___________________________________________________________________________________________________ Note: I have reviewed each set released since Born of the Gods up through Fate Reforged for possible cards to update the list with and none have jumped out at me as must-have auto-includes. This list remains up-to-date.
Why another Nekusar deck?
For starters, my deck is actually original since it doesn't use 37 of the top 66 non-land cards found in the average Nekusar deck. That means you'll be able to both surprise your opponents and hopefully not bore them to death. There are 37 cards in this deck that your opponents might not expect. Use this to your advantage against those only prepared for more traditional Nekusar strategies and tactics.
In addition to the flavorful deck design, my build provides players with a more dynamic play experience. Yes, the deck can combo out as early as turn 4, but it can also play a longer, more controlling game if necessary. This deck can win through damage, decking, or poison, and it doesn't depend on Nekusar to win. If you've grown bored of playing with Nekusar, or even against him, test this deck and try to win without casting him. It's fun and infinitely doable. (Pun infinitely intended.)
Introduction
This is the first in a collection of theme decks based on the video game Final Fantasy III. All will be ideal choices for Vorthosian Spikes, and each deck will focus on a different Final Fantasy "job". Much like Orpheus' Descent (another flavorful build I designed prior to this one), this deck casts you as the villain and other players as the hapless heroes adventuring through your world. Next up in the series will be White Devout and Red Sage. (Visit TappedOut.net for the Black Magus deck's sample hand generator.)
Strategy
Draw on the power of the Crystals and Nepto's Eye (mana rocks) to ramp into Nekusar. Begin grinding and Level Up (card draw) as quickly as possible to gain access to the higher levels of Black Magic and spells like Meteor (Comet Storm), Drain (Exsanguinate) and Bio (Tainted Strike). Stymie your foes with random encounters against the most powerful enemies under your control, Bahamut (Nicol Bolas, Planeswalker), the Iron Giant (Ulamog, the Infinite Gyre), and the Black Magus himself, Amon, of the Forbidden Land, Eureka (Nekusar, the Mindrazer). Confuse your opponents by Addling (Whispering Madness) and Blasting (Spiteful Visions) their minds. Finally, send all foolish enough to brave the Crystal Tower and the World of Darkness into the void by reducing their MP and HP to zero (Mind Over Matter).
Will is too conditional, I don't need extra mana but infinite mana, which makes Halls irrelevant.
I'm still surprised I haven't seen any Nekki decks posted here that go for infinite mana. I'd much rather go off in one turn than waste cards (Forced Fruition, Howling Mine) on trying to slowly bleed my opponents while providing them answers on top of it.
Of note: on Cockatrice another Nekki player resolved Elder Mastery. INSANE. Too fragile for my liking, but genius all the same. Props to them!
Private Mod Note
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There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
I hate to rain on anyone's parade, but Firestorm is not as great as we might think at first glance. The card requires you to have as many legal targets as cards discarded, and you can't target the same thing twice. If you don't mind that, and are comfortable casting it for 5 or 6 most of the time then it's all good.
Rulings for Firestorm
4/1/2008 For example, if you discard four cards, you must target four different creatures and/or players. Firestorm will deal 4 damage to each of them.
4/1/2008 The value of X can't exceed the number of cards in your hand or the number of available legal targets, whichever is smaller. X can be 0.
4/1/2008 The same creature or player can't be targeted more than once.
I hate to rain on anyone's parade, but Firestorm is not as great as we might think at first glance. The card requires you to have as many legal targets as cards discarded, and you can't target the same thing twice. If you don't mind that, and are comfortable casting it for 5 or 6 most of the time then it's all good.
Rulings for Firestorm
4/1/2008 For example, if you discard four cards, you must target four different creatures and/or players. Firestorm will deal 4 damage to each of them.
4/1/2008 The value of X can't exceed the number of cards in your hand or the number of available legal targets, whichever is smaller. X can be 0.
4/1/2008 The same creature or player can't be targeted more than once.
robtheman, I think you missed something. Firestorm turns cards that would be discarded to the deck's various wheel effects into mass targeted removal at instant speed. It and Insidious Dreams are cast in response to cards like Wheel of Fortune to maximize value of cards that would've been merely wasted otherwise.
Thank you for pointing out the rules clarification for players who might've been confused.
Private Mod Note
():
Rollback Post to RevisionRollBack
There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
I recognize the strategic benefit but am skeptical of the usefulness vs. other cards. I suppose in a deck that doesn't care as much about maximizing the impact of every card (because it sees so many cards), Firestorm does some work.
I recognize the strategic benefit but am skeptical of the usefulness vs. other cards. I suppose in a deck that doesn't care as much about maximizing the impact of every card (because it sees so many cards), Firestorm does some work.
What suggestions do you have to represent FLARE? That slot is dedicated to a 4-cmc or less card that damages several targets at once and works with the discard theme.
What other suggestions do you have to maximize the deck's impact?
Private Mod Note
():
Rollback Post to RevisionRollBack
There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
However, my deck's avg converted mana cost is 3.31 and I'd like to keep it as low as possible, so that rules out Enter. Also, besides infinite, the most mana I routinely see with my build before winning is 7 or 8. (Ulamog, the Infinite Gyre is primarily for my own safety/card recycling.)
I recognize the strategic benefit but am skeptical of the usefulness vs. other cards. I suppose in a deck that doesn't care as much about maximizing the impact of every card (because it sees so many cards), Firestorm does some work.
What suggestions do you have to represent FLARE? That slot is dedicated to a 4-cmc or less card that damages several targets at once and works with the discard theme.
What other suggestions do you have to maximize the deck's impact?
Pyromatics ("…besides infinite, the most mana I routinely see with my build before winning is 7 or 8," so this would typically deal a total of 3 or 4 damage)
How are any of your suggestions more useful than Firestorm for the express purpose it's in the deck?
As for Increasing Vengeance, I've seen it. I've seen that it only works on spells I control. And I've seen that its flashback cost severely limits its usefulness in this deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
[quote from="robtheman" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/546862-final-fantasy-iii-black-magus-a-nekusar-the?comment=7"]What suggestions do you have to represent FLARE? That slot is dedicated to a 4-cmc or less card that damages several targets at once and works with the discard theme.
I'm pretty rusty on FF lore, but isn't Flare typically a spell that deals massive damage to a single target? I know Gigaflare and Megaflare damaged multiple targets, but I don't remember Flare doing that. I didn't play FFIII though, so for all I know there could be an enemy that casts Flare on the whole party.
Private Mod Note
():
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
FINAL FANTASY III: BLACK MAGUS
- A NEKUSAR, THE MINDRAZER PRODUCTION -
Note: I have reviewed each set released since Born of the Gods up through Fate Reforged for possible cards to update the list with and none have jumped out at me as must-have auto-includes. This list remains up-to-date.
Why another Nekusar deck?
For starters, my deck is actually original since it doesn't use 37 of the top 66 non-land cards found in the average Nekusar deck. That means you'll be able to both surprise your opponents and hopefully not bore them to death. There are 37 cards in this deck that your opponents might not expect. Use this to your advantage against those only prepared for more traditional Nekusar strategies and tactics.
In addition to the flavorful deck design, my build provides players with a more dynamic play experience. Yes, the deck can combo out as early as turn 4, but it can also play a longer, more controlling game if necessary. This deck can win through damage, decking, or poison, and it doesn't depend on Nekusar to win. If you've grown bored of playing with Nekusar, or even against him, test this deck and try to win without casting him. It's fun and infinitely doable. (Pun infinitely intended.)
Introduction
This is the first in a collection of theme decks based on the video game Final Fantasy III. All will be ideal choices for Vorthosian Spikes, and each deck will focus on a different Final Fantasy "job". Much like Orpheus' Descent (another flavorful build I designed prior to this one), this deck casts you as the villain and other players as the hapless heroes adventuring through your world. Next up in the series will be White Devout and Red Sage. (Visit TappedOut.net for the Black Magus deck's sample hand generator.)
Strategy
Draw on the power of the Crystals and Nepto's Eye (mana rocks) to ramp into Nekusar. Begin grinding and Level Up (card draw) as quickly as possible to gain access to the higher levels of Black Magic and spells like Meteor (Comet Storm), Drain (Exsanguinate) and Bio (Tainted Strike). Stymie your foes with random encounters against the most powerful enemies under your control, Bahamut (Nicol Bolas, Planeswalker), the Iron Giant (Ulamog, the Infinite Gyre), and the Black Magus himself, Amon, of the Forbidden Land, Eureka (Nekusar, the Mindrazer). Confuse your opponents by Addling (Whispering Madness) and Blasting (Spiteful Visions) their minds. Finally, send all foolish enough to brave the Crystal Tower and the World of Darkness into the void by reducing their MP and HP to zero (Mind Over Matter).
Amon, of the Forbidden Land, Eureka
1x Nekusar, the Mindrazer
CLOUD OF DARKNESS
1x All Is Dust (First Encounter)
1x Leyline of the Void (Final Encounter)
THE FOUR GUARDIANS OF
THE DARK CRYSTALS
Echidna,
Guardian of the Water Crystal
1x Fate Unraveler
Cerberus,
Guardian of the Wind Crystal
1x Kederekt Parasite
Two-Headed Dragon,
Guardian of the Fire Crystal
1x Niv-Mizzet, the Firemind
Ahriman,
Guardian of the Earth Crystal
1x Psychosis Crawler
XANDE, OF THE CRYSTAL TOWER
1x Jace Beleren
IRON GIANT,
FROM BENEATH THE HORIZON
1x Ulamog, the Infinite Gyre
UNEI'S CLONE,
OF THE ANCIENTS' MAZE
1x Charmbreaker Devils
DOGA'S CLONE,
OF THE ANCIENTS' MAZE
1x Palinchron
BAHAMUT, IN HIS LAIR
1x Nicol Bolas, Planeswalker
BLUE WISP, OF THE ALTAR CAVE
1x Phantasmal Image
BLACK MAGIC
Level 4
BLIZZAGA
1x Cryptic Command
SHADE
1x Stranglehold
BREAK
1x Vandalblast
Level 5
RAZE
1x Black Sun's Zenith
ERASE
1x Cyclonic Rift
Level 6
WARP
1x Chaos Warp
1x Ashes to Ashes
FIRAGA
1x Inferno
BIO
1x Tainted Strike
Level 7
BREAKGA
1x Crosis's Charm
DRAIN
1x Exsanguinate
Level 8
DEATH
1x Hero's Downfall
1x Damnation
1x Decree of Pain
FLARE
1x Firestorm
METEOR
1x Comet Storm
1x Mind Over Matter
LEVELING UP!
1x Curiosity
1x Minds Aglow
1x Temple Bell
MIND BLASTS
1x Phyrexian Tyranny
1x Spiteful Visions
1x Underworld Dreams
MIND ADDLES
1x Incendiary Command
1x Molten Psyche
1x Reforge the Soul
1x Teferi's Puzzle Box
1x Wheel of Fortune
1x Whispering Madness
1x Windfall
1x Winds of Change
MALEVOLENT MIMICRY
1x Reiterate
1x Reverberate
TENEBRIOUS INITIATIONS
1x Demonic Tutor
1x Vampiric Tutor
1x Mystical Tutor
1x Beseech the Queen
1x Insidious Dreams
EUREKAN MUSINGS
1x Ponder
1x Preordain
MYTHRIL RING
1x Sol Ring
NEPTO'S MULTIFACTED EYE
1x Dimir Signet
1x Izzet Signet
1x Rakdos Signet
THE FOUR CRYSTALS
OF THE LIGHT
1x Coldsteel Heart
1x Charcoal Diamond
1x Fire Diamond
1x Sky Diamond
1x Obelisk of Grixis
THE WORLD OF DARKNESS
1x Blood Crypt
1x Bojuka Bog
1x Boseiju, Who Shelters All
1x Cascade Bluffs
1x Cavern of Souls
1x Command Tower
1x Dragonskull Summit
1x Drowned Catacomb
1x Ghost Quarter
1x Glacial Chasm
1x Graven Cairns
1x Great Furnace
1x High Market
6x Island
1x Mikokoro, Center of the Sea
1x Miren, the Moaning Well
5x Mountain
1x Reliquary Tower
1x Seat of the Synod
1x Steam Vents
1x Strip Mine
1x Sulfur Falls
1x Sunken Ruins
4x Swamp
1x Vault of Whispers
1x Watery Grave
1 Nekusar, the Mindrazer
PLANESWALKERS - 2
1x Jace Beleren
1x Nicol Bolas, Planeswalker
CREATURES - 8
1x Charmbreaker Devils
1x Fate Unraveler
1x Kederekt Parasite
1x Niv-Mizzet, the Firemind
1x Palinchron
1x Phantasmal Image
1x Psychosis Crawler
1x Ulamog, the Infinite Gyre
SORCERIES - 19
1x All Is Dust
1x Ashes to Ashes
1x Beseech the Queen
1x Black Sun's Zenith
1x Damnation
1x Decree of Pain
1x Demonic Tutor
1x Exsanguinate
1x Incendiary Command
1x Minds Aglow
1x Molten Psyche
1x Ponder
1x Preordain
1x Reforge the Soul
1x Vandalblast
1x Wheel of Fortune
1x Whispering Madness
1x Windfall
1x Winds of Change
1x Chaos Warp
1x Comet Storm
1x Crosis's Charm
1x Cryptic Command
1x Cyclonic Rift
1x Firestorm
1x Hero's Downfall
1x Inferno
1x Insidious Dreams
1x Mystical Tutor
1x Reiterate
1x Reverberate
1x Tainted Strike
1x Vampiric Tutor
ENCHANTMENTS - 7
1x Curiosity
1x Leyline of the Void
1x Mind Over Matter
1x Phyrexian Tyranny
1x Spiteful Visions
1x Stranglehold
1x Underworld Dreams
TOTAL ARTIFACTS - 11
UTILITY ARTIFACTS - 2
1x Teferi's Puzzle Box
1x Temple Bell
MANA ROCKS - 9
1x Charcoal Diamond
1x Coldsteel Heart
1x Dimir Signet
1x Fire Diamond
1x Izzet Signet
1x Obelisk of Grixis
1x Rakdos Signet
1x Sky Diamond
1x Sol Ring
1x Blood Crypt
1x Bojuka Bog
1x Boseiju, Who Shelters All
1x Cascade Bluffs
1x Cavern of Souls
1x Command Tower
1x Dragonskull Summit
1x Drowned Catacomb
1x Ghost Quarter
1x Glacial Chasm
1x Graven Cairns
1x Great Furnace
1x High Market
6x Island
1x Mikokoro, Center of the Sea
1x Miren, the Moaning Well
5x Mountain
1x Reliquary Tower
1x Seat of the Synod
1x Steam Vents
1x Strip Mine
1x Sulfur Falls
1x Sunken Ruins
4x Swamp
1x Vault of Whispers
1x Watery Grave
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
I'm still surprised I haven't seen any Nekki decks posted here that go for infinite mana. I'd much rather go off in one turn than waste cards (Forced Fruition, Howling Mine) on trying to slowly bleed my opponents while providing them answers on top of it.
Of note: on Cockatrice another Nekki player resolved Elder Mastery. INSANE. Too fragile for my liking, but genius all the same. Props to them!
Rulings for Firestorm
4/1/2008 For example, if you discard four cards, you must target four different creatures and/or players. Firestorm will deal 4 damage to each of them.
4/1/2008 The value of X can't exceed the number of cards in your hand or the number of available legal targets, whichever is smaller. X can be 0.
4/1/2008 The same creature or player can't be targeted more than once.
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
robtheman, I think you missed something. Firestorm turns cards that would be discarded to the deck's various wheel effects into mass targeted removal at instant speed. It and Insidious Dreams are cast in response to cards like Wheel of Fortune to maximize value of cards that would've been merely wasted otherwise.
Thank you for pointing out the rules clarification for players who might've been confused.
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
What suggestions do you have to represent FLARE? That slot is dedicated to a 4-cmc or less card that damages several targets at once and works with the discard theme.
What other suggestions do you have to maximize the deck's impact?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
However, my deck's avg converted mana cost is 3.31 and I'd like to keep it as low as possible, so that rules out Enter. Also, besides infinite, the most mana I routinely see with my build before winning is 7 or 8. (Ulamog, the Infinite Gyre is primarily for my own safety/card recycling.)
As for Skirge:
See also:
Increasing Vengeance
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
How are any of your suggestions more useful than Firestorm for the express purpose it's in the deck?
As for Increasing Vengeance, I've seen it. I've seen that it only works on spells I control. And I've seen that its flashback cost severely limits its usefulness in this deck.
I'm pretty rusty on FF lore, but isn't Flare typically a spell that deals massive damage to a single target? I know Gigaflare and Megaflare damaged multiple targets, but I don't remember Flare doing that. I didn't play FFIII though, so for all I know there could be an enemy that casts Flare on the whole party.
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU