I have a love hate relationship with Sensei's for that exact reason. As long as the player knows their deck, its not too bad, but my god its painful to watch a noobie with a netdeck sit there and stare at their 3 top cards for 2 minutes every round.
Currently piloting some more powerful cards in my 75% build to really pressure my opponents as my playgroup has been getting stronger. After a few playtests i may have some shifts, but I have been including new Daretti, the Abyss, and some mana rocks to really make my staxy effects stronger
So first thought is why Unlicensed Disintegration over Chaos Warp? More flexible mana cost and hits a wider array of targets for removal.
Everyone is loving on Dack! How is he performing for you? I dont run a copy.
No Mycosynth Lattice? Meta opposed to MLD?
Do you have a way to dump infinite colorless mana? I see you run the basalt + rings combo but dont see an output for it. Exsanguinate seems potent. If you run lattice, you can infinitely cast everything you can cascade into with etherium horn as well. ORRRR if you have lattice in play, and batterskull, and infinite mana, you can win the game by causing infinite artifact creatures (0/0 germs) to die by returning batterskull over and over to your hand and replaying it (edit - in combination with disciple of the vault**).
Needs more lattice bruh. Otherwise, seems like a fun list. I havent tried contraband king, you'll have to tell me how it is.
I love this deck! My meta is quite competitive, and I'm eager to see your updated build with the abyss. Is there a reason you don't have Ugin, the Spirit Dragon in the deck? He seems at least as good as All is Dust most of the time, no? Or is the extra utility not worthwhile over the 1 extra mana and not being able to hitting permanents over 7 cmc?
I love this deck! My meta is quite competitive, and I'm eager to see your updated build with the abyss. Is there a reason you don't have Ugin, the Spirit Dragon in the deck? He seems at least as good as All is Dust most of the time, no? Or is the extra utility not worthwhile over the 1 extra mana and not being able to hitting permanents over 7 cmc?
I will try to update the list this weekend so you can see what i am currently running! Abyss does SO MUCH WORK! If you are looking for a competitively minded list, I actually have a designated stax build (in a spoiler tag after the main build) that is quite potent.
So I actually do not own a copy of Ugin yet! He is actually the #1 card on my wish list.
Its been a while since I've posted a formal change!
75% deck alterations (the deck i mainly play):
basically, my local meta has shifted HARD to tribal decks as of late. lots of elf, zombies, beasts, etc. So my deck has shifted to combat faster early games and creature based strategies.
out reliquary tower - i rarely hold onto a hand over 7 cards, so reliquary tower wasn't accomplishing much. due to a shift to creature decks, replaced with a man land (that also can infect win rarely) - inkmoth nexus thran dynamo - good mana, but arrives too late. replaced with signet that helps my weaker 2 colors. tezzeret the seeker - Slow, doesnt survive long, and is a single target tutor more often than not. replaced with whir, which does the job better in my opinion. arcane denial - counter magic does nothing against tons of critters, and i rarely have the mishra setup on the board to capitalize on countering my own card. myr retriever - a decent little chump blocker, but i think scrap trawler will be superior more often than not. tangle wire - while very good at slowing down opponents early, i have few ways to really capitalize on this card in my 75% build. Usually it just pisses everyone off and gets me a big target on my head. torpor orb - while there are a lot of new creatures, not enough ETB to justify this card slot.
in inkmoth nexus - man land that can win a game as an alternate, hyper late game win condition. rakdos signet - faster mana the abyss - really does work against creature strategies, especially if i can get it early whir of invention - instant speed artifact into play tutor. holy hell this thing is versatile. added bonus that it has Improvise to make it easier to cast. daretti, ingenious iconoclast - 3 drop planeswalker that has really versatile abilities. i can set up chump blockers, spot remove necessary targets, or basically win the game with him if i manager to -6. scrap trawler - myr retriever on roids. mechanized production - versatility. i can replicate key artifact creatures, i can replicate mana rocks, i can replicate artifact lands. let it sit 8 turns? i win. I don't think i'll ever win with it, but it has crazy usefulness.
I've been following this thread for a while now. I was an Arcum player for about two years before I started looking for alternatives (he put to big of a target on my head while basically making me play solitaire.) You really inspired me to do something weird, and I love it.
One thing that's really relevant, I think. If you're running Mechanized Production, it's notable in that the thing it's spamming copies of aren't the only way to win with it. It's really satisfying to slap it on your Myr Turbine and put people on a really short clock. They have to pop the enchant before you get eight myr tokens.
Wanted to apologize to the community. Some family stuff has come up in the last 3 weeks, and I have been struggling to find magic the gathering time. I will be posting a set review for Hour of Devastation as soon as i can find time to type it up!
I haven't posted here in quite a while, but I wanted to share with you guys one of the sleepers in my deck, which is Prototype Portal. This thing is bonkers if played right. Need infinite turns? Imprint Ugin's Nexus with a sac outlet on the field. Need mana? Imprint a rock. Need fun? Perform the stupidly good act of imprinting Mirrorworks. All for the low price of 4 mana. It's an all star in my Mishra deck and was wondering what everyone else's experiences with it were like.
Wow, great to hear prototype portal has been working well for you. I am always scared of imprint mechanics, i've been burnt several times imprinting a card i love using and having portal get fried before i get a chance to use it. Ugin's Nexus + prototype seems dirty as hell!
Back when I played portal, the safest imprint choice for me was by far an artifact land. It essentially gives you a free extra land of that type each turn without any extra investment and people won't be as threatened by it, even though they honestly should still blow it up.
I cut it because I had very few good imprint targets other than the artifact lands.
Normally, when I play the Abyss, I do not play Mishra. Basically, the point of cards like The Abyss is to stall and hinder our opponents while we build towards our winning game state. I actually mention in the FAQ section of the primer that I do not like to play multiple hindering effects at once, and instead like to chain them together once one is removed. I normally only play Mishra when I need a body to protect myself, OR I have established a card that synergizes strongly with him.
Ah ok thanks. What about counterspells. If my opponent knows how to handle the stack he can still counter everything. Is it the same with ice cave or can I choose how these triggers go onto the stack? If I can't it seems quite bad for the deck, because it doesn't combo with anything.
if you have possibility storm in play, counter spells are pretty moot, unless thats the only form of instant your opponent runs in the deck.
To answer your question directly, when you control triggers, you choose the order in which they are applied to the stack; which makes Ice Caves incredibly potent, especially since it directly combos with Mishra.
Quote from Comprehensive Rules »
603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
My apologies on the big gap in my posts. This summer has been rough on me and my family, and I hadn't had time to invest into magic. That said, looking forward things are looking good! Onto the set reviews that I am behind on!!
Hour of Devastation
TL;DR up front - Not a lot in this set worth running.
Blue
Kefnet's Last Word - Holy crap. And by that, I mean, this card is crap. The fact that no matter what, our lands don't untap next turn, makes this card terrible, even if we use mana rocks to cast it.
Red
Hour of Devastation - That moment in the movie when they say the title...and its totally underwhelming and cringey. Pass on this card.
Black
Razaketh, the Foulblooded - If he didnt cost 8 mana, I'd love him for the tutors. With enough recursive artifact creatures, we could've really abused this guy, but at 8cc, hes too expensive.
Bontu's Last Reckoning - If you need a 3cc board wipe, Toxic Deluge is purely superior to this one. That said, you will rarely need a board wipe on turn 3, and in the later game, invest in better spells than this one.
Torment of Hailfire - This one has legs. We can cast this easily around turn 7 or so for 10+ iterations with all our mana rocks. The pure value this generates is insane.
Colorless
Mirage Mirror - Better than Mizzium Transreliquat but still very niche. If it was 'becomes a copy and then gains this ability' I would like it.
Multicolor
None of the gods wow'd me enough to write anything about them.
Torment of Hailfire is as busted as you think it is. It's either going to drain the table for an absurd amount of life or destroy valuable resources that opponents need. the fact that it says each opponent is what makes it so good. I think it's better than Exsanguinate as a black finisher, actually, because it also has the potential to rip through opponents' resources. I've proxied it in my thematic Nicol Bolas list and it's surprisingly good, becoming more and more a tutor target that I prefer to find.
Comparing this to Exsanguinate is very interesting. They both have excellent roles, both as game ending spells as well as mid game casts to shift the tide. Overall, I agree with you. While Exsanguinate cast in the mid game can buy time or save simply save your life; Tormen of Hailfire can shift a board state; and honestly, with enough mana, both do an equally good job just ending the game outright. Definitely something to consider in decks that arent life gain based but run Exsanguinate.
TL;DR up front - Only a few cards that even make sense for Mishra, and pretty much nothing to get excited about.
Blue
Kindred Discovery - If you run a myr tribal mishra, this could be amazing, since you can generate myr in lots of ways, every token becomes a card draw.
Red
Kindred Charge - combo's brilliantly with kindred discovery. outside of that? meh...we arent much of an attacking deck for the most part.
Black
Kheru Mind-Eater - Can synergize with Mishra, but your opponents choose what cards they exile...so if they are smart, it won't.
Colorless
Mirror of the Forebears - This card screams combo-ability to me, but it will require a lot of set up, and there are more effective ways to set up critter clones. The biggest kicker is that it demands quite a bit of set up despite its beautifully low mana costs.
Bloodforged War Axe - Has SERIOUS potential for voltron style decks, but will demand trample to be of value. The fact that the copies will copy themselves makes this card insanely potent as an equipment generator.
Hammer of Nazahn - Pairs really nicely with the new Bloodforged War Axe, and also serves as a means of protecting your commander. A fine choice for Mishra Voltron.
Herald's Horn - another fine choice, if you are running Myr as a main strategy, otherwise, eh...I don't like it much.
Multicolor
Kess, Dissident Mage - If you are running a spell slinger build...she should be in the command zone, not Mishra. The only version of Mishra that could potentially be interested is the 1v1 storm variant, and shes no good for that deck at 4cc and no immediate impact. Archaeomancer seems better.
Mairsil, the Pretender - Could actually be a really fun way to play around with our artifacts, but again, if you are going to build around him, he'd be better suited in the commander slot.
Taigam, Sidisi's Hand - I cannot think of a good way to use him unless you have a great artifact recursion engine and no one in your circle runs any form of grave hate.
Lands
Path of Ancestry - I think i need to do some counting on the number of Humans and Artificers in the deck, but this one might have legs. That said, I despise lands that enter play tapped, so unless that number turns out to be upwards of 15, I am not sold on this land.
Let me know if you think I missed a noteworthy card and why and i'll add it to this list!
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
1 Basalt Monolith
1 Batterskull
1 Clock of Omens
1 Commander's Sphere
1 Cranial Plating
1 Crystal Shard
1 Darksteel Forge
1 Dimir Signet
1 Izzet Signet
1 Mana Vault
1 Mind Stone
1 Nevinyrral's Disk
1 Prototype Portal
1 Rakdos Signet
1 Rings of Brighthearth
1 Scroll Rack
1 Sculpting Steel
1 Sensei's Divining Top
1 Sol Ring
1 Sword of Light and Shadow
1 Talisman of Dominance
1 Talisman of Indulgence
1 Unwinding Clock
Artifact Creature (10)
1 Baleful Strix
1 Burnished Hart
1 Etherium Sculptor
1 Etherium-Horn Sorcerer
1 Lodestone Golem
1 Phyrexian Metamorph
1 Sharding Sphinx
1 Solemn Simulacrum
1 Sphinx Summoner
1 Wurmcoil Engine
1 Contraband Kingpin
1 Disciple of the Vault
1 Glint-Nest Crane
1 Goblin Welder
1 Grand Architect
1 Padeem, Consul of Innovation
1 Phantasmal Image
1 Priest of Yawgmoth
1 Slobad, Goblin Tinkerer
1 Treasure Mage
1 Trinket Mage
1 Trophy Mage
Enchantment (3)
1 Pia's Revolution
1 Possibility Storm
1 Rhystic Study
Instant (5)
1 Cyclonic Rift
1 Fact or Fiction
1 Terminate
1 Thirst for Knowledge
1 Unlicensed Disintegration
Planeswalker (7)
1 Ashiok, Nightmare Weaver
1 Chandra, Torch of Defiance
1 Dack Fayden
1 Daretti, Ingenious Iconoclast
1 Daretti, Scrap Savant
1 Tezzeret the Seeker
1 Tezzeret, Agent of Bolas
Sorcery (5)
1 Beacon of Unrest
1 Demonic Tutor
1 Scrap Mastery
1 Thoughtcast
1 Toxic Deluge
1 Academy Ruins
1 Blood Crypt
1 Bloodstained Mire
1 Command Tower
1 Crumbling Necropolis
1 Darksteel Citadel
1 Dragonskull Summit
1 Drowned Catacomb
1 Great Furnace
1 Inventors' Fair
7 Island
4 Mountain
1 Polluted Delta
1 Sanctum of Ugin
1 Scalding Tarn
1 Seat of the Synod
1 Spire of Industry
1 Steam Vents
1 Sulfur Falls
3 Swamp
1 Vault of Whispers
1 Volrath's Stronghold
1 Watery Grave
Commander:
1 Mishra, Artificer Prodigy
So first thought is why Unlicensed Disintegration over Chaos Warp? More flexible mana cost and hits a wider array of targets for removal.
Everyone is loving on Dack! How is he performing for you? I dont run a copy.
No Mycosynth Lattice? Meta opposed to MLD?
Do you have a way to dump infinite colorless mana? I see you run the basalt + rings combo but dont see an output for it. Exsanguinate seems potent. If you run lattice, you can infinitely cast everything you can cascade into with etherium horn as well. ORRRR if you have lattice in play, and batterskull, and infinite mana, you can win the game by causing infinite artifact creatures (0/0 germs) to die by returning batterskull over and over to your hand and replaying it (edit - in combination with disciple of the vault**).
Needs more lattice bruh. Otherwise, seems like a fun list. I havent tried contraband king, you'll have to tell me how it is.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
So I actually do not own a copy of Ugin yet! He is actually the #1 card on my wish list.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
75% deck alterations (the deck i mainly play):
basically, my local meta has shifted HARD to tribal decks as of late. lots of elf, zombies, beasts, etc. So my deck has shifted to combat faster early games and creature based strategies.
out
reliquary tower - i rarely hold onto a hand over 7 cards, so reliquary tower wasn't accomplishing much. due to a shift to creature decks, replaced with a man land (that also can infect win rarely) - inkmoth nexus
thran dynamo - good mana, but arrives too late. replaced with signet that helps my weaker 2 colors.
tezzeret the seeker - Slow, doesnt survive long, and is a single target tutor more often than not. replaced with whir, which does the job better in my opinion.
arcane denial - counter magic does nothing against tons of critters, and i rarely have the mishra setup on the board to capitalize on countering my own card.
myr retriever - a decent little chump blocker, but i think scrap trawler will be superior more often than not.
tangle wire - while very good at slowing down opponents early, i have few ways to really capitalize on this card in my 75% build. Usually it just pisses everyone off and gets me a big target on my head.
torpor orb - while there are a lot of new creatures, not enough ETB to justify this card slot.
in
inkmoth nexus - man land that can win a game as an alternate, hyper late game win condition.
rakdos signet - faster mana
the abyss - really does work against creature strategies, especially if i can get it early
whir of invention - instant speed artifact into play tutor. holy hell this thing is versatile. added bonus that it has Improvise to make it easier to cast.
daretti, ingenious iconoclast - 3 drop planeswalker that has really versatile abilities. i can set up chump blockers, spot remove necessary targets, or basically win the game with him if i manager to -6.
scrap trawler - myr retriever on roids.
mechanized production - versatility. i can replicate key artifact creatures, i can replicate mana rocks, i can replicate artifact lands. let it sit 8 turns? i win. I don't think i'll ever win with it, but it has crazy usefulness.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
One thing that's really relevant, I think. If you're running Mechanized Production, it's notable in that the thing it's spamming copies of aren't the only way to win with it. It's really satisfying to slap it on your Myr Turbine and put people on a really short clock. They have to pop the enchant before you get eight myr tokens.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
I cut it because I had very few good imprint targets other than the artifact lands.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
To answer your question directly, when you control triggers, you choose the order in which they are applied to the stack; which makes Ice Caves incredibly potent, especially since it directly combos with Mishra.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
TL;DR up front - Not a lot in this set worth running.
Blue
Red
Black
Colorless
Multicolor
None of the gods wow'd me enough to write anything about them.
Lands
Not enough deserts to be valuable unfortunately, so leaving out the uncommons.
Let me know if you think I missed a noteworthy card and why and i'll add it to this list!
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
TL;DR up front - Only a few cards that even make sense for Mishra, and pretty much nothing to get excited about.
Blue
Red
Black
Colorless
Multicolor
Lands
Let me know if you think I missed a noteworthy card and why and i'll add it to this list!
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Memnarch is looking better now too.
When does this gem hit the shelves?
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
My updated list:
1x Mishra, Artificer Prodigy
Walkers (3)
1x Daretti, Ingenious Iconoclast
1x Daretti, Scrap Savant
1x Tezzeret The Seeker
Artifact Creatures (14)
1x Blightsteel Colossus
1x Duplicant
1x Etherium Sculptor
1x Junk Diver
1x Karn, Silver Golem
1x Memnarch
1x Metalworker
1x Myr Retriever
1x Nullstone Gargoyle
1x Phyrexian Metamorph
1x Scarecrone
1x Scrap Trawler
1x Silent Arbiter
1x Steel Hellkite
Other Creatures (9)
1x Arcum Dagsson
1x Disciple Of The Vault
1x Goblin Artisans
1x Goblin Welder
1x Hellkite Tyrant
1x Muzzio, Visionary Architect
1x Padeem, Consul Of Innovation
1x Slobad, Goblin Tinkerer
1x Thada Adel, Acquisitor
Other Artifacts (27)
1x Chalice Of The Void
1x Chromatic Star
1x Cranial Plating
1x Crawlspace
1x Darksteel Forge
1x Dimir Signet
1x Gilded Lotus
1x Grim Monolith
1x Izzet Signet
1x Mox Opal
1x Mind Stone
1x Mycosynth Lattice
1x Nevinyrral's Disc
1x Oblivion Stone
1x Paradox Engine
1x Planar Bridge
1x Planar Portal
1x Skeleton Shard
1x Swiftfoot Boots
1x Terrarion
1x Thran Dynamo
1x Tormod's Crypt
1x Rakdos Signet
1x Sol Ring
1x Sorcerous Spyglass
1x Unwinding Clock
1x Voltaic Key
1x Blood Funnel
1x Ice Cave
1x Nether Void
1x Planar Chaos
1x Possibility Storm
Instants (4)
1x Arcane Denial
1x Hurkyl's Recall
1x Rewind
1x Whir Of Invention
Sorceries (3)
1x Scrap Mastery
1x Thoughtcast
1x Transmute Artifact
Lands (34)
1x Academy Ruins
1x Ancient Tomb
1x Blinkmoth Nexus
1x Buried Ruin
1x Cascade Bluffs
1x Cavern Of Souls
1x City Of Traitors
1x Command Tower
1x Crosis's Catacombs
1x Crumbling Necropolis
1x Crystal Vein
1x Darksteel Citadel
1x Darkwater Catacombs
1x Dimir Aqueduct
1x Glimmervoid
1x Graven Cairns
1x Great Furnace
1x Inkmoth Nexus
1x Inventors' Fair
1x Izzet Boilerworks
1x Phyrexia's Core
1x Rakdos Carnarium
1x Reflecting Pool
1x Scorched Ruins
1x Seat Of The Synod
1x Shadowblood Ridge
1x Shivan Reef
1x Spirebluff Canal
1x Spire Of Industry
1x Strip Mine
1x Sulfurous Springs
1x Sunken Ruins
1x Underground River
1x Vault Of Whispers
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats