This is my take on an Edric deck. It's similar to other 1- and 2-drop builds, but I've tried to optimize it for my favorite finisher, Notorious Throng. More than once, I've dropped a Beastmaster Ascension, attacked with 7+ creatures to fully charge it, and then used Notorious Throng for an extra turn, dealing hundreds of damage that my opponents never saw coming.
One thing I really love about this deck is that it allows me to play with cards I would never even consider for my other EDH decks - and not just play them, but stomp face with them.
I've put in as many cheap, evasive rogues as I could. Anything that costs 3 or more mana really needs to earn its keep, as I want to drop as many cards as I can each turn.
I have a copy, but it doesn't have any sort of evasion, and I'm more likely to lose guys to a board wipe than spot removal in my meta.
I am considering Spawnwrithe for its ability to grow an army. Thoughts?
I have a very epic Spymaster list that rarely ever loses. I think you're too focused on rogues and need to focus more on getting value from Edric. Look for the thread in my signature so you can see what I'm talking about.
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I love that it's a 1/1 flyer for U. I also love that it can be an answer to Elesh Norn, Grand Cenobite or Blazing Archon. And I really love that it offers all of that utility in one card, so I don't have to waste a slot. It's exactly what I want early game and whichever I need late game.
This looks like a cool deck! I haven't played in a while, but it's the kind of deck I would build, definitely.
It's a ton of fun and allows me to play cards I would never run in any other deck. I highly recommend it.
And after playing this week, I have to say Hypnotic Siren was the perfect addition.
This looks like a cool deck! I haven't played in a while, but it's the kind of deck I would build, definitely.
It's a ton of fun and allows me to play cards I would never run in any other deck. I highly recommend it.
And after playing this week, I have to say Hypnotic Siren was the perfect addition.
Hypnotic Siren does look helpful. Maybe I'll use this as a template for a deck I form, though it'll probably take a while to make one.
It's funny how a simple common like Slither Blade makes me all excited. I recently dropped Metathran Soldier for Slither Blade. One less mana for one more toughness and it's a Rogue? Yes, please.
I'm also considering Harvest Season. Three mana to fetch/thin out 5-7 lands (or more) seems decent. I just have to figure out what to cut.
The lack of counterspells truly concerns me. How are you supposed to stop the boardwipes?
Teferi's Veil is great against board wipes. Not overextending (by dumping your whole hand) is pretty key - if you have threats in hand, you can rebuild post-wrath. And in my group, I tend to run more board wipes than the average player, so when I switch to this deck, I don't usually run into too many. Honestly, something like Elesh Norn, Grand Cenobite scares me more than a one-time board wipe.
I think the main thing is that I don't want this to be a counterspell deck. This was designed to be a fun aggro-draw deck, not a heavy control deck. The two counterspells in it are useful, but I don't sweat it if I do get wiped. I have lots of other decks, and I can switch strategy next game.
I mean, even with 10+ counters, its still not a control deck. You are really only trying to counter wraths and Ghostly Prison type effects that prevent you from winning. Countering spot removal on Edric helps as well.
For me, the idea is to get to the point where if I'm drawing 3~ cards a turn, I will always have a counter I can cast in hand if I pass the turn. Teferi's Veil is also very good, but you only have one with no ways to tutor it.
I mean, even with 10+ counters, its still not a control deck. You are really only trying to counter wraths and Ghostly Prison type effects that prevent you from winning. Countering spot removal on Edric helps as well.
For me, the idea is to get to the point where if I'm drawing 3~ cards a turn, I will always have a counter I can cast in hand if I pass the turn. Teferi's Veil is also very good, but you only have one with no ways to tutor it.
Drawing 3 cards a turn? on turn 3 or 4, right? Because I'm usually drawing a lot more than that later than turn 4. I typically draw around 5-10 cards a turn and have drawn up to 30 (with Edric and Bident of Thassa on the field). And that's with creatures still in hand in case of a wipe. It doesn't take very many swings before I draw a wincon. If I pulled out a significant number of creatures to add counterspells, I'd lose a lot more momentum every game rather than just the ones when someone wipes.
It's really just a matter of different strategy. This build is meant to be a weenie-rush aggro deck that lets me run stupid stuff like Cloud Pirates and Flying Men. I've seen other Edric decks that go for good utility creatures and incremental card advantage, as well as more control-shell variants, not to mention tribal builds. that's actually one of the cool things about Edric - the card advantage is real, yet there are a lot of different ways to build around it.
I wouldn't even cut the creatures, just a few of the more expensive, non-wincon cards. Aluren, Druids' Repository, Elixir of Immortality, Burgeoning, and Meekstone can probably all come out for some counters. You can probably cut every creature that costs more than 3, and most of your 3s can go as well. Noxious Revival is stronger than Eternal Witness in this style deck, as you draw cards one trigger at a time, allowing you to use the Revival/Reclaim if you draw it before the last card. 2cmc flyers are probably better off as more 1cmc Flying Men, or land-walkers. The best draws this deck has is t1 1drop, t2 2 more 1 drops, t3 edric, draw 3. You want to maximize the chances for those hands.
I wouldn't even cut the creatures, just a few of the more expensive, non-wincon cards. Aluren, Druids' Repository, Elixir of Immortality, Burgeoning, and Meekstone can probably all come out for some counters. You can probably cut every creature that costs more than 3, and most of your 3s can go as well. Noxious Revival is stronger than Eternal Witness in this style deck, as you draw cards one trigger at a time, allowing you to use the Revival/Reclaim if you draw it before the last card. 2cmc flyers are probably better off as more 1cmc Flying Men, or land-walkers. The best draws this deck has is t1 1drop, t2 2 more 1 drops, t3 edric, draw 3. You want to maximize the chances for those hands.
Aluren is totally a wincon, plus wrath-insurance. The number of times I've flashed in 10 extra attackers at my last opponent's end step...
Of the ones you listed, Meekstone is the first I'd cut. It mostly just annoys people who would otherwise leave me alone. Maybe I'll drop it for Noxious Revival. I personally prefer EWit, but having both would be good.
Rivals of Ixalan has graced us with yet another one mana 1/1 unblockable. I went through my deck and realized just how out of date the list was, so I've made all the adjustments to match what I'm actually playing. And I'm super excited to try out Mist-Cloaked Herald and Warkite Marauder.
One thing I really love about this deck is that it allows me to play with cards I would never even consider for my other EDH decks - and not just play them, but stomp face with them.
1 Edric, Spymaster of Trest
Creatures
1 Benthic Infiltrator
1 Blighted Agent
1 Chasm Skulker
1 Cloud of Faeries
1 Cloud Pirates
1 Cloud Sprite
1 Cold-Eyed Selkie
1 Dryad Sophisticate
1 Escape Artist
1 Essence Warden
1 Eternal Witness
1 Flitterstep Eidolon
1 Flying Men
1 Gudul Lurker
1 Hope of Ghirapur
1 Hypnotic Siren
1 Illusory Angel
1 Invisible Stalker
1 Jace's Phantasm
1 Jhessian Infiltrator
1 Kira, Great Glass-Spinner
1 Looter il-Kor
1 Mist-Cloaked Herald
1 Mystic Snake
1 Nullmage Shepherd
1 Psychosis Crawler
1 Sage Owl
1 Sakura-Tribe Elder
1 Scryb Ranger
1 Scryb Sprites
1 Shriekgeist
1 Silhana Ledgewalker
1 Siren Stormtamer
1 Slither Blade
1 Smuggler's Copter
1 Spiketail Hatchling
1 Spire Owl
1 Spire Tracer
1 Spore Frog
1 Thalakos Seer
1 Thalakos Sentry
1 Triton Shorestalker
1 True-Name Nemesis
1 Trygon Predator
1 Uktabi Drake
1 Warkite Marauder
1 Wingcrafter
1 Aluren
1 Beastmaster Ascension
1 Bident of Thassa
1 Burgeoning
1 Druids' Repository
1 Elixir of Immortality
1 One with Nature
1 Skullclamp
1 Teferi's Veil
Instants & Sorceries
1 Beast Within
1 Biomass Mutation
1 Curse of the Swine
1 Cyclonic Rift
1 Forbid
1 Harvest Season
1 Moment's Peace
1 Notorious Throng
1 Shadow Rift
1 Slip Through Space
Land
1 Command Tower
1 Evolving Wilds
1 Inkmoth Nexus
1 Reliquary Tower
1 Rogue's Passage
1 Terramorphic Expanse
12 Forest
16 Island
I've put in as many cheap, evasive rogues as I could. Anything that costs 3 or more mana really needs to earn its keep, as I want to drop as many cards as I can each turn.
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I have a copy, but it doesn't have any sort of evasion, and I'm more likely to lose guys to a board wipe than spot removal in my meta.
I am considering Spawnwrithe for its ability to grow an army. Thoughts?
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BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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1 Somberwald Dryad
1 Hypnotic Siren
I love that it's a 1/1 flyer for U. I also love that it can be an answer to Elesh Norn, Grand Cenobite or Blazing Archon. And I really love that it offers all of that utility in one card, so I don't have to waste a slot. It's exactly what I want early game and whichever I need late game.
Also, the deck has performed really well, and I believe the record amount of combat damage in one turn is now over 8,000. Lots of attackers pumped by Beastmaster's Ascension and Biomass Mutation into a Notorious Throng, followed by an Eternal Witness and Beastmaster's Ascension the next turn. Let's just say it was sufficient to end the game.
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And after playing this week, I have to say Hypnotic Siren was the perfect addition.
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Hypnotic Siren does look helpful. Maybe I'll use this as a template for a deck I form, though it'll probably take a while to make one.
I'm also considering Harvest Season. Three mana to fetch/thin out 5-7 lands (or more) seems decent. I just have to figure out what to cut.
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I think the main thing is that I don't want this to be a counterspell deck. This was designed to be a fun aggro-draw deck, not a heavy control deck. The two counterspells in it are useful, but I don't sweat it if I do get wiped. I have lots of other decks, and I can switch strategy next game.
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For me, the idea is to get to the point where if I'm drawing 3~ cards a turn, I will always have a counter I can cast in hand if I pass the turn.
Teferi's Veil is also very good, but you only have one with no ways to tutor it.
It's really just a matter of different strategy. This build is meant to be a weenie-rush aggro deck that lets me run stupid stuff like Cloud Pirates and Flying Men. I've seen other Edric decks that go for good utility creatures and incremental card advantage, as well as more control-shell variants, not to mention tribal builds. that's actually one of the cool things about Edric - the card advantage is real, yet there are a lot of different ways to build around it.
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Of the ones you listed, Meekstone is the first I'd cut. It mostly just annoys people who would otherwise leave me alone. Maybe I'll drop it for Noxious Revival. I personally prefer EWit, but having both would be good.
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2023 Average Peasant Cube|and Discussion
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