Here's my token deck. Like my Numot deck it goes many, many years back. I don't care for the toolbox approach that seems to be so popular with this general. I like to mostly put out as many tokens as I can and overwhelm my opponents and the deck does just that very nicely. There are some cards I'm trying to work in though so it does change a little from time to time.
I think the deck could also be improved by taking out some of the redundant ways to repeatably turn mana into tokens, as having two in play isn't helpful. Like Nemata, VGG, mobilization. Not all of them, but 2 or 3. Would also look into cutting Silklash Spider.
Captain Sisay can find you Elesh Norn, Kamahl, Cradle, Trostani, etc.
As Pochette said, you don't need too many cards to dump mana in to make tokens. Rhys does that already, and you'd only use those if Rhys died too many times or got tucked.
At first glance your best cards look like Gaea's cradle and Earthcraft, since those are the ones that generate you tons of mana. I would throw in a handful of cards that can find them. You've got good ways to tutor for earthcraft but not many to find Cradle. Sylvan Scrying gets Cradle and so does sisay.
Also, hour of reckoning is interesting. You may want this over one of your other sweepers
Don't like faith's fetters. Why not just play something like beast within or oblation?
+ Harmonize
+ Sylvan Library
+ Mentor of the Meek
+ Cathars' Crusade
+ Kamahl, Fist of Krosa
+ Captain Sisay or Sylvan Scrying (to find gaea's cradle)
+ Hour of Reckoning (remove a sweeper for this)
+ Beast Within/Oblation (remove faith's fetters)
I think the deck could also be improved by taking out some of the redundant ways to repeatably turn mana into tokens, as having two in play isn't helpful. Like Nemata, VGG, mobilization. Not all of them, but 2 or 3. Would also look into cutting Silklash Spider.
Captain Sisay can find you Elesh Norn, Kamahl, Cradle, Trostani, etc.
As Pochette said, you don't need too many cards to dump mana in to make tokens. Rhys does that already, and you'd only use those if Rhys died too many times or got tucked.
At first glance your best cards look like Gaea's cradle and Earthcraft, since those are the ones that generate you tons of mana. I would throw in a handful of cards that can find them. You've got good ways to tutor for earthcraft but not many to find Cradle. Sylvan Scrying gets Cradle and so does sisay.
Also, hour of reckoning is interesting. You may want this over one of your other sweepers
Don't like faith's fetters. Why not just play something like beast within or oblation?
+ Harmonize
+ Sylvan Library
+ Mentor of the Meek
+ Cathars' Crusade
+ Kamahl, Fist of Krosa
+ Captain Sisay or Sylvan Scrying (to find gaea's cradle)
+ Hour of Reckoning (remove a sweeper for this)
+ Beast Within/Oblation (remove faith's fetters)
Remove some of the mana sink token generators.
Well after being absent from the game for two years I'm finally looking to update some decks. Some of the things in here that appear out of the norm are to help against my specific play group. Anyway...
Condemn tucks away generals, path does not. Path also gives them land which is a much more useful resource for them than life. I like both but for EDH I'll choose condemn first every time.
Kjedoran outpost proved to be too slow for my liking. I used it for a long time but eventually cut it.
I like having multiple options for extra mana like any queen and mobilization and whatnot. 100 cards is a lot and I like to always have one of those out. Plus opponents like to kill them.
Kamahl was also used and was cut because he was basically a win more card. He worked for me when I was already ahead but didn't help much if I wasn't. That is a good point about defense for mass creature kill though.
Cathar's crusade is bonkers, but honestly it did a lot more than I needed it to in order to win, and keeping track of all those counters on the tokens was tedious. At the end of the day I'm a casual player in it for fun and that card was just too much of a pain.
I don't remember why mentor of the meek and sylvan library aren't in there. I honestly thought the library was so I'll have to fix that.
I used to use hour of reckoning but I pulled it for something cheaper. If there is a need to wipe the board early i don't want to have to pay more for it. I don't really care about losing my dudes, I'll make more.
I personally think oblation is overrated. Giving my opponents more cards is not something I want to do. Card advantage and mana are huge and I'll avoid giving them away as much as possible. Fetters is also another way to lock out their general. If I kill it with beast within they can just play it again. In my experience the fetters keeps their general out of the game longer than beast within does.
So there's my replies. Two years later. I will be updating the deck again soon.
You can't tuck commanders anymore, they always have the option to send them to the command zone. Less relevant but you can now produce mana outside of your commanders identity since rule 4 was removed.
1 Rhys the Redeemed
Creatures: 15
1 Academy Rector
1 Ant Queen
1 Avenger of Zendikar
1 Champion of Lambholt
1 Elesh Norn, Grand Cenobite
1 Hornet Queen
1 Jade Mage
1 Mycoloth
1 Nemeta, Grove Guardian
1 Seedborn Muse
1 Selesnya Guildmage
1 Silklash Spider
1 Trostani, Selesnya’s Voice
1 Verdant Force
1 Vitu-Ghazi Guildmage
Sorceries: 12
1 Conqueror’s Pledge
1 Decree of Justice
1 Idyllic Tutor
1 Increasing Devotion
1 Kodama’s Reach
1 March of Souls
1 Martial Coup
1 Regrowth
1 Spectral Procession
1 Storm Herd
1 Triumph of the Hordes
1 Whirlwind
1 Condemn
1 Enlightened Tutor
1 Krosan Grip
1 Seed Spark
1 Sprout Swarm
1 Sundering Growth
1 Swords to Plowshares
1 White Sun's Zenith
Planeswalkers: 5
1 Elspeth Tirel
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Garruk, Primal Hunter
1 Garruk Wildspeaker
Enchantments: 14
1 Aura Shards
1 Awakening Zone
1 Beastmaster Ascension
1 Doubling Season
1 Earthcraft
1 Faith’s Fetters
1 Glare of Subdual
1 Land Tax
1 Martyr's Cause
1 Mirari’s Wake
1 Mobilization
1 Parallel Lives
1 Primal Vigor
1 Sterling Grove
Artifacts: 7
1 Caged Sun
1 Coat of Arms
1 Sensei’s Divining Top
1 Skullclamp
1 Slate of Ancestry
1 Sol Ring
1 Thran Dynamo
1 Ancient Tomb
1 Command Tower
1 Deserted Temple
1 Flagstones of Trokair
9 Forest
1 Gaea's Cradle
1 Gavony Township
1 Horizon Canopy
1 Kor Haven
1 Maze of Ith
1 Mosswort Bridge
9 Plains
1 Savannah
1 Strip Mine
1 Sunpetal Grove
1 Temple Garden
1 Temple of the False God
1 Vitu-Ghazi, the City-Tree
1 Wasteland
1 Windbrisk Heights
1 Windswept Heath
1 Wooded Bastion
Deck stats here.
You can replace Condemn with Path to Exile.
Selesnya Charm can also be useful. Beast Within lets you deal with anything at all.
Is Whirlwind good?
I think the deck could also be improved by taking out some of the redundant ways to repeatably turn mana into tokens, as having two in play isn't helpful. Like Nemata, VGG, mobilization. Not all of them, but 2 or 3. Would also look into cutting Silklash Spider.
Captain Sisay can find you Elesh Norn, Kamahl, Cradle, Trostani, etc.
Cathar's Crusade is crazy with this sort of deck.
You may need more ways to draw cards. Harmonize is good in non-blue green decks. Sylvan Library is a green staple. Mentor of the Meek is good.
At first glance your best cards look like Gaea's cradle and Earthcraft, since those are the ones that generate you tons of mana. I would throw in a handful of cards that can find them. You've got good ways to tutor for earthcraft but not many to find Cradle. Sylvan Scrying gets Cradle and so does sisay.
Also, hour of reckoning is interesting. You may want this over one of your other sweepers
Don't like faith's fetters. Why not just play something like beast within or oblation?
+ Harmonize
+ Sylvan Library
+ Mentor of the Meek
+ Cathars' Crusade
+ Kamahl, Fist of Krosa
+ Captain Sisay or Sylvan Scrying (to find gaea's cradle)
+ Hour of Reckoning (remove a sweeper for this)
+ Beast Within/Oblation (remove faith's fetters)
Remove some of the mana sink token generators.
WUBRGProgenitus
URGMaelstrom Wanderer
WUBOloro, Ageless Ascetic
WURZedruu, the Greathearted
BRGProssh, Skyraider of Kher ($100)
GWUDerevi, Empyrial Tactician ($100)
UGKruphix, God of Horizons ($100)(retired)UTalrand, Sky Summoner (French 1v1, $100)
Well after being absent from the game for two years I'm finally looking to update some decks. Some of the things in here that appear out of the norm are to help against my specific play group. Anyway...
Condemn tucks away generals, path does not. Path also gives them land which is a much more useful resource for them than life. I like both but for EDH I'll choose condemn first every time.
Kjedoran outpost proved to be too slow for my liking. I used it for a long time but eventually cut it.
I like having multiple options for extra mana like any queen and mobilization and whatnot. 100 cards is a lot and I like to always have one of those out. Plus opponents like to kill them.
Kamahl was also used and was cut because he was basically a win more card. He worked for me when I was already ahead but didn't help much if I wasn't. That is a good point about defense for mass creature kill though.
Cathar's crusade is bonkers, but honestly it did a lot more than I needed it to in order to win, and keeping track of all those counters on the tokens was tedious. At the end of the day I'm a casual player in it for fun and that card was just too much of a pain.
I don't remember why mentor of the meek and sylvan library aren't in there. I honestly thought the library was so I'll have to fix that.
I used to use hour of reckoning but I pulled it for something cheaper. If there is a need to wipe the board early i don't want to have to pay more for it. I don't really care about losing my dudes, I'll make more.
I personally think oblation is overrated. Giving my opponents more cards is not something I want to do. Card advantage and mana are huge and I'll avoid giving them away as much as possible. Fetters is also another way to lock out their general. If I kill it with beast within they can just play it again. In my experience the fetters keeps their general out of the game longer than beast within does.
So there's my replies. Two years later. I will be updating the deck again soon.