Followed by a few more instants and sorceries before casting Banefire for 50 and copying it to finish everyone off.
You can make plays like that often and early, with surprising ease.
This list is tuned for fun. If you want to make it more competitive ask me, you can with surprising ease. Adding a few infinite combos, more degenerate cards, a few more control spells and some tweaking of the landbase can make this a monster. By tuning the wincon a bit more, you can improve it more.
As it is, this list tries to stay away from infinite combos. I find it much more fun to take a long time to do a finite combo that people can't proclaim is "broken" "unfun" or "unfair". While some people enjoy infinite combos, my playgroup tends to stay away from any that require less than 4 cards and/or an accident.
Find a non-enchantment replacement for Fervor. Rampaging Baloths needs testing, but looks like it will get cut. Doesn't help I have a foil one. (Does anyone else find it harder to cut pretty/foil cards?)
That's a really cool decklist. You should consider adding the other 2 flare effects. Overabundance and Mana Reflection. Boundless Realms isn't bad either, given you run lots of untap effects to make use of the lands that turn. I'm not sure you need that many lands though.
Additionally think about Stone-Seeder Hierophant. While she seems subpar at first, she's actually amazing. Especially if you clone her. Then every land ramp spell adds 1+ mana to your pool.
That only requires 6 lands and Riku before this turn, so it can easily be done turn 4 or 5.
(Considering most people will have done 4 damage to themselves by now, you'll likely win even if one is countered.)
Honestly I only play the Flare effects and don't win that turn when I know that the mono-blue control player to my left will end up spending all his counters on everyone else going crazy and I'll have a clear coast to win on my turn.
Well, or Final Fortune. (Such a sexy card. 95% of the time I Know when I'm going to win in one turn, so it's pretty much perfect.)
I understand what you mean. Pretty risky, but I agree that the rewards could be great. I prefer to have more control elements though, so to each his own.
I get that. My build used to include things like Nivix Guildmage (Who goes infinite with most untap spells.) and other such things. I always find it more fun to win this way. Besides, Azami and Ghave are for control for me. Riku's a hilarious playmaker.