I'm really excited about Prossh, he seems as though he is abusable in every way imaginable and goes infinite fairly easily (as well as being unable to properly counter, aggressively costed for stats, and easy to 1 to 2 hit people).
I'm not sure what an optimized list will look like, I threw this together and will be editing as I see better things.
The thing that separates Prossh from basically every other token themed general is that he gets his tokens upon cast (not even successfully cast), meaning, no matter what, you'll be getting a large number of dudes - and usually a sac outlet to go along with it. It should be fairly easy to just auto win with something like Vicious Shadows. I've never built a jund deck and I'm sure I'm missing a bunch of obvious inclusions, let me know if you see anything!
Eldrazi monument seems better here than coat of arms
The advantage of coat of arms is that it drops at 5 mana and then prossh comes down the next turn. It's harder to do that with monument because I often (probably) won't have a dude to sac due to having less than 20 dudes, and don't actually want to sac very many of them right before prossh comes out.
Some planeswalkers would be nice like sarkhan vol to enable haste and plus you already have doubling season
Sarkhan vol is a strong candidate and I might well put in him eventually (especially with his synergy with doubling season), but the issue is he may well die before prossh makes it EtB, still on the fence about him (also considering fires of yavimaya in the same spot)
I don't like tombstone for a couple of reasons, (1) I don't have that many creatures, meaning my graveyard is going to be much less full than a lot of other decks (and it will then ultimately help my opponents more), (2) I would rather just not play spells that help out my opponents (is the reason I'm not running a whole bunch of strong, but symmetrical effects)
I was also considering loxodon warhammer. It makes Prossh kill in two swings (8+8+5 sac's of dudes), gives him trample to prevent 1/1 chumps all day for a win condition, and buffers my life total. What do people think?
I don't like Warp World because, while it might help you at times it can also straight just lose you the game (because all players do this and you might come out way behind in the end)
I never thougth about Chancellor but I really do like it, it's a way to actually win with food chain (because food chain doesn't let you cast non-creature spells with your infinite mana), I think I'll have to make room for him
The dragon is fine, but nothing special, certain better than Patron of the Akki, it does pump your whole team so it might find a place in the list (still figuring out the best way to go)
Burn at the stake kills a player, so its good for that lol, didn't include it in my first draft for some reason that both doesn't make that much sense and is long / hard to explain.
I have grave pact in my list and I think it will be phenominal
Roghahh of Kher Keep is cute and fits well with the theme, but having to pay RRR each turn or else losing him seems like a bad call for such a small upgrade.
Patron of the Akki seems like a bit much mana for such a small upgrade in power. There are a lot of similar effects in both green and red that I think are better for less mana.
Roghahh of Kher Keep is cute and fits well with the theme, but having to pay RRR each turn or else losing him seems like a bad call for such a small upgrade.
The upkeep cost is theft deterent.
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This is a spoiler of a legendary creature from the upcoming commander set this fall
I'm really excited about Prossh, he seems as though he is abusable in every way imaginable and goes infinite fairly easily (as well as being unable to properly counter, aggressively costed for stats, and easy to 1 to 2 hit people).
I'm not sure what an optimized list will look like, I threw this together and will be editing as I see better things.
1 Damnation
1 Beast Within
1 Grave Pact
1 Krosan Grip
1 Maelstrom Pulse
1 Chaos Warp
1 exsanguinate
Equipment
1 Skullclamp
1 Lightning Greaves
1 Swiftfoot boots
1 Sword of F&F
1 Fireshrieker
Other Artifacts
1 Stronic Resonator
1 Coat of Arms
1 Mimic Vat
Mana Excelleration
1 Kodama's Reach
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Phyrexian Alter
1 Cultivate
1 ranger's path
1 Black Market
1 Ashnod's Alter
1 Mana Reflection
1 Exploration
1 Skyshroud Claim
1 Mana Echoes
1 Contamination
1 Vicious Shadows
1 Doubling Season
1 Food Chain
1 Earthcraft
1 Bitterblossom
1 Beastmasster Ascension
1 Attrition
1 Goblin Bombardment
1 in the web of war
1 awakening zone
1 Parallel Lives
1 Stranglehold
CA / Tutors
1 Demonic Tutor
1 Vampiric Tutor
1 Necropotence
1 Life from the Loam
1 Phyrexian Arena
1 Dark Profphecy
1 Sylvan Library
1 Sensei's Diving Top
Creatures
1 Oracle of Mul Daya
1 Blood Artist
1 Falkenrath Noble
1 Craterhoof Behemoth
1 Butcher of Malakir
1 Skullmulcher
1 Vorinclex, Voice of Hunger
1 sadistic hypnotist
1 Orge Battledriver
1 Eternal Witness
1 Anger
1 Yavamaya Elder
1 Solemn simulacrum
3 Shocklands
1 Bojuka Bog
3 Onslaught Cycling Lands
1 Strip Mine
1 Wasteland
3 Fetchlands
2 Worldwake Man Lands
1 Volrath's Stronghold
1 Kher Keep
1 Command Tower
1 Urborg Tomb of Yawgmoth
1 Cabal Coffers
19 Other Land...
The thing that separates Prossh from basically every other token themed general is that he gets his tokens upon cast (not even successfully cast), meaning, no matter what, you'll be getting a large number of dudes - and usually a sac outlet to go along with it. It should be fairly easy to just auto win with something like Vicious Shadows. I've never built a jund deck and I'm sure I'm missing a bunch of obvious inclusions, let me know if you see anything!
Edric | Skithiryx | Merieke | Talrand
--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
RGW Rith, the Awakener
BRG Prossh, Skyraider of Kher
UBR Nicol Bolas
GWU Treva, the Renewer
RWU Numot, the Devastator
The advantage of coat of arms is that it drops at 5 mana and then prossh comes down the next turn. It's harder to do that with monument because I often (probably) won't have a dude to sac due to having less than 20 dudes, and don't actually want to sac very many of them right before prossh comes out.
Sarkhan vol is a strong candidate and I might well put in him eventually (especially with his synergy with doubling season), but the issue is he may well die before prossh makes it EtB, still on the fence about him (also considering fires of yavimaya in the same spot)
I don't like tombstone for a couple of reasons, (1) I don't have that many creatures, meaning my graveyard is going to be much less full than a lot of other decks (and it will then ultimately help my opponents more), (2) I would rather just not play spells that help out my opponents (is the reason I'm not running a whole bunch of strong, but symmetrical effects)
I was also considering loxodon warhammer. It makes Prossh kill in two swings (8+8+5 sac's of dudes), gives him trample to prevent 1/1 chumps all day for a win condition, and buffers my life total. What do people think?
Also coalition relic and worn powerstone as a way to go from 3 mana to 6 the next turn
Edric | Skithiryx | Merieke | Talrand
--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
Warp World
Chancellor of the Forge
Moonveil Dragon
Burn at the Stake
Grave Pact
Roghahh of Kher Keep
Patron of the Akki
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I don't like Warp World because, while it might help you at times it can also straight just lose you the game (because all players do this and you might come out way behind in the end)
I never thougth about Chancellor but I really do like it, it's a way to actually win with food chain (because food chain doesn't let you cast non-creature spells with your infinite mana), I think I'll have to make room for him
The dragon is fine, but nothing special, certain better than Patron of the Akki, it does pump your whole team so it might find a place in the list (still figuring out the best way to go)
Burn at the stake kills a player, so its good for that lol, didn't include it in my first draft for some reason that both doesn't make that much sense and is long / hard to explain.
I have grave pact in my list and I think it will be phenominal
Roghahh of Kher Keep is cute and fits well with the theme, but having to pay RRR each turn or else losing him seems like a bad call for such a small upgrade.
Patron of the Akki seems like a bit much mana for such a small upgrade in power. There are a lot of similar effects in both green and red that I think are better for less mana.
Edric | Skithiryx | Merieke | Talrand
--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
Rocket Launcher
Blasting Station
Goblin Sharpshooter
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
This is a good card from the past. It works fine here since 1v1 has only 30 life.
prossh + food chain = infinite creatures and colored mana
prossh + phyrexian altar + doubling season/ashnod's altar = infinite creatures and mana
and then you can just pick your favorite finisher
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
The upkeep cost is theft deterent.