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This deck's theme is the result of a poll and will be my last deck until Journey Into Nyx. I went with a darker interpretation of Carroll's books, similar to American McGee's ALICE. The primary goal of ONE-DOUR-LAND is to ensure your opponents go mad and maybe even lose their heads in the process. Having recently designed another Grixis deck, I wanted to go in a different direction than I did in that deck.
For folks interested in making the deck their own, I've included a short list of other possible flavorful inclusions that didn't remain in the deck, as I did with my DUNE deck(s) featured at SCG. (Visit TappedOut.net for this deck's sample hand generator.)
Flavorful Strategy
Madness. It's usually a solitary experience, one suffered in private. Even in communities of the insane, each member is locked in their own personal hell. But, sometimes, an individual's madness leaks from their mind, pours from their mouth. Sometimes, madness is contagious.
Welcome to ONE-DOUR-LAND.
This world's nightmares will test the limits of your sanity. Physical strength will not serve you here. It's not your brawn on trial. Only those willing to brave their inner demons have the smallest hope of release from the insane asylum that is ONE-DOUR-LAND.
Will your tears pool (Rising Waters)
Your face slack and drool
As you weep in forlorn sadness?
The Caterpillar (Massacre Wurm), he has advice
Truly, his counsel kills (Vampiric Tutor)!
The Cheshire Cat's (Savage Firecat) claws will slice
Blood his only thrill
ADDED
Animate Dead
Necromancy
Reanimate
Crucible of Worlds
Rings of Brighthearth
Buried Ruin
Tangle Wire
Tezzeret the Seeker
Dack Fayden
Teferi, Temporal Archmage
Fabricate
Waste Not
REMOVED
Back to Basics
Mana Breach
Mana Vortex
Fire Diamond
Sky Diamond
Darksteel Citadel
Coldsteel Heart
Ghost Quarter
Death Cloud
Ruination
Mystical Tutor
Megrim
This deck has a lot of cute cards, and too many high casting cost cards to make true control.
I don't want to dismember this deck apart like I do for most people, so give me a direction you want to go to. I understand you want to keep a flavour, but I'm wrong person for advice if that's your overall goal.
All my decks are built for speed, optimization, utility, survivability, and resiliency.
I tend to play the same cards in all my decks starting with my lands, mana rocks, and utility artifacts like Top, Trading Post, Crucible of Words.
Once you give me an idea of this deck, I can help you out, but for now - nothing.
This deck has a lot of cute cards, and too many high casting cost cards to make true control.
I don't want to dismember this deck apart like I do for most people, so give me a direction you want to go to. I understand you want to keep a flavour, but I'm wrong person for advice if that's your overall goal.
All my decks are built for speed, optimization, utility, survivability, and resiliency.
I tend to play the same cards in all my decks starting with my lands, mana rocks, and utility artifacts like Top, Trading Post, Crucible of Words.
Once you give me an idea of this deck, I can help you out, but for now - nothing.
locking up the board to the point that my opponents concede (most frequent thus far)
My overall goal is to make my opponents go mad. I want their hands empty. I want them to feel despair. I want them to give up all hope. So far, I've been meeting my goal. However, any deck has room for improvement.
The only cards I'm committed to are the creatures, the planeswalkers, and Sword of Feast and Famine. Everything else is up for discussion.
Private Mod Note
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Rollback Post to RevisionRollBack
There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
The Vorpal Sword is just too funny with the deck's stax package. What's even funnier is exiling everything with Descent into Madness and stacking lands on top of our library with Ponder and Preordain after everything's been wiped out. This deck recovers quickly.
Private Mod Note
():
Rollback Post to RevisionRollBack
There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
ONE-DOUR-LAND: THE MIS-ADVENTURES OF ALICE
- STARRING GWENDLYN DI CORCI -
This deck's theme is the result of a poll and will be my last deck until Journey Into Nyx. I went with a darker interpretation of Carroll's books, similar to American McGee's ALICE. The primary goal of ONE-DOUR-LAND is to ensure your opponents go mad and maybe even lose their heads in the process. Having recently designed another Grixis deck, I wanted to go in a different direction than I did in that deck.
For folks interested in making the deck their own, I've included a short list of other possible flavorful inclusions that didn't remain in the deck, as I did with my DUNE deck(s) featured at SCG. (Visit TappedOut.net for this deck's sample hand generator.)
Flavorful Strategy
Madness. It's usually a solitary experience, one suffered in private. Even in communities of the insane, each member is locked in their own personal hell. But, sometimes, an individual's madness leaks from their mind, pours from their mouth. Sometimes, madness is contagious.
Welcome to ONE-DOUR-LAND.
This world's nightmares will test the limits of your sanity. Physical strength will not serve you here. It's not your brawn on trial. Only those willing to brave their inner demons have the smallest hope of release from the insane asylum that is ONE-DOUR-LAND.
ONE-DOUR-LAND
Do you dare cross the threshold
Of the rabbit hole (Possessed Portal)
To begin your gibbering Descent into Madness?
Will your tears pool (Rising Waters)
Your face slack and drool
As you weep in forlorn sadness?
The Caterpillar (Massacre Wurm), he has advice
Truly, his counsel kills (Vampiric Tutor)!
The Cheshire Cat's (Savage Firecat) claws will slice
Blood his only thrill
Sup with the Duchess (Liliana of the Veil)
She'll nurse your fears
AND caress them away!
Or tea with the Hatter (Sire of Insanity)
Complete with 'mouse (Ravenous Rats) chatter
Your mind gone one more day (Time Sieve)!
But beware the Queen (Nin, the Pain Artist)
And her fury mean (Vandalblast)
If you want to keep your head
Escape her wrath (Damnation)
Into Jabberwock's (Jin-Gitaxias, Core Augur) path
And you might still end up dead!
Copyright ©2014 Lark Ballinger.
1 Gwendlyn Di Corci
THE WHITE RABBIT
1 Tamiyo, the Moon Sage
HIS WATCH
1 Clock of Omens
DOWN THE RABBIT-HOLE
1 Descent into Madness
1 Gibbering Descent
1 Necrogen Mists
1 Oppression
1 Possessed Portal
INNOCENCE LOST
1 Necropotence
THE POOL OF TEARS
1 Rising Waters
1 Storm Cauldron
1 Sunder
THE CATERPILLAR
1 Massacre Wurm
ADVICE FROM A CATERPILLAR
1 Demonic Tutor
1 Fabricate
1 Preordain
1 Vampiric Tutor
THE CHESHIRE CAT
1 Savage Firecat
THE DUCHESS
1 Liliana of the Veil
"YOU DON'T KNOW MUCH
AND THAT'S A FACT!"
1 Liliana's Caress
1 Waste Not
THE MAD HATTER
1 Sire of Insanity
THE MARCH HARE
1 Kezzerdrix
THE DORMOUSE
1 Ravenous Rats
THE MAD HATTER'S CLOCK
1 Time Sieve
"TIME WON'T DO A THING YOU ASK"
1 Static Orb
1 Tangle Wire
1 Winter Orb
WHO STOLE THE TARTS?
1 Ponder
THE KNAVE OF HEARTS
1 Dack Fayden
THE KING OF HEARTS
1 Deadeye Navigator
THE QUEEN OF HEARTS
1 Nin, the Pain Artist
THE QUEEN'S FURY
1 Damnation
1 Embargo
1 Leyline of the Void
1 Null Brooch
1 Stranglehold
1 Vandalblast
THROUGH THE LOOKING GLASS
1 Chaos Warp
NIGHTMARES REVISITED
1 Animate Dead
1 Necromancy
1 Reanimate
THE JABBERWOCK
1 Jin-Gitaxias, Core Augur
1 Sword of Feast and Famine
1 Phyrexian Arena
TWEEDLEDEE & TWEEDLEDUM
1 Evil Twin
1 Body Double
THE CARPENTER & THE WALRUS
1 Tezzeret the Seeker
1 Teferi, Temporal Archmage
THE GNAT (AND THE LOOKING-GLASS INSECTS)
1 Thopter Assembly
A CREATURE WITH
A LONG BEAK
1 Palinchron
ALICE PROMOTES TO QUEEN
1 Bloodchief Ascension
STEAMPUNK SPROCKETS
1 Chromatic Lantern
1 Coalition Relic
1 Crucible of Worlds
1 Dimir Signet
1 Gilded Lotus
1 Izzet Signet
1 Rakdos Signet
1 Rings of Brighthearth
1 Sol Ring
1 Talisman of Dominance
1 Talisman of Indulgence
THE WANDERED LANDS
1 Blood Crypt
1 Bojuka Bog
1 Buried Ruin
1 Cabal Coffers
1 Cascade Bluffs
1 Cavern of Souls
1 Command Tower
1 Dragonskull Summit
1 Drowned Catacomb
1 Graven Cairns
1 Great Furnace
1 High Market
6 Island
4 Mountain
1 Reliquary Tower
1 Rix Maadi, Dungeon Palace
1 Seat of the Synod
1 Steam Vents
1 Strip Mine
1 Sulfur Falls
1 Sunken Ruins
5 Swamp
1 Urborg, Tomb of Yawgmoth
1 Vault of Whispers
1 Watery Grave
1x Gwendlyn Di Corci
Creature (12)
1x Body Double
1x Deadeye Navigator
1x Evil Twin
1x Jin-Gitaxias, Core Augur
1x Kezzerdrix
1x Massacre Wurm
1x Nin, the Pain Artist
1x Palinchron
1x Ravenous Rats
1x Savage Firecat
1x Sire Of Insanity
1x Thopter Assembly
Planeswalker (5)
1x Dack Fayden
1x Liliana of the Veil
1x Tamiyo, the Moon Sage
1x Teferi, Temporal Archmage
1x Tezzeret the Seeker
Instant (3)
1x Chaos Warp
1x Sunder
1x Vampiric Tutor
Sorcery (7)
1x Damnation
1x Demonic Tutor
1x Fabricate
1x Ponder
1x Preordain
1x Reanimate
1x Vandalblast
Enchantment (15)
1x Animate Dead
1x Bloodchief Ascension
1x Descent into Madness
1x Embargo
1x Gibbering Descent
1x Leyline of the Void
1x Liliana's Caress
1x Necrogen Mists
1x Necromancy
1x Necropotence
1x Oppression
1x Phyrexian Arena
1x Rising Waters
1x Stranglehold
1x Waste Not
1x Chromatic Lantern
1x Clock of Omens
1x Coalition Relic
1x Crucible of Worlds
1x Dimir Signet
1x Gilded Lotus
1x Izzet Signet
1x Null Brooch
1x Possessed Portal
1x Rakdos Signet
1x Rings of Brighthearth
1x Sol Ring
1x Static Orb
1x Storm Cauldron
1x Sword of Feast and Famine
1x Talisman of Dominance
1x Talisman of Indulgence
1x Tangle Wire
1x Time Sieve
1x Winter Orb
Land (37)
1x Blood Crypt
1x Bojuka Bog
1x Buried Ruin
1x Cabal Coffers
1x Cascade Bluffs
1x Cavern of Souls
1x Command Tower
1x Dragonskull Summit
1x Drowned Catacomb
1x Graven Cairns
1x Great Furnace
1x High Market
6x Island
4x Mountain
1x Reliquary Tower
1x Rix Maadi, Dungeon Palace
1x Seat of the Synod
1x Steam Vents
1x Strip Mine
1x Sulfur Falls
1x Sunken Ruins
5x Swamp
1x Urborg, Tomb of Yawgmoth
1x Vault of Whispers
1x Watery Grave
1 Deathgazer
THE GRYPHON
1 Perplexing Chimera
THE MOCK TURTLE
1 Wormfang Turtle
1 Sword of Kaldra
1 Quietus Spike
THE RED KING
1 Kaervek the Merciless
1 Consuming Aberration
THE CARPENTER
1 Etherium Sculptor
HUMPTY DUMPTY
1 Summoner's Egg
Animate Dead
Necromancy
Reanimate
Crucible of Worlds
Rings of Brighthearth
Buried Ruin
Tangle Wire
Tezzeret the Seeker
Dack Fayden
Teferi, Temporal Archmage
Fabricate
Waste Not
REMOVED
Back to Basics
Mana Breach
Mana Vortex
Fire Diamond
Sky Diamond
Darksteel Citadel
Coldsteel Heart
Ghost Quarter
Death Cloud
Ruination
Mystical Tutor
Megrim
ADDED
Crucible of Worlds
Rings of Brighthearth
Buried Ruin
REMOVED
Fire Diamond
Sky Diamond
Darksteel Citadel
ADDED
Tangle Wire
Tezzeret the Seeker
REMOVED
Coldsteel Heart
Ghost Quarter
OMGoddess. This deck would love Dack Fayden…
I don't want to dismember this deck apart like I do for most people, so give me a direction you want to go to. I understand you want to keep a flavour, but I'm wrong person for advice if that's your overall goal.
All my decks are built for speed, optimization, utility, survivability, and resiliency.
I tend to play the same cards in all my decks starting with my lands, mana rocks, and utility artifacts like Top, Trading Post, Crucible of Words.
Once you give me an idea of this deck, I can help you out, but for now - nothing.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
My overall goal is to make my opponents go mad. I want their hands empty. I want them to feel despair. I want them to give up all hope. So far, I've been meeting my goal. However, any deck has room for improvement.
The only cards I'm committed to are the creatures, the planeswalkers, and Sword of Feast and Famine. Everything else is up for discussion.
ADDED
Dack Fayden
Teferi, Temporal Archmage
Fabricate
Waste Not
REMOVED
Death Cloud
Ruination
Mystical Tutor
Megrim