This is a pretty budget and super casual mono-blue dredge deck. The win condition is to drop Lab Man after milling out, or to go Voltron for the win by recurring an Eldrazi Conscription onto Hakim.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
1x Dakra Mystic
1x Drowner Initiate
1x Enclave Cryptologist
1x Hedron Crab
1x Azure Mage
1x Cephalid Illusionist
1x Cephalid Vandal
1x Kami of the Crescent Moon
1x Lore Broker
1x Magus of the Bazaar
1x Deal Broker
1x Fatespinner
1x Jace's Archivist
1x Laboratory Maniac
1x Clever Impersonator
1x Gurmag Drowner
1x Diviner Spirit
1x Sphinx of Uthuun
1x Tolarian Serpent
Artifacts: 3
1x Codex Shredder
1x Grindstone
1x Crucible of Worlds
Sorceries: 9
1x Increasing Confusion
1x Fascination
1x Strategic Planning
1x Taigam's Scheming
1x Wash Out
1x Ancestral Memories
1x Traumatize
1x Tunnel Vision
1x Treasure Cruise
1x Mental Note
1x Thought Scour
1x Visions of Beyond
1x Whispers of the Muse
1x Arcane Denial
1x Counterspell
1x Cyclonic Rift
1x Predict
1x Think Twice
1x Tolarian Winds
1x Blue Sun's Zenith
1x Forbid
1x Frantic Search
1x Murmurs from Beyond
1x Stroke of Genius
1x Dismiss
1x Fact or Fiction
1x Last Word
1x Put Away
1x Rewind
1x Desertion
1x Evacuation
1x Gush
1x Intellectual Offering
1x Opportunity
1x Overwhelming Intellect
1x Supplant Form
1x Dig Through Time
1x Jace's Erasure
1x Monastery Siege
1x Think Tank
1x Eldrazi Conscription
Planeswalkers: 3
1x Jace Beleren
1x Jace, the Living Guildpact
1x Jace, Memory Adept
Lands: 33
1x Arcane Lighthouse
1x Bant Panorama
1x Cavern of Souls
1x Cephalid Coliseum
1x Esper Panorama
1x Ghost Quarter
1x Grixis Panorama
1x Homeward Path
20x Island
1x Myriad Landscape
1x Petrified Field
1x Strip Mine
1x Thespian's Stage
1x Tolaria West
Commander: 1
1x Hakim, Loreweaver
This is a pretty budget and super casual mono-blue dredge deck. The win condition is to drop Lab Man after milling out, or to go Voltron for the win by recurring an Eldrazi Conscription onto Hakim.
and all of the on-color fetchlands.