Hm, I must've confused the satyrs; the one to get the ax should've been Satyr Wayfinder. Thanks for pointing that out to me.
Mortuary is a great card, even more so if you're running ways of drawing cards and taking advantage of cards like Caustic Caterpillar. You might lose some draw advantage but with self-milling multiple cards at a time it's not so much of a problem. Mortuary has never let me down. More often than not it's been a deterrent for opponents wanting to snipe my key creatures.
As for Demonic Tutor, I'd rather run that over Vampiric Tutor. Sure, the latter is instant speed, but without a draw effect of some kind the point is kinda moot if you needed the answer right then and there.
Leyline of the Void is indeed a problem but I'm not going to add cards because of a single card in mind. I can also just cast Ulamog and exile an opponent's Leyline of the Void. It because troublesome but there are ways around it. If not, then fine, I lost that game. But I don't really build just avoiding a single card. Leyline of the Void isn't the only graveyard hate card to look out for. So is Rest in Peace, among others. I'm not discounting cards like enchantment/artifact haters in these colors, it's simply too difficult to find slots in the deck much less for a handful cards out of the tens of thousand available to EDH. My take on interaction with this deck is very gung-ho because the deck isn't so much of an interactive deck. People do worry about combo and that fear is valid. But cards like Caustic Caterpillar and the like won't work on combo. However, Force of Will can disrupt a combo just as much as countering Leyline of the Void before it enters the battlefield.
The Gitrog Monster is more for its trigger. I'm not really looking into any land-matters interaction in the deck; that would be juggling too many synergies. I like The Gitrog Monster because I can draw from milling and since adding the fetchlands it gives them something to do. I can also play 2 lands on my turn. Fetid Pools is a card I could possibly add in the future since it does go well with Life from the Loam. It is a roundabout way of drawing a card but it is a land and thus doesn't take up a slot.
With people getting the gist of what Sidisi, Brood Tyrant does I can see pods becoming more proactive against its user after a while or even the second game. That's the entire point of Sidisi: no one's necessarily coming at you since the beginning of the match. Play her again right afterwards and the outcome might be entirely different.
I do understand all your changes to my build and how that could be due to your own philosophy on game play, the colors, your pod, etc. How often are your answers in the graveyard when you need them? Are you finding difficulty in recurring instants and/or sorceries? Those are the card types I try to avoid the most in this deck because, although there are ways to recurring them, they are few and far between. Apart from Snapcaster Mage, they're lackluster. So I'm interested to see how you manage it in your build which has a higher nonpermanent spell count than my own.
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I can also just cast Ulamog and exile an opponent's Leyline of the Void.
If your response to, "What to do against a problem-some permanent?" is "Cast an Eldrazi titan," then you play in a very battlecruiser meta. And not that that's a bad thing, but you should be up front about it in your primer.
Second,
Leyline of the Void is indeed a problem but I'm not going to add cards because of a single card in mind.
Are you finding difficulty in recurring instants and/or sorceries? Those are the card types I try to avoid the most in this deck because, although there are ways to recurring them, they are few and far between. Apart from Snapcaster Mage, they're lackluster. So I'm interested to see how you manage it in your build which has a higher nonpermanent spell count than my own.
No, I do not really recur my instants and sorceries. But you talk as if artifacts and enchantments are much easier to recur. I have Muldrotha, the Gravetide (and I see you have Sequestered Stash), but does that single card (or two) really make recurring your planeswalkers and enchantments that much easier to cast? In the specific case of Expedition Map vs Demonic Tutor, do you really care about recurring Expedition Map by the time you have Muldrotha, the Gravetide out? I am currently sitting at 33 creatures in my list. Yes, I sometimes miss a Sidisi zombie trigger. But I've found that having interaction and more tutors/card draw to get the cards that I actually want (rather than just sub-par cards that are a creature) is worth it.
I don't run tutors in this deck outside of the creature-based tutors. This is in no way a competitive deck. But it's not battlecruiser, either. It's not a deck that needs 6+ turns to win. In multiplayer EDH someone is always bound to have some answer to a problem. Again, my build is not lacking answers. Maybe it's not on a level that's comfortable for you, but the deck does have its fair share of answers considering how the deck is designed and its purpose. That being said, it's a Primer and in no ways a definite way to run the deck. There is plenty of wiggle room for other people to insert their own strategies based on the skeleton I've provided. You yourself have found such a way to build around the deck, which is what I want to achieve with the Primer. It's not a "copy/paste this deck in tcgplayer or other such site" decklist.
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Only just learned about the Magic Game Night product. It introduces only 5 new cards to the eternal card pool but one of them caught my eye for the Zombie Build:
It's a body and is able to reanimate a zombie for free for each opponent in play. Even if you have just 2 opponents left, you get to reanimate 2 zombies for 7 plus you get a 5/5 zombie with menace - a 5/5 that gets all the boons from the zombie lords. Bonus points for reanimating a Phyrexian Delver as one of the 2 zombies. It's definitely worth considering.
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Nice find. It begs to be used with Flash for nearly double benefit, returning itself and up to 5 other zombies (in 4-man pod) to field. Too bad it is hard to come by (was it released already?).
Speaking of Flash - one of the players in our shop uses all out combo version of Sidisi, sporting not only Flash-Hulk and Hermit-Maniac but also Food Chain with bothenablers to generate infinite mana and mill library with Sidisi's trigger. This way he's able to win with combat damage if someone deals with combo wincons.
Yeah, there are many infinite combos thanks to Sidisi's color identity - especially ones that are synergistic. Thanks for pointing out some of them for me. With time I also want to also include a bit of these combos for those who want to be more cutthroat with their access to BUG.
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I believe the product is only to be sold in LGS, but I could be wrong.
Releasing November 16, Magic Game Night will be available in local game and mass market stores around the world. The MSRP is $39.99 (applies only to the United States and Canada).
I believe the product is only to be sold in LGS, but I could be wrong.
Releasing November 16, Magic Game Night will be available in local game and mass market stores around the world. The MSRP is $39.99 (applies only to the United States and Canada).
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
That being said, it's a Primer and in no ways a definite way to run the deck. There is plenty of wiggle room for other people to insert their own strategies based on the skeleton I've provided. You yourself have found such a way to build around the deck, which is what I want to achieve with the Primer. It's not a "copy/paste this deck in tcgplayer or other such site" decklist.
This is why I love the EDH/Commander format, just because two people have the same Commander doesn't mean the build it the same - might be some similarities.
Thanks for posting about The Gitrog Monster - I'm trying him out in my build and he should be a good bit better then some of the other draw I had.
I've been considering a Sidisi deck for a long time. I enjoy how flexible it is to build around Sidisi. I went with goodstuff.dec for my build. The card that I've been able to abuse the most is probably Vizier of the Many Faces.
DementedKirby, any thoughts on the cmc of your builds? Seems extremely high.
Yeah, I'm aware that the average cmc of the deck is relatively high (4.08) which means that I'm pretty much casting only a single card a turn. However, the average cmc comes down if you take into consideration the following factors:
Gempalm Polluter, which costs 5B is never cast; it's cycling ability of BB is what's used. So for all effects and purposes it's cmc is 2.
The cards that are always hardcast such as artifacts, instants, sorceries, and enchantments are much cheaper to cast in comparison to the creatures. Which leads me to my next point.
Almost all the expensive creatures in the deck are cheated into play.
Most of the cards I'm casting are the cheap spells. Creatures are usually cheated into play or mana is amassed to cast them. Yes, this may seem inefficient because the deck has a higher than average curve. But it is a reanimator deck - so not everything is meant to be hardcast. I do hope to streamline the deck a bit more in the future. Possibly cut out some of the more higher costed cards as well as some pet cards in order to make space for better options such as mana dorks and ramp. I have been thinking lately of adding creatures like Yavimaya Dryad and Wood Elves to ramp as well as mana dorks like Birds of Paradise and Bloom Tender. Even if I draw these late game, I can always just pitch them to Survival of the Fittest, Whisper, Blood Liturgist, Grimgrin, Corpse-Born, etc.
Lately I've been considering more efficient ways to self-mill and go a bit deeper into reanimation because of it. Cards like Craterhoof Behemoth, Razaketh, the Foulblooded, etc. might make the curve super high, but Whisper, Blood Liturgist pretty much helps me get them for free from the graveyard. Sure, most of the time that means that these cards take up space in your hand. But either way, they can eventually be hardcasted if such a time arose.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Yeah, I'm aware that the average cmc of the deck is relatively high (4.08) which means that I'm pretty much casting only a single card a turn. However, the average cmc comes down if you take into consideration the following factors:
Gempalm Polluter, which costs 5B is never cast; it's cycling ability of BB is what's used. So for all effects and purposes it's cmc is 2.
The cards that are always hardcast such as artifacts, instants, sorceries, and enchantments are much cheaper to cast in comparison to the creatures. Which leads me to my next point.
Almost all the expensive creatures in the deck are cheated into play.
Most of the cards I'm casting are the cheap spells. Creatures are usually cheated into play or mana is amassed to cast them. Yes, this may seem inefficient because the deck has a higher than average curve. But it is a reanimator deck - so not everything is meant to be hardcast. I do hope to streamline the deck a bit more in the future. Possibly cut out some of the more higher costed cards as well as some pet cards in order to make space for better options such as mana dorks and ramp. I have been thinking lately of adding creatures like Yavimaya Dryad and Wood Elves to ramp as well as mana dorks like Birds of Paradise and Bloom Tender. Even if I draw these late game, I can always just pitch them to Survival of the Fittest, Whisper, Blood Liturgist, Grimgrin, Corpse-Born, etc.
Lately I've been considering more efficient ways to self-mill and go a bit deeper into reanimation because of it. Cards like Craterhoof Behemoth, Razaketh, the Foulblooded, etc. might make the curve super high, but Whisper, Blood Liturgist pretty much helps me get them for free from the graveyard. Sure, most of the time that means that these cards take up space in your hand. But either way, they can eventually be hardcasted if such a time arose.
Why both Eldrazi Titans in your list? Seems to me like you'll be constantly shuffling. Cutting one would open a slot and drop down your CMC a bit.
I recently overhauled my list to take more advantage Sidisi's token ability with more self mill (Mesmeric Orb and Seedborn Muse are so gross together). When I did that I added Birds of Paradise and the extra ramp is nice for sure. I've also always had Deathrite Shaman in my deck, he's a power house.
I've certainly taken some inspiration from your deck and added my own twist to it. I'd like to post my own list/write up/primer in a thread when I get time.
Why both Eldrazi Titans in your list? Seems to me like you'll be constantly shuffling. Cutting one would open a slot and drop down your CMC a bit.
I recently overhauled my list to take more advantage Sidisi's token ability with more self mill (Mesmeric Orb and Seedborn Muse are so gross together). When I did that I added Birds of Paradise and the extra ramp is nice for sure. I've also always had Deathrite Shaman in my deck, he's a power house.
I've certainly taken some inspiration from your deck and added my own twist to it. I'd like to post my own list/write up/primer in a thread when I get time.
My 2cents: When I ran this list, I couldn't imagine not having both Eldrazi. Consistency is key. The graveyard is absolutely necessary for this deck to function and you NEED to be able to protect the graveyard, and having to shuffle a bit more is worth that utility. Personally, I do not feel like having only one or the other of the Eldrazi titans would cut it in any meta where players know better than to leave your graveyard alone. There's precious few ways to protect one of the key functions of the deck, which is the recursion engines. Having both for the effect has felt like a must-have.
Why both Eldrazi Titans in your list? Seems to me like you'll be constantly shuffling. Cutting one would open a slot and drop down your CMC a bit.
I recently overhauled my list to take more advantage Sidisi's token ability with more self mill (Mesmeric Orb and Seedborn Muse are so gross together). When I did that I added Birds of Paradise and the extra ramp is nice for sure. I've also always had Deathrite Shaman in my deck, he's a power house.
I've certainly taken some inspiration from your deck and added my own twist to it. I'd like to post my own list/write up/primer in a thread when I get time.
My 2cents: When I ran this list, I couldn't imagine not having both Eldrazi. Consistency is key. The graveyard is absolutely necessary for this deck to function and you NEED to be able to protect the graveyard, and having to shuffle a bit more is worth that utility. Personally, I do not feel like having only one or the other of the Eldrazi titans would cut it in any meta where players know better than to leave your graveyard alone. There's precious few ways to protect one of the key functions of the deck, which is the recursion engines. Having both for the effect has felt like a must-have.
Maybe I'm just lucky then
I've played Sidisi in some forum for about a year and a half now and I've had my graveyard exiled maybe twice.
Why both Eldrazi Titans in your list? Seems to me like you'll be constantly shuffling. Cutting one would open a slot and drop down your CMC a bit.
I recently overhauled my list to take more advantage Sidisi's token ability with more self mill (Mesmeric Orb and Seedborn Muse are so gross together). When I did that I added Birds of Paradise and the extra ramp is nice for sure. I've also always had Deathrite Shaman in my deck, he's a power house.
I've certainly taken some inspiration from your deck and added my own twist to it. I'd like to post my own list/write up/primer in a thread when I get time.
My 2cents: When I ran this list, I couldn't imagine not having both Eldrazi. Consistency is key. The graveyard is absolutely necessary for this deck to function and you NEED to be able to protect the graveyard, and having to shuffle a bit more is worth that utility. Personally, I do not feel like having only one or the other of the Eldrazi titans would cut it in any meta where players know better than to leave your graveyard alone. There's precious few ways to protect one of the key functions of the deck, which is the recursion engines. Having both for the effect has felt like a must-have.
Maybe I'm just lucky then
I've played Sidisi in some forum for about a year and a half now and I've had my graveyard exiled maybe twice.
Fortunate indeed! I think that says more about the other players in your meta than the necessity of graveyard protection, though If that's the case I can understand being skeptical about needing both. I can't speak for DementedKirby but I know in my meta almost everyone has become wise to how powerful of a resource the graveyard is, so Rest in Peace, Ground Seals, Tormod's Crypts, Leylines, Bojuka Bogs have found their way into most people's decks.
Yeah, I'm aware that the average cmc of the deck is relatively high (4.08) which means that I'm pretty much casting only a single card a turn. However, the average cmc comes down if you take into consideration the following factors:
Gempalm Polluter, which costs 5B is never cast; it's cycling ability of BB is what's used. So for all effects and purposes it's cmc is 2.
The cards that are always hardcast such as artifacts, instants, sorceries, and enchantments are much cheaper to cast in comparison to the creatures. Which leads me to my next point.
Almost all the expensive creatures in the deck are cheated into play.
Most of the cards I'm casting are the cheap spells. Creatures are usually cheated into play or mana is amassed to cast them. Yes, this may seem inefficient because the deck has a higher than average curve. But it is a reanimator deck - so not everything is meant to be hardcast. I do hope to streamline the deck a bit more in the future. Possibly cut out some of the more higher costed cards as well as some pet cards in order to make space for better options such as mana dorks and ramp. I have been thinking lately of adding creatures like Yavimaya Dryad and Wood Elves to ramp as well as mana dorks like Birds of Paradise and Bloom Tender. Even if I draw these late game, I can always just pitch them to Survival of the Fittest, Whisper, Blood Liturgist, Grimgrin, Corpse-Born, etc.
Lately I've been considering more efficient ways to self-mill and go a bit deeper into reanimation because of it. Cards like Craterhoof Behemoth, Razaketh, the Foulblooded, etc. might make the curve super high, but Whisper, Blood Liturgist pretty much helps me get them for free from the graveyard. Sure, most of the time that means that these cards take up space in your hand. But either way, they can eventually be hardcasted if such a time arose.
I'm playing a goodstuff.dec build. So I don't need graveyard protection. However, I think eldrazi as graveyard protection isn't the way to go. You would need it in your hand and a discard outlet. And it randomly going into your graveyard destroys a lot of careful planning.
Why not just play other ways to capitalize on your graveyard (flashback cards), graveyard enablers (Champion of Wits), or stronger ways to rebuild from an empty graveyard (Golgari-Grave Troll)?
As for more self-mill, I don't think you're going to ever beat Mesmeric Orb. Why not just shove harder into that card? Play more tutors for it. If you want to Bloom Tender, having more 3-color cards is essential. I play Sultai Ascendancy, but mainly as a way to dig into good cards in my good card deck.
If you're into reanimation, Whisper doesn't beat out having a package of Reanimate, Animate Dead, and Necromancy. This deck doesn't seem like a good candidate for Kederekt Leviathan + Necromancy because you probably have the better board more often than not, but it's something you could consider if you will play Necromancy.
Yeah, I'm aware that the average cmc of the deck is relatively high (4.08) which means that I'm pretty much casting only a single card a turn. However, the average cmc comes down if you take into consideration the following factors:
Gempalm Polluter, which costs 5B is never cast; it's cycling ability of BB is what's used. So for all effects and purposes it's cmc is 2.
The cards that are always hardcast such as artifacts, instants, sorceries, and enchantments are much cheaper to cast in comparison to the creatures. Which leads me to my next point.
Almost all the expensive creatures in the deck are cheated into play.
Most of the cards I'm casting are the cheap spells. Creatures are usually cheated into play or mana is amassed to cast them. Yes, this may seem inefficient because the deck has a higher than average curve. But it is a reanimator deck - so not everything is meant to be hardcast. I do hope to streamline the deck a bit more in the future. Possibly cut out some of the more higher costed cards as well as some pet cards in order to make space for better options such as mana dorks and ramp. I have been thinking lately of adding creatures like Yavimaya Dryad and Wood Elves to ramp as well as mana dorks like Birds of Paradise and Bloom Tender. Even if I draw these late game, I can always just pitch them to Survival of the Fittest, Whisper, Blood Liturgist, Grimgrin, Corpse-Born, etc.
Lately I've been considering more efficient ways to self-mill and go a bit deeper into reanimation because of it. Cards like Craterhoof Behemoth, Razaketh, the Foulblooded, etc. might make the curve super high, but Whisper, Blood Liturgist pretty much helps me get them for free from the graveyard. Sure, most of the time that means that these cards take up space in your hand. But either way, they can eventually be hardcasted if such a time arose.
I'm playing a goodstuff.dec build. So I don't need graveyard protection because my deck can survive with a resource being denied.
However, I think eldrazi as graveyard protection isn't the way to go. Why not just play other ways to capitalize on your graveyard (flashback cards), graveyard enablers (Champion of Wits), or stronger ways to rebuild from an empty graveyard (Golgari-Grave Troll)?
As for more self-mill, I don't think you're going to ever beat Mesmeric Orb. Why not just shove harder into that card? Play more tutors for it. If you want to Bloom Tender, having more 3-color cards is essential. I play Sultai Ascendancy, but mainly as a way to dig into good cards in my good card deck.
If you're into reanimation, Whisper doesn't beat out having a package of Reanimate, Animate Dead, and Necromancy. This deck doesn't seem like a good candidate for Kederekt Leviathan + Necromancy because you probably have the better board more often than not, but it's something you could consider if you will play Necromancy.
My 2cents: When I ran this list, I couldn't imagine not having both Eldrazi. Consistency is key. The graveyard is absolutely necessary for this deck to function and you NEED to be able to protect the graveyard, and having to shuffle a bit more is worth that utility. Personally, I do not feel like having only one or the other of the Eldrazi titans would cut it in any meta where players know better than to leave your graveyard alone. There's precious few ways to protect one of the key functions of the deck, which is the recursion engines. Having both for the effect has felt like a must-have.
Eldrazi as graveyard protection just doesn't seem effective. You say that you need a graveyard, but when you mill an eldrazi you basically hated your own graveyard without your opponent doing anything. Sure, the cards are safely tucked into your deck if that's what you mean to say. But it's hardly anti-graveyard hate. Eldrazi as graveyard protection still needs an outlet to discard and an active Survival can be good without a graveyard (assuming that's your primary discard outlet).
Eldrazi without a plan to cast doesn't seem like the best use of a card slot. Maybe even a waste in a 3-color deck.
Eldrazi does make more sense to avoid losing to mill.
Bojuka Bog is very easy to play so it is quite common. Just the other day I was testing my Kydele + VialSmasher deck and got targeted by Bojuka Bog and the deck's not even that key on using the graveyard. If I were to run anything to protect my graveyard apart from permanents it would be cards like Stifle and Voidslime, etc. I would rather be able to start all over by having my graveyard shuffled into the deck than have most of my stuff exiled. I don't need specific cards to win; being able to mill and amass zombies is one way to go.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Hm, I wonder how the interaction would work, because Underrealm Lich's ability is a replacement ability; you're not really drawing the cards. If you can do that three times and not lose any life, that would be one remarkable loophole. Can anyone please shed some rulings light on the interaction?
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Just like how it works with Abundance. Since you're not actually drawing the cards you don't need to pay the life.
Delectable!
Sylvan Library is indeed a great enchantment and I use it to great success in my Atraxa, Praetors' Voice deck. It'd be interesting to see it being used here in conjunction with Underrealm Lich since you'd be filtered thru the top 9 cards at the beginning of your turn, essentially choosing the 3 most convenient cards (albeit 1/3 thrice).
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Mortuary is a great card, even more so if you're running ways of drawing cards and taking advantage of cards like Caustic Caterpillar. You might lose some draw advantage but with self-milling multiple cards at a time it's not so much of a problem. Mortuary has never let me down. More often than not it's been a deterrent for opponents wanting to snipe my key creatures.
As for Demonic Tutor, I'd rather run that over Vampiric Tutor. Sure, the latter is instant speed, but without a draw effect of some kind the point is kinda moot if you needed the answer right then and there.
Leyline of the Void is indeed a problem but I'm not going to add cards because of a single card in mind. I can also just cast Ulamog and exile an opponent's Leyline of the Void. It because troublesome but there are ways around it. If not, then fine, I lost that game. But I don't really build just avoiding a single card. Leyline of the Void isn't the only graveyard hate card to look out for. So is Rest in Peace, among others. I'm not discounting cards like enchantment/artifact haters in these colors, it's simply too difficult to find slots in the deck much less for a handful cards out of the tens of thousand available to EDH. My take on interaction with this deck is very gung-ho because the deck isn't so much of an interactive deck. People do worry about combo and that fear is valid. But cards like Caustic Caterpillar and the like won't work on combo. However, Force of Will can disrupt a combo just as much as countering Leyline of the Void before it enters the battlefield.
The Gitrog Monster is more for its trigger. I'm not really looking into any land-matters interaction in the deck; that would be juggling too many synergies. I like The Gitrog Monster because I can draw from milling and since adding the fetchlands it gives them something to do. I can also play 2 lands on my turn. Fetid Pools is a card I could possibly add in the future since it does go well with Life from the Loam. It is a roundabout way of drawing a card but it is a land and thus doesn't take up a slot.
With people getting the gist of what Sidisi, Brood Tyrant does I can see pods becoming more proactive against its user after a while or even the second game. That's the entire point of Sidisi: no one's necessarily coming at you since the beginning of the match. Play her again right afterwards and the outcome might be entirely different.
I do understand all your changes to my build and how that could be due to your own philosophy on game play, the colors, your pod, etc. How often are your answers in the graveyard when you need them? Are you finding difficulty in recurring instants and/or sorceries? Those are the card types I try to avoid the most in this deck because, although there are ways to recurring them, they are few and far between. Apart from Snapcaster Mage, they're lackluster. So I'm interested to see how you manage it in your build which has a higher nonpermanent spell count than my own.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
If your response to, "What to do against a problem-some permanent?" is "Cast an Eldrazi titan," then you play in a very battlecruiser meta. And not that that's a bad thing, but you should be up front about it in your primer.
Second,
Leyline of the Void is an example of a card that can destroy us completely, but it isn't the only card that our interaction hits! Don't your opponents ever play a Lightning Greaves, Sword of Feast and Famine, Gilded Lotus, or Skullclamp? Worst case scenario you hit a Sol Ring or signet with your Manglehorn and slow everyone else down. What happens when your opponent Animate Dead's their own Sheoldred, Whispering One?
Third,
No, I do not really recur my instants and sorceries. But you talk as if artifacts and enchantments are much easier to recur. I have Muldrotha, the Gravetide (and I see you have Sequestered Stash), but does that single card (or two) really make recurring your planeswalkers and enchantments that much easier to cast? In the specific case of Expedition Map vs Demonic Tutor, do you really care about recurring Expedition Map by the time you have Muldrotha, the Gravetide out? I am currently sitting at 33 creatures in my list. Yes, I sometimes miss a Sidisi zombie trigger. But I've found that having interaction and more tutors/card draw to get the cards that I actually want (rather than just sub-par cards that are a creature) is worth it.
I don't run tutors in this deck outside of the creature-based tutors. This is in no way a competitive deck. But it's not battlecruiser, either. It's not a deck that needs 6+ turns to win. In multiplayer EDH someone is always bound to have some answer to a problem. Again, my build is not lacking answers. Maybe it's not on a level that's comfortable for you, but the deck does have its fair share of answers considering how the deck is designed and its purpose. That being said, it's a Primer and in no ways a definite way to run the deck. There is plenty of wiggle room for other people to insert their own strategies based on the skeleton I've provided. You yourself have found such a way to build around the deck, which is what I want to achieve with the Primer. It's not a "copy/paste this deck in tcgplayer or other such site" decklist.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
It's a body and is able to reanimate a zombie for free for each opponent in play. Even if you have just 2 opponents left, you get to reanimate 2 zombies for 7 plus you get a 5/5 zombie with menace - a 5/5 that gets all the boons from the zombie lords. Bonus points for reanimating a Phyrexian Delver as one of the 2 zombies. It's definitely worth considering.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I'll likely try to find a Rot Hulk and at least try it for a few games in the zombie build.
Oddly enough, I don't see it preorderable on any of the usual websites.
Building: Varina
Yeah, there are many infinite combos thanks to Sidisi's color identity - especially ones that are synergistic. Thanks for pointing out some of them for me. With time I also want to also include a bit of these combos for those who want to be more cutthroat with their access to BUG.
I believe the product is only to be sold in LGS, but I could be wrong.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
https://magic.wizards.com/en/articles/archive/news/introducing-magic-game-night-and-updated-gift-pack-2018-08-27
On cardmarket I found it for around 30€ + shipping.
On cardkingdom I found it for the MSRP.
Thanks! Hopefully I'll be able to get my hands on one!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
This is why I love the EDH/Commander format, just because two people have the same Commander doesn't mean the build it the same - might be some similarities.
Thanks for posting about The Gitrog Monster - I'm trying him out in my build and he should be a good bit better then some of the other draw I had.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
2 Swamp
2 Forest
2 Island
1 Tropical Island
1 Bayou
1 Underground Sea
1 Polluted Delta
1 Sidisi, Brood Tyrant
1 Flooded Strand
1 Watery Grave
1 Breeding Pool
1 Overgrown Tomb
1 Windswept Heath
1 Bloodstained Mire
1 Wooded Foothills
1 Scalding Tarn
1 Verdant Catacombs
1 Misty Rainforest
1 City of Brass
1 Mana Confluence
1 Command Tower
1 Bojuka Bog
1 Tolaria West
1 Gaea's Cradle
1 Marsh Flats
1 Shizo, Death's Storehouse
1 Minamo, School at Water's Edge
1 Strip Mine
1 Tranquil Thicket
1 Barren Moor
1 Lonely Sandbar
1 Volrath's Stronghold
1 Dimir Signet
1 Simic Signet
1 Golgari Signet
1 Lightning Greaves
Creatures
1 Birds of Paradise
1 Joraga Treespeaker
1 Elvish Mystic
1 Llanowar Elves
1 Arbor Elf
1 Viscera Seer
1 Sakura-Tribe Elder
1 Bloom Tender
1 Coiling Oracle
1 Gilded Drake
1 Millikin
1 Snapcaster Mage
1 Withered Wretch
1 Champion of Wits
1 Wood Elves
1 Eternal Witness
1 Reclamation Sage
1 Fleshbag Marauder
1 Vizier of Many Faces
1 World Shaper
1 Sower of Temptation
1 Glen Elendra Archmage
1 Wonder
1 Genesis
1 Sadistic Hypnotist
1 Mulldrifter
1 Shriekmaw
1 Gray Merchant of Asphodel
1 Body Double
1 Corpse Connoisseur
1 Kessig Cagebreakers
1 Rune-Scarred Demon
1 Woodfall Primus
1 Emrakul, the Promised End
1 Reanimate
1 Entomb
1 Buried Alive
1 Final Parting
1 Living Death
1 Cyclonic Rift
1 Forbidden Alchemy
1 Intuition
1 Collective Restraint
1 Dig Through Time
1 Rite of Replication
1 Nature's Claim
1 Survival of the Fittest
1 Green Sun's Zenith
1 Life from the Loam
1 Grapple with the Past
1 Chord of Calling
1 Doubling Season
1 Beastmaster Ascension
1 Sultai Ascendancy
1 Maelstrom Pulse
1 Villainous Wealth
1 Jace, the Mind Sculptor
1 Jace, Architect of Thought
1 Liliana Vess
1 Vraska the Unseen
1 Kiora, Master of the Depths
I've been considering a Sidisi deck for a long time. I enjoy how flexible it is to build around Sidisi. I went with goodstuff.dec for my build. The card that I've been able to abuse the most is probably Vizier of the Many Faces.
DementedKirby, any thoughts on the cmc of your builds? Seems extremely high.
Lately I've been considering more efficient ways to self-mill and go a bit deeper into reanimation because of it. Cards like Craterhoof Behemoth, Razaketh, the Foulblooded, etc. might make the curve super high, but Whisper, Blood Liturgist pretty much helps me get them for free from the graveyard. Sure, most of the time that means that these cards take up space in your hand. But either way, they can eventually be hardcasted if such a time arose.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Why both Eldrazi Titans in your list? Seems to me like you'll be constantly shuffling. Cutting one would open a slot and drop down your CMC a bit.
I recently overhauled my list to take more advantage Sidisi's token ability with more self mill (Mesmeric Orb and Seedborn Muse are so gross together). When I did that I added Birds of Paradise and the extra ramp is nice for sure. I've also always had Deathrite Shaman in my deck, he's a power house.
I've certainly taken some inspiration from your deck and added my own twist to it. I'd like to post my own list/write up/primer in a thread when I get time.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
My 2cents: When I ran this list, I couldn't imagine not having both Eldrazi. Consistency is key. The graveyard is absolutely necessary for this deck to function and you NEED to be able to protect the graveyard, and having to shuffle a bit more is worth that utility. Personally, I do not feel like having only one or the other of the Eldrazi titans would cut it in any meta where players know better than to leave your graveyard alone. There's precious few ways to protect one of the key functions of the deck, which is the recursion engines. Having both for the effect has felt like a must-have.
(Also known as Xenphire)
Maybe I'm just lucky then
I've played Sidisi in some forum for about a year and a half now and I've had my graveyard exiled maybe twice.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
Fortunate indeed! I think that says more about the other players in your meta than the necessity of graveyard protection, though If that's the case I can understand being skeptical about needing both. I can't speak for DementedKirby but I know in my meta almost everyone has become wise to how powerful of a resource the graveyard is, so Rest in Peace, Ground Seals, Tormod's Crypts, Leylines, Bojuka Bogs have found their way into most people's decks.
(Also known as Xenphire)
I'm playing a goodstuff.dec build. So I don't need graveyard protection. However, I think eldrazi as graveyard protection isn't the way to go. You would need it in your hand and a discard outlet. And it randomly going into your graveyard destroys a lot of careful planning.
Why not just play other ways to capitalize on your graveyard (flashback cards), graveyard enablers (Champion of Wits), or stronger ways to rebuild from an empty graveyard (Golgari-Grave Troll)?
As for more self-mill, I don't think you're going to ever beat Mesmeric Orb. Why not just shove harder into that card? Play more tutors for it. If you want to Bloom Tender, having more 3-color cards is essential. I play Sultai Ascendancy, but mainly as a way to dig into good cards in my good card deck.
If you're into reanimation, Whisper doesn't beat out having a package of Reanimate, Animate Dead, and Necromancy. This deck doesn't seem like a good candidate for Kederekt Leviathan + Necromancy because you probably have the better board more often than not, but it's something you could consider if you will play Necromancy.
I'm playing a goodstuff.dec build. So I don't need graveyard protection because my deck can survive with a resource being denied.
However, I think eldrazi as graveyard protection isn't the way to go. Why not just play other ways to capitalize on your graveyard (flashback cards), graveyard enablers (Champion of Wits), or stronger ways to rebuild from an empty graveyard (Golgari-Grave Troll)?
As for more self-mill, I don't think you're going to ever beat Mesmeric Orb. Why not just shove harder into that card? Play more tutors for it. If you want to Bloom Tender, having more 3-color cards is essential. I play Sultai Ascendancy, but mainly as a way to dig into good cards in my good card deck.
If you're into reanimation, Whisper doesn't beat out having a package of Reanimate, Animate Dead, and Necromancy. This deck doesn't seem like a good candidate for Kederekt Leviathan + Necromancy because you probably have the better board more often than not, but it's something you could consider if you will play Necromancy.
Eldrazi as graveyard protection just doesn't seem effective. You say that you need a graveyard, but when you mill an eldrazi you basically hated your own graveyard without your opponent doing anything. Sure, the cards are safely tucked into your deck if that's what you mean to say. But it's hardly anti-graveyard hate. Eldrazi as graveyard protection still needs an outlet to discard and an active Survival can be good without a graveyard (assuming that's your primary discard outlet).
Eldrazi without a plan to cast doesn't seem like the best use of a card slot. Maybe even a waste in a 3-color deck.
Eldrazi does make more sense to avoid losing to mill.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Nullmage Shepherd got exiled and Riftsweeper alone didn't help me there.
Since I have more tutors in the deck in the form of Final Parting and whatnot, I'm considering cutting Expedition Map in order to play Pact of Negation or Venser, Shaper Savant. Being able to counter cards like Rest in Peace is crucial. Without access to Glen Elendra Archmage, Nullmage Shepherd, etc. or cards to protect your graveyard it's gonna be a huge uphill battle. I'm going to see what else I can swap out of the deck to try and add more disruption. Another swap I was considering was Undead Alchemist. Milling an opponent and depriving them of their creatures is a great thing but creatures aren't a problem against this deck. I could swap out Expedition Map for Pact of Negation and Undead Alchemist for Venser, Shaper Savant. I'd have the same amount of creatures to noncreatures and I'd even lowered my average CMC even if just slightly. Pact of Negation is tutorable with Tolaria West, which can in turn be recurrable with Life from the Loam and Turntimber Sower to tutor for other key lands. Sheoldred, Whispering One is a bit slow and draws a lot of hate so I was also thinking about swapping her out for cards like Assassin's Trophy, Mana Drain, or Force of Will.
How have you been running your build?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Have you thought about running Sylvan Library? The synergy with Underrealm Lich is insane.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
Hm, I wonder how the interaction would work, because Underrealm Lich's ability is a replacement ability; you're not really drawing the cards. If you can do that three times and not lose any life, that would be one remarkable loophole. Can anyone please shed some rulings light on the interaction?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Delectable!
Sylvan Library is indeed a great enchantment and I use it to great success in my Atraxa, Praetors' Voice deck. It'd be interesting to see it being used here in conjunction with Underrealm Lich since you'd be filtered thru the top 9 cards at the beginning of your turn, essentially choosing the 3 most convenient cards (albeit 1/3 thrice).
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I want to test Library but I'm unsure what to cut.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU