This is a first rendition of the deck. I haven't been able to test thoroughly, however changes will come here and there as I tweak cards. The decks purpose is to be the anti of what your opponents' strategies are from card draw to ramp. I do plan on making changes with proper testing, however as of now people complain whenever I pull out this pile. My playgroup is very heavily ramp and I explain to them that Prison is an archetype so deal with it.
Why Sliver Queen? With no way to go infinite with her why not run child of alara or Pro gen? If your looking for lock out there is always Seed borne muse and Mishra's Helix as a soft lock ?
Why Sliver Queen? With no way to go infinite with her why not run child of alara or Pro gen? If your looking for lock out there is always Seed borne muse and Mishra's Helix as a soft lock ?
I appreciate the input and it is very much welcome as this deck is very much in the infant stages as decks of mine go. I love input as many heads can come up with better ideas than one.
I chose sliver queen because she is a 7/7 for 5. Ideally you will be dropping her after a well timed land pop. In 3 hits an opponent will die. Progenitus costs 10 mana to drop and is also a 3 hit kill. Finally, Child of Alara can be cloned then die and blow up the whole prison set up on the board. Ideally I will be able to find Ward of Bones and blow up lands locking people at 1 land.
Also, I chose no infinite loop because players in my area are not fond of that and you will not get invited to play again if you go infinite. Plus, I built this as a prison deck each piece is crucial to lock players out of the game. Prison style is you wait behind bars until I decide to kill you.
Seedborn muse is a good idea to poop out a bunch of slivers. I was using Unwinding Clock originally, but it got cut. I don't really like the idea of drawing cards that don't do much alone and would want to keep them to a minimal.
Looking at the deck there are only 99 slots to put cards each one must serve a purpose. I still want to fit in crop rotation as instant tutoring for Bog or Tabernacle can bust games wide open outright.
1x Sliver Queen
Creatures - 14
1x Notion Thief
1x Consecrated Sphinx
1x Trinket Mage
1x Aven Mindcensor
1x Kozilek, Butcher of Truth
1x Ulamog, the infinite gyre
1x Glen Elendra Archmage
1x Sun Titan
1x Archon of Justice
1x Havenghoul Lich
1x Oracle of Mul Daya
1x Charmbreaker Devils
1x Massacre Wurm
1x Llawan, Cephalid Empress
Artifacts - 21
10x Signets
1x Sol Ring
1x Mana Crypt
1x Mana Vault
1x Coalition Relic
1x Chromatic Lantern
1x Mox Opal
1x Nihil Spellbomb
1x Winter Orb
1x Ward of Bones
1x Crucible of Worlds
1x Nim Deathmantle
1x Rebuild
1x Hurkyll's Recall
1x Sunder
1x Cyclonic Rift
1x Fact or Fiction
1x Thirst for Knowledge
1x Blue Sun's Zenith
1x Arcane Denial
1x Vampiric Tutor
1x Faith's Reward
1x Boros Charm
1x Rakdos Charm
Sorcery - 13
1x Decree of Pain
1x Armageddon
1x Catastrophe
1x Global Ruin
1x Living Death
1x Compulsive Research
1x Time Spiral
1x Timetwister
1x Wheel of Fortune
1x Rush of Knowledge
1x Windfall
1x Demonic Tutor
1x Death Cloud
1x Jace, the Mind sculptor
1x Elspeth, Knight-errant
1x Nicole Bolas, Planeswalker
Enchantments - 3
1x Aura of Silence
1x Stranglehold
1x Humility
Lands - 33
10x Shock dual
10x Dual
1x Island
1x Forest
1x Swamp
1x Plains
1x Mountain
1x Diamond Valley
1x High Market
1x Command Tower
1x Strip Mine
1x Gaea's Cradle
1x Bojuka Bog
1x The tabernacle at Pendrell Vale
1x Wasteland
EDH
I appreciate the input and it is very much welcome as this deck is very much in the infant stages as decks of mine go. I love input as many heads can come up with better ideas than one.
I chose sliver queen because she is a 7/7 for 5. Ideally you will be dropping her after a well timed land pop. In 3 hits an opponent will die. Progenitus costs 10 mana to drop and is also a 3 hit kill. Finally, Child of Alara can be cloned then die and blow up the whole prison set up on the board. Ideally I will be able to find Ward of Bones and blow up lands locking people at 1 land.
Also, I chose no infinite loop because players in my area are not fond of that and you will not get invited to play again if you go infinite. Plus, I built this as a prison deck each piece is crucial to lock players out of the game. Prison style is you wait behind bars until I decide to kill you.
Seedborn muse is a good idea to poop out a bunch of slivers. I was using Unwinding Clock originally, but it got cut. I don't really like the idea of drawing cards that don't do much alone and would want to keep them to a minimal.
Looking at the deck there are only 99 slots to put cards each one must serve a purpose. I still want to fit in crop rotation as instant tutoring for Bog or Tabernacle can bust games wide open outright.
EDH
Magus of the Future
Future Sight
Crop rotation
Possessed Portal
Seedborn Muse
Teferi, mage of Zhalfir
EDH