Adrix and Nev, Twincasters - I'm not running cards like Parallel Lives in the deck or other similar token doublers because I want to keep the noncreature count as low as possible. However, this is a Parallel Lives on a body which is a different story. This can be reanimated and creates zombies when milled while Sidisi is on the battlefield. This is definitely going in the deck.
Incarnation Technique - This card is simply amazing. Not only are we milling 5 cards but we get to reanimate any creature from our graveyard. Yes, it's a noncreature spell, but it can be swapped in for another noncreature spell to compensate.
Ruxa, Patient Professor - This would be an interesting zombie lord if our zombie tokens don't acquire any keyword abilities. They'd get +1/+1 and it wouldn't matter if they're blocked or not, making them quite dangerous.
Revival Experiment - We might lose a lot of life but this essentially a one-time Muldrotha effect that exiles itself. It does cost 3 life for each permanent we return, but it's well worth it if we return a lot of expensive permanents (and a land).
Hi! This decklist of yours has been a major inspiration and influence for the complete overhaul and remake of my sidisi deck. It's one of my first decks ever made, back when Khans of Tarkir first released, and I'm upgrading it after coming back to MtG after a 2 year break.
My playgroup is what I'd consider casually competitive. Your cEDH level primer is too pricey, but the others are far too budget. I have a tweaked list below of cards I had in the previous build and the ones I'd like to build. I kept a lot of the card syou had listed, but just couldn't budget to add all the cards you had, so I tried to find other alternatives to some of your finishers and pricey cards.
Its currently at 71 cards without lands, and was hoping you could give some input as to some cuts I could make? I do feel like it's lacking some control/counterspells? How do you deal with targeted removal (both stopping people from removing your stuff, and dealing with opponent threats?)
If you have any questions about card choices and thoughts on waht I have chosen, I'd love to hear them!
Hey! Glad my primer has been helpful for you! But it's not a cEDH deck by any means; it's an 8 at most (in a 1-10 power scale).
Right now I don't have the time to look over your entire list, but I can at least answer some questions in the mean time. Keep in mind that this is a reanimator deck. So spot removal isn't that big of an issue since you can just reanimate whatever was destroyed afterwards. Same with having your creatures counters. Sometimes even boardwipes aren't that big of an issue if it's better for the board to be wiped than not. That being said, the few control elements can take care of any boardwipe that you want dealt with if you're the biggest presence on the board.
I know the deck is a bit pricy, but I built this deck when Khans came out when Cyclonic Rift was still a $0.25 card. Naturally, with the second wave of stimmies, people are speculating like crazy and artificially inflating the prices of a ton of cards. It's understandable that a once affordable deck is currently unaffordable.
When I have more time I'm going to update the OP with my current decklist and hopefully that can give you even more ideas. Also, when I have a bit more time I can try and look over your list.
Junk Winder - Affinity for tokens means that this will almost likely never cost the full 7 to pay. So potentially getting a 5/6 for just UU is no joke. However, that's not the main reason for running it. It freezes down a nonland permanent whenever a token enters the battlefield under your control. So every zombie you create will freeze any nonland permanent, which is amazing. The deck is running Opposition as well (and has been for the longest time) so getting a similar effect is great. It's not as good as Opposition but it is a creature. Would I swap it out for it? I don't think so. That being said, I would definitely find a slot for it.
Dauthi Voidwalker - A 2 mana 3/2 with shadow is amazing stats and I'm glad it's just a rare. On top of that, it's a Leyline of the Void on a body, which is great against other graveyard decks. You can then tap it and sacrifice it to cast any exiled card with it for free. Since we're constantly reanimating creatures, we can continuously do this effect as well. Definitely worth testing.
Necrogoyf - The deck doesn't run Lhurgoyf but this one can be cheaper to cast if you discard it from your hand. It also provides a discard outlet that affects opponents as well. It has the potential of being a huge beater but it doesn't have any kind of evasion. So, just like the original, this one will probably not be in the deck as well.
Unmarked Grave - The deck's already running Entomb, which is obviously much better since it costs less, is an instant, and can get any card, but this one is a good enough budget substitute. That being said, Entomb is also used to get an eldrazi titan into the graveyard at instant speed in response to graveyard hate, so there's that to consider, as well. However, it's definitely worth including since it can still help assemble any combos that don't rely on legendary cards.
Vile Entomber - Definitely going in the Zombie Build. It's an Entomb on a body, albeit costing quadruple as much. That being said, it's a zombie so it gets all of the perks in the Zombie Build.
Endurance - This one's even better than Blessed Respite since it's a creature. It's a 3/4 with flash and reach for 3 mana, which is already kind of pushed, especially considering you can cast it for free in a pinch.
Chatterfang, Squirrel General - Believe it or not, this actually has the potential of being good in the deck. Each time we create a zombie we create a squirrel which can help overwhelm opponents. I don't think I'll include it, but it's definitely worth testing if you like the card.
Gaea's Will - The deck's not even running Yawgmoth's Will, which is essentially better since you don't have to wait. The reason being that most of the spells and effects in the deck self-mill, which would then exile the cards, which is not good for this deck.
Grist, the Hunger Tide - Its creature effect is amazing for this deck because if we mill it, it'll trigger Sidisi even though it's a planeswalker. Speaking of milling, it self-mills us for 1 with its first ability while also providing a token. It's not going to happen again since there aren't any other insects in the deck, though. It's second ability can be used in a pinch especially since we have a ton of sacrifice fodder with all of our tokens. Its ultimate is very easy to achieve and can actually win us the game on the spot if we have enough creatures in our graveyard (and we've dealt enough damage to our opponents). Definitely worth testing.
Dermotaxi - It's quite risky to exile our own things from the graveyard but we're able to change it into a copy of that imprinted creature (which can be from any graveyard). It also only costs 2 to cast meaning we can have a very early game Razaketh or other key creatures.
Here's my review for Adventures in the Forgotten Realms: Commander:
Death Tyrant - Being able to replace your chumpblocked zombies with zombies is just endless torment for your opponents. Add to that the fact that this self-reanimates for 6 and it's definitely a shoe-in for the Zombie Build.
Wand of Orcus - Being able to get zombies just by smacking someone is incredibly strong in zombie tribal decks. If that weren't enough, attacking with equipped creature gives all zombies you control deathtouch. Definitely worth considering for the Zombie Build.
Organ Hoarder - A filter effect on a body isn't bad, especially since it's a zombie. So it can go in either build - even the Budget Version.
Otherworldly Gaze - Can definitely go in the Budget Build so long as a creature isn't cut for it.
Poppet Stitcher - While the deck doesn't have a lot of instants and sorceries, when it's transformed into Poppet Factory, then it beefs up our zombie tokens. However, there're better lord effects than this.
Champion of the Perished - While the idea is cute, I don't feel like it's worth a slot in the Zombie Build. Yes, it can become a huge creature but without any form of evasion it's just going to get chumpblocked for days.
Dreadhound - Not as good as Syr Konrad, the Grim but it's good redundant for his effect and it self-mills when it enters the battlefield. Its only downside is costing 6 but at least it's a 6/6. Shame it's not a zombie.
Augur of Autumn - Unlike Courser of Kruphix that has us reveal the top card of our library, we don't have to with this one. But we can play lands from the top and not have them milled. So it's worth considering.
Eccentric Farmer - Excellent for the Budget Build since it self-mills when entering while also recovering us a land from the graveyard.
Wrenn and Seven - Another amazing commander for this deck! Not only are we self-milling but we keep our lands when we do. Then we can drop any amount of lands from our hands with her 0 loyalty ability. Fortunately, we don't have to use the ultimate ability since that's actually something we'd rather not have after going through the trouble of filling our graveyard with toys.
Bladestitched Skaab - An uncommon 2/3 zombie for 2 mana that pumps other zombies we control +1/+0 is definitely worth considering for the Zombie Build - especially the Budget Build.
Ghoulcaller's Harvest - While I want to avoid adding any noncreature spells to the deck, this one can create a ton of zombie tokens which can be taken advantage by either version of the deck and it has flashback. So if it got milled away we still have the potential of casting it from the graveyard or casting it twice.
Cleaver Skaab - 100% going in the Zombie Build. Are you crazy?! This thing is going to be effing insane here!
Empty the Laboratory - I'm just going to point to my analysis for Cleaver Skaab, since it's equally fitting for this one.
Hordewing Skaab - Not only does it give evasion to all zombies, but it can also help us draw cards while getting cards into the graveyard from our hand to cheat in later. This is good enough to go in either version of the deck.
Crowded Crypt - This can definitely create a ton of zombie tokens if we're constantly sacrificing zombie tokens for value. Yes, it's a bit slow, but it does also function as a mana rock since it taps for B.
Ravenous Rotbelly - Merits testing as you could potentially force a mass sacrifice effect for just 5 mana while being on a body - a 4/5 zombie, no less!
Tomb Tyrant - Some more goodies! Not only is it literally a zombie lord, but it can also potentially reanimate a zombie at random from your graveyard. Since you need to fulfill a specifice threshold, it might be better suited for testing in the Zombie Build.
Somberwald Beastmaster - Is incredibly overcosted but that's irrelevat if we can reanimate it for free. It does give deathtouch to all of our creature tokens as well as creating 9 power's worth of creature tokens. Is it worth a slot in the deck, though?
Eloise, Nephalia Sleuth - Another great potential card for the Main Build. Each time we sacrifice a zombie token to any effect we surveil 1, thus allowing us to potentially chain into more zombie production. If that weren't enough, when those zombie tokens die we investigate.
Wilhelt, the Rotcleaver - This set is the gift that keeps on giving! He replaces any zombies with another zombie that has decay, which isn't an issue since they can still work as attackers or sacrifice fodder. Definitely going in the Zombie Build.
Geralf, Visionary Stitcher - Giving flying to our zombies is really just a bonus since we have better ways of making our zombies unblockable. But being able to sacrifice another nontoken creature (which we can later reanimate) in order to create a beefy zombie is definitely something to consider for the zombie build.
Necroduality - 100% going in the Zombie Build, no question, no need to explain further. This card is ridiculous.
Overcharged Amalgam - Another counterspell on a body? Sign me up! This can go in any version (except the Budget Build, naturally).
Scattered Thoughts - Although I tend to avoid adding too many noncreature cards to a deck, this seems decent enough for the Budget Build if any other similar card becomes a bit pricier over time.
Archghoul of Thraben - Another amazing card for the Zombie Build since it has so many actual zombie cards in it. Being able to either draw a zombie card or self-mill whenever a zombie dies is amazing. Especially when we can sacrifice zombies at will in order to dig through our deck and fill our graveyard. Amazing!
Headless Rider - Since this cares about nontoken zombies, it goes amazing in the Zombie Build since you can recur Gravecrawler infinitely many times when you have the combo online. So if you're unable to kill the table with the life loss effects, you can get infinitely many zombie tokens, that can then be sacrificed to Phyrexian Altar for infinite mana. So the ceiling is game over and the floor is pure value. This card is insanely good.
Undead Butler - Self-mill on a body with a potential to recover a creature card from the graveyard? Definitley worth including if the price if right.
Grolnok, the Omnivore - It's a huge gambit to have this in a graveyard matters deck like this one since your milled cards are essentially exiled. However, it is a good way to protect your mill cards from opponents' own graveyard exile effects. That being said, I'd rather risk it for the biscuit and be able to reanimate things for cheaper than simply being able to cast them from exile if they had a croak counter on them.
What are your thoughts on Shadow Kin? is it not worth it for the main build?
Personally, I don't like effects that exile cards from my graveyard in decks like this one. Especially since it's constantly reanimating things, reusing and recovering things, etc. That's why I didn't even mention it in my list of considered cards.