (1 to put it into play at EOT, 1 to activate it). Mouth of Ronom: just for the sake of playing Snow-Covered Island instead of Island, because I don't feel like buying 20+ unhinged Islands (got Unhinged lands in all my decks), it's also one of the rare card to kill creatures in this deck. Tolaria West: can be used as mana early game and tutor late game, profit! Vesuva: the reusability that this deck provides with lands really make this land shines here. Halimar Depths: we can't scry and most of my draw spells can go further than 3 cards, so I don't think playing that CipT land is worth it. Soldevi Excavations: this is the weird cycle of lands in Alliance where you have to sac an untapped land when it enters the battlefield (untapped). Scry 1 is good, it taps for 1U like Coral Atoll without the loss of tempo. I like it but as my 41th land (see below).
Rule of thumb for the number of lands: a minimum of 37 mana-producing lands with 1 more land for each pair of CipT lands. Glacial Chasm and Thawing Glaciers don't produce mana, Coral Atoll, Tolaria West and Vesuva come into play tapped, so I need 40.5 lands. Since I needed a spot for Rift, I'm at 40 lands right now, but I'd like to find a 41th spot for Soldevi Excavations. Could be Wayfarer's Bubble.
Here's the full list as of now, it pretty much has everything I need:
Already got 54 cards out of 100, and the 46 cards I don't have are worth a total of 140 CAD (with Land Equilibrium being 60 CAD and Vesuva 22 CAD right now). Should be able to start playing the deck really soon because of how cheap it is, the full list is worth 566 CAD which is 450 USD right now. For those on a budget, I'd only swap Wasteland for Tectonic Edge but I think it would be hard to cut cards like Land Equilibrium or Vedalken Shackles.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
*waves white flag*
I give up! I can't pull it off.
I've learned a bit about the layer system along the way though, so at least the journey was worthwhile.
*waves white flag*
I give up! I can't pull it off.
I've learned a bit about the layer system along the way though, so at least the journey was worthwhile.
*waves white flag*
I give up! I can't pull it off.
I've learned a bit about the layer system along the way though, so at least the journey was worthwhile.
*waves white flag*
I give up! I can't pull it off.
I've learned a bit about the layer system along the way though, so at least the journey was worthwhile.
I guess I didn't read his comment closely; I thought he used Vesuva to copy Shapesharer or Phyrexian Metamorph. Yeah, no, that doesn't work.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Yeah, no, not in the deck. It can leave, and then enter as a copy of Mutavault, though, which is why I was looking into it.
Killjoy.
I did some of my own digging. Your right, if one was to copy a Shapeshared Mutavault it would still enter as a normal Mutavault. Curiously, according to the different layers it would still be a land. I cited:
If there is a combo to be had, it might be an exception to your rule. If you manage to get all ~7 cards you need without disruption, you practically deserve to win.
Doesn't trying to get Radiant Fountain in over complicated things? One could just use the elusive 1 mana to cast Phryexian Metamorph. Just because nobody (READ: me) casts Metamorph for more than 3 mana doesn't mean it can't be done.
True. Either way. The Fountain does add more landfall triggers per loop. Though I do like minimizing complexity, given the already high amount of it. You can also cut Mana Breach if you cut the Fountain.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
I remember doing it; I play Vintage MUD... But it's not something I think about often.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Speaking of broken things, I broke our little puzzle. I'd take the point but I never would have come to it if it weren't for osieorb18 giving the foundation. He can have it.
Here it is,
Fair warning, this is an infinite loop. And it's one you wouldn't normally chance upon. If you want to completely purge your deck of loops by all means continue, but if you don't look your deck can probably remain as it is.
If you want to know,
The combo pieces are: Shapesharer, Phyrexian Metamorph, Vesuva, Mutavualt, Caged Sun, Extraplanar Lens, Storm Cauldron
if you think these are going to be tricky to get on the field unhindered than this may be an infinite loop that can be allowed to live. The decision is yours.
Also, it's only an infinite landfall loop
Here you go:
On the Battlefield: Caged Sun, Phyrexian Metamorph as itself, Shapesharer, animated Mutavault, Storm Cauldron
1. Make Metamorph a copy of Mutavault using Shapesharer. (It becomes an unanimated Mutavault, I believe).
2. Play Vesuva targeting the metamorphed Mutavault, it enters as Phyrexian Metamorph which in turn copies Caged Sun.
3. Use Shapesharer's ability on itself, making it a Mutavault.
4. Cast Extraplanar Lens targetting Mutavault.
5. Tap the land Metamorph returning it to your hand.
6. Animate the Shapesharer Mutavault.
7. Cast Metamorph for 4 CMC targetting the Shapeshifter Mutavault
8. Tap Metamorph
9. loop 7-9
This is why I said it's nearly impossible to make Vesuva ETB as a Caged Sun. Song of Dryads works and you probably can imagine why it's different. When a card copies something, you replace all of the copiable values on the card.
Also, Cyclonic Rift is somehow missing in my list, so I need to cut 1 card. I need to cut another one to add a sac outlet, and the more I think about it, the more I'm leaning towards High Market, as much as it hurts to play non-Island lands. I could remove other utility lands, and with the high-density of non-blue permanents this deck plays, an Island is probably better than Nykthos. Now, there is Ghost Town vs Oboro, and how useful these lands are. I'm not quite sure yet. And I probably don't need to have both Wasteland and Tec Edge.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Okayyyyy, I'm calling shenanigans!
I get it, I missed that bit about copy effects in 706.2. But now that I realize that's the case I can revive my old shapeshare Mutavault into Metamorph argument.
If Mutavault is animated and then shapeshared into Metamorph it should become:
Phyrexian Metamorph
Land Creature - Shapeshifter
Changeling
You may have Phyrexian Metamorph enter
the battlefield as.....
3/3
I cite the layer system:
And just in case I started a thread over in Magic Rulings:
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/616120-mutavault-shapesharer
One word: Dependencies.
Still, if there is any infinite combo possible here, it's a total headache to play after a couple of hours of play and a few beers haha, so that's fine. It would take more than a miracle for someone to play Metamorph without copying anything (besides if it ETB off Warp World, not seeing any other permanent when the replacement effect applies) so I will just call this fine, I'm not even sure that I understand correctly how it works as I am writing this.
Shapesharer is a fun card, really. Since it targets two creatures, the ability will work even if the second target is gone, using last known informations to copy the permanent. It can mess up with my opponents' permanents if they are not careful, and it works with Mutavault too. It can turn a tiny creature into a huge attacker/blocker, or give some relevant ability when the creature attacks (copying any of the 5 Titans), or some LTB ability if copying Mindslicer for example. I love this card. The fact that it's a Moonfolk and a Wizard just makes it really good for this deck.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Nykthos, Shrine to Nyx: honestly doesn't do that much in the deck, it works late game when I have already plenty of mana and plenty of creatures in play, but with Patron of the Moon putting a lot of lands into play, it feels a little bit win-more when it works, and when it doesn't work, I will prefer an Island.
Tectonic Edge: Wasteland will do for now, I can always recur it with Elixir of Immortality after some Trinket Mage shenanigans with Riptide Laboratory (I can get back Expedition Map here too).
High Market: Added this as my only sac outlet, that will have to do for Shackles and Roil Elemental.
Academy Ruins vs Buried Ruins: the advantage of Buried Ruins is that it is faster, returning the land directly to hand. With that said, Academy Ruins is a better card overall and blue has no problem drawing cards. I'm cutting Buried Ruins to have more Islands.
Riptide Laboratory: too good to pass.
Coral Atoll: I have mixed feelings with that one, I already have plenty of ways to bounce lands but that thing ramps with Patron and works great with Land Equilibrium too. I like having that option, despite it CipT.
Glacial Chasm: not a mana-producing land, but really good in this deck since we can bounce it and replay it at instant speed with Patron when needed, without ever needing to pay the cumulative upkeep if we don't feel like wasting life.
Radiant Fountain: totally cancel any life loss from Glacial Chasm, and can win a ton of life with all the non-infinite loops in the deck.
Mutavault: synergy with 2 themes in the deck: Moonfolks and Wizards; can draw cards with Azami and gives flash to my general, can carry Adventuring Gear, it's good.
Reliquary Tower: with all the Sunder effects, there will be situations where we get to 10+ cards in hand; blue isn't recognized for recursion, so this is how we deal with that.
Thawing Glaciers: basically Farseek every turn when Patron is there (1 to put it into play at EOT, 1 to activate it).
Mouth of Ronom: just for the sake of playing Snow-Covered Island instead of Island, because I don't feel like buying 20+ unhinged Islands (got Unhinged lands in all my decks), it's also one of the rare card to kill creatures in this deck.
Tolaria West: can be used as mana early game and tutor late game, profit!
Vesuva: the reusability that this deck provides with lands really make this land shines here.
Halimar Depths: we can't scry and most of my draw spells can go further than 3 cards, so I don't think playing that CipT land is worth it.
Soldevi Excavations: this is the weird cycle of lands in Alliance where you have to sac an untapped land when it enters the battlefield (untapped). Scry 1 is good, it taps for 1U like Coral Atoll without the loss of tempo. I like it but as my 41th land (see below).
Rule of thumb for the number of lands: a minimum of 37 mana-producing lands with 1 more land for each pair of CipT lands. Glacial Chasm and Thawing Glaciers don't produce mana, Coral Atoll, Tolaria West and Vesuva come into play tapped, so I need 40.5 lands. Since I needed a spot for Rift, I'm at 40 lands right now, but I'd like to find a 41th spot for Soldevi Excavations. Could be Wayfarer's Bubble.
Here's the full list as of now, it pretty much has everything I need:
1 Patron of the Moon
Creatures: 20
1 Hedron Crab
1 Floodbringer
1 Shapesharer
1 Soratami Cloudskater
1 Vedalken Æthermage
1 Soratami Rainshaper
1 Trinket Mage
1 Archaeomancer
1 Glen Elendra Archmage
1 Phyrexian Metamorph
1 Soratami Mirror-Mage
1 Soratami Savant
1 Windrider Eel
1 Azami, Lady of Scrolls
1 Meloku the Clouded Mirror
1 Soratami Seer
1 Roil Elemental
1 Soramaro, First to Dream
1 Uyo, Silent Prophet
1 Stormtide Leviathan
Sorcery: 5
1 Curse of the Swine
1 Merchant Scroll
1 Fabricate
1 Wash Out
1 All Is Dust
1 Mystical Tutor
1 Cyclonic Rift
1 Muddle the Mixture
1 Blue Sun's Zenith
1 Stroke of Genius
1 Thwart
1 Gush
1 Sunder
Artifact: 21
1 Adventuring Gear
1 Elixir of Immortality
1 Expedition Map
1 Relic of Progenitus
1 Wayfarer's Bauble
1 Armillary Sphere
1 Fellwar Stone
1 Mind Stone
1 Surveyor's Scope
1 Extraplanar Lens
1 Vedalken Shackles
1 Worn Powerstone
1 Khalni Gem
1 Perilous Vault
1 Seer's Sundial
1 Thran Dynamo
1 Gilded Lotus
1 Memory Jar
1 Storm Cauldron
1 Caged Sun
1 Ward of Bones
1 Flooded Shoreline
1 Overburden
1 Mana Breach
1 Land Equilibrium
Planeswalker: 1
1 Tezzeret, the Seeker
Lands: 40
1 Academy Ruins
1 Coral Atoll
1 Ghost Town
1 Glacial Chasm
1 High Market
1 Mouth of Ronom
1 Mutavault
1 Radiant Fountain
1 Reliquary Tower
1 Riptide Laboratory
26 Snow-Covered Island
1 Thawing Glaciers
1 Tolaria West
1 Vesuva
1 Wasteland
First page updated.
Already got 54 cards out of 100, and the 46 cards I don't have are worth a total of 140 CAD (with Land Equilibrium being 60 CAD and Vesuva 22 CAD right now). Should be able to start playing the deck really soon because of how cheap it is, the full list is worth 566 CAD which is 450 USD right now. For those on a budget, I'd only swap Wasteland for Tectonic Edge but I think it would be hard to cut cards like Land Equilibrium or Vedalken Shackles.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
I give up! I can't pull it off.
I've learned a bit about the layer system along the way though, so at least the journey was worthwhile.
I don't think those apply here. Dependencies are only for items on the same layer I believe.
I think it does come up; copy effect with type change, then copy effect.
Not if Phyrexian Metamorph isn't copying anything. or are you referring to something else?
I don't know what I was thinking of...
Happens to the best of us.