I finally put my Zedruu deck together and got to play a couple of games with it. I'm having fun dealing arbitrary amounts of damage to my opponents. One game I had 81 Precursor Golem's and 1836 vanillas thanks to a Cackling Counterpart and an Annoited Procession. They all turned into Goblin Rabblemaster's, though only 8 could attack, which was just a little bit more then enough (for 30.728 damage, if my calculations is correct!).
I finally put my Zedruu deck together and got to play a couple of games with it. I'm having fun dealing arbitrary amounts of damage to my opponents. One game I had 81 Precursor Golem's and 1836 vanillas thanks to a Cackling Counterpart and an Annoited Procession. They all turned into Goblin Rabblemaster's, though only 8 could attack, which was just a little bit more then enough (for 30.728 damage, if my calculations is correct!).
Did anyone say "the 1/1s kill us, you can stop doing math now"?
Also, while I'm here, Howling Golem was printed specifically for me to play here, right?
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Also, while I'm here, Howling Golem was printed specifically for me to play here, right?
I was going to mention it. Stupendously shoe-in card for Zedruu.
It's a Howling Mine, and it's a Golem! Now I can have 2 incidental golems in the deck to work with precursor triggers, which means I probably need to either keep stolen identity or try out Heat Shimmer for the nifty haste.
Also in the new set, Raff Capashen is buffer Shimmer Myr and might actually let me finally make that cut, but that also reignites my purposeless desire to have a legend from all 3 color pairs in the deck. Jhoira, Weatherlight Captain would almost be too easy for izzet, actually might be too powerful a card to include. That's like a free draw from 1/4 of the deck without making any other changes and before factoring in the cards that double casts and draws or bounce things. I'd almost rather play Jori En, Ruin Diver to just do the same thing but less.
Most frustrating thing in the universe though, Karn's Temporal Sundering. I was so excited by this until I read it closely. "Target player takes an extra turn"... TARGET PLAYER!? Whyyyyyyy! Why can't they just let me mega Time Stretch with Precursor Golem? Gah!
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
While an army of zedruus sounds sweet, that's a lot of mana to get there. Additionally, I like my clones to target opponents creatures. It's a really neat, really unique card, but with cloning effects I look for things like hitting other people's stuff, being cheap, hitting multiple types of permanents, trigerring Precursor Golem. It just didn't hit my specific checklist to rouse my interest here.
I think other people (and possibly even my other decks) will be playing Helm of the Host to way more hilarious effect than my zedruu would, and I'm content to take the spectator's seat on that.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I admit, I struggled to see a specific deck of mine it fits well in - I'd thought about Zedruu, but even then the deck is super full, there's not much I don't want to be playing, aside from a few donate effects that need upgrading to better options. Besides, I'm more stoked about the idea of pulling Teferi, Hero of Dominaria - that ultimate is just gravy for Zedruu.
Super fun effect, but yes, the equip cost is rough.
I don't need a second Venser, what I need is an Izzet planeswalker that can get rid of Possibility Storm so that I can complete that cycle!
Also, he's no second Venser. That dude's got no sideburns at all.
Seriously though, Teferi is cool stuff. The minus is less useful for me than most cause it may as well say "return target nonland permanent to its owners hand," but the rest is nice. Draws cards and basically costs 3 mana.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I don't need a second Venser, what I need is an Izzet planeswalker that can get rid of Possibility Storm so that I can complete that cycle!
Also, he's no second Venser. That dude's got no sideburns at all.
Seriously though, Teferi is cool stuff. The minus is less useful for me than most cause it may as well say "return target nonland permanent to its owners hand," but the rest is nice. Draws cards and basically costs 3 mana.
Hey, it's better than the promo artwork - he was full on Beverley Hills Cop Eddie Murphy in those pics. He's more Idris on the card.
All that aside, I can see how Venser suits you better here. That blink is very useful. I don't have a copy, so Teferi would work just fine. If I really need Possibility Storm gone, he can do it - just not as efficiently as I'd like.
You hit that ultimate though, and it's game over for everyone. The card draw for Zedruu is obscene, exiling on top of that. People will scoop faster than your local ice cream truck.
I don't need a second Venser, what I need is an Izzet planeswalker that can get rid of Possibility Storm so that I can complete that cycle!
Also, he's no second Venser. That dude's got no sideburns at all.
Seriously though, Teferi is cool stuff. The minus is less useful for me than most cause it may as well say "return target nonland permanent to its owners hand," but the rest is nice. Draws cards and basically costs 3 mana.
Hey, it's better than the promo artwork - he was full on Beverley Hills Cop Eddie Murphy in those pics. He's more Idris on the card.
All that aside, I can see how Venser suits you better here. That blink is very useful. I don't have a copy, so Teferi would work just fine. If I really need Possibility Storm gone, he can do it - just not as efficiently as I'd like.
You hit that ultimate though, and it's game over for everyone. The card draw for Zedruu is obscene, exiling on top of that. People will scoop faster than your local ice cream truck.
But would they scoop faster to that or to Venser bounce fall of the thran every turn. if you can make the mana with mana rocks, you could donate away the saga to avoid the draw step trigger entirely and never let people put any lands back. (I'm not doing this, but man it'd be easy.)
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Fair enough. I have not had good luck with 1 on 1 with Zedruu. It's been a while since I last had a chance to play it though. My wife gets sick of what she calls 'nonsense'
I finally put my Zedruu deck together and got to play a couple of games with it. I'm having fun dealing arbitrary amounts of damage to my opponents. One game I had 81 Precursor Golem's and 1836 vanillas thanks to a Cackling Counterpart and an Annoited Procession. They all turned into Goblin Rabblemaster's, though only 8 could attack, which was just a little bit more then enough (for 30.728 damage, if my calculations is correct!).
Did anyone say "the 1/1s kill us, you can stop doing math now"?
Well, yeah, we picked up our cards pretty quickly afterwards, but I just had to know how much damage it was
In another game, I was really low on life, but a Inferno Titan stalled for a moment, then I made two more copies and then I started to wreck board. Declaring attacks and I cleared my opponent's board and swung for 18, next turn 27. That was game.
I got drawn back into the Goat the problem I run into is that Zedruu is both great and there are so many ways to build it and so many cards that play well into how the deck can function and I love reading this thread so thanks for all the dumb(amazing) ideas.
What I ended up with is in the signature and it has already been fun to play.
I got drawn back into the Goat the problem I run into is that Zedruu is both great and there are so many ways to build it and so many cards that play well into how the deck can function and I love reading this thread so thanks for all the dumb(amazing) ideas.
What I ended up with is in the signature and it has already been fun to play.
I like it. My favorite part is always playing "find the win condition." My only question is that you seem to have more infinite mana and extra turns than I've ever dreamed and yet so little Barren Glory.
I've been pondering for a while how I would approach adding cards I don't play to the front of the thread, and something about your comment has me inspired. I think what I'll do (after some tough-ups to what I'm actually playing) is just go through the thread start to finish and address all the suggestions made in the order they appear, and link to the first comment that mentions them. Then I don't have to decide what to include or how to organize it, and I can sneakily encourage people to comment me more ideas.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Hey guys. First time posting on this thread, been thinking for a while to build a huge deck and always found Zedruu intriguing. What I didn't find as a wincon up to now, and what I'm definately planning to play myself, is a combination of Hive Mind and Pact of Negation and it's kin. It fits the control element, the chaos element ánd is an odd wincon. Any thoughts?
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A hobby is by defenition something you're not any good at - otherwise it'd have been your work. Magic is my biggest hobby so I mustn't be very good at it.
Hey guys. First time posting on this thread, been thinking for a while to build a huge deck and always found Zedruu intriguing. What I didn't find as a wincon up to now, and what I'm definately planning to play myself, is a combination of Hive Mind and Pact of Negation and it's kin. It fits the control element, the chaos element ánd is an odd wincon. Any thoughts?
I guess it could work. Seems like a fairly specific wincon you'd need to build around, though. A way to make your opponents' lands produce incorrect colours, or tap and not untap next turn.
Hey guys. First time posting on this thread, been thinking for a while to build a huge deck and always found Zedruu intriguing. What I didn't find as a wincon up to now, and what I'm definately planning to play myself, is a combination of Hive Mind and Pact of Negation and it's kin. It fits the control element, the chaos element ánd is an odd wincon. Any thoughts?
If I were doing that, I would probably consider Donate and Harmless Offering, cause that could be funny. Hive Mind Is definitely its own beast to build around, but you're right that it fits the feel of a deck like this. It's a card that can be a win condition in combination with other things while also providing some silly disruption to your opponents, particularly blue players since counters and time magic go off the table.
From my deck, Possibility Storm/Eye of the Storm/Knowledge Pool/Precursor Golem all seem fun packaged with Hive Mind in their own way, but as far as actual instants and sorceries to go with it, Temporal Cascade is the only one that calls out to me for copying a bunch of times. I'm certain there are great options, I'm just not much help off the top of my head.
Edit: That being said, the heart of my zedruu is a million howling mines and a whole bunch of unique cards that you hope to draw when you need them, and that style sounds perfect for Hive Mind.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Hi! I'm a lot interested on build a Zeedruu deck oriented to multiplayer and themed on chaos/group hug but with win possibility and with crazy cards with huge and crazy effects. I'm lost on building this deck (i don't have much experience on build), and all list that i have seen don't convince me also i don't know if these list are really tested.
Anyone can share their list and tell me their experience with it? I will appreciate it very much.
PD: I can't afford cards like shock lands, fetches, duals and similiars, I prefer budget options for these slots
Hi! I'm a lot interested on build a Zeedruu deck oriented to multiplayer and themed on chaos/group hug but with win possibility and with crazy cards with huge and crazy effects. I'm lost on building this deck (i don't have much experience on build), and all list that i have seen don't convince me also i don't know if these list are really tested.
Anyone can share their list and tell me their experience with it? I will appreciate it very much.
PD: I can't afford cards like shock lands, fetches, duals and similiars, I prefer budget options for these slots
Well, I can't definitely assure you that I've personally played enough with Zedruu to consider it tested, and a lot of that was done with a completely budget mana base. I've never played duals/fetches/shocks here, and 2 of the filter lands came down a bit with the latest printing. You don't need hundreds of dollars for a mana base here.
You can read the first post or the pages of discussion here to get an idea of what I do specifically. I think it'll help more to give general advice on how to play this style of deck. Mind you, group hug and chaos are very different things in practice, and to play both, you need to prepare for both. And I can't stress enough to be prepared to try and win, because if you show up with a group hug/chaos deck and no way to win they game, people will very quickly be uninterested in playing against it, or at least I would. Nothing's quite so bad as an opponent whose only contribution is making the outcome of the game feel arbitrary. Best execution of this makes the game state comically complicated rather than just purely random.
Group hug is all about playing symmetrical effects that benefit everyone. Winning through group hug is all about preparing for that resource imbalance. Personally, my group hug aspect is focused on everyone drawing cards. I make that work heavier in my favor by playing a deck with fewer lands, less redundant effects, more mana rocks, and more cards that pay for themselves than a typical deck does. This means I can play more of my cards and have more unique options than my opponents who feel like they're flooding out or filling their hands with cards they can't play all of. If instead you were playing things like Mana Flare, you might do the opposite and focus on land ramp and cards you can sink a lot of mana into. That way, while your opponents have double mana and not enough to use it for, you can go to town. I'm sure you can see why I don't recommend offering opponents mana and card draw, as it becomes difficult if not impossible to be the person benefiting most from both effects.
Chaos is playing cards that take away from the predictability of the outcomes of peoples actions. Possibility Storm is the ultimate example of this, but the easiest illustration is Confusion in the Ranks. Playing to win through chaos cards is all about having win conditions independent of the chaos or ways to take your cards off the table. For the Confusion in the Ranks example, before slamming down a card like that, you have to build your deck in such a way that you can still win if your creatures, artifacts, and enchantments get stolen. For Possibility Storm, I've built my deck in such a way that casting a planeswalker allows me to take it off the table if I need to resolve something from my hand. You can also consider cards like Temporal Fissure to remove things that might counter your own spells. Always have panic buttons to stop you from locking yourself out of winning.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I have a question about interactions, because it involves Precursor Golem and I ended up doing something else. My opponent had a sizeable board state, I had PG on the board with its two tokens, and I had Mirrorweave and Catch in my hand. What I wanted to do was turn everything into PGs so I could use Catch to steal everything and alpha strike. I didn't have the concentration at the time to quickly figure out whether that would actually work or not. Any help with that would be appreciated.
I have a question about interactions, because it involves Precursor Golem and I ended up doing something else. My opponent had a sizeable board state, I had PG on the board with its two tokens, and I had Mirrorweave and Catch in my hand. What I wanted to do was turn everything into PGs so I could use Catch to steal everything and alpha strike. I didn't have the concentration at the time to quickly figure out whether that would actually work or not. Any help with that would be appreciated.
Absolutely. The only tricky part is that (assuming you only have 1 Precursor Golem) you have to target a golem token with the original Mirrorweave. Then you stack the copies of Mirrorweave so that the one targeting the genuine Precursor Golem resolves first, and everything is evactly what you want it to be. And, for what it's worth, they'd all copy Catch for all of them, so you'd gain control of every creature and untap them all for every creature, which is one of the many times one might wish Zedruu could play Earthcraft.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
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Did anyone say "the 1/1s kill us, you can stop doing math now"?
Also, while I'm here, Howling Golem was printed specifically for me to play here, right?
I was going to mention it. Stupendously shoe-in card for Zedruu.
It's a Howling Mine, and it's a Golem! Now I can have 2 incidental golems in the deck to work with precursor triggers, which means I probably need to either keep stolen identity or try out Heat Shimmer for the nifty haste.
Also in the new set, Raff Capashen is buffer Shimmer Myr and might actually let me finally make that cut, but that also reignites my purposeless desire to have a legend from all 3 color pairs in the deck. Jhoira, Weatherlight Captain would almost be too easy for izzet, actually might be too powerful a card to include. That's like a free draw from 1/4 of the deck without making any other changes and before factoring in the cards that double casts and draws or bounce things. I'd almost rather play Jori En, Ruin Diver to just do the same thing but less.
Most frustrating thing in the universe though, Karn's Temporal Sundering. I was so excited by this until I read it closely. "Target player takes an extra turn"... TARGET PLAYER!? Whyyyyyyy! Why can't they just let me mega Time Stretch with Precursor Golem? Gah!
I think other people (and possibly even my other decks) will be playing Helm of the Host to way more hilarious effect than my zedruu would, and I'm content to take the spectator's seat on that.
Super fun effect, but yes, the equip cost is rough.
Also, he's no second Venser. That dude's got no sideburns at all.
Seriously though, Teferi is cool stuff. The minus is less useful for me than most cause it may as well say "return target nonland permanent to its owners hand," but the rest is nice. Draws cards and basically costs 3 mana.
Hey, it's better than the promo artwork - he was full on Beverley Hills Cop Eddie Murphy in those pics. He's more Idris on the card.
All that aside, I can see how Venser suits you better here. That blink is very useful. I don't have a copy, so Teferi would work just fine. If I really need Possibility Storm gone, he can do it - just not as efficiently as I'd like.
You hit that ultimate though, and it's game over for everyone. The card draw for Zedruu is obscene, exiling on top of that. People will scoop faster than your local ice cream truck.
But would they scoop faster to that or to Venser bounce fall of the thran every turn. if you can make the mana with mana rocks, you could donate away the saga to avoid the draw step trigger entirely and never let people put any lands back. (I'm not doing this, but man it'd be easy.)
Actually on topic, I decided today that I'm just going to build a deck for Paradox Haze to make room here for new stuff.
Well, yeah, we picked up our cards pretty quickly afterwards, but I just had to know how much damage it was
In another game, I was really low on life, but a Inferno Titan stalled for a moment, then I made two more copies and then I started to wreck board. Declaring attacks and I cleared my opponent's board and swung for 18, next turn 27. That was game.
What I ended up with is in the signature and it has already been fun to play.
I like it. My favorite part is always playing "find the win condition." My only question is that you seem to have more infinite mana and extra turns than I've ever dreamed and yet so little Barren Glory.
I've been pondering for a while how I would approach adding cards I don't play to the front of the thread, and something about your comment has me inspired. I think what I'll do (after some tough-ups to what I'm actually playing) is just go through the thread start to finish and address all the suggestions made in the order they appear, and link to the first comment that mentions them. Then I don't have to decide what to include or how to organize it, and I can sneakily encourage people to comment me more ideas.
I guess it could work. Seems like a fairly specific wincon you'd need to build around, though. A way to make your opponents' lands produce incorrect colours, or tap and not untap next turn.
If I were doing that, I would probably consider Donate and Harmless Offering, cause that could be funny. Hive Mind Is definitely its own beast to build around, but you're right that it fits the feel of a deck like this. It's a card that can be a win condition in combination with other things while also providing some silly disruption to your opponents, particularly blue players since counters and time magic go off the table.
From my deck, Possibility Storm/Eye of the Storm/Knowledge Pool/Precursor Golem all seem fun packaged with Hive Mind in their own way, but as far as actual instants and sorceries to go with it, Temporal Cascade is the only one that calls out to me for copying a bunch of times. I'm certain there are great options, I'm just not much help off the top of my head.
Edit: That being said, the heart of my zedruu is a million howling mines and a whole bunch of unique cards that you hope to draw when you need them, and that style sounds perfect for Hive Mind.
Anyone can share their list and tell me their experience with it? I will appreciate it very much.
PD: I can't afford cards like shock lands, fetches, duals and similiars, I prefer budget options for these slots
Well, I can't definitely assure you that I've personally played enough with Zedruu to consider it tested, and a lot of that was done with a completely budget mana base. I've never played duals/fetches/shocks here, and 2 of the filter lands came down a bit with the latest printing. You don't need hundreds of dollars for a mana base here.
You can read the first post or the pages of discussion here to get an idea of what I do specifically. I think it'll help more to give general advice on how to play this style of deck. Mind you, group hug and chaos are very different things in practice, and to play both, you need to prepare for both. And I can't stress enough to be prepared to try and win, because if you show up with a group hug/chaos deck and no way to win they game, people will very quickly be uninterested in playing against it, or at least I would. Nothing's quite so bad as an opponent whose only contribution is making the outcome of the game feel arbitrary. Best execution of this makes the game state comically complicated rather than just purely random.
Group hug is all about playing symmetrical effects that benefit everyone. Winning through group hug is all about preparing for that resource imbalance. Personally, my group hug aspect is focused on everyone drawing cards. I make that work heavier in my favor by playing a deck with fewer lands, less redundant effects, more mana rocks, and more cards that pay for themselves than a typical deck does. This means I can play more of my cards and have more unique options than my opponents who feel like they're flooding out or filling their hands with cards they can't play all of. If instead you were playing things like Mana Flare, you might do the opposite and focus on land ramp and cards you can sink a lot of mana into. That way, while your opponents have double mana and not enough to use it for, you can go to town. I'm sure you can see why I don't recommend offering opponents mana and card draw, as it becomes difficult if not impossible to be the person benefiting most from both effects.
Chaos is playing cards that take away from the predictability of the outcomes of peoples actions. Possibility Storm is the ultimate example of this, but the easiest illustration is Confusion in the Ranks. Playing to win through chaos cards is all about having win conditions independent of the chaos or ways to take your cards off the table. For the Confusion in the Ranks example, before slamming down a card like that, you have to build your deck in such a way that you can still win if your creatures, artifacts, and enchantments get stolen. For Possibility Storm, I've built my deck in such a way that casting a planeswalker allows me to take it off the table if I need to resolve something from my hand. You can also consider cards like Temporal Fissure to remove things that might counter your own spells. Always have panic buttons to stop you from locking yourself out of winning.
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Absolutely. The only tricky part is that (assuming you only have 1 Precursor Golem) you have to target a golem token with the original Mirrorweave. Then you stack the copies of Mirrorweave so that the one targeting the genuine Precursor Golem resolves first, and everything is evactly what you want it to be. And, for what it's worth, they'd all copy Catch for all of them, so you'd gain control of every creature and untap them all for every creature, which is one of the many times one might wish Zedruu could play Earthcraft.