Dueling grounds and moat do the job would be my guess. Sphere can be slow or weak without a strong board as well--usually when you're going to depend on it, a ghostly prison would do the job.
Dueling grounds is amazing and cheap. Definitely get one if you can. It comes back with Sun Titan too, which is just one of the fun things you can do with Thaumatog/Auratog.
Dueling grounds/Ghostly prison is the budget package I'd use personally - Windborn muse is a creature which is bad and Sphere of Safety is expensive and often winmore. I do use Sphere, but mostly as an academy rector target, and it's on my list to probably replace with ghostly prison.
One comment I have: Thaumatog has served me a lot better than Auratog. You can green sun's zenith for it, and it lets you sacrifice rifstone portal, which is not irrelevant. It is a tad slower, but overall worth it in my opinion - lots of weird corner cases where the ability to sacrifice lands comes up.
One comment I have: Thaumatog has served me a lot better than Auratog. You can green sun's zenith for it, and it lets you sacrifice rifstone portal, which is not irrelevant. It is a tad slower, but overall worth it in my opinion - lots of weird corner cases where the ability to sacrifice lands comes up.
Here you go! I think I've sinned only twice against Mr. Teeg's restrictions: Sigil of the Empty Throne (Wincon) and Moat (can't help putting it in decks - so happy I own one.)
Please accept my Season's Salutations!
Sorry I haven't been replying to much, family and school has eaten a lot of my time.
@jonas
overall i think that your decklist is very solid. How is creature spot removal in your meta? I feel that teeg isnt that well protected from Swords and Paths
consider also removing sacred mesa for heliod. Although sacred creates flying tokens, Heliod can give everything vigilance
Sorry I haven't been replying to much, family and school has eaten a lot of my time.
@jonas
overall i think that your decklist is very solid. How is creature spot removal in your meta? I feel that teeg isnt that well protected from Swords and Paths
consider also removing sacred mesa for heliod. Although sacred creates flying tokens, Heliod can give everything vigilance
Thanks for your feedback. There is indeed quite a bit of spotremoval floating around.
What do you think of eight-and-a-half-tails as a bodyguard and Flickering Ward as a shield (and repeatable enchantress-triggerer)?
@jonas 8.5 tail is a big mana sink and you have to becareful with what auras you put onto your creatures. flickering ward is a good draw engine if you can afford it. I recommend using something that gives flash (look in the optional cards area in the primer) so you can use the mana eot on other peoples turns
@boss sure saffi can protect an early enchantress but if we look at the core enchantresses that we want to pull out (argothian, presence and eidolon) of the 3, 2 of them are well protected against spot removal and even if you get saffi out, its called spot removal, it removes from game meaning that saffi is useless in that case. i feel that saffi is better left to a combo deck.
Well its been a while since I updated the primer. I kinda burned out on magic for a bit and then family issues got in the way of me review the newest set. but families aside and the fire rekindled, let us look at the FATE REFORGED.
Overall this sets mechanic is interesting to say the least. Dash, Manifest and Bolster are all great mechanics but they have little in the way of helping out our deck.
Legendaries in the set:
Humans: Daghatar the Adamant - not that scary compared to the other GWB commanders. Be more wary of the deck itself rather this card. Shu Yun, the Silent Tempest - Heralded as the "fairer" (if there is such a thing) version of rafiq of the many, Shu Yun requires alot of mana to do his thing. He has the potential to become dangerous very fast. While losing green means that there are some buffs that Shu Yun is losing, red has enough support and buffs to dampen the blow. Be wary of MLD and chaos abilities. Tasigur, the Golden Fang - Overall, this card is better suited for 60 card whether it be in modern where people are trying figure out how to abuse it with grave troll, or in standard where it is in an interesting spot right now. Delve is a decent although not needed ability as i never like to get rid of the graveyard as it is basically a second hand for you especially since you are playing black. The second ability is what makes Tasigur borderline playable as it allows you to fill your yard/hand. Alesha, Who Smiles at Death - Potentially a very scary commander. The deck can go different routes. whether it be ETB/LTB shenanigans with cards like Gray merchant of asphodel, or the on hit effects like master of cruelties. Yasova Dragonclaw - Yasova's ability has potential to do to crazy things. However it is better to buff her power up by at least 3-4 more points to steal ridiculous things. As there are better commanders in the same colour as her, I would put her in the same catagory as Daghatar
Dragons: (overall these guys are better in a dragon tribal deck with the exception of one or two) Atarka, World Render - very dangerous as a commander and in dragon tribal decks. Dueling grounds + chump blockers is your best line of defense if you cant remove him. Dromoka, the Eternal - I feel that this card is kind of lack luster. While 3 unblocked attacks does kill a player, the condition is that Dromoka must be the lowest toughness on your field. Kolaghan, the Storm's Fury - Dash is hilarious. If you can find a way to reduce costs to cast creatures, you have the potential to have 5 dmg in the air for 2 mana per turn. The scary part of Kolaghan is the "Whenever a dragon" so this isn't restricted to just Kolaghan himself. With conspiracy in his colours, a Goblin token army becomes very scary. Ojutai, Soul of Winter - In a dragon tribal deck this ability also has the potential to be game ending as you can tap down blocking creatures when you alpha strike a player. Otherwise you tap down annoying permanents with need to untap. Silumgar, the Drifting Death - Kills all of the defending player's creatures if you have enough creatures attacking. If you don't have a heavy dragon count it is only useful against tokens (screw Freyalise druid tokens)
Cards I'm considering for the deck: Abzan Runemark - Vigilance is nice but it isnt required. Sage's Reverie - I feel like this is more of a win more card. If I can draw a large amount of cards off reverie, then I should be in a position that I am killing people. Eidolon of countless battles might be better here if you want a buff
Interesting cards and other things to look out for: Ugin, the Spirit Dragon - Mono brown decks are gonna have a hayday with this card ... there isn't much you can do to stop this other that hoping that Teeg comes down fast enough that he can't be cast. Pithing needle is another card you can consider. Dragonscale General - Makes things big fast in weenie decks. hopefully they are tapping their creatures through attacking meaning that dueling grounds should be the answer, however if cards like Catapult Master is what they are using to tap their creatures, better have removal ready. Monastary Mentor - Spell Slinging decks will love this card. Soulfire Grand Master - this card is ridiculous. I'm not sure if it will be banned or not but im leaning more to the side of yes as it makes time magic too strong.
Sieges - The sieges are decent although not all of them are that strong. I like Monastary siege the best although I can't use it though. Archfiend of Depravity - Brutal card against most decks but not a problem for Sigarda Ghastly Conscription - Combine this with cards which flicker for fun results. Arcbond - add pariah/guilty conscience on an indestructible creature and you can kill all other players the moment the creature takes damage. Flamerush Rider - it has the potential to abuse etb and ltb abilities, unfortunately it has to attack so its life might be shortlived Shaman of the Great Hunt - not exactly something that Animar can abuse however it has potential for more interesting results in riku and maelstrom wanderer. Shamanic Revelation - as if token decks needed more help getting pieces they needed ... this card is accelerant to decks like elfball and other token regurgitation decks. Harsh Sustenance - 3 mana wincon for ghave
Does anybody playing Green Sun's Zenith consider Thaumatog alongside (or even instead of) Auratog? The downside of higher cmc and lesser bonus should be outweighed by the possibility to GSZ the atog. Aura Shards is an amazing card, but it's so out of place in a deck with Torpor Orb and Hushwing Gryff.
I'm considering to build the deck, the only thing I'm a bit uncertain about is the direction to take (multiplayer/1v1) and the mount of money I'm willing to spend on the project.
edit: I just realized TH-tog was already mentioned.
GSZ and the ability to put lands in the yard when needed (e.g. the one that fixes all your stuff from the yard) is why I use Thaumatog. Auratog was just really unlikely to be a factor as I'd never eladamri's call for him in a million years That said I can see using both, although if you're doing a sacrifice subtheme Faith Healer would be > Auratog for me mostly.
Frontier siege seems like a legitimate mana ramp option, although it's a bit on the costly side it is cheaper than either Mirari's wake or Mana reflection.
the problem with frontier siege is the mana cost. I try to keep most ramping spells less than 4 so i can power out a turn 4 sigarda which is almost un removable once i make it indestructable
I'm sure I skimmed over this or missed a question where it was asked, but why 0 acceleration artifacts (Sol Ring, Crypt, etc.) or draw (Top, Rack, etc.)?
They aren't necessary to play Sigarda on time and they lose to the artifact hate he packs (e.g. Stony Silence). If you maindeck stony silence your goal is to cast it on turn 2 with a fury most likely, I know I windmill slam it t2 every chance I get Null rod and damping matrix do a number on scroll rack and SDT too.
They aren't necessary to play Sigarda on time and they lose to the artifact hate he packs (e.g. Stony Silence). If you maindeck stony silence your goal is to cast it on turn 2 with a fury most likely, I know I windmill slam it t2 every chance I get Null rod and damping matrix do a number on scroll rack and SDT too.
LOL, fair enough. I suppose you can't really have both.
Explain to me why Mana Bloom isn't fantastic in an enchantress deck. I used to run it all day long in my Krond the Dawn-Clad deck with great results. Sure you can't use it with Gaddock Teeg out, but it's still pretty handy for draws.
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I find it almost a must in this deck.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
My Sphere of Safety, Windborn Muse package is definitely less than ideal haha.
Dueling grounds/Ghostly prison is the budget package I'd use personally - Windborn muse is a creature which is bad and Sphere of Safety is expensive and often winmore. I do use Sphere, but mostly as an academy rector target, and it's on my list to probably replace with ghostly prison.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Major thing to look at though, Auratog gets +2/+2
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
gloating aside, this deck is incredible and I thank you for your continued support and testing of it.
It succeeds very well in hindering (and annoying) my opponents. It looks like it's seriously lacking in wincon. Anyone has ideas?
WB Ayli, Eternal Recursion WB - GUPir and Toothy GU - WBR Mathas, Fiend SeekerWBR
Sigil of the Empty Throne (Wincon) and Moat (can't help putting it in decks - so happy I own one.)
Please accept my Season's Salutations!
1 Gaddock Teeg
Mana Help - 8
1 Sol Ring
1 Exploration
1 Land Tax
1 Utopia Sprawl
2 Fertile Ground
3 Kodama's Reach
3 Cultivate
3 Awakening Zone
Enchantresses - 6
2 Argothian Enchantress
2 Kor Spiritdancer
3 Enchantress's Presence
3 Mesa Enchantress
3 Verduran Enchantress
4 Eidolon of Blossoms
Sabotage - 17
1 Meekstone
2 Cursed Totem
2 Ethersworn Canonist
2 Kataki, War's Wage
2 Stony Silence
2 Torpor Orb
2 Wheel of Sun and Moon
3 Aura of Silence
3 Aven Mindcensor
3 City of Solitude
3 Damping Matrix
3 Dueling Grounds
3 Ghostly Prison
3 Hushwing Gryff
3 Rule of Law
4 Moat
4 Silent Arbiter
1 Enlightened Tutor
1 Worldly Tutor
2 Eladamri's Call
2 Sylvan Library
3 Idyllic Tutor
Removal and Sweeper - 8
1 Swords to Plowshares
2 Temporal Isolation
3 Aura Shards
3 Beast Within
3 Oblivion Ring
3 Krosan Grip
3 Retribution of the Meek
3 Vow of Wildness
Wincons - 4
2 Luminarch Ascension
3 Sacred Mesa
5 Sigarda, Host of Herons
5 Sigil of the Empty Throne
Other - 14
1 Ethereal Armor
2 Righteous Aura
2 Sterling Grove
3 Ancestral Mask
3 Armadillo Cloak
3 Dauntless Escort
3 Flickerform
3 Qasali Pridemage
3 Shield of the Oversoul
3 Spirit Mantle
3 Unflinching Courage
3 Unquestioned Authority
4 Nylea, God of the Hunt
5 Dowsing Shaman
9 Plains
11 Forest
1 Emeria, the Sky Ruin
1 Mistveil Plains
1 Command Tower
1 Savannah
1 Temple Garden
1 Sunpetal Grove
1 Razorverge Thicket
1 Selesnya Sanctuary
1 Brushland
1 Riftstone Portal
1 Windswept Heath
1 Terramorphic Expanse
1 Cavern of Souls
1 Ghost Quarter
1 Strip Mine
1 Reliquary Tower
1 Maze of Ith
WB Ayli, Eternal Recursion WB - GUPir and Toothy GU - WBR Mathas, Fiend SeekerWBR
@jonas
overall i think that your decklist is very solid. How is creature spot removal in your meta? I feel that teeg isnt that well protected from Swords and Paths
consider also removing sacred mesa for heliod. Although sacred creates flying tokens, Heliod can give everything vigilance
EDH
GWSigarda, Host of EnchantressGW[Primer]
@jonas
overall i think that your decklist is very solid. How is creature spot removal in your meta? I feel that teeg isnt that well protected from Swords and Paths
consider also removing sacred mesa for heliod. Although sacred creates flying tokens, Heliod can give everything vigilance
EDH
GWSigarda, Host of EnchantressGW[Primer]
What do you think of eight-and-a-half-tails as a bodyguard and Flickering Ward as a shield (and repeatable enchantress-triggerer)?
WB Ayli, Eternal Recursion WB - GUPir and Toothy GU - WBR Mathas, Fiend SeekerWBR
WB Ayli, Eternal Recursion WB - GUPir and Toothy GU - WBR Mathas, Fiend SeekerWBR
@boss sure saffi can protect an early enchantress but if we look at the core enchantresses that we want to pull out (argothian, presence and eidolon) of the 3, 2 of them are well protected against spot removal and even if you get saffi out, its called spot removal, it removes from game meaning that saffi is useless in that case. i feel that saffi is better left to a combo deck.
EDH
GWSigarda, Host of EnchantressGW[Primer]
Sage's Reverie.
Overall this sets mechanic is interesting to say the least. Dash, Manifest and Bolster are all great mechanics but they have little in the way of helping out our deck.
Legendaries in the set:
Humans:
Daghatar the Adamant - not that scary compared to the other GWB commanders. Be more wary of the deck itself rather this card.
Shu Yun, the Silent Tempest - Heralded as the "fairer" (if there is such a thing) version of rafiq of the many, Shu Yun requires alot of mana to do his thing. He has the potential to become dangerous very fast. While losing green means that there are some buffs that Shu Yun is losing, red has enough support and buffs to dampen the blow. Be wary of MLD and chaos abilities.
Tasigur, the Golden Fang - Overall, this card is better suited for 60 card whether it be in modern where people are trying figure out how to abuse it with grave troll, or in standard where it is in an interesting spot right now. Delve is a decent although not needed ability as i never like to get rid of the graveyard as it is basically a second hand for you especially since you are playing black. The second ability is what makes Tasigur borderline playable as it allows you to fill your yard/hand.
Alesha, Who Smiles at Death - Potentially a very scary commander. The deck can go different routes. whether it be ETB/LTB shenanigans with cards like Gray merchant of asphodel, or the on hit effects like master of cruelties.
Yasova Dragonclaw - Yasova's ability has potential to do to crazy things. However it is better to buff her power up by at least 3-4 more points to steal ridiculous things. As there are better commanders in the same colour as her, I would put her in the same catagory as Daghatar
Dragons: (overall these guys are better in a dragon tribal deck with the exception of one or two)
Atarka, World Render - very dangerous as a commander and in dragon tribal decks. Dueling grounds + chump blockers is your best line of defense if you cant remove him.
Dromoka, the Eternal - I feel that this card is kind of lack luster. While 3 unblocked attacks does kill a player, the condition is that Dromoka must be the lowest toughness on your field.
Kolaghan, the Storm's Fury - Dash is hilarious. If you can find a way to reduce costs to cast creatures, you have the potential to have 5 dmg in the air for 2 mana per turn. The scary part of Kolaghan is the "Whenever a dragon" so this isn't restricted to just Kolaghan himself. With conspiracy in his colours, a Goblin token army becomes very scary.
Ojutai, Soul of Winter - In a dragon tribal deck this ability also has the potential to be game ending as you can tap down blocking creatures when you alpha strike a player. Otherwise you tap down annoying permanents with need to untap.
Silumgar, the Drifting Death - Kills all of the defending player's creatures if you have enough creatures attacking. If you don't have a heavy dragon count it is only useful against tokens (screw Freyalise druid tokens)
Cards I'm considering for the deck:
Abzan Runemark - Vigilance is nice but it isnt required.
Sage's Reverie - I feel like this is more of a win more card. If I can draw a large amount of cards off reverie, then I should be in a position that I am killing people. Eidolon of countless battles might be better here if you want a buff
Interesting cards and other things to look out for:
Ugin, the Spirit Dragon - Mono brown decks are gonna have a hayday with this card ... there isn't much you can do to stop this other that hoping that Teeg comes down fast enough that he can't be cast. Pithing needle is another card you can consider.
Dragonscale General - Makes things big fast in weenie decks. hopefully they are tapping their creatures through attacking meaning that dueling grounds should be the answer, however if cards like Catapult Master is what they are using to tap their creatures, better have removal ready.
Monastary Mentor - Spell Slinging decks will love this card.
Soulfire Grand Master - this card is ridiculous. I'm not sure if it will be banned or not but im leaning more to the side of yes as it makes time magic too strong.
Sieges - The sieges are decent although not all of them are that strong. I like Monastary siege the best although I can't use it though.
Archfiend of Depravity - Brutal card against most decks but not a problem for Sigarda
Ghastly Conscription - Combine this with cards which flicker for fun results.
Arcbond - add pariah/guilty conscience on an indestructible creature and you can kill all other players the moment the creature takes damage.
Flamerush Rider - it has the potential to abuse etb and ltb abilities, unfortunately it has to attack so its life might be shortlived
Shaman of the Great Hunt - not exactly something that Animar can abuse however it has potential for more interesting results in riku and maelstrom wanderer.
Shamanic Revelation - as if token decks needed more help getting pieces they needed ... this card is accelerant to decks like elfball and other token regurgitation decks.
Harsh Sustenance - 3 mana wincon for ghave
EDH
GWSigarda, Host of EnchantressGW[Primer]
GSZ and the ability to put lands in the yard when needed (e.g. the one that fixes all your stuff from the yard) is why I use Thaumatog. Auratog was just really unlikely to be a factor as I'd never eladamri's call for him in a million years That said I can see using both, although if you're doing a sacrifice subtheme Faith Healer would be > Auratog for me mostly.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
EDH
GWSigarda, Host of EnchantressGW[Primer]
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
LOL, fair enough. I suppose you can't really have both.