Thank you for joining the discussion. I've seen you took a very dierent path from what I took and I would be happy if you can share the decklist with us. From what I see you use Genju as your main condition, so you have a lot of awesome cards that support it -things like Aggravated Assault and True Conviction. My idea is much more controlish so that I might not even have to turn a single creature sideways before I win. Genju might never get played too.
The regular version of this deck is also strictly thematic, which means that I don't want to include any non-enchantment cards. Let's found unusual solutions and dig deep into the depths of the Gatherer. I've only found one enchantment that provide recursion so far, Holistic Wisdom, but I would include any other enchantment that does the same.
Exploration and Prismatic Omen are definitely on the top of the list of potential candidates for inclusion. I'm not entirely sold on Exploration because I don't think the deck run that much land for the card to be great. But I can certainly see it getting in, I just need more convincing.
As for Prismatic Omen, I haven't had issues with the colors yet as B and, especially, R are splashes. Urborg deals with B pretty well, I only need one R in the whole game and I run 8 sources that produce mana of all colors (I don't count the fetchlands here). I need way more fine tuning and testing.
The two decks are very different in that you probably want to be able to play Genju as early as possible. I don't. In fact the only card that is in the list to work with the general is Spirit of Resistance and Genju is supporting the Spirit rather than the other way around. In addition, you have RR, UUUU, WWW, etc. all in the same deck. My most greedy card is Future Sight and it is in only because it is bonkers.
All that said, I would also feature ideas for more competitive and broken lists where there might be, say, up to 8 non-enchantment spells (the number is arbitrary). For the main list, I want to make as good as the theme will allow.
Thanks once again for the awesome feedback. Keep it coming!
Here is my Genju list. I've revamped it to reflect my paper deck (it's missing some of the cards from my online list like Humility, i still don't have one )
Ultimately yes, my deck wins by general damage, and since for the most part i don't ever have any creatures on the field, i use the absence of creatures to my advantage.
I run 41 lands, and Exploration always come in on a pinch. Early game i'll tutor for it and pretty much dump my hand. I've gotten it in the opening hand several times and i will usually run away with the game before anyone can do anything.
Prismatic Omen serves at least two purposes beyond just fixing mana. #1 it makes all of my check lands viable (i run all 10). #2 it guarantees Collective Restraint will tax players for 5. and then the bonus is that with 5 lands out, it guarantees that i can drop Genju (if Chromatic Lantern or Crystal Quarry are not in play). When i play a WUBRG deck, some of my opponents in my Meta love to spot remove some of my lands that would help me get to where i need to be, these cards just guarantee that i can live through that land hate.
How much play testing have you had with the deck? I'm curious to see how much experience you've had with it.
EDH:
Currently Piloting:
Dama, Sage of Stone | Karador, Ghost Chieftan | Sigarda, Host of Herons | Elbrus, the Binding Blade / Withengar Unbound | Grand Arbiter Augustin IV | Genju of the Realm | Ruric Thar, the Unbowed
Here is my Genju list. I've revamped it to reflect my paper deck (it's missing some of the cards from my online list like Humility, i still don't have one )
Ultimately yes, my deck wins by general damage, and since for the most part i don't ever have any creatures on the field, i use the absence of creatures to my advantage.
I run 41 lands, and Exploration always come in on a pinch. Early game i'll tutor for it and pretty much dump my hand. I've gotten it in the opening hand several times and i will usually run away with the game before anyone can do anything.
Prismatic Omen serves at least two purposes beyond just fixing mana. #1 it makes all of my check lands viable (i run all 10). #2 it guarantees Collective Restraint will tax players for 5. and then the bonus is that with 5 lands out, it guarantees that i can drop Genju (if Chromatic Lantern or Crystal Quarry are not in play). When i play a WUBRG deck, some of my opponents in my Meta love to spot remove some of my lands that would help me get to where i need to be, these cards just guarantee that i can live through that land hate.
How much play testing have you had with the deck? I'm curious to see how much experience you've had with it.
The deck is clearly a work in progress. I've played 20 or so games with it because I play paper only, and in those games it has performed fine so far. Fedezubo is also "playtesting like a b**ch" and he can share his experiences as well My playgroup is not too competitive so we don't use too much land destruction beyond Ghost Quarter, Strip Mine and Tectonic Edge. I haven't had issues with the land base.
I need to say I'm kinda obsessive on the mana base of a deck. Since a few painful experiences when I first started playing Standard, I tweak my land base regularly on each of my decks. I also follow one simple basic rule: If I run multiple colors, I make sure that I have one or two main ones and minimize the rest. This might tone down a notch the power level of the deck, but that is more than compensated by almost never getting color-screwed. Once the summer is over, I'll be building a Modern deck, so I'll be getting a few of the Zendikar fetchlands to smooth the mana base further. So far, lands like Thawing Glaciers and Krosan Verge has been doing miracles for me, too.
Obvoiusly, without mana rocks, the mana base will be harder to fine tune. The mana rocks are too of an easy way out, IMO.
The problem with Exploration is that I have no way to tutor before turn 3 or 4 as the only tutors I've found so far are Wild Research and Sterling Grove (if you stumble upon more, let me know). After turn 4, Exploration is much less impressive.
Also, what would you say about Protective Sphere? It seems as a highly versatile tool in a 5-color deck. It will also be greatly helped by Prismatic Omen.
I am more and more convinced in the Omen. Thank you! The Omen + Protective Sphere + Collective Restraint seems like a nice package. If I am to put them in the deck, what do you think I should take out?
Keep 'em coming!
EDIT: I totally misread Collective Restraint. I didn't realize it didn't count the types of basic land, but the basic land types (Plains, Mountain, etc). So, Collective Restraint works great with shocklands, etc. That makes it probably a better inclusion than Propaganda.
well i noticed a lack of ways to win, i was relying on the enchants to make angels, but, they came waaaaaaaaaay to long, and when they did, humility and that night thing was in table already, and i discarded the enchant that bounce stuffs... so... i won because the man ragequitted
i have made some chances and using blue and black hondens, discarding and buying more is always good
and abduction, as a way to steal big creatures, (i took his kaarthus, but in response he momentus fall him =( )
so mainly the only way i was going to win was extortion which takes too long...
well i noticed a lack of ways to win, i was relying on the enchants to make angels, but, they came waaaaaaaaaay to long, and when they did, humility and that night thing was in table already, and i discarded the enchant that bounce stuffs... so... i won because the man ragequitted
i have made some chances and using blue and black hondens, discarding and buying more is always good
and abduction, as a way to steal big creatures, (i took his kaarthus, but in response he momentus fall him =( )
so mainly the only way i was going to win was extortion which takes too long...
I saw you had Wild Research active. You can just tutor for Vicious Shadows (burning him for 4, the number of cards he have in his hand, with each angel you make) or any of the other win cons. With your mana pool you could fill Helix Pinnacle on the next upkeep
I don't know if you're running Test of Endurance - I've added that and life gain is easy for this deck.
P.S: Also, how cool and flavorful it is to win an EDH game through extortion!
actually wild research came when he quitted LOL
i played 1 turn more just for fun...
and no i havent added life gains like you did! i have been here since you posted but its had to me keep you your changes... i have only time sunday lol
i donno i come with an aggro deck, so winning through extortion, is kinda boring for me lol
Just a thought - again, I haven't played this yet, so this may be totally off base.
This is a wonderful idea and I love it. With the addition of Protective Sphere, we will have 2 ways to completely negate the damage from Karma (Spirit of Resistance is the other) and we have lifegain to compensate for it if we don't find the damage prevention. With Urborg, this turns into a 2-3-turn clock for the whole table. Without, it will deal decent amount of damage over time. Considering that a lot of decks running B run Urborg themselves, I will not be surprised if somebody else find it first for us. I guess Urborg does combo with everything.
OK, I've been thinking about the few cards floating around so I think the best defense for this deck should do one of the following, in order from highest to lower priority:
Prevent any kind of damage. Effects like Energy Field make people attack other people. Why wouldn't they use their creatures on our other opponents when they can't reach us? It also saves us from Fireball-type effects.
Discourage people from attacking us. Effects like Ghostly Prison make player think if they really want to spend their valuable resources on you. In this way you encourage the guy with the Godo, Bandit Warlord to attack The Mimeoplasm guy, rather than you. Not only are you better protected, but your opponents are weaken.
Completely shut down all creatures. While this is the ultimate creature-based damage defense, this is also your opponents' first target. They will want to kill Humilty and they will want to kill you after that.
So, the Philosophy of the Pillow Fort (applause!) dictates that our fort should, if able, still give our opponents the illusion that they are in the game. That is, until we kill them.
In this regard, no matter how much I like Lightmine Field, it should make space for Protective Sphere. It is more versatile, less threatening and better diplomatically.
No Mercy has also been a disappointment for me as it is less of a discouragement for opponents than I thought. If they hit me with a 10/10 monstrosity, they'll lose the critter (if it wasn't indestructible), but I'm also one step closer to death. Instead, it might be best to switch it with Karma.
I also think that Propaganda needs to be replaced with Collective Restraint as the Restraint has a much higher upside, especially in combination with Prismatic Omen. I will also update the land base at some point to add some sweet Zendikar fetches and one or two more shocklands to further strengthen the Restraint.
Ok, assuming that this card is absolutely broken in our deck, let's start explaining some useful interaction:
First: Q:"oh what a sh**ty card, i can't cast ANYTHING for the rest of the game!?"
A:"yes, that's true, but this card is a PERMANENT enlighted tutor. Allowing you to search and put onto the battlefield the perfect enchantment for the situation."
Second: Q: "if i search for dovescape i'll get tons of useless birds!!"
A: "nop, that's not true. Because the new enduring ideal is just a copy of the original sorcery, so it isn't casted (and can't be countered), it just goes onto the stack. And the enchantments too aren't casted, just thrown onto the battlefield. So, no birds again"
Third: Q: "you're talking about enduring ideal, enchantments and bulls**ts. Well show me your combo"
A: "okok, keep calm and watch: i'll cast enduring ideal, search for dovescape, end my turn.
Next turn: copy enduring ideal search for humility, end my turn.
Next turn: copy enduring ideal and search for night of soul's betrayal, end my turn and GG"
How the combo works: dovescape counters sorceries and instants, giving opponents "free" bird tokens, then humilty makes all the opponent's creatures innocent vanilla 1/1 and then night of soul's betrayal keeps the board clear, creating a hard lock which can't be "unlocked".
Cheers
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Currently playing: WW - legacy death and taxes - WW
I'M A MEMBER OF THE Anti-Blue Alliance (Just Say "Yes" to Spells!)
The SIX cardinal sins of Legacy:
1. Discuss the unbanning of Surival Of The Fittest.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
My friend plays an all land deck with Genju at the helm. It is absurdly powerful for the most unexpected reasons. Humility is a card I see you are running. It has a very interesting interaction with man-lands in that when a land turns into a creature it is not a 1/1 with no abilities like everyone else's creatures. I do not know the exact reasons why, and hopefully someone with knowledge can explain it better, but I did have a judge come over to confirm at my LGS. With that in mind, cards like [CARD]Creeping Tar Pit
[/CARD] can become an unblockable 8/12 Genju while the rest of the field is 1/1's.
Edit: *I see you already have this. Maybe Solitary Confinement as additional protection?
Invoke Prejudice is one of my favorite cards, but there is no way for me to cast it without Prismatic Omen. UUUU is simply too much.
I've already tried Squeeze and In the Eye of Chaos, but they are too narrow for my liking and I couldn't find the space for them.
Solitary Confinement is a great card, but requires a very strong card drawing engine to sustain it. The Confinement is great in Legacy Enchantress, but that deck has 8 Enchantresses in its 60. In this regard, I think Energy Field, Spirit of Resistance and Sphere of Protection are much easier to support.
My friend plays an all land deck with Genju at the helm. It is absurdly powerful for the most unexpected reasons. Humility is a card I see you are running. It has a very interesting interaction with man-lands in that when a land turns into a creature it is not a 1/1 with no abilities like everyone else's creatures. I do not know the exact reasons why, and hopefully someone with knowledge can explain it better, but I did have a judge come over to confirm at my LGS. With that in mind, cards like [CARD]Creeping Tar Pit
[/CARD] can become an unblockable 8/12 Genju while the rest of the field is 1/1's.
Genju is certainly a backup win condition. With Prismatic Omen you can drop him as early as turn 3 or 4. With Humility out, since is he is 8/12* trampler, he plows through any number of blockers. With Greater Auromancy or Privileged Position, he is virtually unremovable unless you swing into more than 12 power, etc.
*Since Genju's ability has the latest time stamp, the land becomes first a vanilla 1/1 and then it becomes 8/12 Trample and any other abilities it might have. I am not entirely sure** if the land dies to Night of Soul's Betrayal in the meantime though. I'll ask a judge tomorrow.
**I told you, this deck has some weird interactions. Play at your own risk
Yeah, Enduring Ideal is bonkers, so if you want to include some non-enchantment spells, that would probably be my first suggestion as well.
I would be so happy if more people take our deck and make different, unique things with it. If you want to share the decklist, I would be happy to put it in the original post.
Keep 'em coming!
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Currently Building:
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
Yeah, Enduring Ideal is bonkers, so if you want to include some non-enchantment spells, that would probably be my first suggestion as well.
I would be so happy if more people take our deck and make different, unique things with it. If you want to share the decklist, I would be happy to put it in the original post.
It really sucks to be going Epic and then someone kick a Sadistic Sacrament. it pretty much says /scoop. I eventually cut Enduring Ideal because it made the deck too linear.
Edit: you can link to my list a few pages back I made a genju thread a long time ago but it wasn't nearly as pretty as yours so it gets no love.
EDH:
Currently Piloting:
Dama, Sage of Stone | Karador, Ghost Chieftan | Sigarda, Host of Herons | Elbrus, the Binding Blade / Withengar Unbound | Grand Arbiter Augustin IV | Genju of the Realm | Ruric Thar, the Unbowed
Genju is certainly a backup win condition. With Prismatic Omen you can drop him as early as turn 3 or 4. With Humility out, since is he is 8/12* trampler, he plows through any number of blockers.
quick question, would humility make him/land a 1/1 creature?
It really sucks to be going Epic and then someone kick a Sadistic Sacrament. it pretty much says /scoop. I eventually cut Enduring Ideal because it made the deck too linear.
Yeah, if they hit you with the Sacrament immediately after you're toast. But if you can sneak Dovescape first they are toast. I agree it is linear - you'll always go for T1: Dovescape, T2: Whatever creature lock you need, T3: Win condition.
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Currently Building:
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
Yeah, if they hit you with the Sacrament immediately after you're toast. But if you can sneak Dovescape first they are toast. I agree it is linear - you'll always go for T1: Dovescape, T2: Whatever creature lock you need, T3: Win condition.
I disagree. As a pilot of an Enduring Ideal deck, you don't always go for anything, but the big three are Dovescape, Humility, and Solitary Confinement. Keep in mind that Solitary gives you shroud for the Sadistic Sacrament. If I am already well protected enough, I will then go for Paradox Haze to double up on my Epic-ness.
I disagree. As a pilot of an Enduring Ideal deck, you don't always go for anything, but the big three are Dovescape, Humility, and Solitary Confinement. Keep in mind that Solitary gives you shroud for the Sadistic Sacrament. If I am already well protected enough, I will then go for Paradox Haze to double up on my Epic-ness.
Obviously, if you have one or more of the elements you don't need to fetch it. But more often than not you'll have a good control over the board and Dovescape will protect both your toys and you from pretty much anything relevant (Sacrament, Grip, you name it).
Obviously, if you have one or more of the elements you don't need to fetch it. But more often than not you'll have a good control over the board and Dovescape will protect both your toys and you from pretty much anything relevant (Sacrament, Grip, you name it).
Eh. I maintain that you need to be cognizant of your opponents. Dovescape won't stop the Mayael player from dropping an Acidic Slime or any of its 10 variants that she plays on you. Humility is much more often my go-to for protection, but that doesn't do much against that guy who is playing to swing with tokens carrying Swords. If you're up against all black players, then Solitary is probably the best option because you know they will have a hard time dealing with the enchantment, it keeps you untargetable, and stops their creatures from bothering you.
Yeah, I'd love to see our two enchantment decks throwing down against each other. If you had your Abundance or Pursuit out, of course I'd be grabbing my Aura of Silence or my Detention Sphere before doing the Temple MoM thing. Hell, I might go for some other win altogether.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
Eh. I maintain that you need to be cognizant of your opponents. Dovescape won't stop the Mayael player from dropping an Acidic Slime or any of its 10 variants that she plays on you. Humility is much more often my go-to for protection, but that doesn't do much against that guy who is playing to swing with tokens carrying Swords. If you're up against all black players, then Solitary is probably the best option because you know they will have a hard time dealing with the enchantment, it keeps you untargetable, and stops their creatures from bothering you.
That's why I like those decks - they are interactive and fun! Depending what you're playing against you have a ton of choice what to fetch, though some of it may already be on the battlefield.
Yeah, I'd love to see our two enchantment decks throwing down against each other. If you had your Abundance or Pursuit out, of course I'd be grabbing my Aura of Silence or my Detention Sphere before doing the Temple MoM thing. Hell, I might go for some other win altogether.
Enduring Ideal is, no doubt, what gives ultimate advantage to your deck, unless I manage before that to drop... Dovescape
It will be hilarious having both Dovescape and Words of Wind out so that I shut you down on your turn, then on my turn bounce it to my hand, play my stuff and replay it. Shenanigans!
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Currently Building:
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
Here is my Genju list. I've revamped it to reflect my paper deck (it's missing some of the cards from my online list like Humility, i still don't have one
Ultimately yes, my deck wins by general damage, and since for the most part i don't ever have any creatures on the field, i use the absence of creatures to my advantage.
I run 41 lands, and Exploration always come in on a pinch. Early game i'll tutor for it and pretty much dump my hand. I've gotten it in the opening hand several times and i will usually run away with the game before anyone can do anything.
Prismatic Omen serves at least two purposes beyond just fixing mana. #1 it makes all of my check lands viable (i run all 10). #2 it guarantees Collective Restraint will tax players for 5. and then the bonus is that with 5 lands out, it guarantees that i can drop Genju (if Chromatic Lantern or Crystal Quarry are not in play). When i play a WUBRG deck, some of my opponents in my Meta love to spot remove some of my lands that would help me get to where i need to be, these cards just guarantee that i can live through that land hate.
How much play testing have you had with the deck? I'm curious to see how much experience you've had with it.
EDH:
Currently Piloting:
Dama, Sage of Stone | Karador, Ghost Chieftan | Sigarda, Host of Herons | Elbrus, the Binding Blade / Withengar Unbound | Grand Arbiter Augustin IV | Genju of the Realm | Ruric Thar, the Unbowed
The deck is clearly a work in progress. I've played 20 or so games with it because I play paper only, and in those games it has performed fine so far. Fedezubo is also "playtesting like a b**ch" and he can share his experiences as well
I need to say I'm kinda obsessive on the mana base of a deck. Since a few painful experiences when I first started playing Standard, I tweak my land base regularly on each of my decks. I also follow one simple basic rule: If I run multiple colors, I make sure that I have one or two main ones and minimize the rest. This might tone down a notch the power level of the deck, but that is more than compensated by almost never getting color-screwed. Once the summer is over, I'll be building a Modern deck, so I'll be getting a few of the Zendikar fetchlands to smooth the mana base further. So far, lands like Thawing Glaciers and Krosan Verge has been doing miracles for me, too.
Obvoiusly, without mana rocks, the mana base will be harder to fine tune. The mana rocks are too of an easy way out, IMO.
The problem with Exploration is that I have no way to tutor before turn 3 or 4 as the only tutors I've found so far are Wild Research and Sterling Grove (if you stumble upon more, let me know). After turn 4, Exploration is much less impressive.
Prismatic Omen and Collective Restraint do have a pretty interesting synergy.
Also, what would you say about Protective Sphere? It seems as a highly versatile tool in a 5-color deck. It will also be greatly helped by Prismatic Omen.
I am more and more convinced in the Omen. Thank you! The Omen + Protective Sphere + Collective Restraint seems like a nice package. If I am to put them in the deck, what do you think I should take out?
Keep 'em coming!
EDIT: I totally misread Collective Restraint. I didn't realize it didn't count the types of basic land, but the basic land types (Plains, Mountain, etc). So, Collective Restraint works great with shocklands, etc. That makes it probably a better inclusion than Propaganda.
EDIT 2: Also thinking about Glacial Chasm.
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
didnt know why he mad
Hehe, would you mind if I share this screenshot on the front page so that people can see how hilarious this deck is?
Also, can you share what worked and what didn't for you? I'm seriously considering Prismatic Omen, Collective Restraint, Protective Sphere, and Glacial Chasm.
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
well i noticed a lack of ways to win, i was relying on the enchants to make angels, but, they came waaaaaaaaaay to long, and when they did, humility and that night thing was in table already, and i discarded the enchant that bounce stuffs... so... i won because the man ragequitted
i have made some chances and using blue and black hondens, discarding and buying more is always good
and abduction, as a way to steal big creatures, (i took his kaarthus, but in response he momentus fall him =( )
so mainly the only way i was going to win was extortion which takes too long...
I saw you had Wild Research active. You can just tutor for Vicious Shadows (burning him for 4, the number of cards he have in his hand, with each angel you make) or any of the other win cons. With your mana pool you could fill Helix Pinnacle on the next upkeep
I don't know if you're running Test of Endurance - I've added that and life gain is easy for this deck.
P.S: Also, how cool and flavorful it is to win an EDH game through extortion!
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
i played 1 turn more just for fun...
and no i havent added life gains like you did! i have been here since you posted but its had to me keep you your changes... i have only time sunday lol
i donno i come with an aggro deck, so winning through extortion, is kinda boring for me lol
So I still haven't put this deck together or played it (but it's on the to do list).. but I was thinking of outside the box win cons.
Since this list is strong on life gain, I thought about Karma.. with Urborg, Tomb of Yawgmoth you'll likely kill the table before you drop. Then again, there's always a backup plan in Personal Sanctuary and/or Protective Sphere as well.
Just a thought - again, I haven't played this yet, so this may be totally off base.
This is a wonderful idea and I love it. With the addition of Protective Sphere, we will have 2 ways to completely negate the damage from Karma (Spirit of Resistance is the other) and we have lifegain to compensate for it if we don't find the damage prevention. With Urborg, this turns into a 2-3-turn clock for the whole table. Without, it will deal decent amount of damage over time. Considering that a lot of decks running B run Urborg themselves, I will not be surprised if somebody else find it first for us. I guess Urborg does combo with everything.
OK, I've been thinking about the few cards floating around so I think the best defense for this deck should do one of the following, in order from highest to lower priority:
So, the Philosophy of the Pillow Fort (applause!) dictates that our fort should, if able, still give our opponents the illusion that they are in the game. That is, until we kill them.
In this regard, no matter how much I like Lightmine Field, it should make space for Protective Sphere. It is more versatile, less threatening and better diplomatically.
No Mercy has also been a disappointment for me as it is less of a discouragement for opponents than I thought. If they hit me with a 10/10 monstrosity, they'll lose the critter (if it wasn't indestructible), but I'm also one step closer to death. Instead, it might be best to switch it with Karma.
I also think that Propaganda needs to be replaced with Collective Restraint as the Restraint has a much higher upside, especially in combination with Prismatic Omen. I will also update the land base at some point to add some sweet Zendikar fetches and one or two more shocklands to further strengthen the Restraint.
So, IN COME: Protective Sphere, Collective Restraint, Prismatic Omen and Karma.
OUT GO (with a sad face): Lightmine Field, Propaganda, No Mercy, Overgrowth.
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
Ok, assuming that this card is absolutely broken in our deck, let's start explaining some useful interaction:
First: Q:"oh what a sh**ty card, i can't cast ANYTHING for the rest of the game!?"
A:"yes, that's true, but this card is a PERMANENT enlighted tutor. Allowing you to search and put onto the battlefield the perfect enchantment for the situation."
Second: Q: "if i search for dovescape i'll get tons of useless birds!!"
A: "nop, that's not true. Because the new enduring ideal is just a copy of the original sorcery, so it isn't casted (and can't be countered), it just goes onto the stack. And the enchantments too aren't casted, just thrown onto the battlefield. So, no birds again"
Third: Q: "you're talking about enduring ideal, enchantments and bulls**ts. Well show me your combo"
A: "okok, keep calm and watch: i'll cast enduring ideal, search for dovescape, end my turn.
Next turn: copy enduring ideal search for humility, end my turn.
Next turn: copy enduring ideal and search for night of soul's betrayal, end my turn and GG"
How the combo works: dovescape counters sorceries and instants, giving opponents "free" bird tokens, then humilty makes all the opponent's creatures innocent vanilla 1/1 and then night of soul's betrayal keeps the board clear, creating a hard lock which can't be "unlocked".
Cheers
WW - legacy death and taxes - WW
1. Discuss the unbanning of Surival Of The Fittest.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
[/CARD] can become an unblockable 8/12 Genju while the rest of the field is 1/1's.
Other 'tax' cards include Squeeze, In the Eye of Chaos and Energy Flux*
Edit: *I see you already have this. Maybe Solitary Confinement as additional protection?
Invoke Prejudice is one of my favorite cards, but there is no way for me to cast it without Prismatic Omen. UUUU is simply too much.
I've already tried Squeeze and In the Eye of Chaos, but they are too narrow for my liking and I couldn't find the space for them.
Solitary Confinement is a great card, but requires a very strong card drawing engine to sustain it. The Confinement is great in Legacy Enchantress, but that deck has 8 Enchantresses in its 60. In this regard, I think Energy Field, Spirit of Resistance and Sphere of Protection are much easier to support.
Genju is certainly a backup win condition. With Prismatic Omen you can drop him as early as turn 3 or 4. With Humility out, since is he is 8/12* trampler, he plows through any number of blockers. With Greater Auromancy or Privileged Position, he is virtually unremovable unless you swing into more than 12 power, etc.
*Since Genju's ability has the latest time stamp, the land becomes first a vanilla 1/1 and then it becomes 8/12 Trample and any other abilities it might have. I am not entirely sure** if the land dies to Night of Soul's Betrayal in the meantime though. I'll ask a judge tomorrow.
**I told you, this deck has some weird interactions. Play at your own risk
Yeah, Enduring Ideal is bonkers, so if you want to include some non-enchantment spells, that would probably be my first suggestion as well.
I would be so happy if more people take our deck and make different, unique things with it. If you want to share the decklist, I would be happy to put it in the original post.
Keep 'em coming!
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
in case something goes wrong at start...
I ran Enduring Ideal in my Genju deck. It's great but really only with Hive Mind and a Twincast.
It really sucks to be going Epic and then someone kick a Sadistic Sacrament. it pretty much says /scoop. I eventually cut Enduring Ideal because it made the deck too linear.
Edit: you can link to my list a few pages back
EDH:
Currently Piloting:
Dama, Sage of Stone | Karador, Ghost Chieftan | Sigarda, Host of Herons | Elbrus, the Binding Blade / Withengar Unbound | Grand Arbiter Augustin IV | Genju of the Realm | Ruric Thar, the Unbowed
quick question, would humility make him/land a 1/1 creature?
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
No. Humility has the earlier timestamp.
If you animate Genju, then play the Humility, yes, it would be a 1/1. If the order is reversed, then he's the 8/12.
Pristaxcontrombmodruu!
awesome, cool. Know of anything GW stuff that would bypass Humility when Humility is on the field?
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
Any aura enchantment or equipment.
Pristaxcontrombmodruu!
1. effects that set power and/or toughness to a specific number or value (if they are played after Humility).
2. effects that modify power and/or toughness but don't set power and/or toughness to a specific number or value. (equipment, auras, etc.)
3. changes from +1/+1 or -1/-1 counters.
But, otherwise, the best way to fight Humility is with Krosan Grip.
Yeah, if they hit you with the Sacrament immediately after you're toast. But if you can sneak Dovescape first they are toast. I agree it is linear - you'll always go for T1: Dovescape, T2: Whatever creature lock you need, T3: Win condition.
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
I disagree. As a pilot of an Enduring Ideal deck, you don't always go for anything, but the big three are Dovescape, Humility, and Solitary Confinement. Keep in mind that Solitary gives you shroud for the Sadistic Sacrament. If I am already well protected enough, I will then go for Paradox Haze to double up on my Epic-ness.
EDIT: Oh, unless Temple Bell is still on the table. Then I always go for Mind Over Matter, because aside from a Krosan Grip, I'll just win on the spot.
Pristaxcontrombmodruu!
Obviously, if you have one or more of the elements you don't need to fetch it. But more often than not you'll have a good control over the board and Dovescape will protect both your toys and you from pretty much anything relevant (Sacrament, Grip, you name it).
Haha, Temple Bell + Mind Over Matter is hilarious. I counter it with Abundance or Pursuit of Knowledge.
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
Eh. I maintain that you need to be cognizant of your opponents. Dovescape won't stop the Mayael player from dropping an Acidic Slime or any of its 10 variants that she plays on you. Humility is much more often my go-to for protection, but that doesn't do much against that guy who is playing to swing with tokens carrying Swords. If you're up against all black players, then Solitary is probably the best option because you know they will have a hard time dealing with the enchantment, it keeps you untargetable, and stops their creatures from bothering you.
Yeah, I'd love to see our two enchantment decks throwing down against each other. If you had your Abundance or Pursuit out, of course I'd be grabbing my Aura of Silence or my Detention Sphere before doing the Temple MoM thing. Hell, I might go for some other win altogether.
Pristaxcontrombmodruu!
That's why I like those decks - they are interactive and fun! Depending what you're playing against you have a ton of choice what to fetch, though some of it may already be on the battlefield.
Enduring Ideal is, no doubt, what gives ultimate advantage to your deck, unless I manage before that to drop... Dovescape
It will be hilarious having both Dovescape and Words of Wind out so that I shut you down on your turn, then on my turn bounce it to my hand, play my stuff and replay it. Shenanigans!
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.