I started playing magic in 1994, right as the Dark was being replaced by Fallen Empires on shelves. I quit playing initially after the debacle of Chronicles and sold my collection. At one point after the demise of Raw Deal I swore off card games completely, but rediscovered Magic as a multiplayer social format thanks to some good friends getting me to try a few games with a precon. I've been building decks and buying cards like a madman ever since. Been through probably 15 commander decks since I started back up. I was primarily a UR and BR player back in the day, but somehow have turned into almost exclusively UW/GW by by nature.
As a player I am primarily a commander player; I've done some competitive limited and had some success on the small local level, but I'm far from an expert player. I have a core local playgroup of ten or so people that play commander at the moderately competitive level - we've all played top competitive decks and decided we don't enjoy that side of the game. Everyone has multiple decks of various power levels.
ResilientProvides a built-in source of card advantageRelevant body (easily turned into a 3-turn clock)Best hatebearsExcellent sweepers Excellent flash creatures
Lack of strong rampCreature bodies are often smaller and less efficientLack of creature tutors and means to cheat creatures into playSlightly weak to artifactsSomewhat reliant on the general for card advantage
Ephara Philosophy Summary
Play creatures over non-creatures even if slightly worse.Skip out on card draw for more controlMana efficiency is paramountToken generation should be either free or at instant speed
What makes a good Ephara creature?
CheapEvasiveFlashMakes TokensReplaces a non-creature spell
Eldrazi Displacer + Glen Elendra ArchmageVenser, the Sojourner + Gilded DrakeVenser, the Sojourner UltimateVenser, the Sojourner + Elspeth, Sun's ChampionForbid + Land TaxSun Titan + Eidolon of Rhetoric or Ethersworn Canonist + Helm of PossessionEidolon of Rhetoric or Ethersworn Canonist + ForbidVenser, Shaper Savant and any mechanism of reusing him (displacer, etc.)Spellseeker + Mistveil Plains + Cyclonic rift with a blink effectArchaeomancer + Eldrazi Displacer + Cyclonic RiftAcademy Ruins + Oblivion Stone
Blasting Station Combo
With Reveillark in the yard or field, and Karmic Guide or Body Double in handPlay Blasting StationSet up board state enabling a Reveillark trigger to retrieve a card that returns or copies ReveillarkRepeat sacrificing loop with Blasting Station until table is dead
Partial List of Recruiter Chains
Trophy Mage, Cloudstone Curio, Loop RecruiterWhitemane Lion, bouncing Recruiter (any bouncer works)Phyrexian Metamorph or Phantasmal Image Stoneforge Mystic to Sword of Light and Shadow after Recruiter diesRanger of Eos for the value. Extra strong with Shrieking Drake
Quote from ISBPathfinder »Its odd that you run Hushwing Gryff but not Torpor Orb.
Quote from Azrael »Osie's a newb. Like a floppy new foal, wobbling around on its shaky legs, trying to figure out how to run.
Quote from osieorb18 »Quote from ISBPathfinder »Its odd that you run Hushwing Gryff but not Torpor Orb.
The deck needs flash creatures; the Gryff makes more sense in that respect.
I'm interested in thoughts on the potential for Faerie and/or Wizard subthemes.
I certainly agree that Whitemane Lion feels a bit underwhelming.