I love the Enchantress archetype in general, so it always made a lot of sense to me that I would want an Enchantress themed deck as one of Commander creations. As many have noted before, Uril makes a near-perfect general for the archetype. Here is my take on the deck.
1) Is there any other good aura for Uril that I'm missing?
2) Are there any other 'Plan B' creatures better than Sigarda, Thrun, and Troll Ascetic?
3) Is there a way to get more out of playing the color red? Right now, there are only 2 red cards in the 99 (Fires of Yavimaya and Runes of the Deus) so it seems like a bit of a missed opportunity. I just can't think of anything red that would be better than what I'm running.
4) Should I run Karametra, God of Harvests with so few creatures? And if so, what would it replace?
5) Is there good reason as to why I'm not running Solemn Simulacrum, Oracle of Mul Daya, Genesis, and/or Duplicant???
6) What is the air speed velocity of an unladen swallow?
8/4/2014:
+1 Eidolon of Blossoms, -1 Harmonize: Gaining another Enchantress is exactly what we want. I decided to cut Harmonize because it has little synergy with the rest of the deck and its essentially cutting one card draw spell for another.
+1 Forgeborn Oreads, -1 Spear of Heliod: Pinging a creature or player for each enchantment I play is exactly the kind of card that the deck needs. Spear was nice as an Enchantment that could deter attacks and add a few points of power to my team, but Oreads does a better job at eliminating creatures and I don't miss the pump.
+1 Unquestioned Authority, -1 Eldrazi Conscription: This was a suggestion from the 'Random Deck of the Day' thread that has proven itself to be very good. I decided to removed Conscription mostly due to its mana cost.
+1 Battle Mastery, -1 Spirit Loop: Another good suggestion from the 'Random Deck of the Day' thread. I was originally playing Spirit Loop only for its combo with Auratog, but I always end up fetching Rancor to do the trick (although I miss being able to use the loop as a Serra's Sanctum mana dump).
+1 Burgeoning, -1 Luminarch Ascension: Burgeoning is perfect for playing out the tons of lands that I draw while Luminarch Ascension just says "like we needed more incentive to attack the Uril player..."
+1 Nature's Lore, -1 Rampant Growth: Straight upgrade that grabs dual lands.
+1 Prison Term, -1 Arrest: Another upgrade
+1 Rabid Wombat, -1 Survival of the Fittest: I'm not running enough creatures, so out goes SotF. This leaves more room to add back the Wombat.
+1 Courser of Kruphix, -1 Eternal Witness: I'm not ever really using Witness to recur anything in particular, so if I'm going to play a value 3-drop Courser fits the bill much better because it's an enchantment and it lets me hit more land drops.
+1 Eidolon of Countless Battles, -1 Parallax Wave: Wave is a favorite of mine that doesn't really do enough to keep its spot. Instead, I'm running the other card from Theros that seems tailor made for a deck with tons of Enchantments.
12/1/2014:
+1 Song of the Dryads - Enchantment based removal that hits any kind of permanent is right where this deck wants to be.
+1 Heliod, God of the Sun - Another Enchantment that can turn into a nice monster in a pinch, but the real upside is that it spits out Enchantment tokens which combos very nicely with cards like Eidelon of Blossoms, Forgeborn Oreads, Yavimaya Enchantress, Ethereal Armor, Ancestral Mask, and Ajani's Chosen.
-1 Beast Within - Great card that is being replaced by Song of the Dryads
-1 Femeref Enchantress - Too unreliable to draw cards off the effect.
4/6/2017:
+1 Xenagos, God of Revels - Counts as an enchantment and grants a big power boost and Haste
+1 Opal Palace - More pump for Uril with little opportunity cost
+1 Aura Shards - Replacing Acidic Slime by turning every creature into an Acidic Slime
+1 Starfield of Nyx - It's a Replenish + Opalescence. Great addition.
+1 Herald of the Pantheon - The lifegain is a nice bonus, but the costs savings is the big one. Makes me want to consider running Cloud Key...
+1 Myth Realized - Another solid threat that fits the theme and dodges Wraths and Sorcery-speed removal
+1 Sage's Reverie - A little more card draw and pump in the same card
+1 Faith Unbroken - Pump plus removal makes this better than Faith's Fetters
-1 Song of the Dryads - Fine card, but just worse than other options available
-1 Opalescence - I have been wanting to pull this as the number of global enchantments in the deck has shrunk, but the printing of Starfield of Nyx has made pulling this much easier.
-1 Acidic Slime - Pulled for Aura Shards
-1 Awakening Zone - Doesn't do enough. I was going to pull it for another ramp spell until I saw Herald of the Pantheon which is so much better.
-1 Sensei's Divining Top - A casualty of space
-1 Jungle Shrine - Pulled for Opal Palace
-1 Faith's Fetters - Pulled for Faith Unbroken
-1 Rabid Wombat - This is a sentimental favorite that is just so much worse than everything else, and Myth Realized proved to be everything that I hoped it would be.
2/15/2018:
+1 Firebrand Archer, -1 Yavimaya Enchantress - Yavimaya Enchantress is easily one of the weaker enchantment synergy cards that I run and Firebrand Archer gives the deck a little bit of reach that it desperately needed.
-1 Plains, -1 Forest, +1 Canopy Vista, +1 Contested Cliffs - Trading in a pair of basics for another fetchable dual land in my primary two colors and Contested Cliffs to pair with Uril
I may suggest removing Survival of the Fittest. Since you only have 16 creatures, will you really have enough to pitch one to search for another? Eladamri's Call would be better I think.
Also, Luminarch Ascension draws a lot of hate, plus, you don't really have a wall of blockers or pillow fort to ensure it reaches it's full potential. I would swap this out for Unquestioned Authority or Spirit Mantle. Giving Uril protection from creatures is key.
Good luck... always good to see another Uril player!
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I've made some updates to the deck and I've wanted to update my list for some time:
Changes:
+1 Eidolon of Blossoms, -1 Harmonize: Gaining another Enchantress is exactly what we want. I decided to cut Harmonize because it has little synergy with the rest of the deck and its essentially cutting one card draw spell for another.
+1 Forgeborn Oreads, -1 Spear of Heliod: Pinging a creature or player for each enchantment I play is exactly the kind of card that the deck needs. Spear was nice as an Enchantment that could deter attacks and add a few points of power to my team, but Oreads does a better job at eliminating creatures and I don't miss the pump.
+1 Unquestioned Authority, -1 Eldrazi Conscription: This was a suggestion from the 'Random Deck of the Day' thread that has proven itself to be very good. I decided to removed Conscription mostly due to its mana cost.
+1 Battle Mastery, -1 Spirit Loop: Another good suggestion from the 'Random Deck of the Day' thread. I was originally playing Spirit Loop only for its combo with Auratog, but I always end up fetching Rancor to do the trick (although I miss being able to use the loop as a Serra's Sanctum mana dump).
+1 Burgeoning, -1 Luminarch Ascension: Burgeoning is perfect for playing out the tons of lands that I draw while Luminarch Ascension just says "like we needed more incentive to attack the Uril player..."
+1 Nature's Lore, -1 Rampant Growth: Straight upgrade that grabs dual lands.
+1 Prison Term, -1 Arrest: Another upgrade
+1 Rabid Wombat, -1 Survival of the Fittest: I'm not running enough creatures, so out goes SotF. This leaves more room to add back the Wombat.
+1 Courser of Kruphix, -1 Eternal Witness: I'm not ever really using Witness to recur anything in particular, so if I'm going to play a value 3-drop Courser fits the bill much better because it's an enchantment and it lets me hit more land drops.
+1 Eidolon of Countless Battles, -1 Parallax Wave: Wave is a favorite of mine that doesn't really do enough to keep its spot. Instead, I'm running the other card from Theros that seems tailor made for a deck with tons of Enchantments.
So your deck more or less looks like what i want mine to look like after i'm not completely broke. I'm relatively new to Uril, the Miststalker but i have been having some good success running more board wipes then i see in any other decklists i can find (Day of Judgment, Mageta the Lion, + all the staple enchantress board wipes Winds of Rath) and i was wondering if anyone else had any experience good or bad with more board wipes. Usually i'm not worried about board wipes because about %50 of my enchantments either have totem armor or indestructible or something else that would protect him from them at least once. My meta kinda depends on board wipes seeing as there is at least one token deck in every match.
Also, i have yet to see a single Genesis Wave in a Uril Decklist. Is it really not worth it? In my opinion it is really quite phenomenal for the "surprise you're dead" effect. Basically meaning at the end of the game when its down to 1v1 and you have 1 card in hand because they blew up all your enchantress cards, genesis wave for 10-20 and get 2-6 enchantments on Uril (depending on how lucky you are). I usually end up with 3 enchantments or so at X=10-12 but you can easily get much higher with the amount of mana you should have nearing the end of a multiplayer game. I have had quite a lot of success with this card but what are your opinions on this card for Uril? Keep in mind my meta is not Tier 1 decks but they are still very competitive.
In my opinion i don't see much of a use for Eidolon of Countless Battles or Ethereal Armor. I mean would you honestly ever search for either over Ancestral Mask? I think that Vigilance enchantments (Vow of Duty or Mammoth Umbra)would better fill this spot that way you can block and attack without too much worry. (good counter voltron, or even good vs tokens if you get Entangler). Anyway before i get too far into a wall of text i'm going to stop here. Let me know what you guys think.
Have you considered wild research
It makes you discard a card at random when using the ability but it should balance nicely with the enchantress packages
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So your deck more or less looks like what i want mine to look like after i'm not completely broke. I'm relatively new to Uril, the Miststalker but i have been having some good success running more board wipes then i see in any other decklists i can find (Day of Judgment, Mageta the Lion, + all the staple enchantress board wipes Winds of Rath) and i was wondering if anyone else had any experience good or bad with more board wipes. Usually i'm not worried about board wipes because about %50 of my enchantments either have totem armor or indestructible or something else that would protect him from them at least once. My meta kinda depends on board wipes seeing as there is at least one token deck in every match.
Board wipes are never a bad thing. My deck in particular could probably use a couple more than what I'm running, especially given how few creatures I actually run. If I did run some, I would probably stick with some of the scalable red damage-based sweepers like Rolling Earthquake or perhaps something that doesn't touch your stuff like Bonfire of the Damned or Comet Storm. Another spicy options that just came to mind is Pyrohemia, which is an enchantment on top of being able to clear the board of chump blockers so that the bigger boys can fight.
Also, i have yet to see a single Genesis Wave in a Uril Decklist. Is it really not worth it? In my opinion it is really quite phenomenal for the "surprise you're dead" effect. Basically meaning at the end of the game when its down to 1v1 and you have 1 card in hand because they blew up all your enchantress cards, genesis wave for 10-20 and get 2-6 enchantments on Uril (depending on how lucky you are). I usually end up with 3 enchantments or so at X=10-12 but you can easily get much higher with the amount of mana you should have nearing the end of a multiplayer game. I have had quite a lot of success with this card but what are your opinions on this card for Uril? Keep in mind my meta is not Tier 1 decks but they are still very competitive.
Genesis Wave would be great in a deck like this, especially given that I'm only running 10 non-permanents. I guess I never really thought about adding it in. The deck has a solid Plan A (Uril Commander damage), Plan B (Suiting up Sigarda, Thrun, Troll Ascetic, etc.), and Plan C (Replenish, Opalescence, Sigil of the Empty Throne), so adding another win condition was never really a thought. Genesis Wave probably belongs in every green deck, so I don't see any reason not to run it if you want.
In my opinion i don't see much of a use for Eidolon of Countless Battles or Ethereal Armor. I mean would you honestly ever search for either over Ancestral Mask? I think that Vigilance enchantments (Vow of Duty or Mammoth Umbra)would better fill this spot that way you can block and attack without too much worry. (good counter voltron, or even good vs tokens if you get Entangler). Anyway before i get too far into a wall of text i'm going to stop here. Let me know what you guys think.
In a deck filled with 35 Enchantments you get a lot of bang for your buck with either. They are also relatively inexpensive so as to trigger my Enchantress effects. In fact, I actively reduced the overall costs in the deck to pretty much 5 and below (with Mana Reflection the only exception) so as to make sure I could continually feed the Enchantresses (which now that I think about it, is probably another reason why I'm not playing red X-spell sweepers or Genesis Wave). There are a number of good Auras that can go in the deck, so definitely don't be bound by just the ones I'm playing. I think he ones you mention are all fine.
Xenagos, God of Revels pumps Uril very well, gives him haste, and being a non-aura, it sticks around if Uril gets the axe.
Ride Down forces Uril through a chump block if you can't find a trample aura or if they blew it up.
Xenagos is a definite contender especially being an Enchantment, and I can see myself actually hitting the Devotion. It would make another great Plan B creature being Indestructible, but my fear is that I'll lose Devotion with a bunch of auras on him and lose them all.
Ride Down seems less likely to make the deck than any aura that grants Trample or other evasion.
Daybreak Coronet is okay, but the mana savings doesn't make up for the targeting restriction (which would be a bigger deal than you think).
Scourge of the Nobilis is very interesting in that it gives me a great white mana sink for mana generated by Serra's Sanctum.
Fiery Mantle isn't very good in this deck. I run so few red cards that I don't generate a bunch of red mana, so the firebreating is not very functional.
Blessing of the Nephilim would only be good on Uril, and even then its only +3/+3.
I like Empyrial Armor for this deck. If I had more space I would consider it.
Elemental Resonance doesn't do anything to pump the creature so I wouldn't consider using it. The only card that gets a pass that way is Flickerform.
Spectra Ward is very good, but it has a definite drawback in that I wouldn't be able to cast any other Auras on that creature. This is a big enough drawback to make me not want to play it.
Celestial Mantle is great when you care about lifegain, but this deck doesn't so it becomes very overcosted.
Have you considered wild research
It makes you discard a card at random when using the ability but it should balance nicely with the enchantress packages
I have an Uril the Miststalker deck too. One of my wincons actually is the Aggravated Assault + Bear Umbra/Nature's Will combo for infinite attacks. Also you could add some nice utility lands like Yavimaya Hollow and Contested Cliffs maybe tomorrow I'll check my list for more suggestion. It's 4am here and my brain is burned after 6 consecutive EDH games xD.
Edited: I checked my list. Some Red thing I have are haste auras like Mark of Fury Haste + multiple drawing with enchantresses and Messenger's Speed Haste + Trample for R sounds good to me. Also I have Madcap Skills to "combo" with Silent Arbiter or Dueling Grounds to be unblockable (redundant most of the times but Arbiter and Grounds allows me to survive swarms) and Chaos Warp for the standard use.
Also I play Sun Titan he can be a good beater and returns most of my auras and/or enchantments to play, and enchantresses and lands too. Also I played some Mass removal like Winds of RathAustere Command and Divine Reckoning but this is because I have too many swarmers on my table (Goblins and Elves tribals for example).
Some good enchantment cards have been printed since I last updated this list. There isn't room for them all, so some tough choices had to be made.
Fate Refprged Lotus-Eye Mystics - This one deserves mention because it is much better than any other enchantment regrowth (i.e. Auramancer) creature. Sage's Reverie - The deck runs 14 auras for Uril plus 3 that can be attached to an opponent's creature, so drawing an extra card or two is a real possibility. It always counts itself, so getting a card and a +1/+1 at a minimum isn't a bad deal.
Dragons of Tarkir Berserker's Onslaught - Worth mentioning, but not worth the card slot. Battle Mastery works better for Uril anyway. Myth Realized - There are 44 cards in the deck that trigger its pseudo-Prowess effect, and the fact that it costs 1 mana makes it a really cheap alternate kill that dodges Wrath effects and makes a good mana dump for Serra's Sanctum mana.
Battle For Zendikar Quarantine Field - Interesting to at least explore this. Stasis Snare - Instant-speed gave me reason to at least test this.
Commander 2015 Command Beacon - This is hard to play in a 3-color deck, but the mana fixing in the deck is good enough to support a colorless land and the deck relies a lot on having access to Uril.
Eldritch Moon Faith Unbroken - Interesting card that doubles as both pump and removal. Sigarda's Aid - Puts an interesting twist into the deck by giving it he ability to play at Instant speed.
Conspiracy: Take the Crown
Nothing
Kaladesh Authority of Consuls - Cheap disruption is nice, but it often just pisses people off. Reminds me of Root Maze
Commander 2016
Nothing
Aether Revolt Consulate Crackdown - Another metagame call if the groups you play with run a lot of artifact-heavy decks. Sram, Senior Edificer - Its at least in the conversation as an Enchantress effect that triggers of of 19 of the 38 enchantments in the deck.
Older Sets Opal Palace - Getting counters onto Uril plays right into the deck's straegy. Xenagos, God of Revels - Enchantment God of pumping creatures was added to the deck some time ago and it is awesome.
Amonkhet has given us Cartouche of Strength which is removal on top of being a pump aura. This is going to replace Yavimaya Elder, which I will miss but I think the deck will be better off for it.
Hour of Devastation Firebrand Archer - I really like this card in my Gisela burn deck as a way to get in some ancillary damage for doing what this deck normally wants to do; play out non-creature spells (of which the deck runs 45). It hits each opponent, but can't hit creatures (as opposed to Forgeborn Oreads which can only hit a single opponent, but can also hit creatures), but it also triggers on non-enchantments. This is a decent addition to the damage-dealing arsenal. Imminent Doom - So I have plenty of 1-drops to actually get this started (which is the bane of this cards existence in EDH), but I also have a curve that essentially stops at 5. If it hit all opponents, then I could see myself potentially running this, but in the end it is a lot of hoops to jump through for not a whole lot of damage. Neheb, the Eternal - This card has been ridiculous in pretty much every deck I have run it in, but this deck deck doesn't seem to have the right kind of dynamic to take full advantage of the effect. The biggest problems are 1) this deck likes to play things pre-combat as they are often auras or other combat-related enchantments, and 2) I'm not running a lot of red cards in the deck so the mana is hard to use.
Commander 2017 Bloodsworn Steward - This is a nice Haste enabler for a Voltron deck like this, but I found that it really isn't necessary. Divine Reckoning - I know this card is from Innistrad, but seeing it here reminded me that I had once considered this but never really tried it. It's a bummer that my opponent's get to keep their best creature as well, but in general my best creature should be much better than theirs. Zendikar Resurgent - I know this card is also not from this set, but it reminded me to look as to why I'm not running this. I basically dismissed it due to its mana cost at one point. Path of Ancestry - I never really paid attention to the creature types in this deck until looking at potential cards to add from this set when I realized that Uril is a Beast and that I'm somehow not running Contested Cliffs. I made sure to fix that immediately.
Ixalan Growing Rites of Itlimoc - In a deck with only 19-18 creatures in it, this will whiff an unacceptable number of times when cast and not flip enough times so as to not be worth it in this deck. Sunbird's Invocation - I kinda liked this card, but in the end I cut it due to it not really filling any glaring weakness that the deck was suffering from.
Rivals of Ixalan Blood Sun - This is so good at completely hosing fetchlands and specialty lands like High Market, Academy Ruins, and Dust Bowl, but in the end I decided against running it. I really like running my own fetchlands in a 3-color deck like this that can really use the mana fixing.
The final tally of changes ended up as follows:
+1 Firebrand Archer, -1 Yavimaya Enchantress - Yavimaya Enchantress is easily one of the weaker enchantment synergy cards that I run and Firebrand Archer gives the deck a little bit of reach that it desperately needed.
-1 Plains, -1 Forest, +1 Canopy Vista, +1 Contested Cliffs - Trading in a pair of basics for another fetchable dual land in my primary two colors and Contested Cliffs to pair with Uril.
So I looked at a lot of cards from the last two sets, but not a lot will stick long-term.
Dominaria Danitha Capashen, Paragon - I'm always on the lookout for potential cost savings effects for this deck, so this at least got a look. It's not as good as Herald of the Pantheon in some ways, but it does give me another place to potentially put auras. In the end, I decided against it. Haphazard Bombardment - I like the idea of a card that can get rid of 3 out of 4 problematic cards over the course of 3 turns, but I think it just costs a little too much (especially given that it can't hit enchantments, which I know is a red thing but it would be worth it if this broke that rule). On Serra's Wing - At 4 mana, it has to be better than Bear Umbra, Angelic Desiny, Gaea's Embrace, Sage's Reverie, or Faith Unbroken and it is unfortunately not even close. Seal Away - I think this is really close enough power-wise to Path to Exile to warrant a swap. Tiana, Ship's Caretaker - This isn't much better than Femeref Enchantress and I'd rather have the Enchantress (which I've already cut) to be honest. Valduk, Keeper of the Flame - This is not a bad payoff for attaching auras to Valduk and getting some tokens out of the deal, but I'm already leery of targeting something like Kor Spiritdancer (that has upside even if you don't target it with any auras) that I just can't see myself adding more opportunities for blowouts.
Battlebond Bountiful Promenade, Spire Garden - I'm no sure that these are good enough to run in a three-color deck with a mana base like mine, but I do think I'll be adding in a Cinder Glade as another fetchable red source.
Just one change with the release of M19: Satyr Enchanter is an auto-include for an Enchantress deck, so it goes straight in. I’m pulling Auratog to make space as it really doesn’t work with the current deck setup. Cutting things like Spirit Loop and Femeref Enchantress leaves Rancor as the only other card that synergizes with it, and it ends up being a dead card too often.
I love the Enchantress archetype in general, so it always made a lot of sense to me that I would want an Enchantress themed deck as one of Commander creations. As many have noted before, Uril makes a near-perfect general for the archetype. Here is my take on the deck.
Updated through Battlebond - 6/14/2018
1 Uril, the Miststalker
Creatures - 19
1 Sakura-Tribe Elder
1 Argothian Enchantress
1 Herald of the Pantheon
1 Kor Spiritdancer
1 Firebrand Archer
1 Courser of Kruphix
1 Eidolon of Countless Battles
1 Verduran Enchantress
1 Mesa Enchantress
1 Satyr Enchanter
1 Troll Ascetic
1 Eidolon of Blossoms
1 Forgeborn Oreads
1 Thrun, the Last Troll
1 Ajani's Chosen
1 Heliod, God of the Sun
1 Celestial Ancient
1 Sigarda, Host of Herons
1 Xenagos, God of Revels
Instant/Sorcery - 8
1 Swords to Plowshares
1 Nature's Lore
1 Farseek
1 Cultivate
1 Kodama's Reach
1 Replenish
1 Three Dreams
1 Winds of Rath
Auras for Uril - 17
1 Rancor
1 Ethereal Armor
1 Flickerform
1 Unquestioned Authority
1 Battle Mastery
1 Ancestral Mask
1 Cartouche of Strength
1 Armadillo Cloak
1 Shield of the Oversoul
1 Snake Umbra
1 Unflinching Courage
1 Bear Umbra
1 Angelic Destiny
1 Gaea's Embrace
1 Sage's Reverie
1 Faith Unbroken
1 Runes of the Deus
1 Wild Growth
1 Utopia Sprawl
1 Exploration
1 Burgeoning
1 Myth Realized
1 Sylvan Library
1 Seal Away
1 Sterling Grove
1 Fires of Yavimaya
1 Enchantress's Presence
1 Prison Term
1 Oblivion Ring
1 Aura Shards
1 Sigil of the Empty Throne
1 Asceticism
1 Mirari's Wake
1 Starfield of Nyx
1 Mana Reflection
Artifacts - 2
1 Mana Crypt
1 Sol Ring
Lands - 35
1 Plateau
1 Savannah
1 Taiga
1 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Wooded Bastion
1 Fire-Lit Thicket
1 Rugged Prairie
1 Clifftop Retreat
1 Sunpetal Grove
1 Rootbound Crag
1 Canopy Vista
1 Cinder Glade
1 Command Tower
1 Opal Palace
1 Krosan Verge
1 Arid Mesa
1 Wooded Foothills
1 Windswept Heath
1 Serra's Sanctum
1 Rogue's Passage
1 Kessig Wolf Run
1 Contested Cliffs
6 Forest
4 Plains
1 Mountain
So I'm looking for a couple of things.
1) Is there any other good aura for Uril that I'm missing?
2) Are there any other 'Plan B' creatures better than Sigarda, Thrun, and Troll Ascetic?
3) Is there a way to get more out of playing the color red? Right now, there are only 2 red cards in the 99 (Fires of Yavimaya and Runes of the Deus) so it seems like a bit of a missed opportunity. I just can't think of anything red that would be better than what I'm running.
4) Should I run Karametra, God of Harvests with so few creatures? And if so, what would it replace?
5) Is there good reason as to why I'm not running Solemn Simulacrum, Oracle of Mul Daya, Genesis, and/or Duplicant???
6) What is the air speed velocity of an unladen swallow?
8/4/2014:
+1 Eidolon of Blossoms, -1 Harmonize: Gaining another Enchantress is exactly what we want. I decided to cut Harmonize because it has little synergy with the rest of the deck and its essentially cutting one card draw spell for another.
+1 Forgeborn Oreads, -1 Spear of Heliod: Pinging a creature or player for each enchantment I play is exactly the kind of card that the deck needs. Spear was nice as an Enchantment that could deter attacks and add a few points of power to my team, but Oreads does a better job at eliminating creatures and I don't miss the pump.
+1 Unquestioned Authority, -1 Eldrazi Conscription: This was a suggestion from the 'Random Deck of the Day' thread that has proven itself to be very good. I decided to removed Conscription mostly due to its mana cost.
+1 Battle Mastery, -1 Spirit Loop: Another good suggestion from the 'Random Deck of the Day' thread. I was originally playing Spirit Loop only for its combo with Auratog, but I always end up fetching Rancor to do the trick (although I miss being able to use the loop as a Serra's Sanctum mana dump).
+1 Burgeoning, -1 Luminarch Ascension: Burgeoning is perfect for playing out the tons of lands that I draw while Luminarch Ascension just says "like we needed more incentive to attack the Uril player..."
+1 Nature's Lore, -1 Rampant Growth: Straight upgrade that grabs dual lands.
+1 Prison Term, -1 Arrest: Another upgrade
+1 Rabid Wombat, -1 Survival of the Fittest: I'm not running enough creatures, so out goes SotF. This leaves more room to add back the Wombat.
+1 Courser of Kruphix, -1 Eternal Witness: I'm not ever really using Witness to recur anything in particular, so if I'm going to play a value 3-drop Courser fits the bill much better because it's an enchantment and it lets me hit more land drops.
+1 Eidolon of Countless Battles, -1 Parallax Wave: Wave is a favorite of mine that doesn't really do enough to keep its spot. Instead, I'm running the other card from Theros that seems tailor made for a deck with tons of Enchantments.
12/1/2014:
+1 Song of the Dryads - Enchantment based removal that hits any kind of permanent is right where this deck wants to be.
+1 Heliod, God of the Sun - Another Enchantment that can turn into a nice monster in a pinch, but the real upside is that it spits out Enchantment tokens which combos very nicely with cards like Eidelon of Blossoms, Forgeborn Oreads, Yavimaya Enchantress, Ethereal Armor, Ancestral Mask, and Ajani's Chosen.
-1 Beast Within - Great card that is being replaced by Song of the Dryads
-1 Femeref Enchantress - Too unreliable to draw cards off the effect.
4/6/2017:
+1 Xenagos, God of Revels - Counts as an enchantment and grants a big power boost and Haste
+1 Opal Palace - More pump for Uril with little opportunity cost
+1 Aura Shards - Replacing Acidic Slime by turning every creature into an Acidic Slime
+1 Starfield of Nyx - It's a Replenish + Opalescence. Great addition.
+1 Herald of the Pantheon - The lifegain is a nice bonus, but the costs savings is the big one. Makes me want to consider running Cloud Key...
+1 Myth Realized - Another solid threat that fits the theme and dodges Wraths and Sorcery-speed removal
+1 Sage's Reverie - A little more card draw and pump in the same card
+1 Faith Unbroken - Pump plus removal makes this better than Faith's Fetters
-1 Song of the Dryads - Fine card, but just worse than other options available
-1 Opalescence - I have been wanting to pull this as the number of global enchantments in the deck has shrunk, but the printing of Starfield of Nyx has made pulling this much easier.
-1 Acidic Slime - Pulled for Aura Shards
-1 Awakening Zone - Doesn't do enough. I was going to pull it for another ramp spell until I saw Herald of the Pantheon which is so much better.
-1 Sensei's Divining Top - A casualty of space
-1 Jungle Shrine - Pulled for Opal Palace
-1 Faith's Fetters - Pulled for Faith Unbroken
-1 Rabid Wombat - This is a sentimental favorite that is just so much worse than everything else, and Myth Realized proved to be everything that I hoped it would be.
4/16/2017:
+1 Cartouche of Strength - Removal and pump in the same card is perfect for this deck
-1 Yavimaya Elder - a casualty of space
2/15/2018:
+1 Firebrand Archer, -1 Yavimaya Enchantress - Yavimaya Enchantress is easily one of the weaker enchantment synergy cards that I run and Firebrand Archer gives the deck a little bit of reach that it desperately needed.
-1 Plains, -1 Forest, +1 Canopy Vista, +1 Contested Cliffs - Trading in a pair of basics for another fetchable dual land in my primary two colors and Contested Cliffs to pair with Uril
6/14/2018:
+1 Seal Away
+1 Cinder Glade
-1 Path to Exile
-1 Forest
7/15/2018
+1 Satyr Enchanter
-1 Auratog
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Has Yavimaya Enchantress been good for you?
Your Plan B is already present: Luminarch Ascension, Sigil of the Empty Throne, Opalescence.
Karametra, God of Harvests probably isn't worth it in this deck.
Journey into Nyx brings you some new cards too: Dictate of the Twin Gods, Prophetic Flamespeaker, Eidolon of Blossoms (probably the best one), Humbler of Mortals, Kruphix's Insight, Reviving Melody, Ajani, Mentor of Heroes (should be awesome here!), Iroas, God of Victory. Think that's about it.
I may suggest removing Survival of the Fittest. Since you only have 16 creatures, will you really have enough to pitch one to search for another? Eladamri's Call would be better I think.
Also, Luminarch Ascension draws a lot of hate, plus, you don't really have a wall of blockers or pillow fort to ensure it reaches it's full potential. I would swap this out for Unquestioned Authority or Spirit Mantle. Giving Uril protection from creatures is key.
Good luck... always good to see another Uril player!
I write EDH articles on EDHREC and MTGCasualPlay. I hope you like them!
EDH DECKLISTS
RGWUril, the Miststalker WBRKaalia of the Vast Sunforger WUBOloro, Ageless AsceticWUGDerevi, Empyrial TacticianWUBRGSliver Queen EDH
UB Wrexial, the Risen DeepWU Hanna, Ship's NavigatorWGSigarda, Host of Herons EnchantressWULavinia, of the Tenth
RRPurphoros, God of the ForgeBBChainer, Dementia MasterWWEight-and-a-Half TailsUUMuzzio, Visionary ArchitectGGJolrael, Empress of Beasts
BGVhati il-DalRWTajic, Blade of the LegionUBRZurgo HelmsmasherUBDaxos the ReturnedWBKarlov of the Ghost CouncilWUBruna, Light of Alabaster
RWAurelia Angel Tribal URJhoira Chaos Deck UGVorel +1 Counters BRGProssh Tokens
UBRGwendlyn Discard EDH URG Surrak Dragonclaw UBLazav Mill EDH WUBrago Flicker EDH Deck
Changes:
+1 Eidolon of Blossoms, -1 Harmonize: Gaining another Enchantress is exactly what we want. I decided to cut Harmonize because it has little synergy with the rest of the deck and its essentially cutting one card draw spell for another.
+1 Forgeborn Oreads, -1 Spear of Heliod: Pinging a creature or player for each enchantment I play is exactly the kind of card that the deck needs. Spear was nice as an Enchantment that could deter attacks and add a few points of power to my team, but Oreads does a better job at eliminating creatures and I don't miss the pump.
+1 Unquestioned Authority, -1 Eldrazi Conscription: This was a suggestion from the 'Random Deck of the Day' thread that has proven itself to be very good. I decided to removed Conscription mostly due to its mana cost.
+1 Battle Mastery, -1 Spirit Loop: Another good suggestion from the 'Random Deck of the Day' thread. I was originally playing Spirit Loop only for its combo with Auratog, but I always end up fetching Rancor to do the trick (although I miss being able to use the loop as a Serra's Sanctum mana dump).
+1 Burgeoning, -1 Luminarch Ascension: Burgeoning is perfect for playing out the tons of lands that I draw while Luminarch Ascension just says "like we needed more incentive to attack the Uril player..."
+1 Nature's Lore, -1 Rampant Growth: Straight upgrade that grabs dual lands.
+1 Prison Term, -1 Arrest: Another upgrade
+1 Rabid Wombat, -1 Survival of the Fittest: I'm not running enough creatures, so out goes SotF. This leaves more room to add back the Wombat.
+1 Courser of Kruphix, -1 Eternal Witness: I'm not ever really using Witness to recur anything in particular, so if I'm going to play a value 3-drop Courser fits the bill much better because it's an enchantment and it lets me hit more land drops.
+1 Eidolon of Countless Battles, -1 Parallax Wave: Wave is a favorite of mine that doesn't really do enough to keep its spot. Instead, I'm running the other card from Theros that seems tailor made for a deck with tons of Enchantments.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Also, i have yet to see a single Genesis Wave in a Uril Decklist. Is it really not worth it? In my opinion it is really quite phenomenal for the "surprise you're dead" effect. Basically meaning at the end of the game when its down to 1v1 and you have 1 card in hand because they blew up all your enchantress cards, genesis wave for 10-20 and get 2-6 enchantments on Uril (depending on how lucky you are). I usually end up with 3 enchantments or so at X=10-12 but you can easily get much higher with the amount of mana you should have nearing the end of a multiplayer game. I have had quite a lot of success with this card but what are your opinions on this card for Uril? Keep in mind my meta is not Tier 1 decks but they are still very competitive.
In my opinion i don't see much of a use for Eidolon of Countless Battles or Ethereal Armor. I mean would you honestly ever search for either over Ancestral Mask? I think that Vigilance enchantments (Vow of Duty or Mammoth Umbra)would better fill this spot that way you can block and attack without too much worry. (good counter voltron, or even good vs tokens if you get Entangler). Anyway before i get too far into a wall of text i'm going to stop here. Let me know what you guys think.
Xenagos, God of Revels pumps Uril very well, gives him haste, and being a non-aura, it sticks around if Uril gets the axe.
Ride Down forces Uril through a chump block if you can't find a trample aura or if they blew it up.
MuzzioU XenagosGR NahiriW GitrogGB MarathGRW MarchesaUBR JenaraGUW KarlovBW TazriWUBRG
Retired: RakdosBR
It makes you discard a card at random when using the ability but it should balance nicely with the enchantress packages
Maybe thaumatog too
Combos with femeref enchantress too
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Board wipes are never a bad thing. My deck in particular could probably use a couple more than what I'm running, especially given how few creatures I actually run. If I did run some, I would probably stick with some of the scalable red damage-based sweepers like Rolling Earthquake or perhaps something that doesn't touch your stuff like Bonfire of the Damned or Comet Storm. Another spicy options that just came to mind is Pyrohemia, which is an enchantment on top of being able to clear the board of chump blockers so that the bigger boys can fight.
Genesis Wave would be great in a deck like this, especially given that I'm only running 10 non-permanents. I guess I never really thought about adding it in. The deck has a solid Plan A (Uril Commander damage), Plan B (Suiting up Sigarda, Thrun, Troll Ascetic, etc.), and Plan C (Replenish, Opalescence, Sigil of the Empty Throne), so adding another win condition was never really a thought. Genesis Wave probably belongs in every green deck, so I don't see any reason not to run it if you want.
In a deck filled with 35 Enchantments you get a lot of bang for your buck with either. They are also relatively inexpensive so as to trigger my Enchantress effects. In fact, I actively reduced the overall costs in the deck to pretty much 5 and below (with Mana Reflection the only exception) so as to make sure I could continually feed the Enchantresses (which now that I think about it, is probably another reason why I'm not playing red X-spell sweepers or Genesis Wave). There are a number of good Auras that can go in the deck, so definitely don't be bound by just the ones I'm playing. I think he ones you mention are all fine.
Xenagos is a definite contender especially being an Enchantment, and I can see myself actually hitting the Devotion. It would make another great Plan B creature being Indestructible, but my fear is that I'll lose Devotion with a bunch of auras on him and lose them all.
Ride Down seems less likely to make the deck than any aura that grants Trample or other evasion.
Daybreak Coronet is okay, but the mana savings doesn't make up for the targeting restriction (which would be a bigger deal than you think).
Scourge of the Nobilis is very interesting in that it gives me a great white mana sink for mana generated by Serra's Sanctum.
Fiery Mantle isn't very good in this deck. I run so few red cards that I don't generate a bunch of red mana, so the firebreating is not very functional.
Blessing of the Nephilim would only be good on Uril, and even then its only +3/+3.
I like Empyrial Armor for this deck. If I had more space I would consider it.
Elemental Resonance doesn't do anything to pump the creature so I wouldn't consider using it. The only card that gets a pass that way is Flickerform.
Spectra Ward is very good, but it has a definite drawback in that I wouldn't be able to cast any other Auras on that creature. This is a big enough drawback to make me not want to play it.
Celestial Mantle is great when you care about lifegain, but this deck doesn't so it becomes very overcosted.
Wild Research would not be legal for this deck. It has a blue mana symbol for one of the abilities making it illegal to run in Uril.
Thaumatog is okay, but not great. Auratog is obviously better and I don't know if I need a second type of this effect.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
+1 Song of the Dryads - Enchantment based removal that hits any kind of permanent is right where this deck wants to be.
+1 Heliod, God of the Sun - Another Enchantment that can turn into a nice monster in a pinch, but the real upside is that it spits out Enchantment tokens which combos very nicely with cards like eidelon of Blossoms, Forgeborn Oreads, Yavimaya Encahntress, Ethereal Armor, Ancestral Mask, and Ajani's Chosen.
-1 Beast Within - Great card that is being replaced by Song of the Dryads
-1 Femeref Enchantress - Too unreliable to draw cards off the effect.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Edited: I checked my list. Some Red thing I have are haste auras like Mark of Fury Haste + multiple drawing with enchantresses and Messenger's Speed Haste + Trample for R sounds good to me. Also I have Madcap Skills to "combo" with Silent Arbiter or Dueling Grounds to be unblockable (redundant most of the times but Arbiter and Grounds allows me to survive swarms) and Chaos Warp for the standard use.
Also I play Sun Titan he can be a good beater and returns most of my auras and/or enchantments to play, and enchantresses and lands too. Also I played some Mass removal like Winds of Rath Austere Command and Divine Reckoning but this is because I have too many swarmers on my table (Goblins and Elves tribals for example).
RGShamanism - Tribal Aggro
EDH
RGWort, the Raidmother - Ramp Combo
WRJor Kadeen, the Prevailer - Metalcraft Aggro
WUBSharuum the Hegemon - Graveyard Combo
UBRNekusar, the Mindrazer - Wheel Combo
WRGUril, the Miststalker - Enchantres Voltron
Check them, comment, help!
Fate Refprged
Lotus-Eye Mystics - This one deserves mention because it is much better than any other enchantment regrowth (i.e. Auramancer) creature.
Sage's Reverie - The deck runs 14 auras for Uril plus 3 that can be attached to an opponent's creature, so drawing an extra card or two is a real possibility. It always counts itself, so getting a card and a +1/+1 at a minimum isn't a bad deal.
Dragons of Tarkir
Berserker's Onslaught - Worth mentioning, but not worth the card slot. Battle Mastery works better for Uril anyway.
Myth Realized - There are 44 cards in the deck that trigger its pseudo-Prowess effect, and the fact that it costs 1 mana makes it a really cheap alternate kill that dodges Wrath effects and makes a good mana dump for Serra's Sanctum mana.
Magic Origins
Blessed Spirits - There is at least some debate whether to run this over Yavimaya Enchantress
Helm of the Gods - Not being an enchantment is a bit of a bummer on this one, although the cost-benefit ratio is excellent.
Herald of the Pantheon - Slam-dunk
Starfield of Nyx - Another slam-dunk
Battle For Zendikar
Quarantine Field - Interesting to at least explore this.
Stasis Snare - Instant-speed gave me reason to at least test this.
Commander 2015
Command Beacon - This is hard to play in a 3-color deck, but the mana fixing in the deck is good enough to support a colorless land and the deck relies a lot on having access to Uril.
Oath of the Gatewatch
Bonds of Mortality - This is purely a meta-call, but if you routinely face off against Narset, Enlightened Master, Geist of Saint Traft, or this decks commander Uril, the Miststalker, then this is a more than reasonable inclusion.
Zendikar Resurgent - After trying it, I decided it was just a little too expensive.
Shadows Over Innistrad
Nothing - Weirding Wood, Nahiri's Machinations, Vessel of Nascency, and Ulvenwald Mysteries all gave me pause, but I didn't think any of them gave the deck anything better than what it already had.
Eldritch Moon
Faith Unbroken - Interesting card that doubles as both pump and removal.
Sigarda's Aid - Puts an interesting twist into the deck by giving it he ability to play at Instant speed.
Conspiracy: Take the Crown
Nothing
Kaladesh
Authority of Consuls - Cheap disruption is nice, but it often just pisses people off. Reminds me of Root Maze
Commander 2016
Nothing
Aether Revolt
Consulate Crackdown - Another metagame call if the groups you play with run a lot of artifact-heavy decks.
Sram, Senior Edificer - Its at least in the conversation as an Enchantress effect that triggers of of 19 of the 38 enchantments in the deck.
Older Sets
Opal Palace - Getting counters onto Uril plays right into the deck's straegy.
Xenagos, God of Revels - Enchantment God of pumping creatures was added to the deck some time ago and it is awesome.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Firebrand Archer - I really like this card in my Gisela burn deck as a way to get in some ancillary damage for doing what this deck normally wants to do; play out non-creature spells (of which the deck runs 45). It hits each opponent, but can't hit creatures (as opposed to Forgeborn Oreads which can only hit a single opponent, but can also hit creatures), but it also triggers on non-enchantments. This is a decent addition to the damage-dealing arsenal.
Imminent Doom - So I have plenty of 1-drops to actually get this started (which is the bane of this cards existence in EDH), but I also have a curve that essentially stops at 5. If it hit all opponents, then I could see myself potentially running this, but in the end it is a lot of hoops to jump through for not a whole lot of damage.
Neheb, the Eternal - This card has been ridiculous in pretty much every deck I have run it in, but this deck deck doesn't seem to have the right kind of dynamic to take full advantage of the effect. The biggest problems are 1) this deck likes to play things pre-combat as they are often auras or other combat-related enchantments, and 2) I'm not running a lot of red cards in the deck so the mana is hard to use.
Commander 2017
Bloodsworn Steward - This is a nice Haste enabler for a Voltron deck like this, but I found that it really isn't necessary.
Divine Reckoning - I know this card is from Innistrad, but seeing it here reminded me that I had once considered this but never really tried it. It's a bummer that my opponent's get to keep their best creature as well, but in general my best creature should be much better than theirs.
Zendikar Resurgent - I know this card is also not from this set, but it reminded me to look as to why I'm not running this. I basically dismissed it due to its mana cost at one point.
Path of Ancestry - I never really paid attention to the creature types in this deck until looking at potential cards to add from this set when I realized that Uril is a Beast and that I'm somehow not running Contested Cliffs. I made sure to fix that immediately.
Ixalan
Growing Rites of Itlimoc - In a deck with only 19-18 creatures in it, this will whiff an unacceptable number of times when cast and not flip enough times so as to not be worth it in this deck.
Sunbird's Invocation - I kinda liked this card, but in the end I cut it due to it not really filling any glaring weakness that the deck was suffering from.
Rivals of Ixalan
Blood Sun - This is so good at completely hosing fetchlands and specialty lands like High Market, Academy Ruins, and Dust Bowl, but in the end I decided against running it. I really like running my own fetchlands in a 3-color deck like this that can really use the mana fixing.
The final tally of changes ended up as follows:
+1 Firebrand Archer, -1 Yavimaya Enchantress - Yavimaya Enchantress is easily one of the weaker enchantment synergy cards that I run and Firebrand Archer gives the deck a little bit of reach that it desperately needed.
-1 Plains, -1 Forest, +1 Canopy Vista, +1 Contested Cliffs - Trading in a pair of basics for another fetchable dual land in my primary two colors and Contested Cliffs to pair with Uril.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Dominaria
Danitha Capashen, Paragon - I'm always on the lookout for potential cost savings effects for this deck, so this at least got a look. It's not as good as Herald of the Pantheon in some ways, but it does give me another place to potentially put auras. In the end, I decided against it.
Haphazard Bombardment - I like the idea of a card that can get rid of 3 out of 4 problematic cards over the course of 3 turns, but I think it just costs a little too much (especially given that it can't hit enchantments, which I know is a red thing but it would be worth it if this broke that rule).
On Serra's Wing - At 4 mana, it has to be better than Bear Umbra, Angelic Desiny, Gaea's Embrace, Sage's Reverie, or Faith Unbroken and it is unfortunately not even close.
Seal Away - I think this is really close enough power-wise to Path to Exile to warrant a swap.
Tiana, Ship's Caretaker - This isn't much better than Femeref Enchantress and I'd rather have the Enchantress (which I've already cut) to be honest.
Valduk, Keeper of the Flame - This is not a bad payoff for attaching auras to Valduk and getting some tokens out of the deal, but I'm already leery of targeting something like Kor Spiritdancer (that has upside even if you don't target it with any auras) that I just can't see myself adding more opportunities for blowouts.
Battlebond
Bountiful Promenade, Spire Garden - I'm no sure that these are good enough to run in a three-color deck with a mana base like mine, but I do think I'll be adding in a Cinder Glade as another fetchable red source.
So it really boils down to +1 Seal Away, +1 Cinder Glade, -1 Path to Exile, -1 Forest
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections