Quote from Mockingbird »I think it’ll make the cut. Between fetchlands and getting this out post Obliterate in those builds, this seems like a nice recovery card. Also it’s a two drop legend that gives Sisay, Weatherlight Captain +2/+2.
Quote from Trav_Ragnar »Should I do a whole rework for this deck to include Sissay? I feel like a lot has come out over the past few weeks that is making me reconsider how the whole deck is approached.
Quote from Blinking Spirit »Farewell! and if a truer theory's thine,
Impart it candidly; if not, use mine.
Horace, Epistles I.6.66-7. The translation owes some debt to Philip Francis...
Quote from Mockingbird »Quote from Trav_Ragnar »Should I do a whole rework for this deck to include Sissay? I feel like a lot has come out over the past few weeks that is making me reconsider how the whole deck is approached.It’s a little early to tell, but Sisay does change the game because she’s a tutoring commander. If she sticks as a commander or even the 99, we’ll probably want more legendary lands, I’m not sure how this will effect our ramp plan, and Ajani… like any of them… just got better.
I’m a little worried that her restrictions may be a little more convoluted than they initially seem, but the floor is land tutoring at instant speed. The ceiling... I’m not sure.
Quote from MaskedThespian »Hi everyone.
I've been planning a Superfriends deck for years, but never gotten around to actually building it. The plan was always to use Sliver Queen as the Commander as she could pump out token blockers to help protect my Planeswalkers (as espoused in the primer, here), as well as possibly get infinite mana off of Mana Echoes. I never really liked the idea all that much as she didn't seem to synergize all that well with Planeswalkers (other than producing blockers) but I couldn't really see a better alternative.
With Sliver Queen having jumped in price recently, I'm tempted to sell my copy off and change the deck's Commander to someone else. With the recent spoiler, I looked at Sisay, Weatherlight Captain and wondered if she could be used as a decent Superfriends Commander in place of Sliver Queen. Looking here, I'm glad to see that I'm not the only one who's given thought to that.
My main thought of why Sisay could be good in this role is that she could be used to tutor to the battlefield one of the War of the Spark Planeswalkers with a static effect in response to an opponent casting a particular spell or using a particular ability in order to counter it. Specifically:
Ashiok, Dream Render in response to a tutor,Narset, Parter of Veils or Ob Nixilis, the Hate-Twisted in response to a mass draw spell or Wheel of Fortune effect,Teferi, Time Raveler in response to any kind of combo that requires spells to go on the stack at Instant-speed,Tamiyo, Collector of Tales in response to discard or sacrifice effects,Teyo, the Shieldmage in response to spells or abilities that target me,The Wanderer in response to damage-based removal spells, and,Tibalt, Rakish Instigator in response to massive lifegain effects (though it has since been pointed out to me that Erebos, God of the Dead potentially does this better, Tibalt is cheaper (and, thus, easier to tutor) as well as produces token blockers for all Planeswalkers).
As has already been pointed out in the discussion in preceding posts here, the deck would need to have ways to pump up Sisay's power, and I think you'd need to include ways beyond just having Legendary permanents to do so. Perhaps it might be worth revisiting looking at some Planeswalkers that pump power, particularly all of the Ajanis that give +1/+1 counters as well as those that otherwise boost power and/or looking at non-Planeswalker ways to boost her power (Day of Destiny is both tutorable as well as a decent pump, for example).
Additionally, I feel that Sisay helps out a lot because she could tutor a non-Planeswalker Legendary permanent to the battlefield that could deal with The Immortal Sun which would otherwise shut down a Superfriends deck (especially those that rely on their Planeswalkers for their Naturalise effects). Things like Joven, Legacy Weapon, Mangara of Corondor, and/or Zacama, Primal Calamity could all work.
Is it also worth looking into being able to Flash in spells? If you're going to take a bit more of a reactive role at times (what with wanting to leave mana up in order to respond to opponents casting spells by tutoring the appropriate counter-Planeswalker from your deck) then you're going to not want to waste that mana. Though you don't get the best use out of Planeswalkers in this way (unless you have Teferi, Temporal Archmage's emblem in play), being able to react accordingly and, if you don't need to, still use your mana seems like a good plan. Alchemist's Refuge, Emergence Zone, Leyline of Anticipation, Raff Capashen, Ship's Mage, and Vedalken Orrery could all help with this. Seedborn Muse could also do a lot of good work here, allowing you to tutor stuff on each of your opponents' turns if you wanted to.
Does anyone have any further thoughts on my ideas? I'm looking to brew a deck up, but am having a difficult time getting a firm grip on what I need to include in it.
Quote from FiddlerTheDrum »Will you move the primer to Tapped Out now that MTGS is closing?
Quote from whiffy penguin »Or possibly the new site that some mods have been talking about?
I would really like to be able to continue following the thread.
Quote from Trav_Ragnar »So here's some thoughts:
- I like the direction you're going with regarding the static abilities from the planeswalkers from WAR. Really an interesting idea.
- Pump Sisay is certainly one of the things I'm grappling with regarding her as a general. Yes you can pump her from other things, but are they just narrowly being used to pump her? That would be wasteful, imo. So you have to structure the deck for those cards to be relevant in other areas.
- As for the flash and other answers, again I like this idea but I think it might be drifting too far from the superfriends theme. You only have 99 cards, so you really have to balance out how you want to approach superfriends. What you're suggesting sounds more like a deck that is built around Sisay and includes some plnaeswalkers. I would be interested in taking a look, because it does sound pretty interesting. Less of superfriends, more of a legends-matter deck. Which honestly doesn't sound bad, something I may consider myself.
- Flash I think overall doesn't work the greatest for planeswalkers, for the exact reason you pointed out.
Quote from kocbftn2 »New Garruk looks promising:
Anyone think a superfriends discord server would be a good idea?
Quote from kocbftn2 »Ok I'm gonna make a superfriends server and see what happens: https://discord.gg/33m3RkH
I did notice that the thread has really slowed down, maybe because of the impending closedown of mtgsalvation. I think it is important that we continue a place for discussion for this deck. My first post (albeit on a different account) on this thread was like 4 years ago and I would be sad to see it die without succession. I do not think that EDH superfriends is going away anytime soon.
Quote from lyonhaert »I still check in here occasionally, so you could duplicate it to Nexus if you want since there's more EDH forum activity there, now.
Rebuilding to the token theme is on my to-do list, but I'll also be using token doublers like Anointed Procession and Parallel Lives instead of Doubling Season. The latter was causing too many blow-outs with ultimates... and Ayula needs the help maybe. Comment #1061 was still accurate for the token sub-theme build, right?