Hello! First deck post here. I keep most of my decks on TappedOut and I'm making the jump to MTGSalvation. My other decks are Ruric Thar(big beaters), Daxos (voltron/pillowfort), Aboshan (big fliers and stuff that blue does), Rakdos (Eldrazi combo), and Chainer (gimmick all-girls reanimation). You can see them all on TappedOut under this username if you are curious, but I will be migrating to here over the next few weeks. My playgroup is not combo heavy and for the most part, we play casually - but we also understand that the game has to end sometime. So I won't run stuff like Exquisite Blood + Sanguine Bond (but I will do stuff like Palinchron+Deadeye Navigator or Rings of Brighthearth+Basalt Monolith, and play them when I'm sure I can win the game). However, since Exquisite Blood paints a target on my head, Sanguine seems more fun from a politics standpoint, so I am eager to try it out by itself. Aaaand update, I cut Sanguine Blood.
This deck was made with one big goal in mind: Play at least (a color combo I haven't played yet) and have quite a bit of artifact and enchantment removal, ie, things most EDH decks seem to lack a large amount of. It eventually turned into an deck and I felt like I could play Oloro, Ageless Ascetic (for tempo) or Dakkon Blackblade interchangeably. That being said, this deck had three things in mind when it was made:
Big, lifelink creatures and lifegain
Clone effects
Artifact and enchantment removal
Depending on who's at the table in my playgroup, this deck will have a sideboard w/ more GY hate like Tormod's Crypt, Relic of Progenitus, and Withered Wretch.
Thanks for the ideas. I made room for Phyrexian Reclamation, Batterskull, and Basilisk Collar. I might throw in Loxodon for good measure but I fear it might become redundant with all the clone effects. Lightning Greaves went in because it exists. I really do feel weird about adding more artifacts - I guess there is something about wanting to clear other players' non-creature permanent out of the way but not wanting to be vulnerable to the same thing. Adding to the lifegain theme was a good idea though.
So finally, you've gained life, you've removed big problems, and now you're ready to play Dakkon. I added Dauthi Embrace and I am looking for a place for things like Whispersilk Cloak to play alongside Venser to make sure that Dakkon swings in for the win. I'm thinking I'm going to cut out 1 or 2 of my ramp cards for other stuff even though fetching lands for Dakkon seems p good.
This deck was made with one big goal in mind: Play at least (a color combo I haven't played yet) and have quite a bit of artifact and enchantment removal, ie, things most EDH decks seem to lack a large amount of. It eventually turned into an deck and I felt like I could play Oloro, Ageless Ascetic (for tempo) or Dakkon Blackblade interchangeably. That being said, this deck had three things in mind when it was made:
Depending on who's at the table in my playgroup, this deck will have a sideboard w/ more GY hate like Tormod's Crypt, Relic of Progenitus, and Withered Wretch.
Theme Song
1 Diabolic Tutor
1 Sun Titan
1 Terminus
1 Basilisk Collar
1 Batterskull
1 Dauthi Embrace
1 Dimir Keyrune
1 Journeyer's Kite
1 Lightning Greaves
1 Phyrexian Reclamation
1 Terrain Generator
1 Mulldrifter
1 Archaeomancer
1 Erebos, God of the Dead
1 Arbiter of the Ideal
1 Thawing Glaciers
1 Heliod, God of the Sun
1 Kokusho, the Evening Star
1 Boon Reflection
1 Luminarch Ascension
1 Sanguine Bond
1 Test of Endurance
1 Darksteel Ingot
1 Unmake
1 Mystic Remora
1 Phantasmal Image
1 Dakkon Blackblade
Creatures
1 Angel of Despair
1 Archangel of Thune
1 Ashen Rider
1 Baneslayer Angel
1 Bloodgift Demon
1 Burnished Hart
1 Clone
1 Phantasmal Image
1 Deadeye Navigator
1 Divinity of Pride
1 Drogskol Reaver
1 Ethersworn Adjudicator
1 Evil Twin
1 Felidar Sovereign
1 Knight of the White Orchid
1 Kor Cartographer
1 Mulldrifter
1 Phyrexian Metamorph
1 Pilgrim's Eye
1 Serra Ascendant
1 Snapcaster Mage
1 Solemn Simulacrum
1 Sphinx of the Steel Wind
1 Sun Titan
1 Thassa, God of the Sea
1 Transcendent Master
1 Weathered Wayfarer
Enchantments
1 Cradle of Vitality
1 Dauthi Embrace
1 Land Tax
1 Phyrexian Reclamation
1 Phyrexian Arena
1 Rhystic Study
1 True Conviction
1 Armillary Sphere
1 Basilisk Collar
1 Batterskull
1 Dimir Keyrune
1 Journeyer's Kite
1 Lightning Greaves
1 Sol Ring
1 Wayfarer's Bauble
Lands
1 Arcane Sanctum
1 Bojuka Bog
1 Celestial Colonnade
1 Command Tower
1 Drowned Catacomb
1 Glacial Fortress
1 Godless Shrine
1 Halimar Depths
1 Hallowed Fountain
4 Island
1 Isolated Chapel
1 Temple of Deceit
1 Temple of Silence
1 Temple of Enlightenment
5 Plains
1 Reflecting Pool
1 Rogue's Passage
1 Shizo, Death's Storehouse
7 Swamp
1 Reliquary Tower
1 Tainted Field
1 Tainted Isle
1 Terrain Generator
1 Watery Grave
1 Cackling Counterpart
1 Capsize
1 Condemn
1 Disenchant
1 Dismantling Blow
1 Hero's Downfall
1 Mortify
1 Path to Exile
1 Ray of Distortion
1 Return to Dust
1 Swords to Plowshares
1 Vampiric Tutor
Sorceries
1 Austere Command
1 Demonic Tutor
1 Dust to Dust
1 Merciless Eviction
1 Revoke Existence
1 Rite of Replication
1 Terminus
Planeswalkers
1 Venser, the Sojourner
1 Dakkon Blackblade
Ramp Package
0 Terrain Generator
1 Land Tax
1 Sol Ring
1 Wayfarer's Bauble
1 Weathered Wayfarer
2 Armillary Sphere
2 Knight of the White Orchid
3 Burnished Hart
3 Dimir Keyrune
3 Journeyer's Kite
3 Pilgrim's Eye
4 Kor Cartographer
4 Solemn Simulacrum
Artifact and Ench Removal
2 Disenchant
2 Revoke Existence
3 Dismantling Blow
3 Dust to Dust
3 Mortify
4 Ray of Distortion
4 Return to Dust
5 Ethersworn Adjudicator
6 Austere Command
6 Merciless Eviction
7 Angel of Despair
8 Ashen Rider
Clone Package
2 Phantasmal Image
3 Cackling Counterpart
4 Clone
4 Evil Twin
4 Phyrexian Metamorph
9 Rite of Replication
1 Serra Ascendant
1 Basilisk Collar
3 Transcendent Master
4 Cradle of Vitality
5 Archangel of Thune
5 Baneslayer Angel
5 Batterskull
5 Divinity of Pride
6 Felidar Sovereign
6 True Conviction
7 Drogskol Reaver
8 Sphinx of the Steel Wind
Spot Creature Removal
1 Condemn
1 Path to Exile
1 Swords to Plowshares
3 Capsize
3 Hero's Downfall
6 Terminus
Utility Package
0 Lightning Greaves
1 Phyrexian Reclamation
2 Dauthi Embrace
2 Snapcaster Mage
3 Thassa, God of the Sea
5 Venser, the Sojourner
6 Deadeye Navigator
6 Sun Titan
Card Draw/Filtering Package
1 Mulldrifter
1 Vampiric Tutor
2 Demonic Tutor
3 Phyrexian Arena
3 Rhystic Study
4 Diabolic Tutor
5 Bloodgift Demon
0 Arcane Sanctum
0 Bojuka Bog
0 Celestial Colonnade
0 Command Tower
0 Drowned Catacomb
0 Glacial Fortress
0 Godless Shrine
0 Halimar Depths
0 Hallowed Fountain
4 Island
0 Isolated Chapel
8 Plains
0 Reflecting Pool
0 Rogue's Passage
0 Shizo, Death's Storehouse
0 Reliquary Tower
7 Swamp
0 Tainted Field
0 Tainted Isle
0 Watery Grave
Capitalize on lifegain with cards like Storm Herd, Necropotence, and Phyrexian Reclaimation. Run some on-theme equipment like Batterskull and Sword of Light and Shadow. You've got a lot of decent cmc spells, so going instant speed with Leyline of Anticipation, Vedalken Orrery, or Winding Canyons can let you keep mana open to also be reactive with your removal.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
I put in Sun Titan, removed one of the cheesy win cons (Test of Endurance), ramp that didn't fetch me a land for Dakkon, replaced Erebos with Mystic Remora, and replaced Unmake with Terminus for removal variety.
So finally, you've gained life, you've removed big problems, and now you're ready to play Dakkon. I added Dauthi Embrace and I am looking for a place for things like Whispersilk Cloak to play alongside Venser to make sure that Dakkon swings in for the win. I'm thinking I'm going to cut out 1 or 2 of my ramp cards for other stuff even though fetching lands for Dakkon seems p good.