Quote from XeroxedFoolI think this deck needs more lands. High Market and Phyrexian Tower go well with your general. What about Academy Ruins? It seems great with Oblivion Stone and possibly Engineered Explosives. I also like your list of cards to add.
Cards I would cut for more lands:
Maelstrom Nexus, Last Stand, Liliana Vess
Maybe it could use a Knight of the Reliquary? Constant Mists is great in a deck like this. What about Underworld Connections and Deserted Temple?
I would cut Spihon Life for Avenger of Zendikar.
Quote from xchrisbxI bought a FTV:Realms and I decided to build a Child/lands deck too. We play a lot of similar stuff but there's 2 cards that I think should be there: Wargate and Creeping Renaissance . Wargate let you get any land or permanent and Creeping Renaissance can reccur a sh** load of lands to throw for Seismic Assaut, bring back stuff that Child blow away etc...
Quote from rogue"dcorpse dance should find a way into your deck. can clean the board in emergencies.
- Meloku / + Knight of the Reliquary
-seer's sundial / + liege of the tangle seer's is too slow and awkward. horn is better group hug and faster.
Quote from xhivetyrantxI'm currently coming up with my own version of Lands, and I'm running 54 land right now. The new borborymos from gatecrash looks like it has to go in, for more seismic assault fun :3
Other cards you might consider:
spitting image planar portal dune-brood nephilim ob nixilis, the fallen boseiju, who shelters all treasure hunt
Quote from Hunding GjornersenBojuka Bog seems pretty awesome, especially with all the bounce-lands you run. You also have about a zillion sweet targets for Rings of Brighthearth.
Quote from gromgrom
I can see Bojuka, but why Rings? What activated abilities could I really copy? Or does the errata count triggered abilities too? Could I copy my Horn of Greed ?
Quote from deadheavenI use Progenitus as my general with a very similar theme. I love lands thus I run lands.dec in legacy as well so this type of deck is easily my favorite. I will say i approached deck building slightly different as I auto-included 10 shock/ABUR/shock/M10&Inn lands followed by 20 utility lands. 39 support cards ranging from tutor/wheel/control effects as well as Rites of Flourishing/Howling Mine/Font of Mythos. I'll hopefully post my list here soon for you to compare.
I do run the Punishing Fire + Grove of Burnwillows combo. It is wonderful spot removal that remains in the graveyard... opponents are quick to forget about it.
Quote from deadheavenI agree I just really love land hence why I run them all. Running 20 utility has been going fairly well, I run DD but no hexmage.
Going over your list I only see a couple of landfall cards? I try not to run any CITP lands because it slows me down too much. I run in a fairly competitive multiplayer environment.
Quote from gromgromI should have been more specific. Not landfall the mechanic, but lands EtB effects, which include Landfall.
And if you're playing competitively, how can you run DD but not hexmage?!