Quote from Kitsune_18 »
One land that has actually been great for me is Minamo, School at Water's Edge. Admittedly there are only a few truly useful targets in my list, but sometimes untapping Jenara, Asura of War or Kor Haven can be the difference-maker. Despite the low number of targets, since it taps for U, it's pretty easy to slot in over an Island if you can afford the lower basic count.
Quote from Kitsune_18 »It's nice to finally see the list! Wow, it's much more similar to your Jenara list than I was imagining, which is kind of nice actually. Just skimming over it, a couple cards that intrigue me are Shalai, Voice of Plenty and Archon of Valor's Reach. Have you had good results with them? Are they cards you'd consider adding to Jenara if you still played her?
Quote from benjameenbear »The list looks solid, ZenN. How has Shalai, Voice of Plenty been for you? I like the board-wide Hexproof she grants a lot and she incidentally becomes an infinite mana outlet as well. Combined with her CMC and her stats, and I think she's a solid card.
Quote from DeadPresident2910 »Shalai is definitely a creature I'd like to make space for, since she seems like the best thing to use in lieu of Jenara as they have such similarities, although Shalai's additional upsides seem significant.
Quote from RivenEsq »Blood Tender, of course, is the metalhead sibling of Bloom Tender.
Quote from RivenEsq »I think that Alchemist's Refuge has a little more play in it than you guys have been giving credit for. It also works excellently with the mid-range-y toolbox creatures that this deck thrives on. For the ones that don't have flash, giving them flash can be a huge edge. I.e. if you are tutoring a creature combo piece a la Mirror Entity with your Recruiter of the Guard you may want to wait until EoT on the opponent before you's turn to not tip off your play. Likewise, this works for Reclamation Sage, Harmonic Sliver, Gilded Drake, and Cataclysmic Gearhulk, giving you additional instant-speed removal in your list. Admittedly, it is a mana dump, and is probably something I could cut without losing a ton in this list, but it does allow for some cute interactions more than just instant speed clones, which can also be disruptive.
Quote from benjameenbear »
On the topic of utility lands:
Since Tri-Color decks are VERY color-hungry by nature, it's absolutely essential that if you ARE running nonbasics that don't add colors to your mana pool they need to be seriously amazing. Like, Volrath's Stronghold kind of amazing. And, unfortunately, I don't see many options in Bant colors that are stunning to me. Maaaaybe Ancient Tomb, but even that's a stretch. Kor Haven is probably the only one I might consider for the deck. My problem with Alchemist's Refuge is that it requires a signficant amount of mana to take advantage of, which often leaves you unable to protect your spell from a Counterspell effect. This can be a pro, since you might be able to force the Blue player to tap out during their turn and cast your REAL spell uncontested. Or it can be a con, since it does require that you commit a significant amount of mana to casting the spell.
Quote from RivenEsq »Resolute Archangel is, and has been, one of my favorites for this list. It can have issues with aggro sometimes, and a reliably tutorable, and not that unattainable at 7 mana reset button is a pretty nice thing to have, especially once you start blinking or reanimating it. It allows you to play around with your life total a lot more for things like Sylvan Library and a tuned mana base (fetches/shocks).