Quote from BlackViseNice looking deck.
How are the equipments working out for you? With so few creatures besides XHD I get the impression that you're likely to be drawing more of them than you want in the early game.
Quote from KageHamusutaYou HAVE to fit in Profane Command, it's a definite must-play for ol' one eye because it recurrs him and acts as removal all at the same time.
Quote from LordGrimpow
Other worthwhile combos:
Cabal Coffers (activated ability, not a mana ability)
Quote from DracilicThis is incorrect. Cabal Coffers ability IS a mana ability.
To help with understanding Mana Abilities here is the relevant part of the Comp Rules.
605. Mana Abilities
605.1. Some activated abilities and some triggered abilities are mana abilities, which are subject to special rules. Only abilities that meet either of the following two sets of criteria are mana abilities, regardless of what other effects they may generate or what timing restrictions (such as "Activate this ability only any time you could cast an instant") they may have.
605.1a An activated ability is a mana ability if it meets three criteria: it doesn't have a target, it could put mana into a player's mana pool when it resolves, and it's not a loyalty ability. (See rule 606, "Loyalty Abilities.")
Quote from XeroxedFoolThis is a very true point that I didn't catch. Rings is still good, but it doesn't boost Cabal Coffers. It can help boost Deserted Temple though.
Quote from PatrynFor equipment did you consider:
All scale nicely with your unblockable general or other random attackers.
Quote from Darklich528So I see you're going a control route. This is my preferred route as well.
Some minor suggestions:
Swiftfoot Boots > Lightning Greaves if you want to be able to equip your other equipment without making your general vulnerable.
Despite not being able to recur it, All is Dust is extremely useful at getting rid of enchantments and (colored) things that are indestructible.
Torpor Orb is a powerful piece of hate, and it effects only a single creature in your deck.
Swamps are really where it's at here. I know the colorless lands provide some utility, but times where you need black mana over the some other effect is going to be higher. (Cabal Coffers works without trying...casting BB on turn 2...getting Necropotence down early...Lashwrithe)
There's a handful of your utility lands I'd probably just cut altogether.
Jet Medallion > Your other 2CC mana rocks.
Anyway, you can take a look at the link in my sig for some ideas, I generally keep it pretty updated. Good luck.
Quote from XeroxedFoolThe guy that made this deck is my long lost brother. He plays my favorite general and listens to my favorite musician.
I must say that Rings of Brighthearth is pretty amazing in XHD. Totally agree with LordGrimpow.
Quote from LordGrimpowYeah sorry don't know what I was thinking when I said that lol
Infinite mana with Basalt Monolith (requires 2 of any color to start)
Which is good for Exsanguinate to kill the entire board
1. Tap Basalt for 3
2. Use the 3 to activate the untap effect (1 untap effect on stack)
3. Pay 2 to copy the untap effect (2 untap effects on stack)
4. First resolves, tap again for 3 (1 untap effect on stack, 3 in pool)
5. Second resolves, repeat from step 1 (6 in pool, costs 5 to untap twice)
MORE TO ADD:
Works with Transmute ("702.51a Transmute is an activated ability...") so pay 2 more to double tutor
I did sorta forget about rings. Definitely worth a shot.
Are you referring to Ayreon? Or one of the other bands in my prog exploration thread?